Difference between revisions of "Object/coin"

From Custom Mario Kart
Jump to navigation Jump to search
Line 7: Line 7:
 
== Settings ==
 
== Settings ==
 
=== Setting #2: Start or respawn place ===
 
=== Setting #2: Start or respawn place ===
 +
 +
This setting decides about the characteristic '''starting place''' or '''respawn place'''.
 +
* Values between '''0..49''' are used for ''starting places''. Nintendo used unique numbers, but it seems, that any mix is working. At some slots, numbers >50 (may be up to 100) will work too.
 +
* The slots have different limits of usable starting places. It vary between 21 and 50 (in examination!).
 +
* At battle start, all usable starting places starts with a coin.
 +
* ''Respawn places'' have always value '''-1 (=65535)''' and generally used for respawned and new coins. On some slots they are used as starting place too, if the number starting places is to small.
 +
* The total number of coins is limited by the total number of coin objects. Additionally, all slots have different absolute limits.
  
 
=== Setting #3: Spawning type ===
 
=== Setting #3: Spawning type ===

Revision as of 13:00, 19 August 2018

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This article is about the object »coin« (object id 0x73). Coins are only used in coin runners mode of Battle Arenas.


Settings

Setting #2: Start or respawn place

This setting decides about the characteristic starting place or respawn place.

  • Values between 0..49 are used for starting places. Nintendo used unique numbers, but it seems, that any mix is working. At some slots, numbers >50 (may be up to 100) will work too.
  • The slots have different limits of usable starting places. It vary between 21 and 50 (in examination!).
  • At battle start, all usable starting places starts with a coin.
  • Respawn places have always value -1 (=65535) and generally used for respawned and new coins. On some slots they are used as starting place too, if the number starting places is to small.
  • The total number of coins is limited by the total number of coin objects. Additionally, all slots have different absolute limits.

Setting #3: Spawning type

Nintendo uses types 0, 1 and 2. The tests of Wiimm additionally cover type 3:

  • No differences between types 2 and 3 found.
  • Type 0 and 1: Coins are inserted at place.
  • Type 2 and 3: Coins fall down from the sky.
  • Coins from starting places of all types except type 1 are moved to respawn places at the beginning of Phase 2 (see below).

Phases

It seems, that 3 phases exists for coins, but the details depending on the used slot.

  • At the beginning, the game is in Phase 1: Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too.
  • If a player is damaged (is respawned and maybe hit) Phase 2 begins: Coins from starting places of all types except type 1 are moved to respawn places.
  • Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) starts direct in Phase 2.
  • For some situations (number of starting points, slot), phase 2 is skipped.
  • If in Phase 2 and a players is damaged and lost at least 1 coin, then Phase 3 begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time.
  • Phase 3 is also triggered, if many coins from respawn places were caught.
  • Some slots (e.g. A11 with less than 12 start places) starts direct in Phase 3.

Observations

Slot dependency

Rules for custom setup

Links