Pipeline Speedway II

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Revision as of 22:20, 26 November 2016 by Maczkopeti (talk | contribs)
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Pipeline Speedway II
Creator: igorseabra4
Designer: 20Aeros20, igorseabra4
Version: v1.1
Date of latest version: 2016-11-23
Editors used: 3ds Max, BrawlBox, SketchUp, KMP Cloud, Post-Effect Editor, Wiimms SZS Tools
Download: Dropbox

Overview

Pipeline Speedway II is a custom track originally designed by 20Aeros20. igorseabra4 turned his concept into a track for the first time in 2010, creating Pipeline Speedway. In 2016, a complete remake of the track was released. It is still based on 20Aeros20's design, keeping some of the concepts from the first one but with many changes. This track has obstacles such as pipes, oil puddles and Piranha Plants; it features custom cameras, vertex colors and shadow mapping. It should still use SNES Mario Circuit 3's slot and music. The download link includes a multiplayer (_d) version.

Media

v1 Time Trial (Dolphin)
Original Concept

Version History

Version Date of release Information
v1 2016-11-17 First release
v1.1 2016-11-23 Second release
  • Fixed texture/shader glitch
  • Improved normals.
  • Improved checkpoints to fix the Position Jump Bug.
  • Improved respawns.

Thanks to maczkopeti for the info on some of these subjects

Bugs

v1.1 Bullet Bill route bug (0:04)
and small KCL bug (0:35)

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: -
German: -
Italian: -
Japanese: パイプラインスピードウェイ II
Korean: -
Portuguese: Estrada Tubular II
Russian: -
Spanish: Autopista Tubería II
Greek: -
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -