Object

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Here follows a list with used objects, they can be edited in a KMP Editor.

Main List

This list includes the names of the object as found in Filesystem/Race/Common.szs/ObjFlow.bin. Also it contains an explanation of the settings values, in order, as found in the KMP files. Default settings are:

0000   0000 0000   0000 0000   0000 0000   0000

Please note that in the SZS Modifier's KMP Editor these values start in the last four digits of the first settings column, and continue through to the first four digits of the last settings column. The first four digits of the first settings column are always the route (if any) that the object follows with FFFF meaning no route, and the last four digis of the last settings column are always controls for whether or not the object shows up in multiplayer.

ID Name Setting Value 1 Setting Value 2 Setting Value 3 Setting Value 4 Setting Value 5 Setting Value 6 Setting Value 7 Setting Value 8 Information
0001 airblock The roadblock used on some competitions
0002 Psea Sea from rPB
0003 lensFX Lens flare effect generator
0004 venice_nami Sea in Delfino Pier
0005 sound_river Sound generator
0006 sound_water_fall Sound generator
0007 pocha Water splash effect
0008 sound_lake Sound generator
0009 sound_big_fall Sound generator
000A sound_sea Sound generator
000B sound_fountain Sound generator
000C sound_volcano Sound generator
000D sound_audience Sound generator
000E sound_big_river Sound generator
000F sound_sand_fall Sound generator
0010 sound_lift Sound generator
0011 pochaYogan Lava splash effect
0012 entry Rainbow road reentry effect
0013 pochaMori Leaves splash effect
0014 eline_control
0015 sound_Mii Sound generator
0016 begoman_manager Galaxy colosseum spinner manager
0017 ice Ice effect (Respawn)
0018 startline2D
0065 itembox Item to give timing lottery An itembox
0066 DummyPole
0067 flag
0068 flagBlend
0069 gnd_sphere
006A gnd_trapezoid
006B gnd_wave1
006C gnd_wave2
006D gnd_wave3
006E gnd_wave4
006F sun Sun (use along with lensfx)
0070 woodbox A wooden crate as in TF and rDS
0071 KmoonZ Moon
0072 sunDS The moving sun of rDH
0073 coin Coin - present in all battle courses
0074 ironbox
0075 ItemDirect The item ID An item on the ground
0076 s_itembox Routesection Speed Item to give Routepoint start Moving itembox (loop)
0077 pile_coin
00C9 f_itembox Routesection Speed Item to give Routepoint start Moving itembox (explodes)
00CA MashBalloonGC Balloon from r64MC
00CB WLwallGC Big moving piranha plant from rWS
00CC CarA1
00CD basabasa Swooper group
00CE HeyhoShipGBA Shy Guy ship - rSGB
00CF koopaBall A gigantic fireball
00D0 kart_truck Routesection Routepoint start Speed Animation Speed Sort Truck from MH
00D1 car_body Routesection Routepoint start Speed Animation Speed Color Car from MH
00D2 skyship Blimp from Luigi Circuit
00D3 w_woodbox Box following route
00D4 w_itembox Item box following route
00D5 w_itemboxline Item box(es) following route
00D6 VolcanoBall1 Firery rock from Grumble Volcanoe
00D7 penguin_s Small penguin from rSL
00D8 penguin_m Medium penguin from rSL
00D9 penguin_l Large penguin from rSL
00DA castleballoon1
00DB dossunc Animation length Interval Thwomp
00DC dossunc_soko
00DD boble Podoboo from rGBABC
00DE K_bomb_car Routesection Routepoint start Speed Animation Speed Bomb car from MH
00DF K_bomb_car_dummy
00E0 car_body_dummy
00E1 kart_truck_dummy
00E2 hanachan Wiggler - MT
00E3 seagull Seagull
00E4 moray Moray Eel
00E5 crab Crab from rSGB
00E6 basabasa_dummy
00E7 CarA2 Moving Car 2 from CM
00E8 CarA3 Moving Car 3 from CM
00E9 Hwanwan
