Difference between revisions of "Object/coin"
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− | This article is about the object »{{obj-ref|coin}}« (object id 0x73). Coins are | + | This article is about the object »{{obj-ref|coin}}« (object id 0x73). Coins are only used in coin runners mode of [[Battle Arena]]s. |
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* At the beginning, the game is in '''Phase 1''': Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too. | * At the beginning, the game is in '''Phase 1''': Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too. | ||
* If a player is damaged (is respawned and maybe hit) '''Phase 2''' begins: Coins from starting places of all types except type 1 are moved to respawn places. | * If a player is damaged (is respawned and maybe hit) '''Phase 2''' begins: Coins from starting places of all types except type 1 are moved to respawn places. | ||
− | * Phase 2 is also triggered, if about the half of the starting coins are caught. | + | * Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) starts direct in Phase 2. |
* For some situations (number of starting points, slot), phase 2 is skipped. | * For some situations (number of starting points, slot), phase 2 is skipped. | ||
* If in Phase 2 and a players is damaged and lost at least 1 coin, then '''Phase 3''' begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time. | * If in Phase 2 and a players is damaged and lost at least 1 coin, then '''Phase 3''' begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time. | ||
* Phase 3 is also triggered, if many coins from respawn places were caught. | * Phase 3 is also triggered, if many coins from respawn places were caught. | ||
+ | * Some slots (e.g. A11 with less than 12 start places) starts direct in Phase 3. | ||
== Observations == | == Observations == |
Revision as of 12:47, 19 August 2018
This article is about the object »coin« (object id 0x73). Coins are only used in coin runners mode of Battle Arenas.
Settings
Setting #2: Start or respawn place
Setting #3: Spawning type
Nintendo uses types 0, 1 and 2. The tests of Wiimm additionally cover type 3:
- No differences between types 2 and 3 found.
- Type 0 and 1: Coins are inserted at place.
- Type 2 and 3: Coins fall down from the sky.
- Coins from starting places of all types except type 1 are moved to respawn places at the beginning of Phase 2 (see below).
Phases
It seems, that 3 phases exists for coins, but the details depending on the used slot.
- At the beginning, the game is in Phase 1: Coins are only available at start places. Only if <20 (value depends on slot) start places exists, respawn places are used as start places too.
- If a player is damaged (is respawned and maybe hit) Phase 2 begins: Coins from starting places of all types except type 1 are moved to respawn places.
- Phase 2 is also triggered, if about the half of the starting coins are caught. Some slots (e.g. A13 with less than 14 start places) starts direct in Phase 2.
- For some situations (number of starting points, slot), phase 2 is skipped.
- If in Phase 2 and a players is damaged and lost at least 1 coin, then Phase 3 begins: Coins, that were not inserted in Phase 1, become available and will be spawned time by time.
- Phase 3 is also triggered, if many coins from respawn places were caught.
- Some slots (e.g. A11 with less than 12 start places) starts direct in Phase 3.
Observations
Slot dependency
Rules for custom setup
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