Object
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Here is a list with used global objects, they can be edited in a KMP Editor.
Main List
This list includes the names of the object as found in Race/Common.szs/ObjFlow.bin. Also it contains an explanation of the settings values, in order, as found in the KMP files. Please note that the SZS Modifier's KMP Editor shows the settings in an other way. See note 4 below the table for more details.
Note [1]: Name
Name extracted from ObjFlow.bin. If you click the hyperlink under the object name you will enter Wiimms Track Reference with more info and a cross reference.
Note [2]: Filenames
List of filenames extracted from ObjFlow.bin. Most filenames are followed by one or more flags:
- B : BRRES file is needed.
- E : Effect files (BREFF+BREFT pair in sub directory ./effect/) are needed.
- K : KCL file is needed.
- D : BRASD file in sub directory ./brasd/ is needed.
- A number before a letter is a multiplicator.
- ?: No related file found. The question mark appears for objects, that are not used by any track.
Note [3]: Flags
The flags are generated by scanning ObjFlow.bin and analyzing the track and arenas files:
- R: All analyzed tracks have a route.
- r: Optional route (all tracks analyzed)
- S: Solid object (ObjFlow.bin)
- T: Used in a standard track.
- A: Used in a battle arena.
- O: Used in other SZS files (old, demo, ...)
Note [4]: Settings
If at least one of Nintendo tracks use a setting for an object with a non null value and no other description is available, the field is marked with "unknown".
The SZS Modifier shows the ten 16-bit values route, 8*settings and presence flag as five 32-bit hexadecimal numbers in the following format:
Route | Setting Value 1 | Setting Value 2 | Setting Value 3 | Setting Value 4 | Setting Value 5 | Setting Value 6 | Setting Value 7 | Setting Value 8 | Presence Flags |
---|---|---|---|---|---|---|---|---|---|
rrrr | 1111 | 2222 | 3333 | 4444 | 5555 | 6666 | 7777 | 8888 | pppp |
Settings 1 | Settings 2 | Settings 3 | Settings 4 | Settings 5 |
Note [?]: Unsure Parameters
This parameters should be confirmed. In all Nintendo tracks and Arenas the value is 0 and it seems an unused parameter. But in this table a meaning was entered. It may be an error.
Object Table
There is also a cross reference to all tracks and battle arenas. If you want to search objects you can also use Wiimms external KMP Object Query. His object database is based on this Wiiki page and updated frequently.
2*ID Name[1] Filenames[2] Flags[3] |
Object Info | |||||||
---|---|---|---|---|---|---|---|---|
Settings[4] | ||||||||
#1 | #2 | #3 | #4 | #5 | #6 | #7 | #8 | |
0x001 = 1 airblock -S ---
|
The airblock is a solid object with the wall variant, preventing you to reach certain areas in the competition. This object doesn't require any BRRES file because it loads them from another file (Please someone who knows the file write it here). | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x002 = 2 Psea Psea(B) -- T--
|
This is the sea seen on GCN Peach Beach. It floods and drops with a certain time, the flood and drops are just the y that's changing. If you want the Psea on your course you'll have to add a new polygon to your model. Then after that delete all other polygons and export the sea as obj and import it to the model with the SZS Modifier, then just place the object on the course with x, y and z 0. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x003 = 3 lensFX lensFX -- TA-
|
Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x004 = 4 venice_nami venice_nami(B) -- -A-
|
The rising and dropping sea on Delfino Pier. This object is different than Psea because it raises after a certain time to a higher level and stays there after a few raises. Further the same settings as Psea. First the water drops up and down and then after a certain time it goes up with a fast speed. This cycle is done untill the max. hight is reached. | |||||||
Rising height per cyclus | Reset height (relative to placement y) | No visible change (tested with 0x0000, 0x0001 and 0xF000) | Time to rise X units | |||||
Max. Height (relative to placement y) | Controls when to reset unknown values | Starting height (=X?) | — | |||||
0x005 = 5 sound_river R- T--
|
This object generates a river sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x006 = 6 sound_water_fall R- T--
|
This object generates a waterfall sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x007 = 7 pocha pocha(BE) -- TA-
|
This object generates a water splash effect when a player falls in the water with the same assigned kcl id. | |||||||
KCL Index | — | — | — | |||||
— | — | — | — | |||||
0x008 = 8 sound_lake R- T--
|
This object generates a lake sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x009 = 9 sound_big_fall R- T--
|
This object generates a louder waterfall? sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x00a = 10 sound_sea R- T--
|
This object generates a sea sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x00b = 11 sound_fountain R- T--
|
This object generates a fountain sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x00c = 12 sound_volcano R- T--
|
This object generates a volcano sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x00d = 13 sound_audience R- T--
|
This object generates an audience sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x00e = 14 sound_big_river R- T--
|
This object generates a louder river sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x00f = 15 sound_sand_fall -- ---
|
This object generates the falling sand sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x010 = 16 sound_lift R- T--
|
This object generates a lift sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x011 = 17 pochaYogan pochaYogan(BE) -- T--
|
This object generates a lava splash effect when a player falls trough the lava fall boundary with the same assigned kcl id. | |||||||
KCL Index | — | — | — | |||||
— | — | — | — | |||||
0x012 = 18 entry entry(E) -- T-O
|
This object generates a fire around the player when a player falls trough fall boundary with the same assigned id. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x013 = 19 pochaMori pochaMori(E) -- TA-
|
This object generates a leaf "splash" effect when a player falls trough the tree with the same assigned fall boundary id. | |||||||
KCL Index | — | — | — | |||||
— | — | — | — | |||||
0x014 = 20 eline_control -- TA-
|
Unknown controller, found in tracks 1.4, 2.2, 3.4 and 4.1 and in Arena 1.2. | |||||||
unknown | unknown | unknown | unknown | |||||
— | — | — | unknown | |||||
0x015 = 21 sound_Mii R- T--
|
This object generates a mii crowd sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x016 = 22 begoman_manager -- --O
|
Galaxy colosseum spinner manager | |||||||
unknown | — | unknown | — | |||||
— | — | — | — | |||||
0x017 = 23 ice ice(B) -- T--
|
Generates ice around you when you get respawned. The location of the object doesn't matter, if the object is present you'll always get the ice effect. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x018 = 24 startline2D -- ---
|
This object generates a finishline at given location, this object is used in competitions where you have to drive laps on a battle course and some others. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x065 = 101 itembox itembox(B) -S TAO
|
This is a spinning box with a question mark in it, if you touch it it'll snap and an item lottery begins. After the lottery you'll get the item shown. | |||||||
unknown | Item type (player) | Item type (enemy) | unknown | |||||
— | timing lottery | — | unknown | |||||
0x066 = 102 DummyPole -S T-O
|
This is the solidity of the poles of different courses. Deleting this object will cause the Dummy pole itself to be unsolid. | |||||||
Wall KCL Variant | — | — | — | |||||
— | — | — | — | |||||
0x067 = 103 flag flag -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x068 = 104 flagBlend flagBlend -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x069 = 105 gnd_sphere -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x06a = 106 gnd_trapezoid -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x06b = 107 gnd_wave1 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x06c = 108 gnd_wave2 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x06d = 109 gnd_wave3 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x06e = 110 gnd_wave4 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x06f = 111 sun sun(B) -- TA-
|
The sun in the vrcorn, To make the effect use it along with lensFX. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x070 = 112 woodbox woodbox(BE) -S T--
|
A wooden box. When the player touches it, he will slow down and the box will brick and drops an item. | |||||||
— | Item to give. | Chance in 1/100 of giving an item. | — | |||||
— | — | — | — | |||||
0x071 = 113 KmoonZ KmoonZ(B) -- T--
|
The moon of Rainbow Road. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x072 = 114 sunDS sunDS(B) R- T--
|
The moving and firesnake dropping sun on DS Desert Hills. It follows a certain route which also controls when the sun drops the snakes. The route setting 1 controls the behavior: 0xa start point, 0xc8 (sun tops moving) and 0x258 (drop a firesnake) are possible values.
Only slots 3.1 and 7.1 support this Object. In other slots the object will force a black screen. | |||||||
Delay between standing still and going further in 1/60s. | Delay before starting in 1/60s. | — | — | |||||
— | — | — | — | |||||
0x073 = 115 coin coin(BE) -S -A-
|
Present in all battle courses, when touched it disappears and you get +1 point (only in coin runners). Some coins do not appear at the start of the battle but show up later, this can be controlled by the settings. | |||||||
— | Presence flag/coin ID | Min. before showing up | — | |||||
— | — | — | — | |||||
0x074 = 116 ironbox -S ---
|
A woodbox which is unbreakable, when touched it acts like a wall. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x075 = 117 ItemDirect -- ---
|
An item is placed directly on the ground. Objects like Bullet Bill can't be placed because they are not meant to be dropped. This object doesn't show up at Time Trials. | |||||||
Item type | — | — | — | |||||
— | — | — | — | |||||
0x076 = 118 s_itembox itembox(B) -S TA-
|
An itembox that acts like a kart, it moves with moving kcl, when placed high it falls until it reaches the ground and when placed on a steep surface it falls. Unlike other itemboxes this itembox has no settings for the item type. | |||||||
Speed[?] | — | — | — | |||||
— | — | unknown | — | |||||
0x077 = 119 pile_coin coin(BE) -S ---
|
Coin with different texture than normal one; when touched it doesn't disappear but sparks appear. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0c9 = 201 f_itembox itembox(B) RS T-O
|
An route controlled itembox, you can edit it either explodes or loops. | |||||||
Speed | Item type (player) | — | unknown | |||||
Route startpoint | — | — | — | |||||
0x0ca = 202 MashBalloonGC MashBalloonGC(B) R- T-O
|
An airballoon as seen on GCN Mario Circuit. It has an assigned route but also floats from Y to Y. | |||||||
Speed | Max. Y difference | — | — | |||||
— | — | — | — | |||||
0x0cb = 203 WLwallGC WLwallGC(BK) -S T--
|
Horizontal moving Piranha Plant wall from GCN Waluigi Stadium. It moves like a sinus (in <> out). Used normally with WLdokanGC. | |||||||
Time inside the pipe | Time outside the pipe | speed | lenght of going | |||||
going out first time | — | — | — | |||||
0x0cc = 204 CarA1 CarA1(B) RS T--
|
Moving Car from Coconut Mall. It moves exactly like WLWallGC but instead left <> right. | |||||||
Speed | Acceleration | Time of pause | — | |||||
— | — | — | — | |||||
0x0cd = 205 basabasa basabasa(B) RS T--
|
Bats following a route, when touched they act like a wall. The bats are released as groups which can be edited in any way. When using this object it is recommed to use values seen in normal Nintendo tracks for s4 and s5 since the way to change them is very strange. | |||||||
Speed (units per 1/60s). | Delay until start of the next group in 1/60s. Multiple groups can be on the way. | Number of bats per group. | How far they can get off the route (unknown values). | |||||
Strength (unsure). | Maximal amount of bats before terminating (not affected by s3). | Start delay in 1/60s. | unknown | |||||
0x0ce = 206 HeyhoShipGBA HeyhoShipGBA(B) R- T--
|
Shy Guy ship which shoots exploding cannonballs. It only works on GBA Shy Guy beach slot, so be aware when making a track with it. | |||||||
speed | how strong it moves up and down | — | — | |||||
— | — | — | — | |||||
0x0cf = 207 koopaBall koopaBall(BE) RS T--
|
A gigantic exploding Fireball, used with koopaFigure. | |||||||
speed | — | — | — | |||||
— | — | — | — | |||||
0x0d0 = 208 kart_truck K_truck(B) RS T--
|
Truck from Moonview Highway
Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1). | |||||||
Route startpoint | Speed #0 in 1/60s | Speed #1 in 1/60s | Texture: 0=MooMoo, 1=Fruit, 2=Factory | |||||
— | — | — | — | |||||
0x0d1 = 209 car_body K_car_body(B) RS T--
|
Car from Moonview Highway.
Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1). | |||||||
Route startpoint | Speed #0 in 1/60s | Speed #1 in 1/60s | 0=blue, 1=red, 2=yellow | |||||
unknown | — | — | — | |||||
0x0d2 = 210 skyship skyship(B) R- T-O
|
Blimp from Luigi Circuit | |||||||
Route startpoint | Speed | — | — | |||||
— | — | — | — | |||||
0x0d3 = 211 w_woodbox woodbox(BE) RS T--
|
Box following route. Route setting #1 sets the speed (gets added to s1) | |||||||
Speed | Item to give | Chance | unknown | |||||
Delay before starting | Time between 2 boxes | Max. amount of boxes | — | |||||
0x0d4 = 212 w_itembox itembox(B) RS T--
|
Item box following route | |||||||
unknown | — | — | — | |||||
unknown | unknown | unknown | — | |||||
0x0d5 = 213 w_itemboxline Block(BE) itembox(B) Press(BE) RS T--
|
A press, block and itembox combination from Toad's Factory. Each block follows a route until it reach the press. The press converts it to an itembox. The itembox continues the route. | |||||||
unknown | — | — | — | |||||
unknown | unknown | unknown | — | |||||
0x0d6 = 214 VolcanoBall1 VolcanoBall1(BE) RS T--
|
Firery rock from Grumble Volcano, when created a volcano explosion occurs and it follows the route until it touches a solid part. Then it becomes a fire. | |||||||
Fireball speed | Delay before starting | Time between 2 fireballs | Time until the fire goes out | |||||
— | — | — | — | |||||
0x0d7 = 215 penguin_s penguin_s(BE3D) RS T--
|
Small penguin from N64 Sherbet Land. Route setting #1: 0x0=default 0x1=Glide 0x2=Animation faster 0x3=Default. Route setting #2 describes the speed when #1 =/= 0x0 | |||||||
Speed | — | — | — | |||||
— | — | — | — | |||||
0x0d8 = 216 penguin_m penguin_m(BED) RS T--
|
Medium penguin from N64 Sherbet Land. Route setting #1: 0x0=default 0x1=Glide 0x2=Animation faster 0x3=Default. Route setting #2 describes the speed when #1 =/= 0x0 | |||||||
Speed | — | — | — | |||||
— | — | — | — | |||||
0x0d9 = 217 penguin_l penguin_l(BE) R- T--
|
Large penguin from N64 Sherbet Land. Route setting #1: 0x0=default 0x1=Glide 0x2=Animation faster 0x3=Default. Route setting #2 describes the speed when #1 =/= 0x0 | |||||||
Speed | — | — | — | |||||
— | — | — | — | |||||
0x0da = 218 castleballoon1 castleballoon1(B) R- T-O
|
Balloon from Mario Circuit | |||||||
Speed | Max Y difference | — | — | |||||
— | — | — | — | |||||
0x0db = 219 dossunc dossun(BE) rS T--
|
Thwomp with optional route. Without route, settings 2 must be 0. | |||||||
Route speed. | Behaviour with route: 1= On every routepoint / 2= Goes left and right before going down / 3= Grounded thwomp, goes left/right. | Start delay in 1/60 sec. | Sleep time in 1/60 sec. | |||||
— | — | — | — | |||||
0x0dc = 220 dossunc_soko -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0dd = 221 boble boble(BE) RS T--
|
Podoboo from GBA Bowser Castle 3. Route setting #1 controls the speed (gets added to s1) and #2 = 0x1 means that the model flips horizontally. | |||||||
Speed | — | — | — | |||||
— | — | — | — | |||||
0x0de = 222 K_bomb_car K_bomb_car(BE) RS T--
|
Bomb car from Moonview Highway.
Route Setting #1 is for blinking (1=left, 2=right). Route Setting #2 selects the speed (0 or 1). | |||||||
Route startpoint | Speed #0 in 1/60s | Speed #1 in 1/60s | — | |||||
— | — | — | — | |||||
0x0df = 223 K_bomb_car_dummy K_bomb_car_dummy -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0e0 = 224 car_body_dummy car_body_dummy -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0e1 = 225 kart_truck_dummy kart_truck_dummy -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0e2 = 226 hanachan hanachan(BE2D) RS T--
|
Wiggler from Maple Treeway. Route #1 describes delay before going to next point. | |||||||
Speed | — | — | — | |||||
— | — | — | — | |||||
0x0e3 = 227 seagull seagull(B) R- T--
|
Bird(s) following route | |||||||
Speed | Amount of birds | — | — | |||||
— | — | — | — | |||||
0x0e4 = 228 moray moray(B) R- TA-
|
Unagi (eel) from Koopa Cape and Chain Chomp Wheel. | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x0e5 = 229 crab crab(BE3D) RS T--
|
Crab from GBA Shy Guy Beach. Route setting 1 defines the sleeping time in 1/60s. | |||||||
Speed in units per 1/60s | Crab view direction: 0=left, 1=right | — | — | |||||
— | — | — | — | |||||
0x0e6 = 230 basabasa_dummy -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0e7 = 231 CarA2 CarA2(B) RS T--
|
Moving Car from Coconut Mall. | |||||||
Speed. | Acceleration. | Time of pause. | — | |||||
— | — | — | — | |||||
0x0e8 = 232 CarA3 CarA3(B) RS T--
|
Moving Car from Coconut Mall. | |||||||
Speed. | Acceleration. | Time of pause. | — | |||||
— | — | — | — | |||||
0x0e9 = 233 Hwanwan wanwan(BE) RS T--
|
Route-following Chain Chomp from DS Peach Gardens | |||||||
Speed | Amount of itemboxes carried. | — | — | |||||
— | — | — | — | |||||
0x0ea = 234 HeyhoBallGBA HeyhoBallGBA(BE) -S T--
|
Cannonball landing area - GBA Shy Guy Beach | |||||||
Route ID from where the ship shoots | Time between shot and the arrival | — | — | |||||
— | — | — | — | |||||
0x0eb = 235 Twanwan Twanwan(B) RS -A-
|
Rolling Chomp | |||||||
unknown | unknown | Speed | unknown | |||||
Start lag | unknown | — | — | |||||
0x0ec = 236 cruiserR cruiser(BE) R- T--
|
Route-following boat - Daisy Circuit | |||||||
start speed | — | — | — | |||||
— | — | — | — | |||||
0x0ed = 237 bird bird(B) R- T--
|
Bird from GCN DK Mountain | |||||||
unknown | unknown | — | — | |||||
— | — | — | — | |||||
0x0ee = 238 sin_itembox itembox(B) RS T--
|
Itembox, that follows a route back and forth. Speed is like sinus. Route setting #2: 0=asymetric, 1=symetric | |||||||
Cycle time in 1/60 sec | — | — | — | |||||
Start delay in 1/60 sec | — | — | — | |||||
0x0ef = 239 Twanwan_ue Twanwan_ue -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0f0 = 240 BossHanachan hanachan(BE2D) -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0f1 = 241 Kdossunc -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0f2 = 242 BossHanachanHead -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x0f3 = 243 K_bomb_car1 K_bomb_car1 -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x12d = 301 dummy dummy -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x12e = 302 dokan_sfc dokan_sfc(B) -S T--
|
Pipe from SNES Mario Circuit 3 | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x12f = 303 castletree1 castletree1(B) -- T-O
|
