Difference between revisions of "Orange Loop (Kozakura & Bri)"

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|editors used= [[Auto Respawn]], [[Blender]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], [[Lorenzi's KMP Editor]], Notepad++, Ohana3DS, Paint.NET, [[Post-Effect Editor]], RoadKill, [[SketchUp]], [[Wexos's Toolbox]],[[Wiimms SZS Tools]]
 
|editors used= [[Auto Respawn]], [[Blender]], [[BrawlBox]], [[CTools]], Every File Explorer, [[KMP Cloud]], [[Lorenzi's KMP Editor]], Notepad++, Ohana3DS, Paint.NET, [[Post-Effect Editor]], RoadKill, [[SketchUp]], [[Wexos's Toolbox]],[[Wiimms SZS Tools]]
 
|wbz-id=
 
|wbz-id=
|download 1=  
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|download 1= https://cdn.discordapp.com/attachments/408470639729573888/530859811328229386/Orange_Loop_Beta_1.1_r11ma21_beginner_course.szs
 
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}}
  
 
== Overview ==
 
== Overview ==
This remake of '''Orange Loop''' is a desert-themed loop. [[Toxic Prime]] made the model, which can be seen [https://3dwarehouse.sketchup.com/model/8dd0194c-6569-4a66-94d0-1ae40f1226cd/Orange-Loop here], and [[Bri]] made it playable. It uses a small variety of textures that were re-textured orange from <small>N64</small> Kalimari Desert, the <small>Wii U</small> version of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]], [[3DS Music Park|<small>3DS</small> Music Park]] and <small>GBA</small> Bowser Castle 3. Right now, it is in its final testing phases.
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This remake of '''Orange Loop''' is a desert-themed loop. [[Toxic Prime]] made the model, which can be seen [https://3dwarehouse.sketchup.com/model/8dd0194c-6569-4a66-94d0-1ae40f1226cd/Orange-Loop here], and [[Bri]] made it playable. It uses textures from <small>N64</small> Kalimari Desert and a small variety of textures that were re-textured orange from the <small>Wii U</small> version of [[GCN Dry Dry Desert|<small>GCN</small> Dry Dry Desert]], [[3DS Music Park|<small>3DS</small> Music Park]] and [[GBA Peach Circuit|<small>GBA</small> Peach Circuit]].
 
 
=== Progress ===
 
{| class="wikitable"
 
|-
 
! Model
 
! Textures
 
! Minimap
 
! BRRES
 
! KCL
 
! Objects
 
! KMP
 
! Animations
 
! Respawn points
 
! Shadows
 
|-
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
| {{yes|100%}}
 
|}
 
  
 
=== Credits ===
 
=== Credits ===

Revision as of 21:27, 4 January 2019

This article is about Toxic Prime and Bri's remake. For other versions, see Orange Loop.
Orange Loop
Creator: Toxic Prime, Bri
Designer: SpartaYoshi, Toxic Prime, Bri
Version: Beta 1.1
Date of latest version: 2019-01-04
Editors used: Auto Respawn, Blender, BrawlBox, CTools, Every File Explorer, KMP Cloud, Lorenzi's KMP Editor, Notepad++, Ohana3DS, Paint.NET, Post-Effect Editor, RoadKill, SketchUp, Wexos's Toolbox,Wiimms SZS Tools
Download: Discord

Overview

This remake of Orange Loop is a desert-themed loop. Toxic Prime made the model, which can be seen here, and Bri made it playable. It uses textures from N64 Kalimari Desert and a small variety of textures that were re-textured orange from the Wii U version of GCN Dry Dry Desert, 3DS Music Park and GBA Peach Circuit.

Credits

Media

File:OrangeLoopRemakePreview.JPG
Preview of the remake in BrawlBox with shadows.

Version History

Version Date of release Information
Beta 1 2019-01-02 First version
Beta 1.1 2019-01-04 First release

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)
By the same author: Bri

Tracks:
Show text

Battle Arenas:
Show text

Characters:
Show text

Karts:
Show text


Distributions:
Mario Kart Mix

Template:User-Toxic Prime-Link