Position Jump Bug

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The page will explain what the Position Jump Bug is, and how to fix it.

Position Jumping

The Position Jump Bug is a glitch that allows the Player to rapidly switch positions with other players on the course without truly being in that position.

This is glitch Mostly occurs there may be a small circular turn, or in an area where the Player's path will cross over.

Allowing this glitch to be present in a course may cause un fair item advantages/disadvantages, and may cause the players to finish in a position that they are not currently in.

Although this glitch may cause some trouble, it is quite easy to fix.

Fixing The Bug

Fixing it is quite easy, and should be done fast if done properly.

Step 1

In your course locate the areas in which this glitch takes place.

Once you've found each one, note down which area in the Minimap in Which this happened.

Step 2

Next open up your course in the SZS Modifier.

Ope your KMP and open up the "Check Points" section.

Look for the same areas on the Minimap Shown in the KMP Editor where you saw that the position jump glitch occured.

Now click a Check Point that is placed slightly before the Glitch occurs. See the Key Check Point setting, and change it to 0.

Place more in the area ahead, and go in order of 1, to 2, to 3, and so on.

Do this step in every area that this happens, and in each section right before two paths cross over/under eachother.

Look through the rest of you courses Check Points and make sure every single other Key Check Point That occurs after the new ones you added are one number above the one before it.

So if the Key Check Point before it was 5, you would change ot to 6.

Step 3

Try your course in Game and see if this Glitch Still occurs. In the case that it does, repeat steps 1 & 2 until the glitch no longer occurs.

Also read the next section to make sure that your course turns out okay after doing this.

Important Info

Make sure that not a single Respawn Point tries to drop you past a Key Check Point. This means that you fall down behind a point, and get respawned past it. If this happens, the Lap will not count. There may be various way to fix this depending on your course. You may have to change the model, move the Check Point, or Move the Respawn Position.

Make sure that ALL Keys check points go in numerical order. Failing to do so may also result in the lap not counting.

Tracks Currently Known To Have This Bug