An unsolid swaying tree from Moo Moo Meadows and Mario Circuit. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x130 = 304 castletree1c castletree1(B) -S T-O
|
A solid swaying tree from Moo Moo Meadows and Mario Circuit. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x131 = 305 castletree2 castletree2(B) -- T-O
|
An unsolid swaying tree from Moo Moo Meadows and Mario Circuit. The tree turns to look always to the player. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x132 = 306 castleflower1 castleflower1(B) -- T-O
|
Flower from Mario Circuit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x133 = 307 mariotreeGC mariotreeGC(B) -- T-O
|
An unsolid swaying tree from GCN Mario Circuit. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x134 = 308 mariotreeGCc mariotreeGC(B) -S T-O
|
A solid swaying tree from GCN Mario Circuit. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x135 = 309 donkytree1GC donkytree1GC(B) -- T--
|
An unsolid tree from GCN DK Mountain. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x136 = 310 donkytree2GC donkytree2GC(B) -- T--
|
An unsolid tree from GCN DK Mountain. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x137 = 311 peachtreeGC peachtreeGC(B) -- T--
|
An unsolid swaying tree from GCN Peach Beach. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x138 = 312 peachtreeGCc peachtreeGC(B) -S T--
|
A solid swaying tree from GCN Peach Beach. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x139 = 313 npc_mii_a npc_mii_a -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x13a = 314 npc_mii_b npc_mii_b -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x13b = 315 npc_mii_c npc_mii_c -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x13c = 316 obakeblockSFCc obakeblockSFC(B) -S T--
|
Falling block from SNES Ghost Valley 2, will only work on Slot 5.3. | |||||||
— | Time trial and online: T=S2+S3/60. If T>0: delay for automatic fall down since begin of count down in seconds. | Time trial and online: Add value/60 to setting #2. | — | |||||
— | — | — | — | |||||
0x13d = 317 WLarrowGC WLarrowGC(B) -- T--
|
Arrow with eyes from GCN Waluigi Stadium | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x13e = 318 WLscreenGC WLscreenGC(B) -- T--
|
TV from GCN Waluigi Stadium. Nintendo disables it online (PFlag=9) | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x13f = 319 WLdokanGC WLdokanGC(BK) -S T--
|
Big pipe from GCN Waluigi Stadium | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x140 = 320 MarioGo64c MarioGo64(B) -S T--
|
The "GO" sign from N64 Mario Raceway | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x141 = 321 PeachHunsuiGC PeachHunsuiGC(BE) -- T--
|
Fountain from GCN Peach Beach | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x142 = 322 kinokoT1 kinokoT1(B) -S T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x143 = 323 kinokoT2 kinokoT2 -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x144 = 324 pylon01 pylon01(B) -S T--
|
Street cone - Daisy Circuit. Only slots 3.1 and 7.1 support this Object. In other slots the object will force a black screen. | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x145 = 325 PalmTree PalmTree(B) -S T--
|
A solid palm from Coconut Mall. It is the largest tree of Mario Kart Wii. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x146 = 326 parasol parasol(B) -S T--
|
Parasol - Coconut Mall | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x147 = 327 cruiser cruiser(BE) -- T--
|
Boat from Daisy Circuit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x148 = 328 K_sticklift00 K_sticklift00(B) -S T--
|
Barrier gate from DK Summit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x149 = 329 heyho2 heyho2(B) K_chairlift00(B) R- T--
|
? | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x14a = 330 HeyhoTreeGBAc HeyhoTreeGBA(B) -S T--
|
A small a solid tree from GBA Shy Guy Beach. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x14b = 331 MFaceBill MFaceBill -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x14c = 332 truckChimSmk truckChimSmk(BE) -S T--
|
Smoke generator | |||||||
unknown | unknown | — | — | |||||
— | — | — | — | |||||
0x14d = 333 MiiObj01 MiiObj01(B) -- T-O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x14e = 334 MiiObj02 MiiObj02(B) -- T-O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x14f = 335 MiiObj03 MiiObj03(B) -- T-O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x150 = 336 gardentreeDS gardentreeDS(B) -- T--
|
An unsolid and thin tree from DS Peach Gardens. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x151 = 337 gardentreeDSc gardentreeDS(B) -S T--
|
A solid and thin tree from DS Peach Gardens. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x152 = 338 FlagA1 FlagA1(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x153 = 339 FlagA2 FlagA2(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x154 = 340 FlagB1 FlagB1(B) -- T--
|
"W" Flag from Wario's Gold Mine | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x155 = 341 FlagB2 FlagB2(B) -- T-O
|
"L" Flag from Luigi Circuit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x156 = 342 FlagA3 FlagA3(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x157 = 343 DKtreeA64 DKtreeA64(B) -- T--
|
An unsolid tree from N64 DK's Jungle Parkway. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x158 = 344 DKtreeA64c DKtreeA64(B) -S T--
|
A solid tree from N64 DK's Jungle Parkway. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x159 = 345 DKtreeB64 DKtreeB64(B) -- T--
|
An usolid tree from N64 DK's Jungle Parkway with a small crown. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x15a = 346 DKtreeB64c DKtreeB64(B) -S T--
|
A solid tree from N64 DK's Jungle Parkway with a small crown. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x15b = 347 TownTreeDSc TownTreeDS(B) -S T--
|
A solid tree from DS Delfino Square with orange leaves (autumn). | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x15c = 348 Piston Piston(B) -- T--
|
Decoration from Toad's Factory | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x15d = 349 oilSFC oilSFC(B) -S T--
|
Oil puddle from SNES Mario Circuit 3 | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x15e = 350 DKmarutaGCc DKmarutaGC -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x15f = 351 DKropeGCc DKropeGC -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x160 = 352 mii_balloon mii_balloon(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x161 = 353 windmill windmill(B) -- T--
|
Decoration from Moo Moo Meadows | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x162 = 354 dossun dossun(BE) -- T--
|
Unsolid thwomp, (caged) decoration N64 Bowser's Castle. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x163 = 355 TownTreeDS TownTreeDS(B) -- T--
|
An unsolid tree from DS Delfino Square with orange leaves (autumn). | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x164 = 356 Ksticketc Ksticketc(B) -S T--
|
Port, opens when approaching | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x165 = 357 monte_a monte_a(B) -- T--
|
? | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x166 = 358 MiiStatueM1 MiiStatueM1(B) -- -A-
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x167 = 359 ShMiiObj01 ShMiiObj01(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x168 = 360 ShMiiObj02 ShMiiObj02(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x169 = 361 ShMiiObj03 ShMiiObj03(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x16a = 362 Hanabi Hanabi(E) -- T--
|
Fireworks (used in cutsene tracks) | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x16b = 363 miiposter miiposter(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x16c = 364 dk_miiobj00 dk_miiobj00(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x16d = 365 light_house light_house(B) -- T--
|
Lighthouse from Daisy Circuit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x16e = 366 r_parasol r_parasol(B) -S T--
|
Parasol from GBA Shy Guy Beach | |||||||
Starting state (opened or closed) | — | — | — | |||||
— | — | — | — | |||||
0x16f = 367 obakeblock2SFCc obakeblockSFC(B) -S T--
|
Falling block from SNES Ghost Valley 2, will only work on Slot 5.3. | |||||||
— | Time trial and online: T=S2+S3/60. If T>0: delay for automatic fall down since begin of count down in seconds. | Time trial and online: Add value/60 to setting #2. | — | |||||
— | — | — | — | |||||
0x170 = 368 obakeblock3SFCc obakeblockSFC(B) -S T--
|
Falling blocks from SNES Ghost Valley 2, will only work on Slot 5.3. | |||||||
If this value is not 0, this block will fall when touched in Grand Prix or VS mode. | Time trial and online: T=S2+S3/60. If T>0: delay for automatic fall down since begin of count down in seconds. | Time trial and online: Add value/60 to setting #2. | — | |||||
— | — | — | — | |||||
0x171 = 369 koopaFigure koopaFigure(B2D) -- T--
|
Bowser statue from Bowser's Castle | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x172 = 370 pukupuku pukupuku(B) -- TA-
|
Cheep Cheep | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x173 = 371 v_stand1 v_stand1 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x174 = 372 v_stand2 v_stand2 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x175 = 373 leaf_effect leaf_effect(E) -S T--
|
Leaf effect when you drive/fly through tree leafs (use AREA). | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x176 = 374 karehayama karehayama(BE) -S T--
|
Leaf pile from Maple Treeway | |||||||
— | Item to give | Chance of dropping items. | — | |||||
— | — | — | — | |||||
0x177 = 375 EarthRing EarthRing(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x178 = 376 SpaceSun SpaceSun(B) -- T--
|
The sun in Rainbow Road | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x179 = 377 BlackHole BlackHole -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x17a = 378 StarRing StarRing(BE) -- T--
|
The Launch Star from Rainbow Road | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x17b = 379 M_obj_kanban M_obj_kanban -- ---
|
Yellow/black fence. Can be found in competitions. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x17c = 380 MiiStatueL1 MiiStatueL1(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x17d = 381 MiiStatueD1 MiiStatueD1(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x17e = 382 MiiSphinxY1 MiiSphinxY1 -- ---
|
Yoshi Sphinx from Dry Dry Ruins | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x17f = 383 MiiSphinxY2 MiiSphinxY2(B) -- T--
|
Yoshi Sphinx from Dry Dry Ruins | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x180 = 384 FlagA5 FlagA5(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x181 = 385 CarB CarB(B) -- T--
|
Non Solid Car Decorations from Coconut Mall | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x182 = 386 FlagA4 FlagA4 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x183 = 387 Steam Steam(E) -- T--
|
Steam effect from Toad's Factory | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x184 = 388 Alarm Alarm(E) -- T--
|
Alarm effect from Toad's Factory | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x185 = 389 group_monte_a group_monte_a(B) -- T-O
|
Pianta audience | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x186 = 390 MiiStatueL2 MiiStatueL2(B) -- -A-
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x187 = 391 MiiStatueD2 MiiStatueD2(B) -- -A-
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x188 = 392 MiiStatueP1 MiiStatueP1(B) -- -A-
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x189 = 393 SentakuDS SentakuDS(B) -- T--
|
Hanging clothes decoration | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x18a = 394 fks_screen_wii fks_screen_wii(B) -- -A-
|
TV from Funky Stadium | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x18b = 395 KoopaFigure64 KoopaFigure64(BE) -S T--
|
Bowser statue from N64 Bowser's Castle | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x18c = 396 b_teresa b_teresa(B) -- T--
|
Flying boo (ghost) from SNES Ghost Valley 2 controlled by AREA type 7. Use exact one object. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x18d = 397 MiiStatueDK1 MiiStatueDK1 -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x18e = 398 MiiKanban MiiKanban(B) -- T-O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x18f = 399 BGteresaSFC BGteresaSFC(B) -- T--
|
Flying boo (ghost) from SNES Ghost Valley 2. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x191 = 401 kuribo kuribo(B2D) RS T-O
|
Goomba | |||||||
Respawn Time | Speed | Animation speed | — | |||||
— | — | — | — | |||||
0x192 = 402 choropu choropu(BE) RS T--
|
moving Monty Mole from Moo Moo Meadows. Route setting #2: 0 = burrow, 1 = pop out. Don't use it together with choropu2. | |||||||
Speed | Start lag | — | — | |||||
— | — | — | — | |||||
0x193 = 403 cow cow(B5D) RS T--
|
A master cow following a route followed by some more cows (from Moo Moo Meadows).
The master cow starts at the first point of the route, all other cows around the object position. | |||||||
Number of slave cows following the master cow unordered. | unknown | Start delay of the slave cows in 1/60s. The master cow starts a few seconds earlier. | — | |||||
— | — | — | — | |||||
0x194 = 404 pakkun_f pakkun_f(B2D) -S T-O
|
Piranha Plant from GCN Mario Circuit | |||||||
Idle time in 1/60s between 2 attacks in time trial and online. | — | — | — | |||||
— | — | — | — | |||||
0x195 = 405 WLfirebarGC WLfirebarGC(B) -S T--
|
Rotating fire bars from GCN Waluigi Stadium | |||||||
Fireballs per arm | Rotations per 360s | Fireball distance | Number or arms | |||||
— | — | — | — | |||||
0x196 = 406 wanwan wanwan(BE) -S T--
|
Chain Chomp | |||||||
unknown | unknown | — | unknown | |||||
unknown | unknown | unknown | — | |||||
0x197 = 407 poihana poihana(BE2D) -S T--
|
Cataquack (the monster that flings you into the air) from GCN Peach Beach | |||||||
unknown | unknown | — | — | |||||
— | — | — | — | |||||
0x198 = 408 DKrockGC DKrockGC(BE) RS T--
|
Falling rock from GCN DK Mountain | |||||||
not 0: Delay of ~1.5s for the second rock. | Minimal cycle time in 1/60s. | Speed. | Bouncing factor. | |||||
— | — | — | — | |||||
0x199 = 409 sanbo sanbo(BED) RS T--
|
Pokey | |||||||
Amount of points in the assigned route | — | — | — | |||||
— | — | — | — | |||||
0x19a = 410 choropu2 choropu(BE) -S T--
|
Monty Mole from DS Peach Gardens. Don't use it together with choropu. | |||||||
Hide time in 1/60s, add ~2.6s for cycle time. | Start delay in 1/60s. | — | — | |||||
— | — | — | — | |||||
0x19b = 411 TruckWagon TruckWagon(BE) RS T--
|
Truck from WGM | |||||||
unknown | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x19c = 412 heyho heyho(B) RS T--
|
Shy Guy obstacle from DK Summit | |||||||
unknown | unknown | — | — | |||||
— | — | — | — | |||||
0x19d = 413 Press Press(BE) -S T--
|
The press from Toad's Factory (over the belts). The entered position is the sleeping position. So place it over the ground (600 is a good value). The total cycle time depends on the sleep time and the falling height. | |||||||
— | Start delay in 1/60s. | Sleep time in 1/60s. Special case 0: one time shoot. | — | |||||
— | — | — | — | |||||
0x19e = 414 Press_soko -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x19f = 415 pile pile -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1a0 = 416 choropu_ground -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1a1 = 417 WLfireringGC WLfirebarGC(B) -S T--
|
Rotating fire rings from GCN Waluigi Stadium | |||||||
unknown | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x1a2 = 418 pakkun_dokan pakkun_dokan(B) -S T--
|
Pipe of potted piranha plant | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1a3 = 419 begoman_spike begoman_spike(BE) -S --O
|
Topman from Galaxy Colosseum | |||||||
unknown | unknown | unknown | unknown | |||||
unknown | unknown | unknown | unknown | |||||
0x1a4 = 420 FireSnake FireSnake(BE) -S T--
|
Grounded Podoboo from DS Desert Hills | |||||||
unknown | unknown | — | — | |||||
— | — | — | — | |||||
0x1a5 = 421 koopaFirebar koopaFirebar(B) WLfirebarGC(B) -S T--
|
Rotating firebar from Bowser's Castle | |||||||
# of fireballs per row | Speed | Fireball Distance | # of fireball groups | |||||
— | — | — | — | |||||
0x1a6 = 422 Epropeller Epropeller(BE) -S T--
|
Electric propeller from Koopa Cape | |||||||
Rotations per 12 sec | 0=clockwise, 1=countercl. | — | — | |||||
— | — | — | — | |||||
0x1a7 = 423 dc_pillar_c -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1a8 = 424 FireSnake_v FireSnake(BE) -S T--
|
Grounded Podoboo from Grumble Volcano | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x1a9 = 425 honeBall honeBall -S ---
|
Fireball, Part of other id | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1aa = 426 puchi_pakkun puchi_pakkun(BD) -S T--
|
Small Pirahna Plants from N64 Mario Raceway | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1ab = 427 sanbo_big sanbo(BED) -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1ac = 428 sanbo_big.2 sanbo(BED) -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1f5 = 501 kinoko_ud kinoko(B) -S T--
|
Moving decoration mushroom from Mushroom Gorge | |||||||
Texturing: 0 = Light, 1 = Dark |
— | — | — | |||||
— | — | — | — | |||||
0x1f6 = 502 kinoko_bend kinoko(B) -S T--
|
Bouncy mushroom | |||||||
Texturing: 0 = Light, 1 = Dark |
— | — | — | |||||
— | — | — | — | |||||
0x1f7 = 503 VolcanoRock1 VolcanoRock1(BK) -S T--
|
Floating drivable rock (at Grumble Volcano in the lava), it goes up and down and left and right. | |||||||
Model/Effect/KCL file to use (0 or 1) | Time to go from x1 to x2 and back (1/60s) | Max X movement in both directions | unknown | |||||
Y movement speed in units/sec. | Max Y movement | — | — | |||||
0x1f8 = 504 bulldozer_left bulldozer_left(BK) -S T--
|
The moving bulldoser from Toad's Factory | |||||||
— | Movement Distance | Movement Time | Time before starting | |||||
Time of standing still | — | — | — | |||||
0x1f9 = 505 bulldozer_right bulldozer_right(BK) -S T--
|
The moving bulldoser from Toad's Factory | |||||||
— | Movement Distance | Movement Time | Time before starting | |||||
Time of standing still | — | — | — | |||||
0x1fa = 506 kinoko_nm kinoko(B) -S T--
|
Green mushroom | |||||||
Texturing: 0 = Light, 1 = Dark |
— | — | — | |||||
— | — | — | — | |||||
0x1fb = 507 Crane Crane(BK) -S T--
|
Decoration from Toad's Factory | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x1fc = 508 VolcanoPiece VolcanoPiece1(BK) -S T--
|
Floating, shaking and sinking (driveable) rock from Grumble Volcano | |||||||
Model/KCL reference | Time before activating in seconds | Time between activation and sinking (time it shakes) | unknown | |||||
unknown | unknown | unknown | unknown | |||||
0x1fd = 509 FlamePole FlamePole(BEK) -S T--
|
Ground fire geyser from Bowser's Castle | |||||||
Cycle time in x/60 sec + 9s. | Start delay in 1/60s. | Size factor | — | |||||
— | — | — | — | |||||
0x1fe = 510 TwistedWay TwistedWay(B) -- T--
|
Moving section from Bowser's Castle | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x1ff = 511 TownBridgeDSc TownBridgeDS(BK) -S T--
|
Bridge of DS Delfino Square | |||||||
unknown | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x200 = 512 DKship64 DKship64(BE) group_enemy_a(B) group_enemy_b(B) RS T--
|
Ship from N64 DK's Jungle Parkway | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x201 = 513 kinoko_kuki -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x202 = 514 DKturibashiGCc DKturibashiGC(B) -- T--
|
Bridge from GCN DK Mountain | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x203 = 515 FlamePoleEff FlamePoleEff -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x204 = 516 aurora aurora(B) -- T--
|
Moving section from Rainbow Road | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x205 = 517 venice_saku venice_saku(BK) -S -A-
|
? | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x206 = 518 casino_roulette casino_roulette(BK) -S -A-
|
Almost the entirety of Chain Chomp Wheel | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x207 = 519 BossField01_OBJ1 BossField01_OBJ1 -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x208 = 520 dc_pillar dc_pillar(BEK) -S T--
|
? | |||||||
Time before falling in 1/60s. | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x209 = 521 dc_sandcone dc_sandcone(BEK) -S T--
|
Pile of sand from Dry Dry Ruins | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x20a = 522 venice_hasi venice_hasi(BEK) -S -A-
|
? | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x20b = 523 venice_gondola venice_gondola monte_a(B) -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x20c = 524 quicksand quicksand(BE) dossun(BE) -- -A-
|
Thwomp Desert controller | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x20d = 525 bblock bblock1(BK) MiiStatue1 -S -A-
|
? | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x20e = 526 ami ami(B) -- T--
|
Bouncing bridge from Maple Treeway | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x20f = 527 M_obj_jump M_obj_jump -S ---
|
Trick ramp used on (backwards) competitions | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x210 = 528 starGate starGate -S ---
|
The gates used in some competitions | |||||||
— | Number (ordered) | Trigger | — | |||||
— | — | — | — | |||||
0x211 = 529 RM_ring1 RM_ring1(BK) RS --O
|
? | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x212 = 530 FlamePole_v FlamePole_v(BE) -S T--
|
Fire geyser without a base | |||||||
— | Start delay in 1/60 sec. | A scale factor. | Cycle time in x/60 + 8.25s. | |||||
— | — | — | — | |||||
0x213 = 531 M_obj_s_jump M_obj_s_jump -S ---
|
Ramp used on competitions | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x214 = 532 InsekiA InsekiA(B) -- T--
|
? | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x215 = 533 InsekiB InsekiB(B) -- T--
|
? | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x216 = 534 FlamePole_v_big FlamePole_v_big(E) FlamePole_v(BE) -S T--
|
Really, really big fire geyser without a base - N64 Bowser's Castle | |||||||
unknown | unknown | unknown | — | |||||
— | — | — | — | |||||
0x217 = 535 Mdush Mdush(BK) -S T--
|
Small jump ramp - Mario Circuit and Moo Moo Meadows | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x218 = 536 HP_pipe HP_pipe -S ---
|
Don't use it, or the track will freeze, because there is no known BRRES file for this object. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x219 = 537 DemoCol DemoCol(BK) -S --O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x21a = 538 M_obj_s_jump2 M_obj_s_jump2 -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x21b = 539 M_obj_jump2 M_obj_jump2 -S ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x259 = 601 DonkyCannonGC DonkyCannonGC(BED) -- T--
|
DK cannon from GCN DK Mountain | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x25a = 602 BeltEasy BeltEasy(B) -- T--
|
First set of belts from Toad's Factory | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x25b = 603 BeltCrossing BeltCrossing(B) -- T--
|
Second set of belts from Toad's Factory | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x25c = 604 BeltCurveA BeltCurveA(B) -- T--
|
Third set of belts from Toad's Factory | |||||||
— | — | unknown | unknown | |||||
— | — | — | — | |||||
0x25d = 605 BeltCurveB BeltCurveB -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x25e = 606 escalator escalator(BK) -S T--
|
Coconut Mall escalator | |||||||
— | unknown | unknown | unknown | |||||
unknown | unknown | — | — | |||||
0x25f = 607 DonkyCannon_wii DonkyCannon_wii(BED) -- T--
|
DK cannon from DK Summit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x260 = 608 escalator_group escalator(BK) monte_a(B) -S T--
|
2 Time Escalators from Coconut Mall | |||||||
— | unknown | unknown | unknown | |||||
unknown | unknown | — | — | |||||
0x261 = 609 tree_cannon tree_cannon(BED) -- T--
|
Cannon from Maple Treeway | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2bd = 701 group_enemy_b group_enemy_b(B) -- T-O
|
Enemy audience | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2be = 702 group_enemy_c group_enemy_c(B) -- T-O
|
Enemy audience | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2bf = 703 taimatsu taimatsu(E) -- T--
|
Torch from N64 DK's Jungle Parkway (Inside the cave) | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c0 = 704 truckChimSmkW truckChimSmkW(BE) -S -A-
|
? | |||||||
— | unknown | — | — | |||||
— | — | — | — | |||||
0x2c1 = 705 Mstand Mstand -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c2 = 706 dkmonitor dkmonitor(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c3 = 707 group_enemy_a group_enemy_a(B) -- T-O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c4 = 708 FlagB3 FlagB3(B) -- T--
|
Bright Shell Flag from Koopa Cape | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c5 = 709 spot spot(B) -- -A-
|
Spotlights from Chain Chomp Wheel | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c6 = 710 group_enemy_d group_enemy_d -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c7 = 711 FlagB4 FlagB4(B) -- T--
|
Dark Shell Flag from Koopa Cape | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c8 = 712 group_enemy_e group_enemy_e(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2c9 = 713 group_monte_L group_monte_a(B) -- -A-
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2ca = 714 group_enemy_f group_enemy_f(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2cb = 715 FallBsA FallBsA(E) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2cc = 716 FallBsB FallBsB(E) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2cd = 717 FallBsC FallBsC -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2ce = 718 volsmk volsmk(E) -- T--
|
? | |||||||
— | unknown | unknown | unknown | |||||
unknown | unknown | unknown | — | |||||
0x2cf = 719 ridgemii00 ridgemii00(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d0 = 720 Flash_L Flash_L(E) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d1 = 721 Flash_B Flash_B(E) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d2 = 722 Flash_W Flash_W(E) -- T--
|
? | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x2d3 = 723 Flash_M Flash_M(E) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d4 = 724 Flash_S Flash_S(E) -- -A-
|
? | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x2d5 = 725 MiiSignNoko MiiSignNoko(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d6 = 726 UtsuboDokan UtsuboDokan(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d7 = 727 Spot64 Spot64(B) -- -A-
|
Spotlights from N64 Skyscraper | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d8 = 728 DemoEf DemoEf(E) -- --O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2d9 = 729 Fall_MH Fall_MH(E) -- T--
|
Part of the waterfall effect from Moonview Highway | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2da = 730 Fall_Y Fall_Y(E) -- T--
|
Part of the waterfall effects from DS Yoshi Falls | |||||||
unknown | — | — | — | |||||
— | — | — | — | |||||
0x2db = 731 DemoJugemu DemoJugemu(BE) -- --O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2dc = 732 group_enemy_a_demo group_enemy_a_demo(B) -- --O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2dd = 733 group_monte_a_demo group_monte_a_demo(B) -- --O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2de = 734 volfall volfall -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2df = 735 MiiStatueM2 MiiStatueM2(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e0 = 736 RhMiiKanban RhMiiKanban(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e1 = 737 MiiStatueL3 MiiStatueL3(B) -- T-O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e2 = 738 MiiSignWario MiiSignWario(B) -- T--
|
Wario Face Sign in Wario's Gold Mine | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e3 = 739 MiiStatueBL1 MiiStatueBL1(B) -- T--
|
Baby Luigi Statue from Daisy Circuit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e4 = 740 MiiStatueBD1 MiiStatueBD1(B) -- T--
|
Baby Daisy Statue from Daisy Circuit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e5 = 741 Kamifubuki Kamifubuki(E) -- --O
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e6 = 742 Crescent64 Crescent64(B) -- -A-
|
Moon from N64 Skyscraper | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e7 = 743 MiiSighKino MiiSighKino(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e8 = 744 MiiObjD01 MiiObjD01(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2e9 = 745 MiiObjD02 MiiObjD02(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2ea = 746 MiiObjD03 MiiObjD03(B) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2eb = 747 mare_a mare_a(B) -- T--
|
Toad from GCN Peach Peach | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x2ec = 748 mare_b mare_b(B) -- T--
|
Toad from GCN Peach Peach | |||||||
— | unknown | unknown | unknown | |||||
— | — | — | — | |||||
0x2ed = 749 EnvKareha EnvKareha(E) -- T--
|
downward Leaf effect on screen (Maple Treeway), use AREA | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2ee = 750 EnvFire EnvFire(E) -- T--
|
Lava particle effect from Bowser's Castle | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2ef = 751 EnvSnow EnvSnow(E) -- T--
|
Snow effect from DK Summit | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2f0 = 752 M_obj_start M_obj_start -- ---
|
? | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2f1 = 753 EnvKarehaUp EnvKarehaUp(E) -- T--
|
upward Leaf effect on screen (Maple Treeway), use AREA | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2f2 = 754 M_obj_kanban_y M_obj_kanban_y -- ---
|
Yellow/black fence with an arrow on it. Can be found in competitions. | |||||||
— | — | — | — | |||||
— | — | — | — | |||||
0x2f3 = 755 DKfalls DKfalls(E) -- T--
|
? | |||||||
— | — | — | — | |||||
— | — | — | — |
Presence Flags
The last four digits in the last settings column in the SZS Modifier's KMP editor control whether or not the object exists in various modes. 003F means present in all game modes (though things like item boxes still won't appear in time trials). Adding a digit to another digit will let the item show up in both modes. Ex. 1 + 2 + 4 + 8 + 10 + 20 = 3F = Shows up in all modes
All values in the following table are sure (derived from Filesystem/Race/Course/koopa_course.szs/course.0).
Value | 0x01 | 0x02 | 0x04 | 0x08 | 0x10 | 0x20 |
---|---|---|---|---|---|---|
Description | Offline single player and Time Trials |
Offline two player | Offline three or four player | Online single player | Online two player | Online three or four player |
- Typical values
- 0x3f : Object is always enabled.
- 0x00 : Object is always disabled. It's like not defined.
- 0x39 : Object is disabled for offline 2–4 players (if computer drivers available). This is good value to reduce lags, but the effect is minimal for most objects.
Remarks
- The different tools support decimal and/or hexadecimal numbers. Be sure to understand the differences between both numbering systems and to know, how your used tool accept numbers. See »Hexadecimal« for details.
- Objects pylon01 and sunDS work only in slots 3.1 and 7.1. Other objects may also be restricted. If a track will start with a black screen after adding an object, look into the track reference and try a slot that Nintendo uses for the object.
- Objects choropu and choropu2 can't be used together. Both objects use the same BRRES file. Perhaps this is the problem.
Custom Objects
Hackers were able to edit the model and other properties of the game's original objects to create new, custom ones. For a list of custom objects and the custom tracks where they are used, look at the custom objects page.
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive