Object/coin
This article is about the object »coin« (object id 0x73). Coins are only used in Coin Runners mode of Battle Arenas and in some tournaments.
Settings
Setting #2: Start or respawn place
This setting decides about the characteristic starting place or respawn place.
- Values between 0..49 are used for starting places. Nintendo used unique numbers, but it seems, that any mix is working. At some slots, numbers >50 (may be up to 100) will work too.
- The slots have different limits of usable starting places. It varies between 21 and 42.
- At battle start, all usable starting places start with a coin.
- Respawn places have always value -1 (=65535) and generally used for respawned and new coins. On some slots they are used as starting place too, if the number of starting places is too small.
- The total number of coins is limited by the total number of coin objects. Additionally, all slots have different absolute limits for coins (not for coin objects) between 53 and 71.
Setting #3: Spawning type
Nintendo uses types 0, 1 and 2. The tests of Wiimm additionally cover type 3:
- No differences between types 2 and 3 found.
- Type 0 and 1: Coins are inserted at place.
- Type 2 and 3: Coins fall down from the sky.
- Coins from starting places of all types except type 1 are moved to respawn places at the beginning of Phase 2 (see below).
Phases
It seems, that 3 phases exist for coins, but the details depend on the used slot.
- At the beginning, the game is in Phase 1: coins are only available at start places. Only if <20 (value depends on slot), start places exist; respawn places are used as start places too.
- If a player is damaged (is respawned and maybe hit), Phase 2 begins: coins from starting places of all types except type 1 are moved to respawn places.
- Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) start directly in Phase 2.
- In some situations (number of starting points, slot), Phase 2 is skipped.
- If in Phase 2 and if a player is damaged and lost at least 1 coin, then Phase 3 begins: coins, that were not inserted in Phase 1, become available and will be spawned time by time.
- Phase 3 is also triggered, if many coins from respawn places were caught.
- Some slots (e.g. A11 with less than 12 start places) start directly in Phase 3.
Observations
Slot dependency
The following limits were tested with 50 start places and 90 respawn places, overall with 140 coin objects.
Slot | Arena name | max coins at start |
max total coins |
---|---|---|---|
1.1 | Block Plaza | 40 | 67 |
1.2 | Delfino Pier | 40 | 71 |
1.3 | Funky Stadium | 42 | 71 |
1.4 | Chain Chomp Wheel | 28 | 55 |
1.5 | Thwomp Desert | 30 | 55 |
2.1 | SNES Battle Course 4 | 30 | 57 |
2.2 | GBA Battle Course 3 | 30 | 63 |
2.3 | N64 Skyscraper | 28 | 55 |
2.4 | GCN Cookie Land | 21 | 53 |
2.5 | DS Twilight House | 30 | 57 |
Rules for custom setup
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