Difference between revisions of "Pipeline Skyway"

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|date of release= 2017-07-01
 
|date of release= 2017-07-01
 
|editors used= [[BrawlBox]], [[CTools]], GIMP, [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|editors used= [[BrawlBox]], [[CTools]], GIMP, [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
|wbz-id=1671,2909
+
|wbz-id= 1671,2909
 
|download 1= https://cdn.discordapp.com/attachments/330773029472698380/330773115544272906/water_course.szs
 
|download 1= https://cdn.discordapp.com/attachments/330773029472698380/330773115544272906/water_course.szs
 
}}
 
}}
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'''Pipeline Skyway''' is a [[custom track]] made by [[Cotni]]. It takes place on an island with a cannon that leads to a sky path with bouncy pipes. The track is very difficult.
 
'''Pipeline Skyway''' is a [[custom track]] made by [[Cotni]]. It takes place on an island with a cannon that leads to a sky path with bouncy pipes. The track is very difficult.
  
v3.0 is a complete remake that was in very slow on-and-off development since early 2015. It adds the author's first attempt at texture mapping, a 3D skyway section as opposed to paper-thin roads, and an underwater half-pipe replacing the second island (as was the author's original vision for the track). The remake marks the first custom track to utilize [[AREA type#AREA type 0x02 (BFG entry swapper)|AREA type 0x02]] and multiple [[BFG (File Format)|BFG]] entries to change the fog effect during gameplay, where there is white fog above water and thick blue fog underwater.
+
v3.0 is a complete remake that was in very slow on-and-off development since early 2015. It adds the author's first attempt at texture mapping, a 3D skyway section as opposed to paper-thin roads, and an underwater half-pipe replacing the second island (as was the author's original vision for the track). The remake marks the first custom track to utilize [[AREA type#AREA type 0x02 (BFG entry swapper)|AREA type 0x02]] and multiple [[BFG]] entries to change the fog effect during gameplay, where there is white fog above water and thick blue fog underwater.
  
 
=== Credits ===
 
=== Credits ===
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== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://ln2.sync.com/dl/f469cd5d0/eb69jxb7-xhqfy9xz-ek53gpm5-v4jshcta v1.0-beta1]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| [https://ln.sync.com/dl/6190e89a0/eie56vek-id6zcfe8-dekq9ysq-kggpejyh v1.0-beta1]
 
 
| 2014-04-05
 
| 2014-04-05
 
| First release
 
| First release
 
|-
 
|-
| [https://ln.sync.com/dl/a0cd57c30/7muucuqz-wgv9vjh2-r86r6ja6-epwmjbzq v1.0]
+
| [https://ln2.sync.com/dl/142056450/hvievir3-busm4b7v-bhwk6gtw-vvzpgcum v1.0]
 
| 2014-04-07
 
| 2014-04-07
 
|
 
|
 
* Improved the turn before the large jump.
 
* Improved the turn before the large jump.
* Replaced final bouncy pipe with a broken bridge.
+
* Replaced the final bouncy pipe with a broken bridge.
 
* Fixed sticky road.
 
* Fixed sticky road.
* Reduced [[slow motion bug]] for splitscreen Multiplayer.
+
* Reduced [[Slow Motion Bug]] for Multiplayer.
 
* Made the shortcut more clear.
 
* Made the shortcut more clear.
 
* Fixed the solidity of the cannon's edges.
 
* Fixed the solidity of the cannon's edges.
 
|-
 
|-
| [https://ln.sync.com/dl/e66d4cfe0/qdd5v66w-zvujff7u-z2hxb3ch-34bcpgxh v2.0]
+
| [https://ln2.sync.com/dl/af44fab90/mggb4v6y-h369jd9v-ewtqr2uu-34tg3hvw v2.0]
 
| 2014-04-19
 
| 2014-04-19
 
|
 
|
 
* Changed some textures.
 
* Changed some textures.
 
* Remade the sky shortcut.
 
* Remade the sky shortcut.
* Added more trees.
+
* Added more {{obj-ref|0x150,0x151|trees}}.
 
* Miscellaneous [[KMP]] fixes.
 
* Miscellaneous [[KMP]] fixes.
 +
|-
 +
| [https://cdn.discordapp.com/attachments/198212052421050368/309392754448924672/water_course.szs v3.0 Preview]
 +
| 2017-05-03
 +
| Remade from scratch.
 
|-
 
|-
 
| [https://cdn.discordapp.com/attachments/330773029472698380/330773115544272906/water_course.szs v3.0]
 
| [https://cdn.discordapp.com/attachments/330773029472698380/330773115544272906/water_course.szs v3.0]
| 2017-05-03
+
| 2017-07-01
|
+
| Fifth release
* Added texture mapping.
 
* Added 3D skyway.
 
* Replaced second island with an underwater pipe.
 
* Added boost and water animations.
 
* Added cameras.
 
* Added fog.
 
 
|}
 
|}
  
 
== Known Bugs ==
 
== Known Bugs ==
* The water looks extremely glitchy for the second player only in splitscreen Multiplayer mode.
+
The water looks extremely glitchy for the second player only in Multiplayer mode.
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
 +
* [[JHFR CT Pack]] (v3.0)
 
* [[MKW Hack Pack]] (v3.0)
 
* [[MKW Hack Pack]] (v3.0)
  

Revision as of 05:15, 19 September 2019

Pipeline Skyway
Author: Cotni
Version: v3.0
Date of latest version: 2017-07-01
Editors used: BrawlBox, CTools, GIMP, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Pipeline Skyway is a custom track made by Cotni. It takes place on an island with a cannon that leads to a sky path with bouncy pipes. The track is very difficult.

v3.0 is a complete remake that was in very slow on-and-off development since early 2015. It adds the author's first attempt at texture mapping, a 3D skyway section as opposed to paper-thin roads, and an underwater half-pipe replacing the second island (as was the author's original vision for the track). The remake marks the first custom track to utilize AREA type 0x02 and multiple BFG entries to change the fog effect during gameplay, where there is white fog above water and thick blue fog underwater.

Credits

Media

v3.0 Online Race
v2.0 VS Race

Version History

Version Date of release Information
v1.0-beta1 2014-04-05 First release
v1.0 2014-04-07
  • Improved the turn before the large jump.
  • Replaced the final bouncy pipe with a broken bridge.
  • Fixed sticky road.
  • Reduced Slow Motion Bug for Multiplayer.
  • Made the shortcut more clear.
  • Fixed the solidity of the cannon's edges.
v2.0 2014-04-19
  • Changed some textures.
  • Remade the sky shortcut.
  • Added more trees.
  • Miscellaneous KMP fixes.
v3.0 Preview 2017-05-03 Remade from scratch.
v3.0 2017-07-01 Fifth release

Known Bugs

The water looks extremely glitchy for the second player only in Multiplayer mode.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: Aérodrôme de Tuyauterie
German: -
Italian: -
Japanese: パイプラインスカイウェイ
Korean: 관로 항공로
Portuguese: -
Russian: -
Spanish: Autopista Celeste Tubería
Greek: Ουρανοπίστα Πετρελαιοαγωγών
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

Template:User-Cloud Cotni-Link