Difference between revisions of "Pipeline Skyway"

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m (→‎Version History: "Improved splitscreen Slow Motion Bug". It sounds like more was added)
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|creator= [[Cotni]]
 
|creator= [[Cotni]]
 
|designer=
 
|designer=
|type= Sky
+
|type= Sky, Underwater
|version= v2
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|version= v3.0
|date of release= 2014-04-19
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|date of release= 2017-07-01
|editors used= [[CTools]], [[KMP Cloud]], [[MagicY]], [[SketchUp]], [[Wiimms SZS Tools]]
+
|editors used= [[SketchUp]], GIMP, [[BrawlBox]], [[SZS Explorer]], [[BRRES Editor]], [[KMP Cloud]], [[Wiimms SZS Tools]]
|difficulty= 7/10
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|download 1= https://cdn.discordapp.com/attachments/330773029472698380/330773115544272906/water_course.szs
|download 1= http://www.2shared.com/file/hkuVcD1p/dokansora_course_v2.html
 
 
}}
 
}}
 
</div>
 
</div>
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'''Pipeline Skyway''' is a [[custom track]] with an island and a cannon that leads to a sky path with bouncy pipes.
 
'''Pipeline Skyway''' is a [[custom track]] with an island and a cannon that leads to a sky path with bouncy pipes.
  
A complete remake has been in development since early 2015. After several long hiatuses, [[Cotni]] plans to finish it before the end of May 2017.
+
v3.0 is a complete remake that has been in very slow on-and-off development since early 2015. It adds the author's first attempt at UV mapping, a 3D skyway section as opposed to paper-thin roads, and an underwater halfpipe replacing the second island (as was the author's original vision for the track).
 +
 
 +
It is also the first ever [[custom track]] to utilize [[AREA type#AREA type 0x02 (BFG entry swapper)|AREA type 0x02]] and multiple [[BFG (File Format)|BFG]] entries to change the fog effect during gameplay &ndash; there is white fog above water, and thick blue fog underwater.
 +
 
 +
The track is very difficult, mostly due to the physics-heavy halfpipe section and the sloped final part of the skyway section.
 +
 
 +
v3.0 takes full advantage of Koopa Cape's [[KCL flag#Slot 3.2 (Koopa Cape)|Sound Trigger KCL]] to change the music (best heard with the default BRSTM). This will cause problems with single track BRSTMs.
  
 
=== Credits ===
 
=== Credits ===
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== Media ==
 
== Media ==
{{youtube-box||4cKh39OqN9c|v3.0 Preview Time Trial}}
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{{youtube-box||WmNm-AfXLMU|v3.0 Online Test}}
 
{{youtube-box||QHOf3R9kHys|v2 VS Race}}
 
{{youtube-box||QHOf3R9kHys|v2 VS Race}}
  
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* Miscellaneous [[KMP]] fixes
 
* Miscellaneous [[KMP]] fixes
 
|-
 
|-
| [https://cdn.discordapp.com/attachments/198212052421050368/309392754448924672/water_course.szs v3.0 Preview]
+
| [https://cdn.discordapp.com/attachments/330773029472698380/330773115544272906/water_course.szs v3.0]
 
| 2017-05-03
 
| 2017-05-03
 
|
 
|
* First public preview of remake
+
Remade from scratch
* KMP not started
+
* (Admittedly terrible) UV mapping
 +
* 3D skyway
 +
* Underwater pipe replacing second island
 +
* Animations
 +
* Cameras
 +
* Fog
 +
* Slot changed from Mushroom Gorge to Koopa Cape
 
|}
 
|}
 +
 +
== Bugs ==
 +
* Water looks extremely glitchy for the second player only in 2-player splitscreen. 4-player splitscreen has not been tested.
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==

Revision as of 19:39, 1 July 2017

Pipeline Skyway
Author: Cotni
Version: v3.0
Date of latest version: 2017-07-01
Editors used: SketchUp, GIMP, BrawlBox, SZS Explorer, BRRES Editor, KMP Cloud, Wiimms SZS Tools
Download: Discord

Overview

Pipeline Skyway is a custom track with an island and a cannon that leads to a sky path with bouncy pipes.

v3.0 is a complete remake that has been in very slow on-and-off development since early 2015. It adds the author's first attempt at UV mapping, a 3D skyway section as opposed to paper-thin roads, and an underwater halfpipe replacing the second island (as was the author's original vision for the track).

It is also the first ever custom track to utilize AREA type 0x02 and multiple BFG entries to change the fog effect during gameplay – there is white fog above water, and thick blue fog underwater.

The track is very difficult, mostly due to the physics-heavy halfpipe section and the sloped final part of the skyway section.

v3.0 takes full advantage of Koopa Cape's Sound Trigger KCL to change the music (best heard with the default BRSTM). This will cause problems with single track BRSTMs.

Credits

Media

v3.0 Online Test
v2 VS Race

Version History

Version Date of release Information
v1-beta1 2014-04-05 First release
v1 2014-04-07
  • Improved the turn before the large jump
  • Replaced final bouncy pipe with a broken bridge
  • Fixed sticky road
  • Reduced splitscreen Slow Motion Bug (not completely tested)
  • Made shortcut more clear
  • Fixed the solidity of the cannon's edges
v2 2014-04-19
  • Texture changes
  • Remade the sky shortcut
  • Added more trees
  • Miscellaneous KMP fixes
v3.0 2017-05-03

Remade from scratch

  • (Admittedly terrible) UV mapping
  • 3D skyway
  • Underwater pipe replacing second island
  • Animations
  • Cameras
  • Fog
  • Slot changed from Mushroom Gorge to Koopa Cape

Bugs

  • Water looks extremely glitchy for the second player only in 2-player splitscreen. 4-player splitscreen has not been tested.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: -
French: -
German: -
Italian: -
Japanese: パイプラインスカイウェイ
Korean: 관로 항공로
Portuguese: -
Russian: -
Spanish: Autopista Celeste Tubería
Greek: Ουρανοπίστα Πετρελαιοαγωγών
Polish: -
Finnish: -
Swedish: -
Czech: -
Danish: -

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