Object/coin

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This article is about the object »coin« (object id 0x73). Coins are only used in Coin Runners mode of Battle Arenas and in some tournaments.


Settings

Setting #2: Start or respawn place

This setting decides about the characteristic starting place or respawn place.

  • Values between 0..49 are used for starting places. Nintendo used unique numbers, but it seems, that any mix is working. At some slots, numbers >50 (may be up to 100) will work too.
  • The slots have different limits of usable starting places. It varies between 21 and 50 (in examination!).
  • At battle start, all usable starting places start with a coin.
  • Respawn places have always value -1 (=65535) and generally used for respawned and new coins. On some slots they are used as starting place too, if the number of starting places is too small.
  • The total number of coins is limited by the total number of coin objects. Additionally, all slots have different absolute limits.

Setting #3: Spawning type

Nintendo uses types 0, 1 and 2. The tests of Wiimm additionally cover type 3:

  • No differences between types 2 and 3 found.
  • Type 0 and 1: Coins are inserted at place.
  • Type 2 and 3: Coins fall down from the sky.
  • Coins from starting places of all types except type 1 are moved to respawn places at the beginning of Phase 2 (see below).

Phases

It seems, that 3 phases exists for coins, but the details depend on the used slot.

  • At the beginning, the game is in Phase 1: coins are only available at start places. Only if <20 (value depends on slot), start places exist; respawn places are used as start places too.
  • If a player is damaged (is respawned and maybe hit) Phase 2 begins: coins from starting places of all types except type 1 are moved to respawn places.
  • Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) start directly in Phase 2.
  • For some situations (number of starting points, slot), Phase 2 is skipped.
  • If in Phase 2 and if a player is damaged and lost at least 1 coin, then Phase 3 begins: coins, that were not inserted in Phase 1, become available and will be spawned time by time.
  • Phase 3 is also triggered, if many coins from respawn places were caught.
  • Some slots (e.g. A11 with less than 12 start places) start directly in Phase 3.

Observations

Slot dependency

Rules for custom setup

Links