Difference between revisions of "Object/coin"

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This article is about the object »{{obj-ref|coin}}« (object id 0x73). Coins are only used in Coin Runners mode of [[Battle Arena]]s and in some [[tournaments]].
 
This article is about the object »{{obj-ref|coin}}« (object id 0x73). Coins are only used in Coin Runners mode of [[Battle Arena]]s and in some [[tournaments]].
  

Revision as of 15:04, 19 August 2018

This article is about the object »coin« (object id 0x73). Coins are only used in Coin Runners mode of Battle Arenas and in some tournaments.


Settings

Setting #2: Start or respawn place

This setting decides about the characteristic starting place or respawn place.

  • Values between 0..49 are used for starting places. Nintendo used unique numbers, but it seems, that any mix is working. At some slots, numbers >50 (may be up to 100) will work too.
  • The slots have different limits of usable starting places. It varies between 21 and 42.
  • At battle start, all usable starting places start with a coin.
  • Respawn places have always value -1 (=65535) and generally used for respawned and new coins. On some slots they are used as starting place too, if the number of starting places is too small.
  • The total number of coins is limited by the total number of coin objects. Additionally, all slots have different absolute limits for coins (not for coin objects) between 53 and 71.

Setting #3: Spawning type

Nintendo uses types 0, 1 and 2. The tests of Wiimm additionally cover type 3:

  • No differences between types 2 and 3 found.
  • Type 0 and 1: Coins are inserted at place.
  • Type 2 and 3: Coins fall down from the sky.
  • Coins from starting places of all types except type 1 are moved to respawn places at the beginning of Phase 2 (see below).

Phases

It seems, that 3 phases exist for coins, but the details depend on the used slot.

  • At the beginning, the game is in Phase 1: coins are only available at start places. Only if <20 (value depends on slot), start places exist; respawn places are used as start places too.
  • If a player is damaged (is respawned and maybe hit), Phase 2 begins: coins from starting places of all types except type 1 are moved to respawn places.
  • Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) start directly in Phase 2.
  • In some situations (number of starting points, slot), Phase 2 is skipped.
  • If in Phase 2 and if a player is damaged and lost at least 1 coin, then Phase 3 begins: coins, that were not inserted in Phase 1, become available and will be spawned time by time.
  • Phase 3 is also triggered, if many coins from respawn places were caught.
  • Some slots (e.g. A11 with less than 12 start places) start directly in Phase 3.

Observations

For the observations more than 50 setups with different number of objects and respawn types were tested by Wiimm. And here the results:

  • If no respawn slots defined, coins will not respawned.
  • In 3 setups with 63, 68 and 100 starting places, no coins were respawned. All other setups had 60 or less starting places.
  • With less than about 20 starting places (value may depend on slot), ...
    • ... respawn slots were used as additional staring slots.
    • ... the battle starts directly in coin phase 2 or 3.
  • There are different events (may be slot dependent) that will trigger phases 2 and 3.
  • As more respawn places defined, as faster the coins will be respawned.
  • Some original arenas defined more starting places than used by the related slot. Either this is a mistake by Nintendo, or there exists another overlooked parameter or impact.

Slot dependency

The following limits were tested with 50 start places and 90 respawn places, overall with 140 coin objects.

Slot dependent limits of coins
Slot Arena name max
coins
at
start
max
total
coins
1.1 Block Plaza 40 67
1.2 Delfino Pier 40 71
1.3 Funky Stadium 42 71
1.4 Chain Chomp Wheel 28 55
1.5 Thwomp Desert 30 55
2.1 SNES Battle Course 4 30 57
2.2 GBA Battle Course 3 30 63
2.3 N64 Skyscraper 28 55
2.4 GCN Cookie Land 21 53
2.5 DS Twilight House 30 57

Guidelines for good custom setups

These guideline are based on the observations above.

  • Use between 20 and 42 starting places. Additional places are simply ignored. If using less than 20 starting places, curios effects like starting in phase 2 or 3 will happen.
  • Use 20 to 80 respawn places. If using to less respawn places, the respawning process is slowed down.
  • If using many coins, give the user a recommendation about the slot usage, because some slots have small limits.
  • Think about the respawn modes. Only coins of type 1 will stay at the defined position until caught. And only coins of type 2 fall from the sky. The choices for start and respawn places can differ.
  • Use different positions for all coin objects. Give automated height correction a chance.
  • Scatter the coins around the while arena, but only in places, where enemies will drive. Read tutorial »Enemy routes in battle arenas« to get good enemy routes.

Links