Difference between revisions of "Object/coin"

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m (Wiimm moved page Object »coin« to Object/coin)
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{{under-construction}}
 
{{under-construction}}
This article is about the object »{{obj-ref|coin}}« (object id 0x73). Coins are onbly used in coin runners mode of [[Battle Arena]]s.
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This article is about the object »{{obj-ref|coin}}« (object id 0x73). Coins are only used in coin runners mode of [[Battle Arena]]s.
  
  
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* At the beginning, the game is in '''Phase 1''': Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too.
 
* At the beginning, the game is in '''Phase 1''': Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too.
 
* If a player is damaged (is respawned and maybe hit) '''Phase 2''' begins: Coins from starting places of all types except type 1 are moved to respawn places.
 
* If a player is damaged (is respawned and maybe hit) '''Phase 2''' begins: Coins from starting places of all types except type 1 are moved to respawn places.
* Phase 2 is also triggered, if about the half of the starting coins are caught.
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* Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) starts direct in Phase 2.
 
* For some situations (number of starting points, slot), phase 2 is skipped.
 
* For some situations (number of starting points, slot), phase 2 is skipped.
 
* If in Phase 2 and a players is damaged and lost at least 1 coin, then '''Phase 3''' begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time.
 
* If in Phase 2 and a players is damaged and lost at least 1 coin, then '''Phase 3''' begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time.
 
* Phase 3 is also triggered, if many coins from respawn places were caught.
 
* Phase 3 is also triggered, if many coins from respawn places were caught.
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* Some slots (e.g. A11 with less than 12 start places) starts direct in Phase 3.
  
 
== Observations ==
 
== Observations ==

Revision as of 12:47, 19 August 2018

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This article is about the object »coin« (object id 0x73). Coins are only used in coin runners mode of Battle Arenas.


Settings

Setting #2: Start or respawn place

Setting #3: Spawning type

Nintendo uses types 0, 1 and 2. The tests of Wiimm additionally cover type 3:

  • No differences between types 2 and 3 found.
  • Type 0 and 1: Coins are inserted at place.
  • Type 2 and 3: Coins fall down from the sky.
  • Coins from starting places of all types except type 1 are moved to respawn places at the beginning of Phase 2 (see below).

Phases

It seems, that 3 phases exists for coins, but the details depending on the used slot.

  • At the beginning, the game is in Phase 1: Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too.
  • If a player is damaged (is respawned and maybe hit) Phase 2 begins: Coins from starting places of all types except type 1 are moved to respawn places.
  • Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) starts direct in Phase 2.
  • For some situations (number of starting points, slot), phase 2 is skipped.
  • If in Phase 2 and a players is damaged and lost at least 1 coin, then Phase 3 begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time.
  • Phase 3 is also triggered, if many coins from respawn places were caught.
  • Some slots (e.g. A11 with less than 12 start places) starts direct in Phase 3.

Observations

Slot dependency

Rules for custom setup

Links