00EA HeyhoBallGBA Cannonball landing area - rSGB
00EB Twanwan Rolling Chain Chomp
00EC cruiserR Route-following boat - DC
00ED bird Bird from rDKM
00EE sin_itembox Gravity-controlled itembox
00EF Twanwan_ue
00F0 BossHanachan
00F1 Kdossunc
00F2 BossHanachanHead
00F3 K_bomb_car1
012D dummy
012E dokan_sfc Pipe from rSNESMC3
012F castletree1 Tree (unsolid)
0130 castletree1c Tree (solid)
0131 castletree2 Tree (2.5D effect)
0132 castleflower1 Flower from MC
0133 mariotreeGC Tree from rGCNMC (unsolid)
0134 mariotreeGCc Tree from rGCNMC (solid)
0135 donkytree1GC Tree from rDKM (brown stalk)
0136 donkytree2GC Tree from rDKM (green stalk)
0137 peachtreeGC Tree from rPB (unsolid)
0138 peachtreeGCc Tree from rPB (solid)
0139 npc_mii_a
013A npc_mii_b
013B npc_mii_c
013C obakeblockSFCc Falling Blocks from rGV2
013D WLarrowGC Arrow with eyes from rWS
013E WLscreenGC TV from rWS
013F WLdokanGC Big pipe from rWS
0140 MarioGo64c The "GO" sign from r64MC
0141 PeachHunsuiGC Fountain from rPB
0142 kinokoT1
0143 kinokoT2
0144 pylon01 Street cone - DC
0145 PalmTree Palmtree - CM
0146 parasol Parasol - CM
0147 cruiser Boat from DC
0148 K_sticklift00
0149 heyho2
014A HeyhoTreeGBAc Palmtree from rSGB
014B MFaceBill
014C truckChimSmk Smoke generator
014D MiiObj01
014E MiiObj02
014F MiiObj03
0150 gardentreeDS Tree from rPG, not solid
0151 gardentreeDSc Tree from rPG, solid
0152 FlagA1
0153 FlagA2
0154 FlagB1 "W" Flag from WGM
0155 FlagB2 "L" Flag from LC
0156 FlagA3
0157 DKtreeA64
0158 DKtreeA64c
0159 DKtreeB64
015A DKtreeB64c
015B TownTreeDSc Tree from rDS, solid
015C Piston Decoration from TF
015D oilSFC Oil puddle (rSNESMC3)
015E DKmarutaGCc
015F DKropeGCc
0160 mii_balloon
0161 windmill Decoration from MMF
0162 dossun Caged thwomp (r64BC)
0163 TownTreeDS Tree from rDS, not solid
0164 Ksticketc Port, opens when approaching
0165 monte_a
0166 MiiStatueM1
0167 ShMiiObj01
0168 ShMiiObj02
0169 ShMiiObj03
016A Hanabi Fireworks (used in cutsene tracks)
016B miiposter
016C dk_miiobj00
016D light_house Light from DC
016E r_parasol Parasol from rSGB
016F obakeblock2SFCc Falling Blocks from rGV2
0170 obakeblock3SFCc Falling Blocks from rGV2
0171 koopaFigure Bowser statue from BC
0172 pukupuku Cheep Cheep
0173 v_stand1
0174 v_stand2
0175 leaf_effect Leaf generator (MT)
0176 karehayama Leaf pile (MT)
0177 EarthRing
0178 SpaceSun The sun in RR
0179 BlackHole
017A StarRing The Launch Star from RR
017B M_obj_kanban
017C MiiStatueL1
017D MiiStatueD1
017E MiiSphinxY1 Yoshi Sphinx from DDR
017F MiiSphinxY2 Yoshi Sphinx from DDR
0180 FlagA5
0181 CarB Non Solid Car Decorations from CM
0182 FlagA4
0183 Steam
0184 Alarm
0185 group_monte_a
0186 MiiStatueL2
0187 MiiStatueD2
0188 MiiStatueP1
0189 SentakuDS Hanging clothes decoration
018A fks_screen_wii TV from FS
018B KoopaFigure64 Bowser statue from r64BC
018C b_teresa Boos
018D MiiStatueDK1
018E MiiKanban
018F BGteresaSFC Boos
0191 kuribo Routesection Routepoint start Speed Animation speed Goomba
0192 choropu Monty Mole - rPG
0193 cow Group of cows - MMF
0194 pakkun_f Piranha plant from r64MC
0195 WLfirebarGC Rotating fire bars from rWS
0196 wanwan Chain Chomp
0197 poihana
0198 DKrockGC Falling rock from rDKM
0199 sanbo Pokey
019A choropu2 Moving Monty Mole from MMF
019B TruckWagon Truck from WGM
019C heyho
019D Press itembox maker thingy - TF
019E Press_soko
019F pile
01A0 choropu_ground
01A1 WLfireringGC Rotating fire rings from rWS
01A2 pakkun_dokan Pipe of potted piranha plant
01A3 begoman_spike Topman from GC/GA
01A4 FireSnake Grounded Podoboo
01A5 koopaFirebar
01A6 Epropeller Electric thing from KC
01A7 dc_pillar_c
01A8 FireSnake_v
01A9 honeBall Fireball, Part of other id
01AA puchi_pakkun Small Pirahna Plants from rMR
01AB sanbo_big
01AC sanbo_big
01F5 kinoko_ud Texturing Moving decoration mushroom from MG
01F6 kinoko_bend Texturing Bouncy mushroom
01F7 VolcanoRock1
01F8 bulldozer_left Object from TF
01F9 bulldozer_right Object from TF
01FA kinoko_nm Texturing Green mushroom
01FB Crane
01FC VolcanoPiece
01FD FlamePole
01FE TwistedWay Moving section from BC
01FF TownBridgeDSc Bridge of rDS
0200 DKship64 Ship from rDKJP
0201 kinoko_kuki
0202 DKturibashiGCc Bridge from rDKM
0203 FlamePoleEff
0204 aurora Moving section from RR
0205 venice_saku
0206 casino_roulette Almost the entirety of CCR
0207 BossField01_OBJ1
0208 dc_pillar
0209 dc_sandcone Pile of sand from DDR
020A venice_hasi
020B venice_gondola
020C quicksand TD controller
020D bblock
020E ami Bouncing bridge from MT
020F M_obj_jump Trick ramp used on (backwards)competitions
0210 starGate Number (ordered) Trigger The gates used in some competitions
0211 RM_ring1
0212 FlamePole_v
0213 M_obj_s_jump Ramp used on competitions
0214 InsekiA
0215 InsekiB
0216 FlamePole_v_big
0217 Mdush Small jump ramp - MC
0218 HP_pipe
0219 DemoCol
021A M_obj_s_jump2
021B M_obj_jump2
0259 DonkyCannonGC DK cannon from rDKM
025A BeltEasy First set of belts from TF
025B BeltCrossing Second set of belts from TF
025C BeltCurveA Third set of belts from TF
025D BeltCurveB
025E escalator CM escalator
025F DonkyCannon_wii DK cannon from DKSC/DKS
0260 escalator_group 2 Time Escalators from CM
0261 tree_cannon Cannon from MT
02BD group_enemy_b
02BE group_enemy_c
02BF taimatsu
02C0 truckChimSmkW
02C1 Mstand
02C2 dkmonitor
02C3 group_enemy_a
02C4 FlagB3 Bright Shell Flag from KC
02C5 spot
02C6 group_enemy_d
02C7 FlagB4 Dark Shell Flag from KC
02C8 group_enemy_e
02C9 group_monte_L
02CA group_enemy_f
02CB FallBsA
02CC FallBsB
02CD FallBsC
02CE volsmk
02CF ridgemii00
02D0 Flash_L
02D1 Flash_B
02D2 Flash_W
02D3 Flash_M
02D4 Flash_S
02D5 MiiSignNoko
02D6 UtsuboDokan
02D7 Spot64
02D8 DemoEf
02D9 Fall_MH Part of the waterfall effect from MH
02DA Fall_Y Part of the waterfall effects from rYF
02DB DemoJugemu
02DC group_enemy_a_demo
02DD group_monte_a_demo
02DE volfall
02DF MiiStatueM2
02E0 RhMiiKanban
02E1 MiiStatueL3
02E2 MiiSignWario Wario Face Sign in WGM
02E3 MiiStatueBL1 Baby Luigi Statue from DC
02E4 MiiStatueBD1 Baby Daisy Statue from DC
02E5 Kamifubuki
02E6 Crescent64 Moon from rSC
02E7 MiiSighKino
02E8 MiiObjD01
02E9 MiiObjD02
02EA MiiObjD03
02EB mare_a
02EC mare_b
02ED EnvKareha Unknown controller - MT
02EE EnvFire Unknown controller - BC
02EF EnvSnow Unknown controller - DKS/DKSC
02F0 M_obj_start
02F1 EnvKarehaUp
02F2 M_obj_kanban_y
02F3 DKfalls

transfer to SZS Modifier's KMP Editor:

Route Setting Value 1 Setting Value 2 Setting Value 3 Setting Value 4 Setting Value 5 Setting Value 6 Setting Value 7 Setting Value 8 where be shown
FFFF 0000 0000 0000 0000 0000 0000 0000 0000 003F
Settings 1 Settings 2 Settings 3 Settings 4 Settings 5

Presence Flags

The last four digits in the last settings column in the SZS Modifier's KMP editor control whether or not the object exists in various modes. 003F means present in all game modes (though things like item boxes still won't appear in time trials). Adding a digit to another digit will let the item show up in both modes. Ex. 1 + 2 + 4 + 8 + 10 + 20 = 3F = Shows up in all modes

All values in the following table are sure (derived from Filesystem/Race/Course/koopa_couse.szs/course.0).

Bit 0001 0002 0004 0008 0010 0020
Description Offline single player Offline two player Offline three or four player Online single player Online two player Online three or four player