Pipeland Sewer

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Revision as of 19:36, 16 September 2012 by WorldsBoss (talk | contribs)
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Pipeland Sewer
Creator: SpyKid
Designer: WorldsBoss
Version:
Date of latest version:
Editors used: Google Sketchup, BrawlBox, SZS Modifier, CTools, KclTool, KMP Cloud
Download:

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Overview

"Ok, so when the race begins the racer will be inside a large pipe (similar to the one near the end of N64 Mario Raceway) and just like that pipe, the ends will be trickable. After emerging from the end of that pipe there will be another pipe coming out of the wall with water by the end, the water will of course be shallow offroad water (like in Shy Guy Beach) but the pipe will actually be a custom object and when driven over the player will be able to perform a trick off the pipe. Then the racers will go into another of the pipes from N64 MR which will also have trickable ends and when they emerge from the other side this time there will be a series of pipes protruding from a large pool of water, the black parts of these pipes will have the bouncy mushroom kcl value (pipe bounces lol) but all the green parts (including the green bits on the outside of the black hole on the top) will not be trickable and will just be normal road. Therefore landing in the correct place is fairly important.

Then the racer will have a choice to make, they can go through one of two pipes. One of the pipes leads to an offroad part (the brown coloured area) and will need a mushroom in order to avoid being slowed down. They will then go over a grated area with pipes underneath and up a slight slope to two boost pads and another trickable pipe, onto another pipe bounce and then to some more trickable pipes and then eventually back down to the original track level. The alternate route will involve more trickable pipes leaking offroad water and over another grated area where the same pipes can be seen from further along then past some upward-facing pipes and past the watery area with the bouncy pipe (only this will be on a lower level so the bouncy pipe can only be seen from the bottom) then the two routes will rejoin again.

The rest of it is pretty self-explanatory really, another trickable pipe leading to more bouncy pipes then round some corners and there will be some more pipes that are leaking from the top (using the Coconut Mall fountains for this) and then back to the finish line.

I would also like there to be moving water like in Koopa Cape that makes you go faster, for example the first trickable pipe could be leaking moving water that flows down into the large water area with all the bouncy pipes etc." -- WorldsBoss' description of the drawing on Deviantart.

Media

File:PipelandSewerDrawing.jpg
WorldsBoss' Drawing of the CT.
File:PipelandSewer.png
Modelling the CT in Sketchup.
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Version History

Version Date of release Information
BETA Unknown -

Custom Track Distributions

This track is part of the following Custom Track Distributions:

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