Difference between revisions of "Object"
Line 723: | Line 723: | ||
{{Object|1|0d4|212|w_itembox|<br/>itembox(B)|RS T-- | {{Object|1|0d4|212|w_itembox|<br/>itembox(B)|RS T-- | ||
− | |s1= | + | |s1= Speed |
− | |s2= | + | |s2= [[Item_Settings_-_Item_Boxes|Item type (player)]] |
− | |s3= | + | |s3= [[Item_Settings_-_Item_Boxes|Item type (enemy)]] |
− | |s4 | + | |s4= ''Unknown'' |
− | + | |s5= Start delay | |
− | |s6= | + | |s6= Time between 2 boxes |
− | |s7= | + | |s7= Number of itemboxes on the route (default 5) |
|s8= — | |s8= — | ||
− | |info= | + | |info= Itemboxes following route. |
}} | }} | ||
Revision as of 15:37, 27 October 2019
- File formats
- KMP File Format & Sections
- AREA type
- Cameras
- ENPT Settings
- ITPT Settings
- Item Settings - Item Boxes
- Item Settings - Objects
- Lists
- Tutorials
- KMP Editing
- KMP Editing/Cameras
- Start Position
- Check Point
- Respawn Point
- Cannon
- Presence flags
- Enemy routes in battle arenas
- Testing a Track
- Visual Review with »wkmpt DRAW«
- Tools
Here is a list with used global objects which can be edited in a KMP Editor.
Main List
This list includes the names of the object as found in Race/Common.szs/ObjFlow.bin. It also contains an explanation of the setting values, in the same order as in the KMP files. Please note that the SZS Modifier's KMP Editor shows the settings differently. See note 4 for more details.
Note [1]: Name
Name extracted from ObjFlow.bin. If you click the link under the object name you will enter Wiimms Track Reference with more info and a cross reference.
Note [2]: Filenames
List of filenames extracted from ObjFlow.bin. Most filenames are followed by one or more flags:
- B : BRRES file is needed.
- E : Effect files (BREFF+BREFT pair in sub directory ./effect/) are needed.
- K : KCL file is needed.
- D : BRASD file in sub directory ./brasd/ is needed.
- A number before a letter is a multiplicator.
- ?: No related file found. The question mark appears for objects that are not used by any track.
Note [3]: Flags
The flags are generated by scanning ObjFlow.bin and analyzing the track and arenas files:
- R: All analyzed tracks have a route.
- r: Optional route (all tracks analyzed)
- S: Solid object (ObjFlow.bin)
- T: Used in a standard track.
- A: Used in a battle arena.
- O: Used in other SZS files (old, demo, ...)
Note [4]: Settings
If at least one of Nintendo tracks use a setting for an object with a non null value and no other description is available, the field is marked with "unknown".
The SZS Modifier shows the ten 16-bit values route, 8*settings and presence flag as five 32-bit hexadecimal numbers ⇒ details.
Object Table
There is also a cross reference to all tracks and battle arenas.
If you want to search objects you can also use Wiimms external KMP Object Query.
His object database is based on this page and updated frequently.
2*ID Name[1] Filenames[2] Flags[3] |
Object Info | |||
---|---|---|---|---|
Settings[4] | ||||
1 | 2 | 3 | 4 | |
5 | 6 | 7 | 8 | |
0x001 = 1 airblock -S ---
|
Object not used in regular tracks. Used in competitions as "invisible wall" above barriers (so you can't fly/jump over them). They are boxes of 200x200x200 units with a pivot in the bottom face. | |||
— | — | — | — | |
— | — | — | — | |
0x002 = 2 Psea Psea(B) -- T--
|
The sea on GCN Peach Beach; for details see Object/Psea. | |||
— | — | — | — | |
— | — | — | — | |
0x003 = 3 lensFX lensFX -- TA-
|
Generates a lens flare object when looking at the sun; it's also highly recommended to place this object near or coincident to sun. | |||
— | — | — | — | |
— | — | — | — | |
0x004 = 4 venice_nami venice_nami(B) -- -A-
|
The rising and dropping sea on Delfino Pier. This object is different than Psea because it raises after a certain time to a higher level and stays there after a few raises; further the same settings as Psea. First the water drops up and down and then after a certain time it goes up with a fast speed; this cycle is done until the max height is reached. | |||
Rising height per cyclus | Reset height (relative to placement Y) | No visible changes (tested with 0x0000, 0x0001 and 0xF000) | Time to rise X units | |
Max height (relative to placement Y) | Controls when to reset, unknown values | Starting height (= X?) |
— | |
0x005 = 5 sound_river R- T--
|
Generates a river sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x006 = 6 sound_water_fall R- T--
|
Generates a waterfall sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x007 = 7 pocha pocha(BE) -- TA-
|
Generates a water splash effect when a player falls in the water with the same assigned KCL id. Location doesn't matter, you have only to set the height (Y coordinate) where you want to get the effect. | |||
KCL Index: 1 = Water fall 3 = Icy Water fall (needs ice object) |
— | — | — | |
— | — | — | — | |
0x008 = 8 sound_lake R- T--
|
Generates a lake sound effect, the range where the sound comes from is controlled by the route, so makes use of it.
Only works on slot 8.2. | |||
— | — | — | — | |
— | — | — | — | |
0x009 = 9 sound_big_fall R- T--
|
Generates a louder waterfall sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x00a = 10 sound_sea R- T--
|
Generates a sea sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x00b = 11 sound_fountain R- T--
|
Generates a fountain sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x00c = 12 sound_volcano R- T--
|
Generates a volcano sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x00d = 13 sound_audience R- T--
|
Generates an audience sound effect, the range where the sound comes from is controlled by the route, so makes use of it. Works on slots 1.1, 1.4, 2.3, 3.1 and 5.4; slot 3.1 doesn't feature slot-based audience ambience. | |||
— | — | — | — | |
— | — | — | — | |
0x00e = 14 sound_big_river R- T--
|
Generates a louder river sound effect, the range where the sound comes from is controlled by the route, so makes use of it.
Only works on slot 5.2. | |||
— | — | — | — | |
— | — | — | — | |
0x00f = 15 sound_sand_fall R- ---
|
Object not used in any track. Generates a sand fall sound effect, the range where the sound comes from is controlled by the route. This object must have a route. | |||
— | — | — | — | |
— | — | — | — | |
0x010 = 16 sound_lift R- T--
|
Generates a lift sound effect, the range where the sound comes from is controlled by the route, so makes use of it. Route Setting 1 is always 1 in all Nintendo tracks. | |||
— | — | — | — | |
— | — | — | — | |
0x011 = 17 pochaYogan pochaYogan(BE) -- T--
|
Generates a lava splash effect when a player falls through the lava fall boundary with the same assigned KCL id. Location doesn't matter, you have only to set the height (Y coordinate) where you want to get the effect. | |||
KCL Index: 2 = Lava fall |
— | — | — | |
— | — | — | — | |
0x012 = 18 entry entry(E) -- T-O
|
Generates a fire around the player when falls through a burning air fall boundary flag. | |||
— | — | — | — | |
— | — | — | — | |
0x013 = 19 pochaMori pochaMori(E) -- TA-
|
Generates a leaf splash effect when a player falls through the tree with the same assigned fall boundary id. Location doesn't matter, you have only to set the height (Y coordinate) where you want to get the effect. | |||
KCL Index | — | — | — | |
— | — | — | — | |
0x014 = 20 eline_control -- TA-
|
Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous. Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next EHPH Section is set to -1. Found in slots 1.4, 2.2, 3.4 and 4.1 and in Arena 1.2. | |||
Entry Flag: 0 = Do Not Enter 1 = Enter |
Time to Next Controller (seconds) | Controller ID | Next Controller ID | |
— | — | — | ENPH Section; if -1, use ENPH of previous controller | |
0x015 = 21 sound_Mii R- T--
|
Generates a mii crowd sound effect, the range where the sound comes from is controlled by the route, so makes use of it. | |||
— | — | — | — | |
— | — | — | — | |
0x016 = 22 begoman_manager -- --O
|
Galaxy Colosseum Topmen manager; object not used in any track. Settings are only assumptions. | |||
Manager ID (1-based) | Number of Topmen to control, 0 all the others | First Topman ID to control | Unknown | |
Number of Topmen already under control by this and previous managers? | — | — | — | |
0x017 = 23 ice ice(B) -- T--
|
Generates ice around the player when respawned after falling in an icy water fall boundary flag; the location doesn't matter, the ice effect is always gotten. This object can be used to enable tracks for slot 6.1. But is has only impact with in combination with an icy boundary flag. In this case it works only at slot 6.1. | |||
— | — | — | — | |
— | — | — | — | |
0x018 = 24 startline2D -- ---
|
Generates a finish line at given location, this object is used in competitions where you have to drive laps on a battle course and some others; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x065 = 101 itembox itembox(B) -S TAO
|
Spinning box with a question mark in it. If touched it snaps and an item lottery begins; after the lottery the item shown is gotten. | |||
Unknown | Item type (player) | Item type (enemy) | Unknown | |
— | Timing lottery | Additional height, multiplied with unknown number (always 1?). | Unknown | |
0x066 = 102 DummyPole -S T-O
|
Solidity of the poles of different courses. Deleting this object will cause the Dummy pole itself to be unsolid. | |||
Wall KCL Variant | — | — | — | |
— | — | — | — | |
0x067 = 103 flag flag -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x068 = 104 flagBlend flagBlend -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x069 = 105 gnd_sphere -- ---
|
Object not used in any track. Green sphere with animation, solid. | |||
— | — | — | — | |
— | — | — | — | |
0x06a = 106 gnd_trapezoid -- ---
|
Object not used in any track. Red trapezoid with animation, solid. | |||
— | — | — | — | |
— | — | — | — | |
0x06b = 107 gnd_wave1 -- ---
|
Object not used in any track. Blue object that makes wave animation. If CPUs touch down the object, they dissapear. | |||
— | — | — | — | |
— | — | — | — | |
0x06c = 108 gnd_wave2 -- ---
|
Object not used in any track. Yellow object that makes wave animation. If CPUs touch down the object, they dissapear. | |||
— | — | — | — | |
— | — | — | — | |
0x06d = 109 gnd_wave3 -- ---
|
Object not used in any track. Orange object that makes wave animation. If CPUs touch down the object, they dissapear. | |||
— | — | — | — | |
— | — | — | — | |
0x06e = 110 gnd_wave4 -- ---
|
Object not used in any track. Blue object that makes wave animation. If CPUs touch down the object, they dissapear. | |||
— | — | — | — | |
— | — | — | — | |
0x06f = 111 sun sun(B) -- TA-
|
The sun in the vrcorn, often used with lensFX. | |||
— | — | — | — | |
— | — | — | — | |
0x070 = 112 woodbox woodbox(BE) -S T--
|
Wooden box. When touched the player slows down and the box drops an item. The wooden boxes respawn after 5 seconds, drop from 5000 units above the origin and drop onto the first face they touch. In Time Trial it becomes an unbreakable ironbox. | |||
— | Item to give | Chance to give an item | — | |
— | — | — | LE-CODE only: Replace the standard drop height by this value. | |
0x071 = 113 KmoonZ KmoonZ(B) -- T--
|
The moon of Rainbow Road. | |||
— | — | — | — | |
— | — | — | — | |
0x072 = 114 sunDS sunDS(B) R- T--
|
The Angry Sun from DS Desert Hills. It changes point of view and rotation of the crown according to player's position. Route Setting 2 controls the behavior depending on the value X: X < 30 (1E in hex) → Stays for X/60 seconds X ≥ 30 (1E in hex) → Drops a FireSnake staying for X/60 seconds. In both cases the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route. Only slots 3.1 and 7.1 support this object. | |||
Speed | Delay before starting in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
— | — | |
— | — | — | — | |
0x073 = 115 coin coin(BE) -S -A-
|
Present in all battle courses in Coin Runners mode and in some tournaments, when touched it disappears and the player gets one coin. Some coins don't appear at the start of the battle but show up later. See Object/coin for details. | |||
Mode. 0 = Battle 1 = Tournament or Mission Mode. |
Start or respawn place. See Coin for details. | Spawn behavior. See Coin for details. | — | |
— | — | — | — | |
0x074 = 116 ironbox -S ---
|
Object not used in any track. It seems to be born as an object separate from woodbox. | |||
— | — | — | — | |
— | — | — | — | |
0x075 = 117 ItemDirect -- ---
|
Object used in tournaments (SNES Battle Course 4 and Daisy Circuit). Can be used to place an item directly onto the track. They will not show up in time trial. You must not place more than 11 of these in a track otherwise your track will freeze or hang in online play. | |||
0 = Green Shell 1 = Red Shell 2 = Banana 3 = Mushroom 4 = Star |
— | — | — | |
— | — | — | — | |
0x076 = 118 s_itembox itembox(B) -S TA-
|
Item box that acts like a kart, it moves with moving KCL. When placed high, it falls until it reaches the ground, and when placed on a steep surface, it falls. | |||
Unknown | Item type (player) | Item type (enemy) | Unknown | |
— | Timing lottery | — | Unknown | |
0x077 = 119 pile_coin coin(BE) -S ---
|
Object not used in any track. This is the pile of coins above the players used in battle mode, static and without collision. | |||
— | — | — | — | |
— | — | — | — | |
0x0c9 = 201 f_itembox itembox(B) RS T-O
|
Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point. | |||
Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined | Item type (player) | Item type (enemy) | Unknown (0 or 1 in Nintendo tracks) | |
Route start point | — | — | — | |
0x0ca = 202 MashBalloonGC MashBalloonGC(B) R- T-O
|
Airballoon as seen on GCN Mario Circuit. It has an assigned route but also floats from Y to Y. | |||
Speed | Max Y difference | — | — | |
— | — | — | — | |
0x0cb = 203 WLwallGC WLwallGC(BK) -S T--
|
Horizontal moving Piranha Plant wall from GCN Waluigi Stadium. It moves like a sinus (inside → outside → inside); normally combined with WLdokanGC. | |||
Time inside the pipe | Time outside the pipe | Speed | Length of going | |
Going out first time | — | — | — | |
0x0cc = 204 CarA1 CarA1(B) RS T--
|
Moving Car from Coconut Mall. It moves exactly like WLwallGC but instead left → right. | |||
Speed | Acceleration | Time of pause | — | |
— | — | — | — | |
0x0cd = 205 basabasa basabasa(B) RS T--
|
Bats following a route, when touched they act like a wall. The bats are released as groups which can be edited in any way. | |||
Speed in units per 1/60 seconds | Delay until start of the next group in 1/60 seconds. Multiple groups can be on the way |
Number of bats per group | How far they can get off the route (unknown values) | |
Maximum height | Distance between the bats in the same group | Start delay in 1/60 seconds | Unknown | |
0x0ce = 206 HeyhoShipGBA HeyhoShipGBA(B) R- T--
|
Shy Guy ship which shoots exploding cannonballs; cannonball object is HeyhoBallGBA. This object is made for counterclockwise directed tracks, so if a track is clockwise directed this object must be modified with BrawlBox: Cullmode from Materials must be set on Cull_Outside and Z scale in KMP must be -1. Only slot 6.2 supports this object and it's necessary to allow tracks to work on this slot. | |||
Speed | How strong it moves up and down | — | — | |
— | — | — | — | |
0x0cf = 207 koopaBall koopaBall(BE) RS T--
|
Gigantic exploding fireball, used with koopaFigure. | |||
Unknown | — | — | — | |
— | — | — | — | |
0x0d0 = 208 kart_truck K_truck(B) RS T--
|
Truck from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right). Route Setting 2 selects the speed (0 or 1). | |||
Route start point | Speed 0 in 1/60 seconds | Speed 1 in 1/60 seconds | Texturing: 0 = MooMoo 1 = Fruit 2 = Factory | |
— | — | — | — | |
0x0d1 = 209 car_body K_car_body(B) RS T--
|
Car from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right) Route Setting 2 selects the speed (0 or 1) | |||
Route start point | Speed 0 in 1/60 seconds | Speed 1 in 1/60 seconds | Color: 0 = Blue 1 = Red 2 = Yellow | |
Unknown | — | — | — | |
0x0d2 = 210 skyship skyship(B) R- T-O
|
Blimp from Luigi Circuit. | |||
Speed | Max Y difference | — | — | |
— | — | — | — | |
0x0d3 = 211 w_woodbox woodbox(BE) RS T--
|
Box following route. Route Setting 1 sets the speed (gets added to S1). | |||
Speed | Item to give | Chance to give an item | Unknown | |
Start delay | Time between 2 boxes | Max amount of boxes | — | |
0x0d4 = 212 w_itembox itembox(B) RS T--
|
Itemboxes following route. | |||
Speed | Item type (player) | Item type (enemy) | Unknown | |
Start delay | Time between 2 boxes | Number of itemboxes on the route (default 5) | — | |
0x0d5 = 213 w_itemboxline Block(BE) itembox(B) Press(BE) RS T--
|
Press, block.brres and itembox combination from Toad's Factory. Each block follows a route until it reach the press and the press converts it to an itembox which continues the route. | |||
Unknown | — | — | — | |
Unknown | Unknown | Unknown | — | |
0x0d6 = 214 VolcanoBall1 VolcanoBall1(BE) RS T--
|
Firery rock from Grumble Volcano. When created a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire; slot 3.4 enables its SFX. | |||
Fireball speed | Delay before starting | Time between 2 fireballs | Time until the fire goes out | |
— | — | — | — | |
0x0d7 = 215 penguin_s penguin_s(BE3D) RS T--
|
Small penguin from N64 Sherbet Land, creates a symmetrical copy of itself under the ground to simulate ice reflection. Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default. Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but is always required a value ≠ 0. Slot 6.1 enables its SFX. | |||
Speed | — | — | — | |
— | — | — | — | |
0x0d8 = 216 penguin_m penguin_m(BED) RS T--
|
Medium penguin from N64 Sherbet Land. Slot 6.1 enables its SFX. | |||
Speed | LE-CODE or cheat code required: Route start point. |
LE-CODE or cheat code required: If S8=1: Item to drop (same as ItemDirect). |
— | |
— | — | — | LE-CODE or special cheat code required: 0: normal behaviour 1: custom "mushroom car" behaviour developed by KHacker. | |
0x0d9 = 217 penguin_l penguin_l(BE) R- T--
|
Large penguin from N64 Sherbet Land. | |||
Speed | — | — | — | |
— | — | — | — | |
0x0da = 218 castleballoon1 castleballoon1(B) R- T-O
|
Balloon from Mario Circuit. | |||
Speed | Max Y difference | — | — | |
— | — | — | — | |
0x0db = 219 dossunc dossun(BE) rS T--
|
Thwomp with optional route; without route, S1 and S2 must be 0.
If S2 = 2, a 3-point route is needed to make effect: | |||
Route speed | Behaviour with route: 1 = Stomp on every route point 2 = Couple of Thwomps, goes left and right before going down; read the description 3 = Grounded Thwomp, goes left and right |
Start delay in 1/60 seconds after start of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
Sleep time in 1/60 seconds after start of countdown | |
— | — | — | — | |
0x0dc = 220 dossunc_soko -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0dd = 221 boble boble(BE) RS T--
|
Podoboo from GBA Bowser Castle 3. Route Setting 1 controls the speed (gets added to S1), Route Setting 2 = 1 means that the model flips horizontally. | |||
Speed | — | — | — | |
— | — | — | — | |
0x0de = 222 K_bomb_car K_bomb_car(BE) RS T--
|
Bomb car from Moonview Highway. Route Setting 1 is used for blinking (1 = Left, 2 = Right). Route Setting 2 selects the speed (0 or 1). | |||
Route start point | Speed 0 in 1/60 seconds | Speed 1 in 1/60 seconds | — | |
— | — | — | — | |
0x0df = 223 K_bomb_car_dummy K_bomb_car_dummy -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0e0 = 224 car_body_dummy car_body_dummy -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0e1 = 225 kart_truck_dummy kart_truck_dummy -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0e2 = 226 hanachan hanachan(BE2D) RS T--
|
Wiggler from Maple Treeway. Route Setting 1 sets the time in 1/60 seconds of stop in that point. Define the route heights carfefully. If the Wiggler has issues with the body segments, move the route to a more flat area. | |||
Speed | — | — | — | |
— | — | — | — | |
0x0e3 = 227 seagull seagull(B) R- T--
|
Seagull route following from tracks with marine setting. | |||
Speed | Number of seagulls | — | — | |
— | — | — | — | |
0x0e4 = 228 moray moray(B) R- TA-
|
Unagi (eel) from Koopa Cape and Chain Chomp Wheel. | |||
Speed | — | — | — | |
— | — | — | — | |
0x0e5 = 229 crab crab(BE3D) RS T--
|
Crab from GBA Shy Guy Beach. Route Setting 1 sets the time in 1/60 seconds of stop in that point. | |||
Speed in units per 1/60 seconds | Crab view direction: 0 = Left 1 = Right |
— | — | |
— | — | — | — | |
0x0e6 = 230 basabasa_dummy -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0e7 = 231 CarA2 CarA2(B) RS T--
|
Moving Car from Coconut Mall. | |||
Speed | Acceleration | Time of pause | — | |
— | — | — | — | |
0x0e8 = 232 CarA3 CarA3(B) RS T--
|
Moving Car from Coconut Mall. | |||
Speed | Acceleration | Time of pause | — | |
— | — | — | — | |
0x0e9 = 233 Hwanwan wanwan(BE) RS T--
|
Route-following Chain Chomp from DS Peach Gardens. Hwanwan and wanwan only work together if the effect files are absent. Route Setting 2 = 1 plays a rollover animation, originally used on a Competition in Rainbow Road. | |||
Speed | Amount of item boxes carried | — | — | |
— | — | — | — | |
0x0ea = 234 HeyhoBallGBA HeyhoBallGBA(BE) -S T--
|
Cannonball landing area, which explodes after 3 seconds, shot by HeyhoShipGBA; in GP and VS Race it explodes if touched. The object's scale doesn't affect the explosion effect's dimension. Generally CPUs don't go against this object as they try to avoid them. This objects requires HeyhoShipGBA and therefor it can only be used on 6.2. Note that no more than 59 of this object can be used. | |||
Route id from where HeyhoShipGBA shoots | Time between shot and arrival in 1/60 seconds | — | — | |
— | — | — | — | |
0x0eb = 235 Twanwan Twanwan(B) RS -A-
|
Rolling Chain Chomp from Chain Chomp Wheel. | |||
Unknown | Unknown | Speed | Unknown | |
Start delay in 1/60 seconds | Unknown | — | — | |
0x0ec = 236 cruiserR cruiser(BE) R- T--
|
Route-following boat from Daisy Circuit and Koopa Cape. | |||
Start speed | — | — | — | |
— | — | — | — | |
0x0ed = 237 bird bird(B) R- T--
|
Eagle route following from GCN DK Mountain. | |||
Speed | Number of eagles | — | — | |
— | — | — | — | |
0x0ee = 238 sin_itembox itembox(B) RS T--
|
Item box following a route back and forth; speed is like sinus. Route Setting 2: 0 = Asymetric; 1 = Symetric. | |||
Cycle time in 1/60 seconds | — | — | — | |
Start delay in 1/60 seconds | — | — | — | |
0x0ef = 239 Twanwan_ue Twanwan_ue -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0f0 = 240 BossHanachan hanachan(BE2D) -S ---
|
Big Wiggler boss used in the Wario's Gold Mine competition; follows a route. If S2 of the route point = 0002 (S1 needs to be 0000 otherwise it will try to do different things at the same time and Wiggler's body will glitch out), it will play Wiggler's trick animation once Wiggler gets to the point. See BossHanachan for more information about his route settings. | |||
Primary Wiggler Speed | Unknown | Secondary Wiggler Speed | Point where wiggler changes to speed two. If passed before wiggler stops, it will not change to speed two. Route settings must be 0000 0001 | |
Angry Wiggler Speed | Point where wiggler changes to angry speed. It will function as long as the second speed change has been added, and route settings are 0000 0001 | Time Wiggler stop to being angry (in decimals) | — | |
0x0f1 = 241 Kdossunc -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x0f2 = 242 BossHanachanHead -S ---
|
Object used in the Wario's Gold Mine competition to show the Wiggler's head on the map. It is not found in the KMP, but adding BossHanachan will automatically generate it in game. | |||
— | — | — | — | |
— | — | — | — | |
0x0f3 = 243 K_bomb_car1 K_bomb_car1 -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x12d = 301 dummy dummy -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x12e = 302 dokan_sfc dokan_sfc(B) -S T--
|
Pipe from Luigi Circuit and SNES Mario Circuit 3. | |||
— | — | — | — | |
— | — | — | — | |
0x12f = 303 castletree1 castletree1(B) -- T-O
|
Unsolid swaying tree from Moo Moo Meadows and Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x130 = 304 castletree1c castletree1(B) -S T-O
|
Solid swaying tree from Moo Moo Meadows and Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x131 = 305 castletree2 castletree2(B) -- T-O
|
Unsolid swaying tree from Moo Moo Meadows and Mario Circuit. The tree turns to look always to the player. | |||
— | — | — | — | |
— | — | — | — | |
0x132 = 306 castleflower1 castleflower1(B) -- T-O
|
Flower from Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x133 = 307 mariotreeGC mariotreeGC(B) -- T-O
|
Unsolid swaying tree from GCN Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x134 = 308 mariotreeGCc mariotreeGC(B) -S T-O
|
Solid swaying tree from GCN Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x135 = 309 donkytree1GC donkytree1GC(B) -- T--
|
Unsolid tree from GCN DK Mountain. | |||
— | — | — | — | |
— | — | — | — | |
0x136 = 310 donkytree2GC donkytree2GC(B) -- T--
|
Unsolid tree from GCN DK Mountain. | |||
— | — | — | — | |
— | — | — | — | |
0x137 = 311 peachtreeGC peachtreeGC(B) -- T--
|
Unsolid swaying tree from GCN Peach Beach. | |||
— | — | — | — | |
— | — | — | — | |
0x138 = 312 peachtreeGCc peachtreeGC(B) -S T--
|
Solid swaying tree from GCN Peach Beach. | |||
— | — | — | — | |
— | — | — | — | |
0x139 = 313 npc_mii_a npc_mii_a -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x13a = 314 npc_mii_b npc_mii_b -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x13b = 315 npc_mii_c npc_mii_c -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x13c = 316 obakeblockSFCc obakeblockSFC(B) -S T--
|
Falling block from SNES Ghost Valley 2, in Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (has a fixed scale by factor 1.3); in other slots it is scalable, but is unsolid and doesn't fall. Blocks are solid only if they intersect a rectangle with vertices A(-30985; 21430), B(8690; 21430), C(8690; -16295), D(-30985; -16295) in a 3D editor in (X; Y) coordinates; height doesn't seem to be important. If many blocks (but no more of 250) are used slot 5.3 is recommended. The Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. | |||
— | Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
Additional delay of X/60 seconds, goes added to S2 | — | |
— | — | — | — | |
0x13d = 317 WLarrowGC WLarrowGC(B) -- T--
|
Arrow with eyes from GCN Waluigi Stadium. | |||
— | — | — | — | |
— | — | — | — | |
0x13e = 318 WLscreenGC WLscreenGC(B) -- T--
|
TV from GCN Waluigi Stadium. Nintendo disables it in Multiplayer mode (PFlag = 9). | |||
— | — | — | — | |
— | — | — | — | |
0x13f = 319 WLdokanGC WLdokanGC(BK) -S T--
|
Big pipe from GCN Waluigi Stadium, normally combined with WLwallGC. | |||
— | — | — | — | |
— | — | — | — | |
0x140 = 320 MarioGo64c MarioGo64(B) -S T--
|
The "GO" sign from N64 Mario Raceway. | |||
— | — | — | — | |
— | — | — | — | |
0x141 = 321 PeachHunsuiGC PeachHunsuiGC(BE) -- T--
|
Fountain from GCN Peach Beach. | |||
— | — | — | — | |
— | — | — | — | |
0x142 = 322 kinokoT1 kinokoT1(B) -S T--
|
Moving bouncy mushroom decoration from Mushroom Gorge. | |||
— | — | — | — | |
— | — | — | — | |
0x143 = 323 kinokoT2 kinokoT2 -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x144 = 324 pylon01 pylon01(B) -S T--
|
Street cone from Daisy Circuit. Only slots 3.1 and 7.1 support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added). | |||
Color: 0 = Red 1 = Blue 2 = Yellow |
— | — | — | |
— | — | — | — | |
0x145 = 325 PalmTree PalmTree(B) -S T--
|
Solid palm from Coconut Mall. It's the largest tree of Mario Kart Wii. | |||
— | — | — | — | |
— | — | — | — | |
0x146 = 326 parasol parasol(B) -S T--
|
Parasol from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x147 = 327 cruiser cruiser(BE) -- T--
|
Boat from Daisy Circuit and Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x148 = 328 K_sticklift00 K_sticklift00(B) -S T--
|
Barrier gate from DK Summit. | |||
— | — | — | — | |
— | — | — | — | |
0x149 = 329 heyho2 heyho2(B) K_chairlift00(B) R- T--
|
Shy Guy that goes with a lift; the lift's model is K_chairlift00.brres. | |||
Unknown | — | — | — | |
— | — | — | — | |
0x14a = 330 HeyhoTreeGBAc HeyhoTreeGBA(B) -S T--
|
Small solid tree from GBA Shy Guy Beach. | |||
— | — | — | — | |
— | — | — | — | |
0x14b = 331 MFaceBill MFaceBill -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x14c = 332 truckChimSmk truckChimSmk(BE) -S T--
|
Smoke generator on Wario's Gold Mine and Maple Treeway. | |||
Time to start smoking | Unknown | — | — | |
— | — | — | — | |
0x14d = 333 MiiObj01 MiiObj01(B) -- T-O
|
Mii audience from Luigi Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x14e = 334 MiiObj02 MiiObj02(B) -- T-O
|
Mii audience from Luigi Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x14f = 335 MiiObj03 MiiObj03(B) -- T-O
|
Mii audience from Luigi Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x150 = 336 gardentreeDS gardentreeDS(B) -- T--
|
Unsolid and thin tree from DS Peach Gardens. | |||
— | — | — | — | |
— | — | — | — | |
0x151 = 337 gardentreeDSc gardentreeDS(B) -S T--
|
Solid and thin tree from DS Peach Gardens. | |||
— | — | — | — | |
— | — | — | — | |
0x152 = 338 FlagA1 FlagA1(B) -- T--
|
Starting line flag from Wario's Gold Mine. | |||
— | — | — | — | |
— | — | — | — | |
0x153 = 339 FlagA2 FlagA2(B) -- T--
|
Starting line flag from Moo Moo Meadows. | |||
— | — | — | — | |
— | — | — | — | |
0x154 = 340 FlagB1 FlagB1(B) -- T--
|
"W" flag from Wario's Gold Mine. | |||
— | — | — | — | |
— | — | — | — | |
0x155 = 341 FlagB2 FlagB2(B) -- T-O
|
"L" Flag from Luigi Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x156 = 342 FlagA3 FlagA3(B) -- T--
|
"Mario Kart" flag from DS Delfino Square [1]. Strangely, scales must follow a precise proportion: Xscale < Yscale < Zscale, or game freezes. It's a bit buggy, so it's better use another "FlagA" object and import the original texture. | |||
— | — | — | — | |
— | — | — | — | |
0x157 = 343 DKtreeA64 DKtreeA64(B) -- T--
|
Unsolid tree from N64 DK's Jungle Parkway. | |||
— | — | — | — | |
— | — | — | — | |
0x158 = 344 DKtreeA64c DKtreeA64(B) -S T--
|
Solid tree from N64 DK's Jungle Parkway. | |||
— | — | — | — | |
— | — | — | — | |
0x159 = 345 DKtreeB64 DKtreeB64(B) -- T--
|
Usolid tree from N64 DK's Jungle Parkway with a small crown. | |||
— | — | — | — | |
— | — | — | — | |
0x15a = 346 DKtreeB64c DKtreeB64(B) -S T--
|
Solid tree from N64 DK's Jungle Parkway with a small crown. | |||
— | — | — | — | |
— | — | — | — | |
0x15b = 347 TownTreeDSc TownTreeDS(B) -S T--
|
Solid tree from DS Delfino Square with orange leaves. | |||
— | — | — | — | |
— | — | — | — | |
0x15c = 348 Piston Piston(B) -- T--
|
Piston machine decoration from Toad's Factory. | |||
— | — | — | — | |
— | — | — | — | |
0x15d = 349 oilSFC oilSFC(B) -S T--
|
Oil puddle from SNES Mario Circuit 3. | |||
— | — | — | — | |
— | — | — | — | |
0x15e = 350 DKmarutaGCc DKmarutaGC -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x15f = 351 DKropeGCc DKropeGC -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x160 = 352 mii_balloon mii_balloon(B) -- T--
|
Floating balloon from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x161 = 353 windmill windmill(B) -- T--
|
Rotating windmill decoration from Moo Moo Meadows. | |||
— | — | — | — | |
— | — | — | — | |
0x162 = 354 dossun dossun(BE) -- T--
|
Thwomp caged in N64 Bowser's Castle growling when a player approaches; it's an unsolid decoration. | |||
— | — | — | — | |
— | — | — | — | |
0x163 = 355 TownTreeDS TownTreeDS(B) -- T--
|
Unsolid tree from DS Delfino Square with orange leaves. | |||
— | — | — | — | |
— | — | — | — | |
0x164 = 356 Ksticketc Ksticketc(B) -S T--
|
Port, opens when approaching. | |||
— | — | — | — | |
— | — | — | — | |
0x165 = 357 monte_a monte_a(B) -- T--
|
Pianta alone. | |||
— | Unknown | Unknown | Unknown | |
— | — | — | — | |
0x166 = 358 MiiStatueM1 MiiStatueM1(B) -- -A-
|
Mario statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x167 = 359 ShMiiObj01 ShMiiObj01(B) -- T--
|
Mii audience from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x168 = 360 ShMiiObj02 ShMiiObj02(B) -- T--
|
Mii audience from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x169 = 361 ShMiiObj03 ShMiiObj03(B) -- T--
|
Mii audience from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x16a = 362 Hanabi Hanabi(E) -- T--
|
Fireworks used in cutscene tracks. Only loads in GP Mode. | |||
Frames until the firework "pops" in the intro camera sequence. | — | — | — | |
— | — | — | — | |
0x16b = 363 miiposter miiposter(B) -- T--
|
Mii posters from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x16c = 364 dk_miiobj00 dk_miiobj00(B) -- T--
|
Mii audience from DK Summit. | |||
— | — | — | — | |
— | — | — | — | |
0x16d = 365 light_house light_house(B) -- T--
|
Lighthouse from Daisy Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x16e = 366 r_parasol r_parasol(B) -S T--
|
Parasol from GBA Shy Guy Beach; it opens or closes itself when is hit. | |||
Starting state: 0 = Open 1 = Closed |
— | — | — | |
— | — | — | — | |
0x16f = 367 obakeblock2SFCc obakeblockSFC(B) -S T--
|
Falling block from SNES Ghost Valley 2, in Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (has a fixed scale by factor 1.3); in other slots it is scalable, but is unsolid and doesn't fall. Blocks are solid only if they intersect a rectangle with vertices A(-30985; 21430), B(8690; 21430), C(8690; -16295), D(-30985; -16295) in a 3D editor in (X; Y) coordinates; height doesn't seem to be important. If many blocks (but no more of 250) are used slot 5.3 is recommended. The Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. | |||
— | Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
Additional delay of X/60 seconds, goes added to S2 | — | |
— | — | — | — | |
0x170 = 368 obakeblock3SFCc obakeblockSFC(B) -S T--
|
Falling block from SNES Ghost Valley 2, in Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (has a fixed scale by factor 1.3); in other slots it is scalable, but is unsolid and doesn't fall. Blocks are solid only if they intersect a rectangle with vertices A(-30985; 21430), B(8690; 21430), C(8690; -16295), D(-30985; -16295) in a 3D editor in (X; Y) coordinates; height doesn't seem to be important. If many blocks (but no more of 250) are used slot 5.3 is recommended. The Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. | |||
— | Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T: T = 0 → Block doesn't fall T > 0 → Block falls after T seconds T = 4 → Block falls immediately after the "GO!" |
Additional delay of X/60 seconds, goes added to S2 | — | |
— | — | — | — | |
0x171 = 369 koopaFigure koopaFigure(B2D) -- T--
|
Bowser statue from Bowser's Castle. | |||
— | — | — | — | |
— | — | — | — | |
0x172 = 370 pukupuku pukupuku(B) -- TA-
|
Cheep Cheep fish. | |||
— | — | — | — | |
— | — | — | — | |
0x173 = 371 v_stand1 v_stand1 -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x174 = 372 v_stand2 v_stand2 -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x175 = 373 leaf_effect leaf_effect(E) -S T--
|
Leaf effect when player drives or flies through tree leafs (use AREA). | |||
— | — | — | — | |
— | — | — | — | |
0x176 = 374 karehayama karehayama(BE) -S T--
|
Leaf pile from Maple Treeway. | |||
— | Item to give | Chance to give an item | — | |
— | — | — | — | |
0x177 = 375 EarthRing EarthRing(B) -- T--
|
Earth luminous ring from Rainbow Road. | |||
— | — | — | — | |
— | — | — | — | |
0x178 = 376 SpaceSun SpaceSun(B) -- T--
|
The sun in Rainbow Road. | |||
— | — | — | — | |
— | — | — | — | |
0x179 = 377 BlackHole BlackHole -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x17a = 378 StarRing StarRing(BE) -- T--
|
Launch Star from Rainbow Road. | |||
— | — | — | — | |
— | — | — | — | |
0x17b = 379 M_obj_kanban M_obj_kanban(B) -- ---
|
Yellow/black fence which can be found in competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x17c = 380 MiiStatueL1 MiiStatueL1(B) -- T--
|
Luigi statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x17d = 381 MiiStatueD1 MiiStatueD1(B) -- T--
|
Daisy statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x17e = 382 MiiSphinxY1 MiiSphinxY1 -- ---
|
Mii Sphinx without head, unsolid. Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x17f = 383 MiiSphinxY2 MiiSphinxY2(B) -- T--
|
Yoshi Sphinx from Dry Dry Ruins. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x180 = 384 FlagA5 FlagA5(B) -- T--
|
Start line flag from Koopa Cape. It's less buggy than FlagA3. | |||
— | — | — | — | |
— | — | — | — | |
0x181 = 385 CarB CarB(B) -- T--
|
Unsolid car decoration from Coconut Mall. | |||
— | — | — | — | |
— | — | — | — | |
0x182 = 386 FlagA4 FlagA4 -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x183 = 387 Steam Steam(E) -- T--
|
Steam effect from Toad's Factory. | |||
— | Delay before starting in 1/60 seconds. | Length of steam effect. | Time between two steam effects. | |
— | — | — | — | |
0x184 = 388 Alarm Alarm(E) -- T--
|
Alarm effect from Toad's Factory. | |||
— | — | — | — | |
— | — | — | — | |
0x185 = 389 group_monte_a group_monte_a(B) -- T-O
|
Pianta audience. | |||
— | — | — | — | |
— | — | — | — | |
0x186 = 390 MiiStatueL2 MiiStatueL2(B) -- -A-
|
Luigi statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x187 = 391 MiiStatueD2 MiiStatueD2(B) -- -A-
|
Daisy statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x188 = 392 MiiStatueP1 MiiStatueP1(B) -- -A-
|
Peach statue from Block Plaza. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x189 = 393 SentakuDS SentakuDS(B) -- T--
|
Hanging clothes decoration. | |||
— | — | — | — | |
— | — | — | — | |
0x18a = 394 fks_screen_wii fks_screen_wii(B) -- -A-
|
TV from Funky Stadium. | |||
— | — | — | — | |
— | — | — | — | |
0x18b = 395 KoopaFigure64 KoopaFigure64(BE) -S T--
|
Bowser statue from N64 Bowser's Castle; it spits fire for 5 seconds, then doesn't nothing for 3 seconds, then spits fire again. | |||
Unknown, no visible changes. If set to 0, the figure don't breathes fire after the start. | Fire function: 0 = Decoration 1 = Obstacle |
Spitting fire start delay in 1/60 seconds after start of countdown. 0 = Freeze of the game 240 (F0 in hex) = Starts spitting fire immediately after the "GO!" |
— | |
— | — | — | — | |
0x18c = 396 b_teresa b_teresa(B) -- T--
|
Flying Boos from SNES Ghost Valley 2 controlled by AREA type 07, using exactly one object. Object's location doesn't matter, Boos are always viewed when players enter in related AREA. | |||
— | — | — | — | |
— | — | — | — | |
0x18d = 397 MiiStatueDK1 MiiStatueDK1 -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x18e = 398 MiiKanban MiiKanban(B) -- T-O
|
Luigi face sign from Luigi Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x18f = 399 BGteresaSFC BGteresaSFC(B) -- T--
|
Flying Boo from SNES Ghost Valley 2; optimal scale values for this objects are values around 3 and 4. | |||
— | — | — | — | |
— | — | — | — | |
0x191 = 401 kuribo kuribo(B2D) RS T-O
|
Goomba. | |||
Respawn time | Speed | Animation speed | — | |
— | — | — | — | |
0x192 = 402 choropu choropu(BE) RS T--
|
Moving Monty Mole from Moo Moo Meadows. Can't be used together with choropu2. Route Setting 2: 0 = Burrow, 1 = Pop out. | |||
Speed | Start delay in 1/60 seconds | — | — | |
— | — | — | — | |
0x193 = 403 cow cow(B5D) RS T--
|
Master cow following a route followed by some more cows (from Moo Moo Meadows). The master cow starts at the first point of the route, all other cows around the object position. | |||
Number of slave cows following the master cow unordered | Unknown | Start delay of the slave cows in 1/60 seconds. The master cow starts a few seconds earlier |
— | |
— | — | — | — | |
0x194 = 404 pakkun_f pakkun_f(B2D) -S T-O
|
Piranha Plant from GCN Mario Circuit, normally combined with pakkun_dokan. | |||
Idle time in 1/60 seconds between 2 attacks in time trial and online | — | — | — | |
— | — | — | — | |
0x195 = 405 WLfirebarGC WLfirebarGC(B) -S T--
|
Rotating fire bars from GCN Waluigi Stadium. | |||
Fireballs per arm | Rotations X per 360 seconds. Counterclockwise = X Clockwise = 65536 - X |
Fireball distance | Number or arms | |
— | — | — | — | |
0x196 = 406 wanwan wanwan(BE) -S T--
|
Chain Chomp. Snaps in a wedge shape that is directed to a given point. Hwanwan and wanwan only work together if the effect files are absent. | |||
Length of chain in game units | Unknown | — | Let (X,Y) be the the center of the wedge points to, then (X/10) if X positive, 65536+(X/10) if X negative | |
Let (X,Y) be the the center of the wedge points to, then (Y/10) if Y positive, 65536+(Y/10) if Y negative | Time to wander around (in 1/60 seconds); if 0, about 5 seconds is used. Add 3,5 seconds for full cycle time | (Width of wedge in degrees-35)/2 | — | |
0x197 = 407 poihana poihana(BE2D) -S T--
|
Cataquack from GCN Peach Beach. It flings players into the air. In GP and VS race, it looks for players. In Time Trials, it flings only if touched. It is likely possible to add further colors by modifying the Pat0. | |||
Color. Normal settings: 1 = Red 2 = Violet 3 = Green Other settings: 0 = Violet ≥4 = Green |
Units of distance from where poihana starts looking for players | — | — | |
— | — | — | — | |
0x198 = 408 DKrockGC DKrockGC(BE) RS T--
|
Falling rock from GCN DK Mountain, it respawns only if its Route's header has Cycle set to 1. Slot 8.3 enables its SFX. | |||
Not 0: Delay of ~1.5 seconds for the second rock | Minimal cycle time in 1/60 seconds | Speed | Bouncing factor | |
— | — | — | — | |
0x199 = 409 sanbo sanbo(BED) RS T--
|
Pokey from Dry Dry Desert and DS Desert Hills. Route Setting 1 sets the time in 1/60 seconds of stop in that point. | |||
Speed | — | — | — | |
— | — | — | — | |
0x19a = 410 choropu2 choropu(BE) -S T--
|
Monty Mole from DS Peach Gardens. Can't be used together with choropu. | |||
Hide time in 1/60 seconds | Start delay in 1/60 seconds | — | — | |
— | — | — | — | |
0x19b = 411 TruckWagon TruckWagon(BE) RS T--
|
Truck from Wario's Gold Mine. | |||
Speed | Unknown | Unknown | Unknown | |
— | — | — | — | |
0x19c = 412 heyho heyho(B) RS T--
|
Shy Guy obstacle from DK Summit. Additional colors can probably be added by expanding the Pat0. | |||
Speed | Color. Normal settings: 0 = Red 1 = Yellow 2 = Green |
— | — | |
— | — | — | — | |
0x19d = 413 Press Press(BE) -S T--
|
Press from Toad's Factory (over the belts). The entered position is the sleeping position, so must be placed over the ground (600 is the default value); the total cycle time depends on the sleep time and the falling height. | |||
— | Start delay in 1/60 seconds | Sleep time in 1/60 seconds; Special case 0 = One time shoot |
— | |
— | — | — | — | |
0x19e = 414 Press_soko -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x19f = 415 pile pile -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x1a0 = 416 choropu_ground -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x1a1 = 417 WLfireringGC WLfirebarGC(B) -S T--
|
Rotating fire ring from GCN Waluigi Stadium. Scale settings refer to fireballs' dimensions and position coordinates to center's coordinates. | |||
Number of fireballs | Rotations X in 1/60 seconds. Counterclockwise = X Clockwise = 65536 - X |
Pulsation factor, shrinks and enlarges the radius. Special cases: S3 = 0 or S4 = 0 no pulsation; S3 ≥ S4 negative pulsation |
Radius | |
— | — | — | — | |
0x1a2 = 418 pakkun_dokan pakkun_dokan(B) -S T--
|
Pipe of potted Piranha Plant, normally combined with pakkun_f. | |||
— | — | — | — | |
— | — | — | — | |
0x1a3 = 419 begoman_spike begoman_spike(BE) -S --O
|
Topman from Galaxy Colosseum; object not used in any track. To appear, it (or they) must be the first object of section GOBJ. | |||
ID (1-based), used in begoman_manager to control when they appear | Unknown | Unknown | Unknown | |
Unknown | Unknown | Unknown | Unknown | |
0x1a4 = 420 FireSnake FireSnake(BE) -S T--
|
Grounded Podoboo from DS Desert Hills. It bounces casually around its position point. It works with the object sunDS, so it only works on slots 3.1 and 7.1. | |||
Route id from where sunDS drops | Time before vanishing in 1/60 seconds | — | — | |
— | — | — | — | |
0x1a5 = 421 koopaFirebar koopaFirebar(B) WLfirebarGC(B) -S T--
|
Rotating firebar from Bowser's Castle. | |||
Number of fireballs per hand | Rotations X per 1/360 seconds. Counterclockwise = X Clockwise = 65536 - X |
Distance between fireballs | Number of hands | |
— | — | — | — | |
0x1a6 = 422 Epropeller Epropeller(BE) -S T--
|
Electric propeller from Koopa Cape. | |||
Rotations per 12 seconds | Direction: 0 = Clockwise 1 = Counterclockwise |
— | — | |
— | — | — | — | |
0x1a7 = 423 dc_pillar_c -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x1a8 = 424 FireSnake_v FireSnake(BE) -S T--
|
Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point. | |||
Start delay in 1/60 seconds after starting of countdown. 240 (F0 in hex) = Starts immediately after the "GO!" |
Duration and respawn factor, K reference value is 600 (258 in hex): X < K → Duration time in 1/60 seconds, then respawn without loading vanishing animation X = K → 10 seconds of duration, then respawn after other 10 seconds X > K → 10 seconds of duration, then respawn after (X - 600)/60 seconds. Normally is used the third option |
Units of distance from position point to landing point following the Y angulation | — | |
— | — | — | — | |
0x1a9 = 425 honeBall honeBall(BE) -S ---
|
Object not used in regular tracks. Used in the N64 Bowser castle competition with Dry Bowser. | |||
— | — | — | — | |
— | — | — | — | |
0x1aa = 426 puchi_pakkun puchi_pakkun(BD) -S T--
|
Small Piranha Plant from N64 Mario Raceway. | |||
— | — | — | — | |
— | — | — | — | |
0x1ab = 427 sanbo_big sanbo(BED) -S ---
|
Giant Pokey used in the Thwomp Desert Competition, where its scale is 7 on the X, Y, and Z axis KMP KMP cloud seems to slightly corrupt the giant pokey, as its sound will not be loaded and its head will not appear on the minimap. | |||
— | — | — | — | |
— | — | — | — | |
0x1ac = 428 sanbo_big.2 sanbo(BED) -S ---
|
Object not used in any track. Seems to be identical to sanbo_big. | |||
— | — | — | — | |
— | — | — | — | |
0x1f5 = 501 kinoko_ud kinoko(B) -S T--
|
Moving decoration mushroom from Mushroom Gorge. | |||
Texturing: 0 = Light 1 = Dark |
— | — | — | |
— | — | — | — | |
0x1f6 = 502 kinoko_bend kinoko(B) -S T--
|
Bouncy mushroom. | |||
Texturing: 0 = Light 1 = Dark |
— | — | — | |
— | — | — | — | |
0x1f7 = 503 VolcanoRock1 VolcanoRock1(BK) -S T--
|
Floating drivable rock (at Grumble Volcano in the lava), it moves like a cosine on the x-axis and the y-axis. | |||
Model/Effect/KCL file to use (0 or 1) | Time to go from x1 to x2 and back in 1/60 seconds | Max X movement in both directions | Unknown | |
Time of one period on the y-axis in 1/60 secons | The amplitude of the cosine on the y-axis | — | — | |
0x1f8 = 504 bulldozer_left bulldozer_left(BK) -S T--
|
The moving bulldozer from Toad's Factory. | |||
— | Movement Distance | Movement Time | Time before starting | |
Time of standing still | — | — | — | |
0x1f9 = 505 bulldozer_right bulldozer_right(BK) -S T--
|
Moving bulldozer from Toad's Factory. | |||
— | Movement distance | Movement time | Time before starting | |
Time of standing still | — | — | — | |
0x1fa = 506 kinoko_nm kinoko(B) -S T--
|
Green mushroom. | |||
Texturing: 0 = Light 1 = Dark |
— | — | — | |
— | — | — | — | |
0x1fb = 507 Crane Crane(BK) -S T--
|
Crane platform Toad's Factory. | |||
— | Movement Distance | Movement Time | Time before starting | |
— | — | — | — | |
0x1fc = 508 VolcanoPiece VolcanoPiece1(BK) -S T--
|
Floating, shaking and sinking driveable rock from Grumble Volcano. Slot 3.4 enables its SFX | |||
Model/KCL reference | Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) | Time it shakes in seconds at 150cc and mirror mode | Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer) | |
Time it shakes in seconds at 100cc | Time until it shakes in seconds at 50cc (already starts 4 seconds before in-game timer) | Time it shakes in seconds at 50cc | Time in frames between shaking and falling (always 30 frames on GV) | |
0x1fd = 509 FlamePole FlamePole(BEK) -S T--
|
Ground fire geyser from Bowser's Castle. | |||
Cycle time in 1/60 seconds + 9 seconds | Start delay in 1/60 seconds | Size factor | — | |
— | — | — | — | |
0x1fe = 510 TwistedWay TwistedWay(B) -- T--
|
Moving section from Bowser's Castle. | |||
— | — | — | — | |
— | — | — | — | |
0x1ff = 511 TownBridgeDSc TownBridgeDS(BK) -S T--
|
Drawbridge from DS Delfino Square; the bridge in DS Delfino Square is created using two of these objects face to face. | |||
Angle α of inclination in degrees, with 0°≤α<45°; if α ≥ 45° causes beauty flaws and stops the bridge at 45° | Time in 1/60 seconds used to lift and lower | Time in 1/60 seconds of stop after lift | Time in 1/60 seconds of stop after lowering | |
— | — | — | — | |
0x200 = 512 DKship64 DKship64(BE) group_enemy_a(B) group_enemy_b(B) RS T--
|
Ferry-boat and audience from N64 DK's Jungle Parkway. | |||
Speed | — | — | — | |
— | — | — | — | |
0x201 = 513 kinoko_kuki -S ---
|
Object not used in any track. It is the stem of both green and bouncy mushrooms. | |||
— | — | — | — | |
— | — | — | — | |
0x202 = 514 DKturibashiGCc DKturibashiGC(B) -- T--
|
Bridge from GCN DK Mountain. | |||
— | — | — | — | |
— | — | — | — | |
0x203 = 515 FlamePoleEff FlamePoleEff -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x204 = 516 aurora aurora(B) -- T--
|
Moving section from Rainbow Road. The object collision is not affected by rotation, so all rotation values need to be 0 in order to work properly. | |||
— | — | — | — | |
— | — | — | — | |
0x205 = 517 venice_saku venice_saku(BK) -S -A-
|
Fence gate from Delfino Pier. | |||
Time until it goes up (in frames) | How far up it goes | Speed that it moves up | — | |
— | — | — | — | |
0x206 = 518 casino_roulette casino_roulette(BK) -S -A-
|
The rotating parts of Chain Chomp Wheel; when used with KCL flag 0x1D, the road slowly rotates around the object counterclockwise. X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. | |||
— | — | — | — | |
— | — | — | — | |
0x207 = 519 BossField01_OBJ1 BossField01_OBJ1 -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x208 = 520 dc_pillar dc_pillar(BEK) -S T--
|
Falling pillar from Dry Dry Ruins. | |||
Time before falling in 1/60 seconds in 150cc and mirror mode | Final angle in degrees (0° = vertical, 90° = horizontal), normally ≥ 90° |
Time before falling in 1/60 seconds in 100cc mode | Time before falling in 1/60 seconds in 50cc mode | |
— | — | — | — | |
0x209 = 521 dc_sandcone dc_sandcone(BEK) -S T--
|
Pile of sand from Dry Dry Ruins. | |||
Growth speed | Final size | Start delay before it starts to grow in 1/60 seconds (starts 4 seconds before the timer in-game) | — | |
— | — | — | — | |
0x20a = 522 venice_hasi venice_hasi(BEK) -S -A-
|
Bridge from Delfino Pier. Animation capped at 30 frames. S3 might be a relic of old animation length. | |||
Time until the bridge goes up (and animation starts playing) | Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow) | Unknown | — | |
— | — | — | — | |
0x20b = 523 venice_gondola venice_gondola monte_a(B) -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x20c = 524 quicksand quicksand(BE) dossun(BE) -- -A-
|
Thwomp Desert controller. | |||
0 = Use Thwomp 1 = Don't use Thwomp |
Sand shake wave length. 0 by default if s1 = 0 | Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1 | Sand push and pull strength. | |
— | — | — | — | |
0x20d = 525 bblock bblock1(BK) MiiStatue1 -S -A-
|
Block parts from Block Plaza, with statues. | |||
reference to both KCL and BRRES (1 to 9) | Time when it falls down | Time it shakes before falling down (always 3 in original) | — | |
— | — | — | — | |
0x20e = 526 ami ami(B) -- T--
|
Bouncing bridge from Maple Treeway. | |||
— | — | — | — | |
— | — | — | — | |
0x20f = 527 M_obj_jump M_obj_jump (BK) -S ---
|
Trick ramp used on backwards competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x210 = 528 starGate starGate -S ---
|
Gates used in some competitions; object not used in any track. | |||
Number (ordered) | Trigger | — | — | |
— | — | — | — | |
0x211 = 529 RM_ring1 RM_ring1(BK) RS --O
|
Driveable ring zones from Galaxy Colosseum; object not used in any track. | |||
Ring ID; 1 = Outer ring 2 = ring in the middle 3 = Inner ring |
Time when the ring starts shaking | Time after shaking when the ring falls down | Unknown | |
— | — | — | — | |
0x212 = 530 FlamePole_v FlamePole_v(BE) -S T--
|
Fire geyser without a base. | |||
Time outside the lava, K reference value is 500 (1F4 in hex): X < K → Stays outside the lava for 5 seconds X ≥ K → Stays outside the lava for X/100 seconds |
Start delay in 1/60 seconds; it starts 3 seconds before the "GO!" | Scale factor, principally of shrinking; values not clear | Cycle time in 1/60 seconds + 8.25 seconds | |
— | — | — | — | |
0x213 = 531 M_obj_s_jump M_obj_s_jump (BK) -S ---
|
Ramp used on competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x214 = 532 InsekiA InsekiA(B) -- T--
|
Asteroids from Rainbow Road. | |||
— | Unknown | Unknown | Unknown | |
— | — | — | — | |
0x215 = 533 InsekiB InsekiB(B) -- T--
|
Star bits from Rainbow Road. | |||
— | Unknown | Unknown | Unknown | |
— | — | — | — | |
0x216 = 534 FlamePole_v_big FlamePole_v_big(E) FlamePole_v(BE) -S T--
|
Really, really big fire geyser without a base from N64 Bowser's Castle. Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1. | |||
If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex): X < K → Stays outside the lava for 5 seconds X ≥ K → Stays outside the lava for X/100 seconds. |
Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!" | S1 activator and S2 conditioner: 0 = S1 Deactivated 1 = S1 Activated |
— | |
— | — | — | — | |
0x217 = 535 Mdush Mdush(BK) -S T--
|
Small jump ramp from Mario Circuit and Moo Moo Meadows. | |||
— | — | — | — | |
— | — | — | — | |
0x218 = 536 HP_pipe HP_pipe -S ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x219 = 537 DemoCol DemoCol(BK) -S --O
|
Collision zone from the losing demo screen, located in a grass part from Mario Circuit; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x21a = 538 M_obj_s_jump2 M_obj_s_jump2 (BK) -S ---
|
Ramp used on competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x21b = 539 M_obj_jump2 M_obj_jump2 (BK) -S ---
|
Ramp used on competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x259 = 601 DonkyCannonGC DonkyCannonGC(BED) -- T--
|
DK cannon from GCN DK Mountain. | |||
— | — | — | — | |
— | — | — | — | |
0x25a = 602 BeltEasy BeltEasy(B) -- T--
|
Second set of belts from Toad's Factory. | |||
— | — | — | — | |
— | — | — | — | |
0x25b = 603 BeltCrossing BeltCrossing(B) -- T--
|
First set of belts from Toad's Factory. | |||
— | — | — | — | |
— | — | — | — | |
0x25c = 604 BeltCurveA BeltCurveA(B) -- T--
|
Third set of belts from Toad's Factory. Object is not scalable. | |||
— | — | Time until it switches | Time until it switches back | |
— | — | — | — | |
0x25d = 605 BeltCurveB BeltCurveB -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x25e = 606 escalator escalator(BK) -S T--
|
Coconut Mall escalator. | |||
— | Speed 1 (units per second, signed) | Time until it switches to Speed 2 | Speed 2 (units per second, signed) | |
(Total) time until it switches to Speed 3 | Speed 3 (units per second, signed) | — | — | |
0x25f = 607 DonkyCannon_wii DonkyCannon_wii(BED) -- T--
|
DK cannon from DK Summit. | |||
— | — | — | — | |
— | — | — | — | |
0x260 = 608 escalator_group escalator(BK) monte_a(B) -S T--
|
2 Time Escalators from Coconut Mall. One of the two escalators uses the given speed, the other uses multiplies the speed with -1 (negative speed), so they always run in opposite directions. | |||
— | Speed 1 (units per second, signed) | Time until it switches to Speed 2 | Speed 2 (units per second, signed) | |
(Total) time until it switches to Speed 3 | Speed 3 (units per second, signed) | — | — | |
0x261 = 609 tree_cannon tree_cannon(BED) -- T--
|
Cannon from Maple Treeway. | |||
— | — | — | — | |
— | — | — | — | |
0x2bd = 701 group_enemy_b group_enemy_b(B) -- T-O
|
Enemy audience. | |||
— | — | — | — | |
— | — | — | — | |
0x2be = 702 group_enemy_c group_enemy_c(B) -- T-O
|
Toads audience. | |||
— | — | — | — | |
— | — | — | — | |
0x2bf = 703 taimatsu taimatsu(E) -- T--
|
Flame of the torches from N64 DK's Jungle Parkway (torches inside the cave) and Bowser Castle (on the wall). | |||
— | — | — | — | |
— | — | — | — | |
0x2c0 = 704 truckChimSmkW truckChimSmkW(BE) -S -A-
|
Houses' smoke from Delfino Pier. | |||
— | 0 = Light 1 = Dark smoke and it interacts with the Player. 2 = Same as 1. |
— | — | |
— | — | — | — | |
0x2c1 = 705 Mstand Mstand -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2c2 = 706 dkmonitor dkmonitor(B) -- T--
|
TV screen from DK Summit. | |||
— | — | — | — | |
— | — | — | — | |
0x2c3 = 707 group_enemy_a group_enemy_a(B) -- T-O
|
Enemy audience. | |||
— | — | — | — | |
— | — | — | — | |
0x2c4 = 708 FlagB3 FlagB3(B) -- T--
|
Bright Shell Flag from Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x2c5 = 709 spot spot(B) -- -A-
|
Spotlights from Chain Chomp Wheel. | |||
— | — | — | — | |
— | — | — | — | |
0x2c6 = 710 group_enemy_d group_enemy_d -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2c7 = 711 FlagB4 FlagB4(B) -- T--
|
Dark Shell Flag from Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x2c8 = 712 group_enemy_e group_enemy_e(B) -- T--
|
Enemy audience from Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x2c9 = 713 group_monte_L group_monte_a(B) -- -A-
|
Enemy audience from Delfino Pier. | |||
— | — | — | — | |
— | — | — | — | |
0x2ca = 714 group_enemy_f group_enemy_f(B) -- T--
|
Enemy audience from Mario Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x2cb = 715 FallBsA FallBsA(E) -- T--
|
Waterfall from Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x2cc = 716 FallBsB FallBsB(E) -- T--
|
Waterfall from Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x2cd = 717 FallBsC FallBsC -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2ce = 718 volsmk volsmk(E) -- T--
|
Smoke used by the trembling rocks from Grumble Volcano. | |||
— | Time until it starts emitting smoke in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) | Time it emits smoke in seconds at 150cc and mirror mode | Time until it starts emitting smoke in seconds at 100cc (already starts 4 seconds before in-game timer) | |
Time it emits smoke in seconds at 100cc | Time until it starts emitting smoke in seconds at 50cc (already starts 4 seconds before in-game timer) | Time it emits smoke in seconds at 50cc | — | |
0x2cf = 719 ridgemii00 ridgemii00(B) -- T--
|
Mii audience from Moonview Highway. | |||
— | — | — | — | |
— | — | — | — | |
0x2d0 = 720 Flash_L Flash_L(E) -- T--
|
Audience camera flashes on Luigi Circuit. | |||
— | — | — | — | |
— | — | — | — | |
0x2d1 = 721 Flash_B Flash_B(E) -- T--
|
Audience camera flashes on DK Summit. | |||
— | — | — | — | |
— | — | — | — | |
0x2d2 = 722 Flash_W Flash_W(E) -- T--
|
Audience camera flashes on GCN Waluigi Stadium. | |||
Unknown | — | — | — | |
— | — | — | — | |
0x2d3 = 723 Flash_M Flash_M(E) -- T--
|
Audience camera flashes on N64 Mario Raceway. | |||
— | — | — | — | |
— | — | — | — | |
0x2d4 = 724 Flash_S Flash_S(E) -- -A-
|
Audience camera flashes on Funky Stadium. | |||
Unknown | — | — | — | |
— | — | — | — | |
0x2d5 = 725 MiiSignNoko MiiSignNoko(B) -- T--
|
Koopa face sign from Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x2d6 = 726 UtsuboDokan UtsuboDokan(B) -- T--
|
Piped Unagis (eels) from Koopa Cape. | |||
— | — | — | — | |
— | — | — | — | |
0x2d7 = 727 Spot64 Spot64(B) -- -A-
|
Spotlights from N64 Skyscraper. | |||
— | — | — | — | |
— | — | — | — | |
0x2d8 = 728 DemoEf DemoEf(E) -- --O
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2d9 = 729 Fall_MH Fall_MH(E) -- T--
|
Part of the waterfall effect from Moonview Highway. | |||
— | — | — | — | |
— | — | — | — | |
0x2da = 730 Fall_Y Fall_Y(E) -- T--
|
Part of the waterfall effects from Koopa Cape and DS Yoshi Falls. | |||
0 = A, 1 = B or 2 = C breff animation | — | — | — | |
— | — | — | — | |
0x2db = 731 DemoJugemu DemoJugemu(BE) -- --O
|
Lakitu model from the Mario Circuit winning demo. | |||
— | — | — | — | |
— | — | — | — | |
0x2dc = 732 group_enemy_a_demo group_enemy_a_demo(B) -- --O
|
Enemy audience from the Mario Circuit winning demo. | |||
— | — | — | — | |
— | — | — | — | |
0x2dd = 733 group_monte_a_demo group_monte_a_demo(B) -- --O
|
Pianta audience from the Mario Circuit winning demo. | |||
— | — | — | — | |
— | — | — | — | |
0x2de = 734 volfall volfall -- ---
|
Object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2df = 735 MiiStatueM2 MiiStatueM2(B) -- T--
|
Mario statue from DK Summit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x2e0 = 736 RhMiiKanban RhMiiKanban(B) -- T--
|
Peach face poster from Moonview Highway. | |||
— | — | — | — | |
— | — | — | — | |
0x2e1 = 737 MiiStatueL3 MiiStatueL3(B) -- T-O
|
Luigi statue from Luigi Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x2e2 = 738 MiiSignWario MiiSignWario(B) -- T--
|
Wario Face Sign in Wario's Gold Mine. | |||
— | — | — | — | |
— | — | — | — | |
0x2e3 = 739 MiiStatueBL1 MiiStatueBL1(B) -- T--
|
Baby Luigi statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x2e4 = 740 MiiStatueBD1 MiiStatueBD1(B) -- T--
|
Baby Daisy statue from Daisy Circuit. The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat | |||
— | — | — | — | |
— | — | — | — | |
0x2e5 = 741 Kamifubuki Kamifubuki(E) -- --O
|
Confetti from Winning Scene. | |||
— | — | — | — | |
— | — | — | — | |
0x2e6 = 742 Crescent64 Crescent64(B) -- -A-
|
Crescent Moon from N64 Skyscraper. | |||
— | — | — | — | |
— | — | — | — | |
0x2e7 = 743 MiiSighKino MiiSighKino(B) -- T--
|
Toad face sign from Toad's Factory. | |||
— | — | — | — | |
— | — | — | — | |
0x2e8 = 744 MiiObjD01 MiiObjD01(B) -- T--
|
Mii audience from Daisy Circuit | |||
— | — | — | — | |
— | — | — | — | |
0x2e9 = 745 MiiObjD02 MiiObjD02(B) -- T--
|
Mii audience from Daisy Circuit | |||
— | — | — | — | |
— | — | — | — | |
0x2ea = 746 MiiObjD03 MiiObjD03(B) -- T--
|
Mii audience from Daisy Circuit | |||
— | — | — | — | |
— | — | — | — | |
0x2eb = 747 mare_a mare_a(B) -- T--
|
Toad from GCN Peach Peach. | |||
— | Unknown | Unknown | Unknown | |
— | — | — | — | |
0x2ec = 748 mare_b mare_b(B) -- T--
|
Toad from GCN Peach Peach. | |||
— | Unknown | Unknown | Unknown | |
— | — | — | — | |
0x2ed = 749 EnvKareha EnvKareha(E) -- T--
|
Downward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object. | |||
— | — | — | — | |
— | — | — | — | |
0x2ee = 750 EnvFire EnvFire(E) -- T--
|
Lava particle effect from Bowser's Castle; AREA type 0x01 deactivates this object. | |||
— | — | — | — | |
— | — | — | — | |
0x2ef = 751 EnvSnow EnvSnow(E) -- T--
|
Snow effect from DK Summit; AREA type 0x01 deactivates this object. | |||
— | — | — | — | |
— | — | — | — | |
0x2f0 = 752 M_obj_start M_obj_start -- ---
|
Start line used in competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2f1 = 753 EnvKarehaUp EnvKarehaUp(E) -- T--
|
Upward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object. | |||
— | — | — | — | |
— | — | — | — | |
0x2f2 = 754 M_obj_kanban_y M_obj_kanban_y -- ---
|
Yellow/black fence with an arrow on it, can be found in competitions; object not used in any track. | |||
— | — | — | — | |
— | — | — | — | |
0x2f3 = 755 DKfalls DKfalls(E) -- T--
|
The waterfall splash effect found on N64 DK's Jungle Parkway. | |||
— | — | — | — | |
— | — | — | — |
Presence flags
The last four digits in the last settings column in the SZS Modifier's KMP editor control whether or not the object exists in various modes. 003F means present in all game modes.
Read »Presence flags« for more details.
Remarks
- The different tools support decimal and/or hexadecimal numbers. Be sure to understand the differences between both numbering systems and to know, how your used tool accept numbers. See »Hexadecimal« for details.
- Objects pylon01 and sunDS work only in slots 3.1 and 7.1. Other objects may also be restricted. If a track will start with a black screen after adding an object, look into the track reference and try a slot that Nintendo uses for the object.
- Objects choropu and choropu2 can't be used together. Both objects use the same BRRES file. Perhaps this is the problem.
Custom Objects
Hackers were able to edit the model and other properties of the game's original objects to create new, custom ones. For a list of custom objects and the custom tracks where they are used, look at the custom objects page.
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive