Difference between revisions of "Orange Loop (Kozakura & Bri)"
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* Add trees and cacti. | * Add trees and cacti. | ||
* Replace the tall walls with a pyramid section. | * Replace the tall walls with a pyramid section. | ||
+ | * Add [[KCL]] sound triggers for [[slot]] [[slot#4.1|4.1]]. | ||
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Revision as of 20:54, 7 January 2019
Creator: | Toxic Prime, Bri |
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Designer: | SpartaYoshi, Toxic Prime, Bri |
Version: | Beta 2 |
Date of latest version: | 2019-01-07 |
Editors used: | Auto Respawn, Blender, BrawlBox, CTools, Every File Explorer, KMP Cloud, Lorenzi's KMP Editor, Notepad++, Ohana3DS, Paint.NET, Post-Effect Editor, RoadKill, SketchUp, Wexos's Toolbox, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | Discord |
Overview
This remake is desert-themed. Toxic Prime made the model (which can be seen here), and Bri made it playable. It uses textures from N64 Kalimari Desert, and a small variety of textures that were re-textured orange from the Wii U version of GCN Dry Dry Desert, 3DS Music Park and GBA Peach Circuit.
Credits
Media
Version History
Version | Date of release | Information |
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Beta 1 | 2019-01-02 | First version |
Beta 1.1 | 2019-01-04 | First release |
Beta 2 | 2019-01-07 |
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RC1 | 2019-0?-?? |
Custom Track Distributions
This track is part of the following Custom Track Distributions: