Difference between revisions of "Object"

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Here is a list with used '''global objects''', they can be edited in a [[KMP (File Format)|KMP]] Editor.
+
{{KMP}}
 
+
== Overview ==
__TOC__
+
Here is a list with used '''global objects''' which can be edited in a [[KMP (File Format)|KMP]] Editor.
 
 
  
 
== Main List ==
 
== Main List ==
 
+
This list includes the names of the object as found in [[Filesystem/Race/Common.szs/ObjFlow.bin|Race/Common.szs/ObjFlow.bin]]. It also contains an explanation of the setting values, in the same order as in the [[KMP]] files.
[[File:KMP-Objects.png]]
 
 
 
This list includes the names of the object as found in [[Filesystem/Race/Common.szs/ObjFlow.bin|Race/Common.szs/ObjFlow.bin]]. Also it contains an explanation of the settings values, in order, as found in the [[KMP]] files. Please note that the [[SZS Modifier]]'s KMP Editor shows the settings in an other way. See note 4 below the table for more details.
 
  
 
=== Note [1]: Name ===
 
=== Note [1]: Name ===
 
+
Name extracted from [[Filesystem/Race/Common.szs/ObjFlow.bin|ObjFlow.bin]]. If you click the link under the object name you will enter [https://szs.wiimm.de/cgi/mkw/track-ref Wiimms Track Reference] with more info and a cross reference.
Name extracted from [[Filesystem/Race/Common.szs/ObjFlow.bin|ObjFlow.bin]]. If you click the hyperlink under the object name you will enter [http://szs.wiimm.de/cgi/mkw/track-ref Wiimms Track Reference] with more info and a cross reference.
 
  
 
=== Note [2]: Filenames ===
 
=== Note [2]: Filenames ===
 
 
List of filenames extracted from [[Filesystem/Race/Common.szs/ObjFlow.bin|ObjFlow.bin]]. Most filenames are followed by one or more flags:
 
List of filenames extracted from [[Filesystem/Race/Common.szs/ObjFlow.bin|ObjFlow.bin]]. Most filenames are followed by one or more flags:
 
* '''B :''' [[BRRES]] file is needed.
 
* '''B :''' [[BRRES]] file is needed.
Line 22: Line 16:
 
* '''D :''' [[BRASD]] file in sub directory <tt>./brasd/</tt> is needed.
 
* '''D :''' [[BRASD]] file in sub directory <tt>./brasd/</tt> is needed.
 
* A number before a letter is a multiplicator.
 
* A number before a letter is a multiplicator.
* '''?''': No related file found. The question mark appears for objects, that are not used by any track.
+
* '''?''': No related file found. The question mark appears for objects that are not used by any track.
  
 
=== Note [3]: Flags ===
 
=== Note [3]: Flags ===
 
 
The flags are generated by scanning [[Filesystem/Race/Common.szs/ObjFlow.bin|ObjFlow.bin]] and analyzing the track and arenas files:
 
The flags are generated by scanning [[Filesystem/Race/Common.szs/ObjFlow.bin|ObjFlow.bin]] and analyzing the track and arenas files:
 
* '''R:''' All analyzed tracks have a route.
 
* '''R:''' All analyzed tracks have a route.
Line 35: Line 28:
  
 
=== Note [4]: Settings ===
 
=== Note [4]: Settings ===
 
+
If at least one of Nintendo tracks use a setting for an object with a non null value and no other description is available, the field is  marked with ''"Unknown"''.
If at least one of Nintendo tracks use a setting for an object with a non null value and no other description is available, the field is  marked with ''"unknown"''.
 
 
 
The [[SZS Modifier]] shows the ten 16-bit values ''route'', ''8*settings'' and ''presence flag'' as five 32-bit hexadecimal numbers in the following format:
 
{| class="wikitable" style="text-align:center"
 
|+ [[SZS Modifier]] Presentation
 
|-
 
!style="width:10%;"| Route
 
! Setting Value 1
 
! Setting Value 2
 
! Setting Value 3
 
! Setting Value 4
 
! Setting Value 5
 
! Setting Value 6
 
! Setting Value 7
 
! Setting Value 8
 
! Presence Flags
 
|-
 
| align=right | <tt>rrrr</tt>
 
| align=left  | <tt>1111</tt>
 
| align=right | <tt>2222</tt>
 
| align=left  | <tt>3333</tt>
 
| align=right | <tt>4444</tt>
 
| align=left  | <tt>5555</tt>
 
| align=right | <tt>6666</tt>
 
| align=left  | <tt>7777</tt>
 
| align=right | <tt>8888</tt>
 
| align=left  | <tt>pppp</tt>
 
|-
 
|style="background: #dddddd;" colspan="2"| Settings 1
 
|style="background: #dddddd;" colspan="2"| Settings 2
 
|style="background: #dddddd;" colspan="2"| Settings 3
 
|style="background: #dddddd;" colspan="2"| Settings 4
 
|style="background: #dddddd;" colspan="2"| Settings 5
 
|}
 
 
 
=== Note [?]: Unsure Parameters ===
 
 
 
This parameters should be confirmed. In all Nintendo tracks and Arenas the value is 0 and it seems an unused parameter. But in this table a meaning was entered. It may be an error.
 
  
 
=== Object Table ===
 
=== Object Table ===
 
 
There is also a [[Object/Reference|cross reference]] to all tracks and battle arenas.
 
There is also a [[Object/Reference|cross reference]] to all tracks and battle arenas.
If you want to search objects you can also use [[Wiimm]]s external [http://szs.wiimm.de/cgi/mkw/object KMP Object Query]. His object database is based on this Wiiki page and updated frequently.
+
If you want to search objects you can also use [[Wiimm]]s external [https://szs.wiimm.de/cgi/mkw/object KMP Object Query].<br>His object database is based on this page and updated frequently.
 
+
<!--  Do not change the first line of any object because it is created automatically. Only change the settings 's1= ' .. 's8= ' and text behind 'info= '. Discuss all others on the discussion page.  -->
<!-- - - - - - - - - - - - - - - - - - - - - - - - -->
 
<!--  Do not change the first line of any object,  -->
 
<!--  because it is created automatically.         -->
 
<!--  Only change the settings 's1= ' .. 's8= '   -->
 
<!--  and text behind 'info= '.                   -->
 
<!--  Discuss all others on the discussion page.  -->
 
<!-- - - - - - - - - - - - - - - - - - - - - - - - -->
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|- class="tr0a"
 
|- class="tr0a"
! rowspan=3 | 2*ID<br/>Name<sup>'''[1]'''</sup><br/>Filenames<sup>'''[2]'''</sup><br/>Flags<sup>'''[3]'''</sup>
+
! rowspan=4 | 2*ID<br/>Name<sup>'''[1]'''</sup><br/>Filenames<sup>'''[2]'''</sup><br/>Flags<sup>'''[3]'''</sup>
! colspan=8 | Object Info
+
! colspan=4 | Object Info
 
|- class="tr0b"
 
|- class="tr0b"
! colspan=8 | Settings<sup>'''[4]'''</sup>
+
! colspan=4 | Settings<sup>'''[4]'''</sup>
|- class="tr0b"
+
|- class=tr0b
! align=center | #1
+
! align=center | 1
! align=center | #2
+
! align=center | 2
! align=center | #3
+
! align=center | 3
! align=center | #4
+
! align=center | 4
! align=center | #5
+
|- class=tr0b
! align=center | #6
+
! align=center | 5
! align=center | #7
+
! align=center | 6
! align=center | #8
+
! align=center | 7
 +
! align=center | 8
  
 
{{Object|1|001|1|airblock||-S ---
 
{{Object|1|001|1|airblock||-S ---
Line 113: Line 61:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The airblock is a solid object with the wall variant, preventing you to reach certain areas in the competition. This object doesn't require any BRRES file because it loads them from another file (Please someone who knows the file write it here).
+
|info= Object not used in regular tracks.<br>Used in tournaments as an "invisible wall" above barriers so you cannot fly/jump over them. They are boxes of 200x200x200 units with a pivot in the bottom face.
 
}}
 
}}
  
Line 125: Line 73:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This is the sea seen on GCN Peach Beach. It floods and drops with a certain time, the flood and drops are just the y that's changing. If you want the ''Psea'' on your course you'll have to add a new polygon to your model. Then after that delete all other polygons and export the sea as obj and import it to the model with the [[SZS Modifier]], then just place the object on the course with x, y and z 0.
+
|info= The sea on <small>GCN</small> Peach Beach; for details see [[Object/Psea]].
}}
+
}}  
  
 
{{Object|1|003|3|lensFX|<br/>lensFX|-- TA-
 
{{Object|1|003|3|lensFX|<br/>lensFX|-- TA-
Line 137: Line 85:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Generates a lens flare object when looking at the sun. It's also highly recommed to place this object near the sun.
+
|info= Generates a lens flare object when looking at the sun; it is also highly recommended to place this object near or coincident to {{obj-ref|sun}}.
 
}}
 
}}
  
 
{{Object|2|004|4|venice_nami|<br/>venice_nami(B)|-- -A-
 
{{Object|2|004|4|venice_nami|<br/>venice_nami(B)|-- -A-
|s1= Rising height per cyclus
+
|s1= Rising speed in odd stages
|s2= Reset height (relative to placement y)
+
|s2= Stage 5 target height
|s3= No visible change (tested with 0x0000, 0x0001 and 0xF000)
+
|s3= Stage 1 target height
|s4= Time to rise '''X''' units
+
|s4= Stage 2 frame count
|s5= Max. Height (relative to placement y)
+
|s5= Stage 3 target height
|s6= Controls when to reset '''unknown values'''
+
|s6= Stage 4 frame count
|s7= Starting height (='''X'''?)
+
|s7= Rising speed in even stages
 
|s8= &mdash;
 
|s8= &mdash;
|info= The rising and dropping sea on Delfino Pier. This object is different than Psea because it raises after a certain time to a higher level and stays there after a few raises. Further the same settings as Psea. First the water drops up and down and then after a certain time it goes up with a fast speed. This cycle is done untill the max. hight is reached.
+
|info= The rising and dropping sea on Delfino Pier. It requires {{obj-ref|pocha}} if the player can interact with it, or else the game will freeze upon respawning. Slot [[Slot#battle1.2|A1.2]] enables its SFX.<br>This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period.<br>The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame.
 
}}
 
}}
  
Line 161: Line 109:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a river sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a river sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#3.2|3.2]], [[Slot#4.2|4.2]], [[Slot#5.2|5.2]], and [[Slot#7.3|7.3]].
 
}}
 
}}
  
Line 173: Line 121:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a waterfall sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#3.2|3.2]], [[Slot#4.2|4.2]] and [[Slot#7.3|7.3]].
 
}}
 
}}
  
 
{{Object|1|007|7|pocha|<br/>pocha(BE)|-- TA-
 
{{Object|1|007|7|pocha|<br/>pocha(BE)|-- TA-
|s1= KCL Index
+
|s1= [[KCL_flag#Type_A|Group Y KCL Index]]
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 185: Line 133:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a water splash effect when a player falls in the water with the same assigned kcl id.
+
|info= Generates a water splash effect when a player touches [[KCL flag#Fall Boundary (0x10)|KCL flag 0x10]] with variants 1 (water) or 3 (icy water that also needs the {{obj-ref|0x17|ice}} object). Also works for [[KCL flag#Effect Trigger (0x1A)|KCL flag 0x1A]] with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used.
 
}}
 
}}
  
Line 197: Line 145:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a lake sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a lake sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#2.2|2.2]], [[Slot#3.1|3.1]], [[Slot#5.1|5.1]], and [[Slot#8.2|8.2]].
 
}}
 
}}
  
Line 209: Line 157:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a louder waterfall? sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a louder waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#3.2|3.2]], [[Slot#4.2|4.2]] and [[Slot#7.3|7.3]].
 
}}
 
}}
  
Line 221: Line 169:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a sea sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a sea sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#5.1|5.1]] and [[Slot#6.3|6.3]].
 
}}
 
}}
  
Line 233: Line 181:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a fountain sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a fountain sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#2.2|2.2]], [[Slot#3.1|3.1]], [[Slot#5.1|5.1]], and [[Slot#8.2|8.2]].
 
}}
 
}}
  
Line 245: Line 193:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a volcano sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a volcano sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slot [[Slot#8.3|8.3]].
 
}}
 
}}
  
Line 257: Line 205:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates an audience sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates an audience sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Works on slots [[Slot#1.1|1.1]], [[Slot#1.4|1.4]], [[Slot#2.3|2.3]], [[Slot#3.1|3.1]], and [[Slot#5.4|5.4]]; slot 3.1 does not feature slot-based audience ambience.
 
}}
 
}}
  
Line 269: Line 217:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a louder river sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a louder river sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#3.2|3.2]], [[Slot#4.2|4.2]], [[Slot#5.2|5.2]], and [[Slot#7.3|7.3]].
 
}}
 
}}
  
{{Object|1|00f|15|sound_sand_fall||-- ---
+
{{Object|1|00f|15|sound_sand_fall||R- ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
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|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates the falling sand sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Object not used in any track.<br>Generates a sand fall sound effect. The range where the sound comes from is controlled by the route. This object must have a route.
 
}}
 
}}
  
Line 293: Line 241:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a lift sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a lift sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>[[KMP (File Format)#POTI|Route Setting 1]] is always 1 in all Nintendo tracks.
 
}}
 
}}
  
 
{{Object|1|011|17|pochaYogan|<br/>pochaYogan(BE)|-- T--
 
{{Object|1|011|17|pochaYogan|<br/>pochaYogan(BE)|-- T--
|s1= KCL Index
+
|s1= [[KCL_flag#Type_A|Group Y KCL Index]]
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 305: Line 253:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a lava splash effect when a player falls trough the lava fall boundary with the same assigned kcl id.
+
|info= Generates a lava splash effect when a player touches [[KCL flag#Fall Boundary (0x10)|KCL flag 0x10]] with variant 2. Only the Y coordinate is used.
 
}}
 
}}
  
Line 317: Line 265:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a fire around the player when a player falls trough fall boundary with the same assigned id.
+
|info= Generates a fire around the player when falls through a [[KCL flag#Fall Boundary (0x10)|burning air fall boundary]] flag.
 
}}
 
}}
  
 
{{Object|1|013|19|pochaMori|<br/>pochaMori(E)|-- TA-
 
{{Object|1|013|19|pochaMori|<br/>pochaMori(E)|-- TA-
|s1= KCL Index
+
|s1= [[KCL_flag#Type_A|Group Y KCL Index]]
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 329: Line 277:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a leaf "splash" effect when a player falls trough the tree with the same assigned fall boundary id.
+
|info= Generates a leaf splash effect when a player touches [[KCL flag#Effect Trigger (0x1A)|KCL flag 0x1A]] with variant 2. Only the Y coordinate is used. Only works on slots [[Slot#4.2|4.2]] and arena slot [[Slot#battle2.5|2.5]] with group Y KCL index set to 5.
 
}}
 
}}
  
 
{{Object|2|014|20|eline_control||-- TA-
 
{{Object|2|014|20|eline_control||-- TA-
|s1= ''unknown''
+
|s1= Entry Flag:<br>0 = Do Not Enter<br>1 = Enter
|s2= ''unknown''
+
|s2= Time to Next Controller (seconds)
|s3= ''unknown''
+
|s3= Controller ID
|s4= ''unknown''
+
|s4= Next Controller ID
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
|s8= ''unknown''
+
|s8= [[KMP_(File_Format)#ENPH|ENPH]] Section; if -1, use ENPH of previous controller
|info= Unknown controller, found in tracks 1.4, 2.2, 3.4 and 4.1 and in Arena 1.2.
+
|info= Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous controller.<br>Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next ENPH Section is set to -1.<br>Found in slots [[Slot#1.4|1.4]], [[Slot#2.2|2.2]], [[Slot#3.4|3.4]], [[Slot#4.1|4.1]], and arena slot [[Slot#battle1.2|1.2]].
 
}}
 
}}
  
Line 353: Line 301:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a mii crowd sound effect, the range where the sound comes from is controlled by the route. So this object doesn't follow the route but makes use of it.
+
|info= Generates a Mii crowd sound effect. The range where the sound comes from is controlled by the route, so make use of it.<br>Only works on slots [[Slot#1.1|1.1]] and [[Slot#3.1|3.1]].
 
}}
 
}}
  
 
{{Object|2|016|22|begoman_manager||-- --O
 
{{Object|2|016|22|begoman_manager||-- --O
|s1= ''unknown''
+
|s1= Manager ID (1-based)
|s2= &mdash;
+
|s2= Number of Topmen to control
|s3= ''unknown''
+
|s3= First Topman ID to control
|s4= &mdash;
+
|s4= Topman behavior:<br>0: *unknown*<br>1: Coward, they will ignore the player<br>2: Aggressive, they will attack the player
|s5= &mdash;
+
|s5= Number of Topmen under control + Number of Topmen controlled by the previous manager
|s6= &mdash;
+
|s6= *unknown*
|s7= &mdash;
+
|s7= *unknown*
|s8= &mdash;
+
|s8= *unknown*
|info= Galaxy colosseum spinner manager
+
|info= Galaxy Colosseum Topmen manager; object not used in any track. Once the Topmen controlled by the first manager are defeated, the Topmen controlled by the second manager will spawn and so forth.<br>Only works on slots [[Slot#3.1|3.1]], [[Slot#4.2|4.2]], [[Slot#6.2|6.2]], [[Slot#7.1|7.1]], and Galaxy Colosseum.
 
}}
 
}}
  
Line 377: Line 325:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Generates ice around you when you get respawned. The location of the object doesn't matter, if the object is present you'll always get the ice effect.
+
|info= Generates ice around the player when respawned after falling in an [[KCL flag#Fall Boundary (0x10)|icy water fall boundary]] flag; the location does not matter, the ice effect is always enabled. The ice's scale and position for each vehicle is defined in [[kartPartsDispParam.bin]] and [[bikePartsDispParam.bin]].<br>This object can be used to enable tracks for slot [[Slot#6.1|6.1]], but it only has impact in combination with an icy boundary flag. In this case, it only works on slot 6.1.
 
}}
 
}}
  
Line 389: Line 337:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This object generates a finishline at given location, this object is used in competitions where you have to drive laps on a battle course and some others.
+
|info= Generates a finish line at given location. This object is used in tournaments where you have to drive laps on a battle arena and some others; object not used in any track.
 
}}
 
}}
  
 
{{Object|1|065|101|itembox|<br/>itembox(B)|-S TAO
 
{{Object|1|065|101|itembox|<br/>itembox(B)|-S TAO
|s1= ''unknown''
+
|s1= ''Unknown''
|s2= [[Item Settings|Item type (player)]]
+
|s2= [[Item_Settings_-_Item_Boxes|Item type (player)]]
|s3= [[Item Settings|Item type (enemy)]]
+
|s3= [[Item_Settings_-_Item_Boxes|Item type (enemy)]]
|s4= ''unknown''
+
|s4= Disables shadow if set
 
|s5= &mdash;
 
|s5= &mdash;
|s6= [[Item Settings|timing lottery]]
+
|s6= [[Item_Settings_-_Item_Boxes|Timing lottery]]
|s7= &mdash;
+
|s7= Additional height, multiplied with unknown number (always 1?).
|s8= ''unknown''
+
|s8= ''Unknown''
|info= This is a spinning box with a question mark in it, if you touch it it'll snap and an item lottery begins. After the lottery you'll get the item shown.
+
|info= Spinning box with a question mark inside it. If touched, it snaps and an item lottery begins; after the lottery, the item shown is retrieved.
 
}}
 
}}
  
Line 413: Line 361:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= This is the solidity of the poles of different courses. Deleting this object will cause the Dummy pole itself to be unsolid.
+
|info= Pole solidity across different tracks. Deleting this object will cause the pole itself to be unsolid.
 
}}
 
}}
  
Line 425: Line 373:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 437: Line 385:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 449: Line 397:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.<br>Solid green sphere with an animation.
 
}}
 
}}
  
Line 461: Line 409:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.<br>Solid red trapezoid with an animation.
 
}}
 
}}
  
Line 473: Line 421:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.<br>Blue object that makes a wave animation.
 
}}
 
}}
  
Line 485: Line 433:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.<br>Yellow object that makes a wave animation.
 
}}
 
}}
  
Line 497: Line 445:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.<br>Orange object that makes a wave animation.
 
}}
 
}}
  
Line 509: Line 457:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.<br>Blue object that makes a wave animation.
 
}}
 
}}
  
Line 521: Line 469:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The sun in the vrcorn, To make the effect use it along with lensFX.
+
|info= The sun in the background; often used with {{obj-ref|lensFX}}.
 
}}
 
}}
  
 
{{Object|2|070|112|woodbox|<br/>woodbox(BE)|-S T--
 
{{Object|2|070|112|woodbox|<br/>woodbox(BE)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= [[Item Settings|Item to give]].
+
|s2= [[Item_Settings_-_Objects|Item to give]]
|s3= Chance in 1/100 of giving an item.
+
|s3= [[Item_Settings_-_Objects|Chance to give an item]]
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
|s8= &mdash;
+
|s8= [[LE-CODE]] only: Replace the standard drop height by this value.
|info= A wooden box. When the player touches it, he will slow down and the box will brick and drops an item.
+
|info= Wooden box. When touched, the player slows down and the box drops an item. The wooden boxes respawn after five seconds, drop from 5000 units above the origin and drop onto the first face they touch.<br>In Time Trials, it becomes an unbreakable {{obj-ref|ironbox}}.
 
}}
 
}}
  
Line 549: Line 497:
  
 
{{Object|2|072|114|sunDS|<br/>sunDS(B)|R- T--
 
{{Object|2|072|114|sunDS|<br/>sunDS(B)|R- T--
|s1= Delay between standing still and going further in 1/60s.
+
|s1= Speed
|s2= Delay before starting in 1/60s.
+
|s2= Delay before starting in 1/60 seconds after starting of countdown.<br>240 (F0 in hex) = Starts immediately after the "GO!"
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 557: Line 505:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The moving and firesnake dropping sun on DS Desert Hills. It follows a certain route which also controls when the sun drops the snakes. The route setting 1 controls the behavior: 0xa start point, 0xc8 (sun tops moving) and 0x258 (drop a firesnake) are possible values.
+
|info= The Angry Sun from <small>DS</small> Desert Hills. It changes point of view and rotation of the crown according to player's position.<br>[[KMP (File Format)#POTI|Route Setting 2]] controls the behavior depending on the value X:<br>X < 30 (1E in hex) → Stays for X/60 seconds<br>X ≥ 30 (1E in hex) → Drops a {{obj-ref|FireSnake}} staying for X/60 seconds.<br>In both cases, the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route.<br>Only slots [[Slot#3.1|3.1]], [[Slot#4.2|4.2]], [[Slot#6.2|6.2]], and [[Slot#7.1|7.1]] support this object.
Only slots [[Special Slot#Slot 3.1 (Daisy Circuit)|3.1]] and [[Special Slot#Slot 7.1 (DS_Desert_Hills)|7.1]] support this Object. In other slots the object will force a black screen.
 
 
}}
 
}}
  
 
{{Object|1|073|115|coin|<br/>coin(BE)|-S -A-
 
{{Object|1|073|115|coin|<br/>coin(BE)|-S -A-
|s1= &mdash;
+
|s1= Mode.<br>0 = Battle<br>1 = [[Tournament]] or [[Mission Mode]].
|s2= Presence flag/coin ID
+
|s2= Start or respawn place. See [[Coin]] for details.
|s3= Min. before showing up
+
|s3= Spawn behavior. See [[Coin]] for details.
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 570: Line 517:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Present in all battle courses, when touched it disappears and you get +1 point (only in coin runners). Some coins do not appear at the start of the battle but show up later, this can be controlled by the settings.
+
|info= Present within all battle arenas in Coin Runners mode and in some tournaments. When touched, it disappears and the player gets one coin.<br>Some coins do not appear at the start of the battle but show up later on. See [[Object/coin]] for details.
 
}}
 
}}
  
Line 582: Line 529:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= A woodbox which is unbreakable, when touched it acts like a wall.
+
|info= Object not used in any track.<br>It seems to be born as an object separate from {{obj-ref|woodbox}}.  
 
}}
 
}}
  
 
{{Object|1|075|117|ItemDirect||-- ---
 
{{Object|1|075|117|ItemDirect||-- ---
|s1= [[Item Settings|Item type]]
+
|s1= 0 = Green Shell<br>1 = Red Shell<br>2 = Banana<br>3 = Mushroom<br>4 = Star
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 594: Line 541:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= An item is placed directly on the ground. Objects like Bullet Bill can't be placed because they are not meant to be dropped. This object doesn't show up at Time Trials.
+
|info= Object used in tournaments (Daisy Circuit and <small>SNES</small> Battle Course 4).<br>Can be used to place an item directly onto the track; they will not show up in Time Trials.<br>You must not place more than 10 of these in a track; otherwise, your track will freeze or hang in online play.
 
}}
 
}}
  
 
{{Object|2|076|118|s_itembox|<br/>itembox(B)|-S TA-
 
{{Object|2|076|118|s_itembox|<br/>itembox(B)|-S TA-
|s1= Speed<sup>'''[?]'''</sup>
+
|s1= ''Unknown''
|s2= &mdash;
+
|s2= [[Item_Settings_-_Item_Boxes|Item type (player)]]
|s3= &mdash;
+
|s3= [[Item_Settings_-_Item_Boxes|Item type (enemy)]]
|s4= &mdash;
+
|s4= Disables shadow if set
 
|s5= &mdash;
 
|s5= &mdash;
|s6= &mdash;
+
|s6= [[Item_Settings_-_Item_Boxes|Timing lottery]]
|s7= ''unknown''
+
|s7= Height offset with object's position, signed.
|s8= &mdash;
+
|s8= ''Unknown''
|info= An itembox that acts like a kart, it moves with moving kcl, when placed high it falls until it reaches the ground and when placed on a steep surface it falls. Unlike other itemboxes this itembox has no settings for the item type.
+
|info= Item box that acts similarly to a placed item. It moves in conjunction with most moving objects and is normally locked in a relative Y-position, moving along with the object's behavior. Otherwise, it typically phases through object collision altogether. <br>Some interactions might be slot specific, such as with {{obj-ref|quicksand}}. <br>When placed high without an object underneath, it falls until it reaches the ground, and when placed on a steep surface, it falls down the slope, but can sometimes cause a freeze due to unknown reasons if used in this way.<br/>For more information, see the [[Moving Terrain#Using Objects|Moving Terrain]] page.
 
}}
 
}}
  
Line 618: Line 565:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Coin with different texture than normal one; when touched it doesn't disappear but sparks appear.
+
|info= Object not used in any track.<br>This is the pile of coins above the players used in Battle Mode; static and without collision.
 
}}
 
}}
  
 
{{Object|2|0c9|201|f_itembox|<br/>itembox(B)|RS T-O
 
{{Object|2|0c9|201|f_itembox|<br/>itembox(B)|RS T-O
|s1= Speed
+
|s1= Start speed in units per 1/60 seconds; if a [[KMP (File Format)#POTI|Route Setting 1]] > 0, then a new speed value is defined
|s2= [[Item Settings|Item type (player)]]
+
|s2= [[Item_Settings_-_Item_Boxes|Item type (player)]]
|s3= &mdash;
+
|s3= [[Item_Settings_-_Item_Boxes|Item type (enemy)]]
|s4= ''unknown''
+
|s4= Disables shadow if set
|s5= Route startpoint
+
|s5= Route start point
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= An route controlled itembox, you can edit it either explodes or loops.
+
|info= Route controlled item box. If any [[KMP (File Format)#POTI|Route Setting 2]] = 1, the box breaks at that point.
 
}}
 
}}
  
 
{{Object|1|0ca|202|MashBalloonGC|<br/>MashBalloonGC(B)|R- T-O
 
{{Object|1|0ca|202|MashBalloonGC|<br/>MashBalloonGC(B)|R- T-O
 
|s1= Speed
 
|s1= Speed
|s2= Max. Y difference
+
|s2= Max Y difference
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 642: Line 589:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= An airballoon as seen on GCN Mario Circuit. It has an assigned route but also floats from Y to Y.
+
|info= Air balloon as seen in <small>GCN</small> Mario Circuit. It has an assigned route but also floats from Y to Y. It turns to face the direction it is traveling in.
 
}}
 
}}
  
 
{{Object|2|0cb|203|WLwallGC|<br/>WLwallGC(BK)|-S T--
 
{{Object|2|0cb|203|WLwallGC|<br/>WLwallGC(BK)|-S T--
|s1= Time inside the pipe
+
|s1= Time stationary at initial position in 1/60 seconds
|s2= Time outside the pipe
+
|s2= Time stationary at destination in 1/60 seconds
|s3= speed
+
|s3= Speed of movement in units per 1/60 seconds
|s4= lenght of going
+
|s4= Movement distance
|s5= going out first time
+
|s5= Delay until it begins moving for the first time in 1/60 seconds
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Big horizontal moving piranha plant coming out a pipe, when touched it acts like a wall. It moves like a sinus (in &lt;> out).
+
|info= Horizontally moving Piranha Plant wall from <small>GCN</small> Waluigi Stadium, where it is combined with {{obj-ref|WLdokanGC}}. Its movement is in the direction opposite its rotation; for example its vanilla usage is rotated to face into the pipe, and it technically backs out towards the road. This movement direction fully obeys the object rotation, allowing it to move vertically if desired. Unlike a sine wave, it stays perfectly still at its initial position and post-movement destination, and its movement back and forth between the two is at a constant speed.
 
}}
 
}}
  
Line 666: Line 613:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving Car from Coconut Mall. It moves exactly like WLWallGC but instead left &lt;> right.
+
|info= Moving car from Coconut Mall. It moves exactly like {{obj-ref|WLwallGC}} but instead left right.
 
}}
 
}}
  
 
{{Object|2|0cd|205|basabasa|<br/>basabasa(B)|RS T--
 
{{Object|2|0cd|205|basabasa|<br/>basabasa(B)|RS T--
|s1= Speed (units per 1/60s).
+
|s1= Speed in units per 1/60 seconds
|s2= Delay until start of the next group in 1/60s. Multiple groups can be on the way.
+
|s2= Delay until start of the next group in 1/60 seconds.<br>Multiple groups can be on the way
|s3= Number of bats per group.
+
|s3= Number of Swoops per group
|s4= How far they can get off the route (unknown values).
+
|s4= How far they can get off the route (unknown values)
|s5= Strength (unsure).
+
|s5= Maximum height
|s6= Maximal amount of bats before terminating (not affected by s3).
+
|s6= Distance between the bats in the same group
|s7= Start delay in 1/60s.
+
|s7= Start delay in 1/60 seconds
|s8= ''unknown''
+
|s8= &mdash;
|info= Bats following a route, when touched they act like a wall. The bats are released as groups which can be edited in any way. When using this object it is recommed to use values seen in normal Nintendo tracks for s4 and s5 since the way to change them is very strange.
+
|info= Swoops that follow a route. When touched, they act like a wall. They are released as groups which can be edited in any way.
 
}}
 
}}
  
 
{{Object|1|0ce|206|HeyhoShipGBA|<br/>HeyhoShipGBA(B)|R- T--
 
{{Object|1|0ce|206|HeyhoShipGBA|<br/>HeyhoShipGBA(B)|R- T--
|s1= speed
+
|s1= Speed
|s2= how strong it moves up and down
+
|s2= How strong it moves up and down
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 690: Line 637:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Shy Guy ship which shoots exploding cannons, it only works on Shy Guy beach slot so be aware of it when making a track with it.
+
|info= Shy Guy ship which shoots exploding cannonballs; cannonball object is {{obj-ref|HeyhoBallGBA}}.<br>This object is made for counterclockwise directed tracks, so if a track is clockwise directed, this object must be modified with [[BrawlBox]] in the following ways:<br>''CullMode'' from ''Materials'' must be set on ''Cull_Outside'' and the Z scale in the KMP must be -1.<br>Only slot [[Slot#6.2|6.2]] supports this object and it is necessary to allow tracks to work on this slot.
 
}}
 
}}
  
 
{{Object|2|0cf|207|koopaBall|<br/>koopaBall(BE)|RS T--
 
{{Object|2|0cf|207|koopaBall|<br/>koopaBall(BE)|RS T--
|s1= speed
+
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 702: Line 649:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= A gigantic exploding Fireball, used with koopaFigure.
+
|info= Gigantic exploding fireball; used with {{obj-ref|koopaFigure}}. It bounces on every new route point and explodes on the last one if the route cycle setting is turned on. This object always spins northward. Scale is only obeyed if the route cycle setting is turned off, although the fiery effect still does not obey scaling.
 
}}
 
}}
  
 
{{Object|1|0d0|208|kart_truck|<br/>K_truck(B)|RS T--
 
{{Object|1|0d0|208|kart_truck|<br/>K_truck(B)|RS T--
|s1= Route startpoint
+
|s1= Route start point
|s2= Speed #0 in 1/60s
+
|s2= Speed 0 in 1/60 seconds
|s3= Speed #1 in 1/60s
+
|s3= Speed 1 in 1/60 seconds
|s4= Texture: 0=MooMoo, 1=Fruit, 2=Factory
+
|s4= Texturing:<br>0 = MooMoo<br>1 = Fruit<br>2 = Factory
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Truck from MH.
+
|info= Truck from Moonview Highway.<br>[[KMP (File Format)#POTI|Route Setting 1]] is used for blinking (1 = Left, 2 = Right).<br>[[KMP (File Format)#POTI|Route Setting 2]] selects the speed (0 or 1).
Route Setting #1 is for blinking (1=left, 2=right).
 
Route Setting #2 selects the speed (0 or 1).
 
 
}}
 
}}
  
 
{{Object|2|0d1|209|car_body|<br/>K_car_body(B)|RS T--
 
{{Object|2|0d1|209|car_body|<br/>K_car_body(B)|RS T--
|s1= Route startpoint
+
|s1= Route start point
|s2= Speed #0 in 1/60s
+
|s2= Speed 0 in 1/60 seconds
|s3= Speed #1 in 1/60s
+
|s3= Speed 1 in 1/60 seconds
|s4= 0=blue, 1=red, 2=yellow
+
|s4= Color:<br>0 = Blue<br>1 = Red<br>2 = Yellow
|s5= ''unknown''
+
|s5= ''Unknown''
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Car from MH.
+
|info= Car from Moonview Highway.<br>[[KMP (File Format)#POTI|Route Setting 1]] is used for blinking (1 = Left, 2 = Right)<br>[[KMP (File Format)#POTI|Route Setting 2]] selects the speed (0 or 1).
Route Setting #1 is for blinking (1=left, 2=right).
 
Route Setting #2 selects the speed (0 or 1).
 
 
}}
 
}}
  
 
{{Object|1|0d2|210|skyship|<br/>skyship(B)|R- T-O
 
{{Object|1|0d2|210|skyship|<br/>skyship(B)|R- T-O
|s1= Route startpoint
+
|s1= Speed
|s2= Speed
+
|s2= Max Y difference
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 742: Line 685:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Blimp from Luigi Circuit
+
|info= Blimp from Luigi Circuit. It turns to face the direction it is traveling in.
 
}}
 
}}
  
 
{{Object|2|0d3|211|w_woodbox|<br/>woodbox(BE)|RS T--
 
{{Object|2|0d3|211|w_woodbox|<br/>woodbox(BE)|RS T--
 
|s1= Speed
 
|s1= Speed
|s2= Item to give
+
|s2= [[Item_Settings_-_Objects|Item to give]]
|s3= Chance
+
|s3= [[Item_Settings_-_Objects|Chance to give an item]]
|s4= ''unknown''
+
|s4= ''Unknown''
|s5= Delay before starting
+
|s5= Start delay
 
|s6= Time between 2 boxes
 
|s6= Time between 2 boxes
|s7= Max. amount of boxes
+
|s7= Max amount of boxes
 
|s8= &mdash;
 
|s8= &mdash;
|info= Box following route. Route setting #1 sets the speed (gets added to s1)  
+
|info= Wooden box that follows a route.<br>[[KMP (File Format)#POTI|Route Setting 1]] sets the speed (gets added to S1).
 
}}
 
}}
  
 
{{Object|1|0d4|212|w_itembox|<br/>itembox(B)|RS T--
 
{{Object|1|0d4|212|w_itembox|<br/>itembox(B)|RS T--
|s1= ''unknown''
+
|s1= Speed
|s2= &mdash;
+
|s2= [[Item_Settings_-_Item_Boxes|Item type (player)]]
|s3= &mdash;
+
|s3= [[Item_Settings_-_Item_Boxes|Item type (enemy)]]
|s4= &mdash;
+
|s4= Disables shadow if set
|s5= ''unknown''
+
|s5= Start delay
|s6= ''unknown''
+
|s6= Time between 2 boxes
|s7= ''unknown''
+
|s7= Number of itemboxes on the route (default 5)
 
|s8= &mdash;
 
|s8= &mdash;
|info= Item box following route
+
|info= Multiple item boxes that follow a route from a starting point to an ending point.
 
}}
 
}}
  
 
{{Object|2|0d5|213|w_itemboxline|<br/> Block(BE)<br/> itembox(B)<br/> Press(BE)|RS T--
 
{{Object|2|0d5|213|w_itemboxline|<br/> Block(BE)<br/> itembox(B)<br/> Press(BE)|RS T--
|s1= ''unknown''
+
|s1= Speed
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
|s5= ''unknown''
+
|s5= Delay until the first block spawns (time in frames)
|s6= ''unknown''
+
|s6= Delay between block spawns (time in frames)
|s7= ''unknown''
+
|s7= Number of Blocks/Item Boxes that can exist at any one time
 
|s8= &mdash;
 
|s8= &mdash;
|info= A press, block and itembox combination from TF. Each block follows a route until it reach the press. The press converts it to an itembox. The itembox continues the route.
+
|info= {{obj-ref|Press}}, ''block.brres'' and {{obj-ref|itembox}} combination from Toad's Factory.<br>Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1).<br/>Route setting 2:<br/> 0x1: press activates when a block reaches this point<br/>0x2: determines where the item box goes
 
}}
 
}}
  
Line 790: Line 733:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Firery rock from Grumble Volcano, when created a volcano explosion occurs and it follows the route until it touches a solid part. Then it becomes a fire.
+
|info= Fiery rock from Grumble Volcano.<br>When created, a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire.<br/> Requires route points to be relatively close together; otherwise, the game freezes. Slot [[Slot#3.4|3.4]] enables its SFX.
 
}}
 
}}
  
Line 802: Line 745:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Small penguin from rSL. Route setting #1: 0x0=default 0x1=Glide 0x2=Animation faster 0x3=Default. Route setting #2 describes the speed when #1 =/= 0x0
+
|info= Small penguin from <small>N64</small> Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection.<br>[[KMP (File Format)#POTI|Route Setting 1]]: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default.<br>[[KMP (File Format)#POTI|Route Setting 2]] describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0.<br>Slot [[#6.1|6.1]] enables its SFX.
 
}}
 
}}
  
 
{{Object|1|0d8|216|penguin_m|<br/>penguin_m(BED)|RS T--
 
{{Object|1|0d8|216|penguin_m|<br/>penguin_m(BED)|RS T--
 
|s1= Speed
 
|s1= Speed
|s2= &mdash;
+
|s2= [[LE-CODE]] or [[cheat code]] required: <br/>Route start point.
|s3= &mdash;
+
|s3= [[LE-CODE]] or [[cheat code]] required: <br/>If S8=1: Item to drop (same as ItemDirect).
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
|s8= &mdash;
+
|s8= [[LE-CODE]] or special cheat code required: <br/>0: normal behavior<br/>1: custom "mushroom car" behavior developed by [[kHacker35000vr]].
|info= Medium penguin from rSL. Route setting #1: 0x0=default 0x1=Glide 0x2=Animation faster 0x3=Default. Route setting #2 describes the speed when #1 =/= 0x0
+
|info= Medium penguin from <small>N64</small> Sherbet Land.<br>Slot [[#6.1|6.1]] enables its SFX.
 
}}
 
}}
  
Line 826: Line 769:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Large penguin from rSL. Route setting #1: 0x0=default 0x1=Glide 0x2=Animation faster 0x3=Default. Route setting #2 describes the speed when #1 =/= 0x0
+
|info= Large penguin from <small>N64</small> Sherbet Land.
 
}}
 
}}
  
Line 838: Line 781:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Balloon from Mario Circuit
+
|info= Balloon from Mario Circuit.
 
}}
 
}}
  
 
{{Object|2|0db|219|dossunc|<br/>dossun(BE)|rS T--
 
{{Object|2|0db|219|dossunc|<br/>dossun(BE)|rS T--
|s1= Route speed.
+
|s1= Route speed
|s2= Behaviour with route: 1= On every routepoint / 2= Goes left and right before going down / 3= Grounded thwomp, goes left/right.
+
|s2= Behaviour with route:<br>1 = Stomp on every route point<br>2 = Couple of Thwomps, goes left and right before going down; read the description<br>3 = Grounded Thwomp, goes left and right
|s3= Start delay in 1/60 sec.
+
|s3= Start delay in 1/60 seconds after start of countdown.<br>240 (F0 in hex) = Starts immediately after the "GO!"
|s4= Sleep time in 1/60 sec.
+
|s4= Sleep time in 1/60 seconds after start of countdown
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Thwomp with optional route. Without route, settings 2 must be 0.
+
|info= Thwomp with optional route; without route, S1 and S2 must be 0.<br>If S2 = 2, a 3-point route is needed to make effect:<br>1 → Start point, [[KMP (File Format)#POTI|Route Setting 2]] = 0<br>2 → Rotation point, Route Setting 2 = 1<br>3 → Going down point, Route Setting 2 = 0.<br>The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point.<br>To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point.<br>In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file.<br>If S2 = 3, Route Setting 2 ("cycle") must be 1 (Back and Forth motion), and the object's Y rotation should also be set anywhere between -180° to 180°, or else the Thwomp will spin endlessly when hit by an item.
 
}}
 
}}
  
Line 862: Line 805:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 874: Line 817:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Podoboo from rGBABC3. Route setting #1 controlls the speed (gets added to s1) and #2 = 0x1 means that the model flips horizontally.
+
|info= Lava bubble from <small>GBA</small> Bowser Castle 3.<br>[[KMP (File Format)#POTI|Route Setting 1]] controls the speed (gets added to S1), [[KMP (File Format)#POTI|Route Setting 2]] = 1 means that the model flips horizontally.
 
}}
 
}}
  
 
{{Object|1|0de|222|K_bomb_car|<br/>K_bomb_car(BE)|RS T--
 
{{Object|1|0de|222|K_bomb_car|<br/>K_bomb_car(BE)|RS T--
|s1= Route startpoint
+
|s1= Route start point
|s2= Speed #0 in 1/60s
+
|s2= Speed 0 in 1/60 seconds
|s3= Speed #1 in 1/60s
+
|s3= Speed 1 in 1/60 seconds
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 886: Line 829:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bomb car from MH.
+
|info= Bomb car from Moonview Highway.<br>[[KMP (File Format)#POTI|Route Setting 1]] is used for blinking (1 = Left, 2 = Right).<br>[[KMP (File Format)#POTI|Route Setting 2]] selects the speed (0 or 1).
Route Setting #1 is for blinking (1=left, 2=right).
 
Route Setting #2 selects the speed (0 or 1).
 
 
}}
 
}}
  
Line 900: Line 841:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Dummy/Nonexistent object entry. Used by {{obj-ref|0xDE|K_bomb_car}} as a reference to [[GeoHitTable]] to switch collision type during [[Slot#4.2|invincibility frames]].
 
}}
 
}}
  
Line 912: Line 853:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Dummy/Nonexistent object entry. Used by {{obj-ref|0xD1|car_body}} as a reference to [[GeoHitTable]] to switch collision type during [[Slot#4.2|invincibility frames]].
 
}}
 
}}
  
Line 924: Line 865:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Dummy/Nonexistent object entry. Used by {{obj-ref|0xD0|kart_truck}} as a reference to [[GeoHitTable]] to switch collision type during [[Slot#4.2|invincibility frames]].
 
}}
 
}}
  
Line 936: Line 877:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Wiggler from MT. Route #1 describes delay before going to next point.
+
|info= Wiggler from Maple Treeway. It shows up on the minimap in non-racing modes. <br>[[KMP (File Format)#POTI|Route Setting 1]] sets the time in 1/60 seconds of stop in that point.<br>Define the route heights carefully. If the Wiggler has issues with the body segments, move the route to a more flat area.
 
}}
 
}}
  
 
{{Object|2|0e3|227|seagull|<br/>seagull(B)|R- T--
 
{{Object|2|0e3|227|seagull|<br/>seagull(B)|R- T--
 
|s1= Speed
 
|s1= Speed
|s2= Amount of birds
+
|s2= Number of seagulls
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 948: Line 889:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bird(s) following route
+
|info= Seagull that follows a route. It is found in tracks with a marine setting.
 
}}
 
}}
  
 
{{Object|1|0e4|228|moray|<br/>moray(B)|R- TA-
 
{{Object|1|0e4|228|moray|<br/>moray(B)|R- TA-
|s1= ''unknown''
+
|s1= Speed
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 960: Line 901:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Unagi the Eel from KC and CCW.
+
|info= Unagi (eel) from Koopa Cape and Chain Chomp Wheel.
 
}}
 
}}
  
 
{{Object|2|0e5|229|crab|<br/>crab(BE3D)|RS T--
 
{{Object|2|0e5|229|crab|<br/>crab(BE3D)|RS T--
|s1= Speed in units per 1/60s
+
|s1= Speed in units per 1/60 seconds
|s2= Crab view direction: 0=left, 1=right
+
|s2= Crab view direction:<br>0 = Left<br>1 = Right
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 972: Line 913:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Crab from rSGB. Route setting 1 defines the sleeping time in 1/60s.
+
|info= Crab from <small>GBA</small> Shy Guy Beach.<br>[[KMP (File Format)#POTI|Route Setting 1]] sets the time in 1/60 seconds of stop in that point.
 
}}
 
}}
  
Line 984: Line 925:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|2|0e7|231|CarA2|<br/>CarA2(B)|RS T--
 
{{Object|2|0e7|231|CarA2|<br/>CarA2(B)|RS T--
|s1= Speed.
+
|s1= Speed
|s2= Acceleration.
+
|s2= Acceleration
|s3= Time of pause.
+
|s3= Time of pause
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 996: Line 937:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving Car from Coconut Mall.
+
|info= Moving car from Coconut Mall.
 
}}
 
}}
  
 
{{Object|1|0e8|232|CarA3|<br/>CarA3(B)|RS T--
 
{{Object|1|0e8|232|CarA3|<br/>CarA3(B)|RS T--
|s1= Speed.
+
|s1= Speed
|s2= Acceleration.
+
|s2= Acceleration
|s3= Time of pause.
+
|s3= Time of pause
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 1,008: Line 949:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving Car from Coconut Mall.
+
|info= Moving car from Coconut Mall.
 
}}
 
}}
  
 
{{Object|2|0e9|233|Hwanwan|<br/>wanwan(BE)|RS T--
 
{{Object|2|0e9|233|Hwanwan|<br/>wanwan(BE)|RS T--
 
|s1= Speed
 
|s1= Speed
|s2= Amount of itemboxes carried.
+
|s2= Amount of item boxes carried
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 1,020: Line 961:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Route-following Chain Chomp from rPG
+
|info= Route-following Chain Chomp from <small>DS</small> Peach Gardens.<br>Hwanwan and wanwan only work together if the effect files are absent.<br>[[KMP (File Format)#POTI|Route Setting 2]] = 1 plays a rollover animation, originally used within a tournament in Rainbow Road.
 
}}
 
}}
  
 
{{Object|1|0ea|234|HeyhoBallGBA|<br/>HeyhoBallGBA(BE)|-S T--
 
{{Object|1|0ea|234|HeyhoBallGBA|<br/>HeyhoBallGBA(BE)|-S T--
|s1= Route ID from where the ship shoots
+
|s1= Route id from where {{obj-ref|HeyhoShipGBA}} shoots
|s2= Time between shot and the arrival
+
|s2= Time between shot and arrival in 1/60 seconds
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 1,032: Line 973:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Cannonball landing area - rSGB
+
|info= Cannonball landing area that explodes after three seconds, shot by {{obj-ref|HeyhoShipGBA}}; in Grand Prix and VS races, it explodes if touched.<br>The object's scale does not affect the explosion effect's dimension. Generally, CPUs do not go against this object as they try to avoid them.<br>This objects requires {{obj-ref|HeyhoShipGBA}}, and therefore, it can only be used on slot [[Slot#6.2|6.2]]. Note that no more than 59 of this object can be used.
 +
 
 
}}
 
}}
 
 
{{Object|2|0eb|235|Twanwan|<br/>Twanwan(B)|RS -A-
 
{{Object|2|0eb|235|Twanwan|<br/>Twanwan(B)|RS -A-
|s1= ''unknown''
+
|s1= Route speed
|s2= ''unknown''
+
|s2= 0 = start and wait on first route point<br>1 = start at object location and enable release action
|s3= ''unknown''
+
|s3= Amplitude
|s4= ''unknown''
+
|s4= Period length
|s5= ''unknown''
+
|s5= Start delay in 1/60 seconds
|s6= ''unknown''
+
|s6= Time until it starts following route in 1/60 seconds (s5 has priority)
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Rolling Chain Chomp
+
|info= Rolling Chain Chomp from Chain Chomp Wheel.<br>The object has two different kind of movements; one being a route and one relative to its current location based on a sine wave, whereby the wave is controlled by s3 and s4.<br>It appears on the minimap when playing on arena slot 1.4.
 
}}
 
}}
  
 
{{Object|1|0ec|236|cruiserR|<br/>cruiser(BE)|R- T--
 
{{Object|1|0ec|236|cruiserR|<br/>cruiser(BE)|R- T--
|s1= start speed
+
|s1= Start speed
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 1,056: Line 997:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Route-following boat - DC
+
|info= Route-following boat from Daisy Circuit and Koopa Cape.
 
}}
 
}}
  
 
{{Object|2|0ed|237|bird|<br/>bird(B)|R- T--
 
{{Object|2|0ed|237|bird|<br/>bird(B)|R- T--
|s1= ''unknown''
+
|s1= Speed
|s2= ''unknown''
+
|s2= Number of eagles
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 1,068: Line 1,009:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bird from rDKM
+
|info= Route-following eagle from <small>GCN</small> DK Mountain.
 
}}
 
}}
  
 
{{Object|1|0ee|238|sin_itembox|<br/>itembox(B)|RS T--
 
{{Object|1|0ee|238|sin_itembox|<br/>itembox(B)|RS T--
|s1= Cycle time in 1/60 sec
+
|s1= Cycle time in 1/60 seconds
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
|s4= &mdash;
+
|s4= 0 = Enable shadow<br>1 = Disable shadow
|s5= Start delay in 1/60 sec
+
|s5= Start delay in 1/60 seconds
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Itembox, that follows a route back and forth. Speed is like sinus. [[KMP_(File_Format)#POTI|Route setting #2]]: 0=asymetric, 1=symetric
+
|info= Item box following a route back and forth; speed is like a sine function.<br>[[KMP (File Format)#POTI|Route Setting 2]]: 0 = Asymetric; 1 = Symetric.
 
}}
 
}}
  
Line 1,092: Line 1,033:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|1|0f0|240|BossHanachan|<br/>hanachan(BE2D)|-S ---
 
{{Object|1|0f0|240|BossHanachan|<br/>hanachan(BE2D)|-S ---
|s1= &mdash;
+
|s1= Primary Wiggler Speed
|s2= &mdash;
+
|s2= Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s7 if player is behind point specified in s6 when wiggler stops
|s3= &mdash;
+
|s3= Secondary Wiggler Speed
|s4= &mdash;
+
|s4= Point player must pass to change wiggler to speed two. The wiggler must stop to activate this speed change. Route settings 0000 0001
|s5= &mdash;
+
|s5= Angry Wiggler Speed
|s6= &mdash;
+
|s6= Point player must pass to allow the wiggler to become angry. Route settings 0000 0001
|s7= &mdash;
+
|s7= Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s2 if player is past point specified in s6 when wiggler stops
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Big Wiggler boss used in the Wario's Gold Mine tournament; follows a route.<br>If S2 of the route point = 0002 (S1 needs to be 0000; otherwise, it will try to do different things at the same time and Wiggler's body will glitch out), it will play Wiggler's trick animation once Wiggler gets to the point. See [[BossHanachan]] for more information about its route settings.
 
}}
 
}}
  
Line 1,116: Line 1,057:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Thwomp created in the middle of {{obj-ref|0x20C|quicksand}} object. Does not work properly when used in [[KMP]].
 
}}
 
}}
  
Line 1,128: Line 1,069:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object used in the Wario's Gold Mine tournament to show the Wiggler's head on the minimap. It is not found in the KMP, but adding BossHanachan will automatically generate it in-game.
 
}}
 
}}
  
Line 1,140: Line 1,081:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track. Black Bomb car used in one of the Luigi Circuit tournaments.
 
}}
 
}}
  
Line 1,152: Line 1,093:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 1,164: Line 1,105:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Pipe from rSNESMC3
+
|info= Pipe from Luigi Circuit and <small>SNES</small> Mario Circuit 3.
 
}}
 
}}
  
Line 1,176: Line 1,117:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree (unsolid)
+
|info= Unsolid swaying [[tree]] from Moo Moo Meadows and Mario Circuit.
 
}}
 
}}
  
Line 1,188: Line 1,129:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree (solid)
+
|info= Solid swaying [[tree]] from Moo Moo Meadows and Mario Circuit.
 
}}
 
}}
  
Line 1,200: Line 1,141:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree (2.5D effect)
+
|info= Unsolid swaying [[tree]] from Moo Moo Meadows and Mario Circuit. The tree turns to look always to the player.
 
}}
 
}}
  
Line 1,212: Line 1,153:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Flower from MC
+
|info= Flower from Mario Circuit.
 
}}
 
}}
  
Line 1,224: Line 1,165:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rGCNMC (unsolid)
+
|info= Unsolid swaying [[tree]] from GCN Mario Circuit.
 
}}
 
}}
  
Line 1,236: Line 1,177:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rGCNMC (solid)
+
|info= Solid swaying [[tree]] from GCN Mario Circuit.
 
}}
 
}}
  
Line 1,248: Line 1,189:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rDKM (brown stalk)
+
|info= Unsolid [[tree]] from GCN DK Mountain.
 
}}
 
}}
  
Line 1,260: Line 1,201:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rDKM (green stalk)
+
|info= Unsolid [[tree]] from GCN DK Mountain.
 
}}
 
}}
  
Line 1,272: Line 1,213:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rPB (unsolid)
+
|info= Unsolid swaying [[tree]] from GCN Peach Beach.
 
}}
 
}}
  
Line 1,284: Line 1,225:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rPB (solid)
+
|info= Solid swaying [[tree]] from GCN Peach Beach.
 
}}
 
}}
  
Line 1,296: Line 1,237:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 1,308: Line 1,249:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 1,320: Line 1,261:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|2|13c|316|obakeblockSFCc|<br/>obakeblockSFC(B)|-S T--
 
{{Object|2|13c|316|obakeblockSFCc|<br/>obakeblockSFC(B)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= Time trial and online: T=S2+S3/60. If T>0: delay for automatic fall down since begin of count down in seconds.
+
|s2= Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T:<br>T = 0 → Block doesn't fall<br>T > 0 → Block falls after T seconds<br>T = 4 → Block falls immediately after the "GO!"
|s3= Time trial and online: Add value/60 to setting #2.
+
|s3= Additional delay of X/60 seconds, goes added to S2
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 1,332: Line 1,273:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Falling blocks from rSNESGV2, will only work on slot 5.3.
+
|info= Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.
 +
 
 +
For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.
 
}}
 
}}
  
Line 1,344: Line 1,287:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Arrow with eyes from rWS
+
|info= Arrow with eyes from GCN Waluigi Stadium.
 
}}
 
}}
  
Line 1,356: Line 1,299:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= TV from rWS. Nintendo disables it online (PFlag=9)
+
|info= TV from GCN Waluigi Stadium. Nintendo disables it in Multiplayer mode (PFlag = 9).
 
}}
 
}}
  
Line 1,368: Line 1,311:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Big pipe from rWS
+
|info= Big pipe from GCN Waluigi Stadium, normally combined with {{obj-ref|WLwallGC}}.
 
}}
 
}}
  
Line 1,380: Line 1,323:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The "GO" sign from r64MC
+
|info= The "GO" sign from N64 Mario Raceway.
 
}}
 
}}
  
Line 1,392: Line 1,335:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Fountain from rPB
+
|info= Fountain from GCN Peach Beach.
 
}}
 
}}
  
Line 1,404: Line 1,347:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Moving bouncy mushroom decoration from Mushroom Gorge.
 
}}
 
}}
  
Line 1,416: Line 1,359:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|2|144|324|pylon01|<br/>pylon01(B)|-S T--
 
{{Object|2|144|324|pylon01|<br/>pylon01(B)|-S T--
|s1= ''unknown''
+
|s1= Color:<br>0 = Red<br>1 = Blue<br>2 = Yellow
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 1,428: Line 1,371:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Street cone - DC. Only slots [[Special Slot#Slot 3.1 (Daisy Circuit)|3.1]] and [[Special Slot#Slot 7.1 (DS_Desert_Hills)|7.1]] support this Object. In other slots the object will force a black screen.
+
|info= Street cone from Daisy Circuit. Only slots [[Slot#3.1|3.1]], [[Slot#4.2|4.2]], [[Slot#6.2|6.2]] and [[Slot#7.1|7.1]] support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added).
 
}}
 
}}
  
Line 1,440: Line 1,383:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Palmtree - CM
+
|info= Solid palm from Coconut Mall. It is the largest [[tree]] of [[Mario Kart Wii]].
 
}}
 
}}
  
 
{{Object|2|146|326|parasol|<br/>parasol(B)|-S T--
 
{{Object|2|146|326|parasol|<br/>parasol(B)|-S T--
|s1= ''unknown''
+
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 1,452: Line 1,395:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Parasol - CM
+
|info= Parasol from Coconut Mall.
 
}}
 
}}
  
Line 1,464: Line 1,407:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Boat from DC
+
|info= Boat from Daisy Circuit and Koopa Cape.
 
}}
 
}}
  
Line 1,476: Line 1,419:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Barrier gate from DK Summit.
 
}}
 
}}
  
 
{{Object|1|149|329|heyho2|<br/> heyho2(B)<br/> K_chairlift00(B)|R- T--
 
{{Object|1|149|329|heyho2|<br/> heyho2(B)<br/> K_chairlift00(B)|R- T--
|s1= ''unknown''
+
|s1= Which MDL0 from ''K_chairlift00.brres'' is loaded:<br>0 = K_chairlift00<br>1 = K_chairlift01
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 1,488: Line 1,431:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Manager of the Shy Guy Ski Lift from DK Summit. Spawns 30 Chairlifts that travel on a route. Route setting 0 removes the Shy Guys. Route setting 1 randomly makes either 0, 1 or 2 randomly colored Shy Guys spawn on the chair.
 
}}
 
}}
  
Line 1,500: Line 1,443:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Palmtree from rSGB
+
|info= Small solid [[tree]] from GBA Shy Guy Beach.
 
}}
 
}}
  
Line 1,512: Line 1,455:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|2|14c|332|truckChimSmk|<br/>truckChimSmk(BE)|-S T--
 
{{Object|2|14c|332|truckChimSmk|<br/>truckChimSmk(BE)|-S T--
|s1= ''unknown''
+
|s1= Time to start smoking
|s2= ''unknown''
+
|s2= 0 = Default smoke variant, doesnt vanish when touched.<br>1 = Different smoke variant (fluffy), doesnt vanish when touched.<br>2 = 1 but vanishes when touched.<br>3 = Different smoke variant (thick), doesnt vanish when touched.<br>4 = Same as 2?.<br>5+ = No smoke but "explode" effect
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 1,524: Line 1,467:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Smoke generator
+
|info= Smoke generator on Wario's Gold Mine and Maple Treeway.
 
}}
 
}}
  
Line 1,536: Line 1,479:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Luigi Circuit.
 
}}
 
}}
  
Line 1,548: Line 1,491:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Luigi Circuit.
 
}}
 
}}
  
Line 1,560: Line 1,503:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Luigi Circuit.
 
}}
 
}}
  
Line 1,572: Line 1,515:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rPG, not solid
+
|info= Unsolid and thin [[tree]] from DS Peach Gardens.
 
}}
 
}}
  
Line 1,584: Line 1,527:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rPG, solid
+
|info= Solid and thin [[tree]] from DS Peach Gardens.
 
}}
 
}}
  
Line 1,596: Line 1,539:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Starting line flag from Wario's Gold Mine.
 
}}
 
}}
  
Line 1,608: Line 1,551:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Starting line flag from Moo Moo Meadows.
 
}}
 
}}
  
Line 1,620: Line 1,563:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= "W" Flag from WGM
+
|info= "W" flag from Wario's Gold Mine.
 
}}
 
}}
  
Line 1,632: Line 1,575:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= "L" Flag from LC
+
|info= "L" Flag from Luigi Circuit.
 
}}
 
}}
  
Line 1,644: Line 1,587:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= "Mario Kart" flag from DS Delfino Square.
}}
+
}}  
  
 
{{Object|1|157|343|DKtreeA64|<br/>DKtreeA64(B)|-- T--
 
{{Object|1|157|343|DKtreeA64|<br/>DKtreeA64(B)|-- T--
Line 1,656: Line 1,599:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= rDKJP Tree (large leaves), non-solid
+
|info= Unsolid [[tree]] from N64 DK's Jungle Parkway.
 
}}
 
}}
  
Line 1,668: Line 1,611:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= rDKJP Tree (large leaves), solid
+
|info= Solid [[tree]] from N64 DK's Jungle Parkway.
 
}}
 
}}
  
Line 1,680: Line 1,623:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= rDKJP Tree (small leaves), non-solid
+
|info= Usolid [[tree]] from N64 DK's Jungle Parkway with a small crown.
 
}}
 
}}
  
Line 1,692: Line 1,635:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= rDKJP Tree (small leaves), solid
+
|info= Solid [[tree]] from N64 DK's Jungle Parkway with a small crown.
 
}}
 
}}
  
Line 1,704: Line 1,647:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rDS, solid
+
|info= Solid [[tree]] from DS Delfino Square with orange leaves.
 
}}
 
}}
  
Line 1,716: Line 1,659:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Decoration from TF
+
|info= Piston machine decoration from Toad's Factory.
 
}}
 
}}
  
Line 1,728: Line 1,671:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Oil puddle (rSNESMC3)
+
|info= Oil puddle from SNES Mario Circuit 3.
 
}}
 
}}
  
Line 1,740: Line 1,683:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 1,752: Line 1,695:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 1,764: Line 1,707:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Floating balloon from Coconut Mall.
 
}}
 
}}
  
Line 1,776: Line 1,719:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Decoration from MMF
+
|info= Rotating windmill decoration from Moo Moo Meadows.
 
}}
 
}}
  
Line 1,788: Line 1,731:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Unsolid thwomp, (caged) decoration N64BC.
+
|info= Thwomp caged in N64 Bowser's Castle growling when a player approaches; it is an unsolid decoration.
 
}}
 
}}
  
Line 1,800: Line 1,743:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Tree from rDS, not solid
+
|info= Unsolid [[tree]] from DS Delfino Square with orange leaves.
 
}}
 
}}
  
Line 1,812: Line 1,755:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Port, opens when approaching
+
|info= Toll booth gate from Moonview Highway, opens when approaching. Opens for cars and trucks only on slot 4.2.
 
}}
 
}}
  
 
{{Object|1|165|357|monte_a|<br/>monte_a(B)|-- T--
 
{{Object|1|165|357|monte_a|<br/>monte_a(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= 1 = Enable player rotation and clapping.
|s3= ''unknown''
+
|s3= Distance at which it rotates to face the player.
|s4= ''unknown''
+
|s4= Distance at which it loads the clapping chr0. If higher than setting 3, this will be ignored until that setting's distance is reached.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Pianta alone.
 
}}
 
}}
  
Line 1,836: Line 1,779:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mario statue from Block Plaza.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 1,848: Line 1,791:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Coconut Mall.
 
}}
 
}}
  
Line 1,860: Line 1,803:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Coconut Mall.
 
}}
 
}}
  
Line 1,872: Line 1,815:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Coconut Mall.
 
}}
 
}}
  
 
{{Object|2|16a|362|Hanabi|<br/>Hanabi(E)|-- T--
 
{{Object|2|16a|362|Hanabi|<br/>Hanabi(E)|-- T--
|s1= ''unknown''
+
|s1= Frames until the firework "pops" in the intro camera sequence.
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 1,884: Line 1,827:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Fireworks (used in cutsene tracks)
+
|info= Fireworks used in cutscene tracks. Only loads in GP Mode.
 
}}
 
}}
  
Line 1,896: Line 1,839:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii posters from Coconut Mall.
 
}}
 
}}
  
Line 1,908: Line 1,851:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from DK Summit.
 
}}
 
}}
  
Line 1,920: Line 1,863:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Light from DC
+
|info= Lighthouse from Daisy Circuit.
 
}}
 
}}
  
 
{{Object|2|16e|366|r_parasol|<br/>r_parasol(B)|-S T--
 
{{Object|2|16e|366|r_parasol|<br/>r_parasol(B)|-S T--
|s1= Starting state (opened or closed)
+
|s1= Starting state:<br>0 = Open <br>1 = Closed
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 1,932: Line 1,875:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Parasol from rSGB
+
|info= Parasol from GBA Shy Guy Beach; it opens or closes itself when is hit.
 
}}
 
}}
  
 
{{Object|1|16f|367|obakeblock2SFCc|<br/>obakeblockSFC(B)|-S T--
 
{{Object|1|16f|367|obakeblock2SFCc|<br/>obakeblockSFC(B)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= Time trial and online: T=S2+S3/60. If T>0: delay for automatic fall down since begin of count down in seconds.
+
|s2= Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T:<br>T = 0 → Block doesn't fall<br>T > 0 → Block falls after T seconds<br>T = 4 → Block falls immediately after the "GO!"
|s3= Time trial and online: Add value/60 to setting #2.
+
|s3= Additional delay of X/60 seconds, goes added to S2
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 1,944: Line 1,887:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Falling blocks from rSNESGV2, will only work on slot 5.3.
+
|info= Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.
 +
 
 +
For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.
 
}}
 
}}
  
 
{{Object|2|170|368|obakeblock3SFCc|<br/>obakeblockSFC(B)|-S T--
 
{{Object|2|170|368|obakeblock3SFCc|<br/>obakeblockSFC(B)|-S T--
|s1= ''unknown''
+
|s1= &mdash;
|s2= Time trial and online: T=S2+S3/60. If T>0: delay for automatic fall down since begin of count down in seconds.
+
|s2= Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T:<br>T = 0 → Block doesn't fall<br>T > 0 → Block falls after T seconds<br>T = 4 → Block falls immediately after the "GO!"
|s3= Time trial and online: Add value/60 to setting #2.
+
|s3= Additional delay of X/60 seconds, goes added to S2
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 1,956: Line 1,901:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Falling blocks from rSNESGV2, will only work on slot 5.3.
+
|info= Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.
 +
 
 +
For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.
 
}}
 
}}
  
{{Object|1|171|369|koopaFigure|<br/>koopaFigure(B2D)|-- T--
+
{{Object|1|171|369|koopaFigure|<br/>koopaFigure(BE2D)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 1,968: Line 1,915:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bowser statue from BC
+
|info= Bowser statue from Bowser's Castle.
 
}}
 
}}
  
Line 1,980: Line 1,927:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Cheep Cheep
+
|info= Cheep Cheep fish.
 
}}
 
}}
  
Line 1,992: Line 1,939:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 2,004: Line 1,951:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 2,016: Line 1,963:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Leaf effect when you drive/fly through tree leafs (use AREA).
+
|info= Leaf effect when player drives or flies through [[tree]] leaves. Its SFX is exclusive to certain slot(s).
 
}}
 
}}
  
 
{{Object|2|176|374|karehayama|<br/>karehayama(BE)|-S T--
 
{{Object|2|176|374|karehayama|<br/>karehayama(BE)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= [[Item Settings|Item to give]]
+
|s2= [[Item_Settings_-_Objects|Item to give]]
|s3= Chance of dropping items.
+
|s3= [[Item_Settings_-_Objects|Chance to give an item]]
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,028: Line 1,975:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Leaf pile (MT)
+
|info= Leaf pile from Maple Treeway. Its SFX is exclusive to certain slot(s).
 
}}
 
}}
  
Line 2,040: Line 1,987:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Earth luminous ring from Rainbow Road.
 
}}
 
}}
  
Line 2,052: Line 1,999:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The sun in RR
+
|info= The sun in Rainbow Road.
 
}}
 
}}
  
Line 2,064: Line 2,011:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 2,076: Line 2,023:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The Launch Star from RR
+
|info= Launch Star from Rainbow Road.
 
}}
 
}}
  
{{Object|1|17b|379|M_obj_kanban|<br/>M_obj_kanban|-- ---
+
{{Object|1|17b|379|M_obj_kanban|<br/>M_obj_kanban(B)|-- ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 2,088: Line 2,035:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Yellow/black fence which can be found in competitions; object not used in any track.
 
}}
 
}}
  
Line 2,100: Line 2,047:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Luigi statue from Daisy Circuit.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 2,112: Line 2,059:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Daisy statue from Daisy Circuit.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 2,124: Line 2,071:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Yoshi Sphinx from DDR
+
|info= Mii Sphinx without head, unsolid. Object not used in any track.
 
}}
 
}}
  
Line 2,136: Line 2,083:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Yoshi Sphinx from DDR
+
|info= Yoshi Sphinx from Dry Dry Ruins.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 2,148: Line 2,095:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Start line flag from Koopa Cape. It is less buggy than {{obj-ref|FlagA3}}.
 
}}
 
}}
  
Line 2,160: Line 2,107:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Non Solid Car Decorations from CM
+
|info= Unsolid car decoration from Coconut Mall.
 
}}
 
}}
  
Line 2,172: Line 2,119:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|1|183|387|Steam|<br/>Steam(E)|-- T--
 
{{Object|1|183|387|Steam|<br/>Steam(E)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= Delay before starting in 1/60 seconds.
|s3= ''unknown''
+
|s3= Length of steam effect.
|s4= ''unknown''
+
|s4= Time between two steam effects.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Steam effect from TF
+
|info= Steam effect from Toad's Factory.
 
}}
 
}}
  
Line 2,196: Line 2,143:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Alarm effect from TF
+
|info= Alarm effect from Toad's Factory.
 
}}
 
}}
  
Line 2,208: Line 2,155:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Pianta audience
+
|info= Pianta audience.
 
}}
 
}}
  
Line 2,220: Line 2,167:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Luigi statue from Block Plaza.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 2,232: Line 2,179:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Daisy statue from Block Plaza.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 2,244: Line 2,191:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Peach statue from Block Plaza.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 2,256: Line 2,203:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Hanging clothes decoration
+
|info= Hanging clothes decoration.
 
}}
 
}}
  
Line 2,268: Line 2,215:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= TV from FS
+
|info= TV from Funky Stadium.
 
}}
 
}}
  
 
{{Object|1|18b|395|KoopaFigure64|<br/>KoopaFigure64(BE)|-S T--
 
{{Object|1|18b|395|KoopaFigure64|<br/>KoopaFigure64(BE)|-S T--
|s1= ''unknown''
+
|s1= Units of distance from where KoopaFigure64 starts spitting fire
|s2= ''unknown''
+
|s2= Fire function and effect:<br>0 = Decoration with default effect<br>1 = Obstacle with L effect
|s3= ''unknown''
+
|s3= Spitting fire start delay in 1/60 seconds after start of countdown.<br>0 = Freeze of the game<br>240 (F0 in hex) = Starts spitting fire immediately after the "GO!"
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,280: Line 2,227:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bowser statue from r64BC
+
|info= Bowser statue from N64 Bowser's Castle; it spits fire for 5 seconds, then doesn't nothing for 3 seconds, then spits fire again.<br>In GP and VS Race the object is activated by the proximity of a player.
 
}}
 
}}
  
Line 2,292: Line 2,239:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Flying boo (ghost) from rSNESGV2 controlled by [[AREA type|AREA type 7]]. Use exact one object.
+
|info= Flying Boos from SNES Ghost Valley 2 controlled by [[AREA type#AREA type 0x07 (flying Boos)|AREA type 07]], using exactly one object.<br>Object's location doesn't matter, Boos are always viewed when players enter in related AREA.
 
}}
 
}}
  
Line 2,304: Line 2,251:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 2,316: Line 2,263:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Luigi face sign from Luigi Circuit.
 
}}
 
}}
  
Line 2,328: Line 2,275:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Flying boo (ghost) from rSNESGV2.
+
|info= Flying Boo from SNES Ghost Valley 2; optimal scale values for this object are values around 3 and 4.
 
}}
 
}}
  
 
{{Object|2|191|401|kuribo|<br/>kuribo(B2D)|RS T-O
 
{{Object|2|191|401|kuribo|<br/>kuribo(B2D)|RS T-O
|s1= Respawn Time
+
|s1= Respawn time
 
|s2= Speed
 
|s2= Speed
 
|s3= Animation speed
 
|s3= Animation speed
Line 2,340: Line 2,287:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Goomba
+
|info= Goomba.
 
}}
 
}}
  
 
{{Object|1|192|402|choropu|<br/>choropu(BE)|RS T--
 
{{Object|1|192|402|choropu|<br/>choropu(BE)|RS T--
|s1= ''unknown''
+
|s1= Speed
|s2= ''unknown''
+
|s2= Start delay in 1/60 seconds
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,352: Line 2,299:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving Monty Mole. Don't use it togehther with ''choropu2''.
+
|info= Moving Monty Mole from Moo Moo Meadows.<br>Can't be used together with {{obj-ref|choropu2}}.<br>[[KMP (File Format)#POTI|Route Setting 2]]: 0 = Burrow, 1 = Pop out.  
 
}}
 
}}
  
 
{{Object|2|193|403|cow|<br/>cow(B5D)|RS T--
 
{{Object|2|193|403|cow|<br/>cow(B5D)|RS T--
|s1= Number of slave cows following the master cow unordered.
+
|s1= Number of cows following the leader cow unordered
|s2= ''unknown''
+
|s2= ''Unknown''
|s3= Start delay of the slave cows in 1/60s. The master cow starts a few seconds earlier.
+
|s3= Start delay of the cows in 1/60 seconds.<br>The leader cow starts a few seconds earlier
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,364: Line 2,311:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= A master cow following a route followed by some more cows (from MMF).
+
|info= A cow following a route followed by some more cows (from Moo Moo Meadows).<br>The leader cow starts at the first point of the route, all other cows around the object position.
The master cow starts at the first point of the route, all other cows around the object position.
 
 
}}
 
}}
  
 
{{Object|1|194|404|pakkun_f|<br/>pakkun_f(B2D)|-S T-O
 
{{Object|1|194|404|pakkun_f|<br/>pakkun_f(B2D)|-S T-O
|s1= ''unknown''
+
|s1= Idle time in 1/60 seconds between 2 attacks in time trial and online
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 2,377: Line 2,323:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Piranha Plant from rGCNMC
+
|info= Piranha Plant from GCN Mario Circuit, normally combined with {{obj-ref|pakkun_dokan}}.
 
}}
 
}}
  
 
{{Object|2|195|405|WLfirebarGC|<br/>WLfirebarGC(B)|-S T--
 
{{Object|2|195|405|WLfirebarGC|<br/>WLfirebarGC(B)|-S T--
 
|s1= Fireballs per arm
 
|s1= Fireballs per arm
|s2= Rotations per 360s
+
|s2= Rotations X per 360 seconds.<br>Counterclockwise = X<br>Clockwise = 65536 - X
 
|s3= Fireball distance
 
|s3= Fireball distance
 
|s4= Number or arms
 
|s4= Number or arms
Line 2,389: Line 2,335:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Rotating fire bars from rWS
+
|info= Rotating fire bars from GCN Waluigi Stadium.<br/>Can't be used together with {{obj-ref|koopaFirebar}}.
 
}}
 
}}
  
 
{{Object|1|196|406|wanwan|<br/>wanwan(BE)|-S T--
 
{{Object|1|196|406|wanwan|<br/>wanwan(BE)|-S T--
|s1= ''unknown''
+
|s1= Length of chain in game units
|s2= ''unknown''
+
|s2= ''Unknown''
 
|s3= &mdash;
 
|s3= &mdash;
|s4= ''unknown''
+
|s4= Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If X is positive, X/10 is the X-Value for the setting; if X is negative, 65536 + X/10 is the X-Value for the setting (make sure to include the negative sign when adding!). 
|s5= ''unknown''
+
|s5= Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If Y is positive, Y/10 is the Y-Value for the setting; if Y is negative, 65536 + Y/10 is the Y-Value for the setting (make sure to include the negative sign when adding!).
|s6= ''unknown''
+
|s6= Time to wander around (in 1/60 seconds); if 0, about 5 seconds is used. Add 3.5 seconds for full cycle time
|s7= ''unknown''
+
|s7= (Width of wedge in degrees-35)/2
 
|s8= &mdash;
 
|s8= &mdash;
|info= Chain Chomp
+
|info= Chain Chomp. Snaps in a wedge shape that is directed to a given point.<br>Hwanwan and wanwan only work together if the effect files are absent.
 
}}
 
}}
  
 
{{Object|2|197|407|poihana|<br/>poihana(BE2D)|-S T--
 
{{Object|2|197|407|poihana|<br/>poihana(BE2D)|-S T--
|s1= ''unknown''
+
|s1= Color. Value (Frame Index) for PAT0 animation "body_color" that will be used as main texture.<br>Normal settings:<br>0 = Blue<br>1 = Red<br>2 = Violet<br>3 = Green<br>
|s2= ''unknown''
+
|s2= Units of distance from where {{obj-ref|poihana}} starts looking for players
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,413: Line 2,359:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Cataquack (the monster that flings you into the air) from rPB
+
|info= Cataquack from GCN Peach Beach. It flings players into the air. In GP and VS race, it looks for players. In Time Trials, it flings only if touched. It is likely possible to add further colors by modifying the Pat0. <br>
 +
Only works on [[Slot#5.1|Slot 5.1]] if psea or venice_nami is present for a splash sfx.
 
}}
 
}}
  
 
{{Object|1|198|408|DKrockGC|<br/>DKrockGC(BE)|RS T--
 
{{Object|1|198|408|DKrockGC|<br/>DKrockGC(BE)|RS T--
|s1= not 0: Delay of ~1.5s for the second rock.
+
|s1= Not 0: Delay of ~1.5 seconds for the second rock
|s2= Minimal cycle time in 1/60s.
+
|s2= Minimal cycle time in 1/60 seconds
|s3= Speed.
+
|s3= Speed
|s4= Bouncing factor.
+
|s4= Bouncing factor
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Falling rock from rDKM
+
|info= Falling rock from GCN DK Mountain, it respawns only if its Route's header has Cycle set to 1. [[Slot#8.3|Slot 8.3]] enables its SFX.
 
}}
 
}}
  
 
{{Object|2|199|409|sanbo|<br/>sanbo(BED)|RS T--
 
{{Object|2|199|409|sanbo|<br/>sanbo(BED)|RS T--
|s1= Amount of points in the assigned route
+
|s1= Speed
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 2,437: Line 2,384:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Pokey
+
|info= Pokey from Dry Dry Ruins and DS Desert Hills.<br>[[KMP (File Format)#POTI|Route Setting 1]] sets the time in 1/60 seconds to stop at that point. Some of its SFX may be exclusive to certain slots. Requires the bones '''joint1''', '''joint2''', '''joint3''', and '''joint4''' in the [[BRRES (File Format)|BRRES]].
 
}}
 
}}
  
 
{{Object|1|19a|410|choropu2|<br/>choropu(BE)|-S T--
 
{{Object|1|19a|410|choropu2|<br/>choropu(BE)|-S T--
|s1= Hide time in 1/60s, add ~2.6s for cycle time.
+
|s1= Hide time in 1/60 seconds
|s2= Start delay in 1/60s.
+
|s2= Start delay in 1/60 seconds
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,449: Line 2,396:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Monty Mole from rPG. Don't use it togehther with ''choropu''.
+
|info= Monty Mole from DS Peach Gardens.<br>Can't be used together with {{obj-ref|choropu}}.
 
}}
 
}}
  
 
{{Object|2|19b|411|TruckWagon|<br/>TruckWagon(BE)|RS T--
 
{{Object|2|19b|411|TruckWagon|<br/>TruckWagon(BE)|RS T--
|s1= ''unknown''
+
|s1= Speed
|s2= ''unknown''
+
|s2= Delay before the second (groups) truck spawns (time in frames)
|s3= ''unknown''
+
|s3= Delay until the first (groups) truck spawns (time in frames)
|s4= ''unknown''
+
|s4= 0 = collision, allows for effects/animations and spawns 12 groups of trucks.<br/>1 = No collision, loads _LOD model instead and limits to 3 TruckWagons on a route.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Truck from WGM
+
|info= Truck from Wario's Gold Mine.<br>[[KMP (File Format)#POTI|Route Setting 1]] changes the speed (if 0 it uses the speed setting in S1).<br/>[[KMP (File Format)#POTI|Route Setting 2]]: 0x0: Normal behavior<br/> 0x1: Truck sways left and right harder and will not change back until the end of the route.<br/> 0x2: Truck sways left and right. <br/> Requires route points to be relatively close together; otherwise, the game freezes.
 
}}
 
}}
  
 
{{Object|1|19c|412|heyho|<br/>heyho(B)|RS T--
 
{{Object|1|19c|412|heyho|<br/>heyho(B)|RS T--
|s1= ''unknown''
+
|s1= Speed
|s2= ''unknown''
+
|s2= Color.<br>Normal settings:<br>0 = Red<br>1 = Yellow<br>2 = Green
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,473: Line 2,420:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Shy Guy obstacle from DKS
+
|info= Shy Guy obstacle from DK Summit. Additional colors can probably be added by expanding the Pat0.
 
}}
 
}}
  
 
{{Object|2|19d|413|Press|<br/>Press(BE)|-S T--
 
{{Object|2|19d|413|Press|<br/>Press(BE)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= Start delay in 1/60s.
+
|s2= Start delay in 1/60 seconds
|s3= Sleep time in 1/60s. Special case 0: one time shoot.
+
|s3= Sleep time in 1/60 seconds;<br>Special case 0 = One time shoot
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,485: Line 2,432:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The press from TF (over the belts). The entered position is the sleeping position. So place it over the ground (600 is a good value). The total cycle time depends on the sleep time and the falling height.
+
|info= Press from Toad's Factory (over the belts).<br>The entered position is the sleeping position, so must be placed over the ground (600 is the default value); the total cycle time depends on the sleep time and the falling height.
 
}}
 
}}
  
Line 2,497: Line 2,444:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 2,509: Line 2,456:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track. Chain Chomp's wooden pole seen in one of the Mario Circuit tournaments.
 
}}
 
}}
  
Line 2,521: Line 2,468:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|2|1a1|417|WLfireringGC|<br/>WLfirebarGC(B)|-S T--
 
{{Object|2|1a1|417|WLfireringGC|<br/>WLfirebarGC(B)|-S T--
|s1= ''unknown''
+
|s1= Number of fireballs
|s2= ''unknown''
+
|s2= Rotations X in 1/60 seconds.<br>Counterclockwise = X<br>Clockwise = 65536 - X
|s3= ''unknown''
+
|s3= Pulsation factor, shrinks and enlarges the radius.<br>Special cases:<br> S3 = 0 or S4 = 0 no pulsation;<br> S3 ≥ S4 negative pulsation
|s4= ''unknown''
+
|s4= Radius
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Rotating fire rings from rWS
+
|info= Rotating fire ring from GCN Waluigi Stadium. Scale settings refer to fireballs' dimensions and position coordinates to center's coordinates.
 
}}
 
}}
  
Line 2,545: Line 2,492:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Pipe of potted piranha plant
+
|info= Pipe of potted Piranha Plant, normally combined with {{obj-ref|pakkun_f}}.
 
}}
 
}}
  
 
{{Object|2|1a3|419|begoman_spike|<br/>begoman_spike(BE)|-S --O
 
{{Object|2|1a3|419|begoman_spike|<br/>begoman_spike(BE)|-S --O
|s1= ''unknown''
+
|s1= ID (1-based), used in ''begoman_manager'' to control when they appear
|s2= ''unknown''
+
|s2= The radius of the 1st ring in which the topman is allowed to roam in.
|s3= ''unknown''
+
|s3= Time in frames from the start of the race until the topman will switch from the 1st ring to the 2nd ring.
|s4= ''unknown''
+
|s4= The radius of the 2nd ring in which the topman is allowed to roam in.
|s5= ''unknown''
+
|s5= Time in frames from the start of the race until the topman will switch from the 2nd ring to the 3rd ring.
|s6= ''unknown''
+
|s6= The radius of the 3rd ring in which the topman is allowed to roam in.
|s7= ''unknown''
+
|s7= Time in frames from the start of the race until the topman will switch from the 3rd ring to the 4th ring.
|s8= ''unknown''
+
|s8= The radius of the 4th ring in which the topman is allowed to roam in.
|info= Topman from GC/GA
+
|info= Topman from Galaxy Colosseum; object not used in any track. To appear, it (or they) must be the first object of section [[KMP#GOBJ|GOBJ]]. They appear to not obey [[KCL flag#Wall (0x0C)|wall collision]]. Note that the rings are hardcoded to have their centre at (0,0).<br>Only works on slots [[Slot#3.1|3.1]], [[Slot#4.2|4.2]], [[Slot#6.2|6.2]], [[Slot#7.1|7.1]], and Galaxy Colosseum.
 
}}
 
}}
  
 
{{Object|1|1a4|420|FireSnake|<br/>FireSnake(BE)|-S T--
 
{{Object|1|1a4|420|FireSnake|<br/>FireSnake(BE)|-S T--
|s1= ''unknown''
+
|s1= Route id from where {{obj-ref|sunDS}} drops
|s2= ''unknown''
+
|s2= Time before vanishing in 1/60 seconds
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,569: Line 2,516:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Grounded Podoboo from rDSDH
+
|info= Grounded Podoboo from DS Desert Hills. It bounces casually around its position point.<br>It works with the object {{obj-ref|sunDS}}, so it only works on slots [[Slot#3.1|3.1]], [[Slot#4.2|4.2]], [[Slot#6.2|6.2]] and [[Slot#7.1|7.1]].
 
}}
 
}}
  
 
{{Object|2|1a5|421|koopaFirebar|<br/> koopaFirebar(B)<br/> WLfirebarGC(B)|-S T--
 
{{Object|2|1a5|421|koopaFirebar|<br/> koopaFirebar(B)<br/> WLfirebarGC(B)|-S T--
|s1= # of fireballs per row
+
|s1= Number of fireballs per hand
|s2= Speed
+
|s2= Rotations X per 1/360 seconds.<br>Counterclockwise = X<br>Clockwise = 65536 - X
|s3= Fireball Distance
+
|s3= Distance between fireballs
|s4= # of fireball groups
+
|s4= Number of hands
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Rotating firebar from BC
+
|info= Rotating firebar from Bowser's Castle. Specific object rotation values cause strange behavior, such as 0,90,0.<br/>Can't be used together with {{obj-ref|WLfirebarGC}}.
 
}}
 
}}
  
 
{{Object|1|1a6|422|Epropeller|<br/>Epropeller(BE)|-S T--
 
{{Object|1|1a6|422|Epropeller|<br/>Epropeller(BE)|-S T--
|s1= Rotations per 12 sec
+
|s1= Rotations per 12 seconds if S8 = 0.
|s2= 0=clockwise, 1=countercl.
+
Rotations per 12*S8 seconds if S8 > 0 (needs [[LE-CODE]] or [[Epropeller_Speed|this cheat code]])
 +
|s2= Direction:<br>0 = Clockwise<br>1 = Counterclockwise
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,592: Line 2,540:
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
|s8= &mdash;
+
|s8= Unused in the normal game.
|info= Electric propeller from KC
+
 
 +
With [[LE-CODE]] or [[Epropeller_Speed|this cheat code]] this setting becomes a multiplicative factor applied in Setting 1.
 +
|info= Electric propeller from Koopa Cape.
 
}}
 
}}
  
Line 2,605: Line 2,555:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Invisible object created by {{obj-ref|0x208|dc_pillar}} responsible for dealing damage while the pillar is falling.
 
}}
 
}}
  
 
{{Object|1|1a8|424|FireSnake_v|<br/>FireSnake(BE)|-S T--
 
{{Object|1|1a8|424|FireSnake_v|<br/>FireSnake(BE)|-S T--
|s1= ''unknown''
+
|s1= Start delay in 1/60 seconds after starting of countdown.<br>240 (F0 in hex) = Starts immediately after the "GO!"
|s2= ''unknown''
+
|s2= The time between two firesnake spawns. <600 causes the previous snake to disappear, 600 despawns each second snake immediately.
|s3= ''unknown''
+
|s3=Units of distance from position point to landing point following the Y angulation.
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,617: Line 2,567:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Grounded Podoboo from GV
+
|info= Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point for 10 seconds until it vanishes.
 
}}
 
}}
  
{{Object|2|1a9|425|honeBall|<br/>honeBall|-S ---
+
{{Object|2|1a9|425|honeBall|<br/>honeBall(BE)|-S ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 2,629: Line 2,579:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Fireball, Part of other id
+
|info= Object not used in regular tracks. Used in the <small>N64</small> Bowser's Castle tournament with Dry Bowser.<br>For use of this object in Mission Mode, at least one CPU must be defined. The location of the object does not matter.<br>If more than one CPU is defined, it will cause weird behavior. If more than one CPU exists in a mission with this object, only the one that is the  closest to the player will fire at them. Occasionally, some will try and fire at the same time, but this causes them to spin out repeatedly until another fireball is fired. Regardless of how many CPUs are defined in a mission with this object, or how many times this object is added, only one of the CPUs will fire at the player.
 
}}
 
}}
  
Line 2,641: Line 2,591:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Small Pirahna Plants from rMR
+
|info= Small Piranha Plant from N64 Mario Raceway.
 
}}
 
}}
  
Line 2,653: Line 2,603:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Giant Pokey used in the Thwomp Desert tournament, where its scale is 7 on the X, Y and Z-axes.<br>[[KMP Cloud]] always saves it as {{obj-ref|0x1AC|sanbo_big.2}}.
 
}}
 
}}
  
Line 2,665: Line 2,615:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track. Giant Pokey's body parts used in the Thwomp Desert tournament. When used in the [[KMP]], it works identical as {{obj-ref|0x1ab|sanbo_big}}; however, its minimap icon does not appear correctly and no sounds can be heard.
 
}}
 
}}
  
{{Object|2|1f5|501|kinoko_ud|<br/>kinoko(B)|-S T--
+
{{Object|2|1f5|501|kinoko_ud|<br/>kinoko(BK)|-S T--
|s1= Texturing: <br>0 = Light, 1 = Dark
+
|s1= Texturing: nonzero values load the dark variant for the stem instead
|s2= &mdash;
+
|s2= Amplitude of the up-down movement
|s3= &mdash;
+
|s3= Time in 1/60s for a full up-down cycle
|s4= &mdash;
+
|s4= Cycle shift (controls where in the cycle to start)
|s5= &mdash;
+
|s5= Time in 1/60s to pause at the lowest point in the cycle
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving decoration mushroom from MG
+
|info= Moving bouncy mushroom from Mushroom Gorge.
 
}}
 
}}
  
{{Object|1|1f6|502|kinoko_bend|<br/>kinoko(B)|-S T--
+
{{Object|1|1f6|502|kinoko_bend|<br/>kinoko(BK)|-S T--
|s1= Texturing: <br>0 = Light, 1 = Dark
+
|s1= Texturing: nonzero values load the dark variant instead
|s2= &mdash;
+
|s2= Maximum angle
|s3= &mdash;
+
|s3= Time in 1/60s for a full cycle
|s4= &mdash;
+
|s4= Cycle shift (controls where in the cycle to start)
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bouncy mushroom
+
|info= Bouncy mushroom. The model perpetually loops an animation that resembles pulling a rubber band and letting go. It appears on the minimap as a solid circle in non-racing modes.
 
}}
 
}}
  
 
{{Object|2|1f7|503|VolcanoRock1|<br/>VolcanoRock1(BK)|-S T--
 
{{Object|2|1f7|503|VolcanoRock1|<br/>VolcanoRock1(BK)|-S T--
 
|s1= Model/Effect/KCL file to use (0 or 1)
 
|s1= Model/Effect/KCL file to use (0 or 1)
|s2= Time to go from x1 to x2 and back (1/60s)
+
|s2= Time of one period on the Z-axis in 1/60 seconds
|s3= Max X movement in both directions
+
|s3= Amplitude of the cosine on the Z-axis
|s4= ''unknown''
+
|s4= Offset starting Z position within the specified movement in 1/60 seconds
|s5= Y movement speed in units/sec.
+
|s5= Time of one period on the Y-axis in 1/60 seconds
|s6= Max Y movement
+
|s6= Amplitude of the cosine on the Y-axis
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Floating drivable rock (at GV in the lava), it goes up and down and left and right.
+
|info= Floating drivable rock (at Grumble Volcano in the lava). It moves like a cosine on the Z-axis and the Y-axis.
 
}}
 
}}
  
Line 2,713: Line 2,663:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The moving bulldoser from TF
+
|info= Moving bulldozer from Toad's Factory. Regardless of Y-rotation, it moves eastward from its current position.
 
}}
 
}}
  
 
{{Object|2|1f9|505|bulldozer_right|<br/>bulldozer_right(BK)|-S T--
 
{{Object|2|1f9|505|bulldozer_right|<br/>bulldozer_right(BK)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= Movement Distance
+
|s2= Movement distance
|s3= Movement Time
+
|s3= Movement time
 
|s4= Time before starting
 
|s4= Time before starting
 
|s5= Time of standing still
 
|s5= Time of standing still
Line 2,725: Line 2,675:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= The moving bulldoser from TF
+
|info= Moving bulldozer from Toad's Factory.
 
}}
 
}}
  
 
{{Object|1|1fa|506|kinoko_nm|<br/>kinoko(B)|-S T--
 
{{Object|1|1fa|506|kinoko_nm|<br/>kinoko(B)|-S T--
|s1= Texturing: <br>0 = Light, 1 = Dark
+
|s1= Texturing: nonzero values load the dark variant instead
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 2,737: Line 2,687:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Green mushroom
+
|info= Green mushroom. It appears on the minimap as a solid circle in non-racing modes.
 
}}
 
}}
  
 
{{Object|2|1fb|507|Crane|<br/>Crane(BK)|-S T--
 
{{Object|2|1fb|507|Crane|<br/>Crane(BK)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= Period of the motion (in 1/60s)
|s3= ''unknown''
+
|s3= Amplitude of the motion (in game units)
|s4= ''unknown''
+
|s4= Time before starting
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Decoration from TF
+
|info= Crane platform Toad's Factory. Slot [[Slot#1.4|1.4]] enables its SFX.
 
}}
 
}}
  
 
{{Object|1|1fc|508|VolcanoPiece|<br/>VolcanoPiece1(BK)|-S T--
 
{{Object|1|1fc|508|VolcanoPiece|<br/>VolcanoPiece1(BK)|-S T--
 
|s1= Model/KCL reference
 
|s1= Model/KCL reference
|s2= Time before activating in seconds
+
|s2= Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer)
|s3= Time between activation and sinking (time it shakes)
+
|s3= Time it shakes in seconds at 150cc and mirror mode
|s4= ''unknown''
+
|s4= Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer)
|s5= ''unknown''
+
|s5= Time it shakes in seconds at 100cc
|s6= ''unknown''
+
|s6= Time until it shakes in seconds at 50cc and battle (already starts 4 seconds before in-game timer)
|s7= ''unknown''
+
|s7= Time it shakes in seconds at 50cc and battle
|s8= ''unknown''
+
|s8= Time in frames between shaking and falling (always 30 frames on GV)
|info= Floating, shaking and sinking (driveable) rock from Grumble Volcano
+
|info= Floating, shaking and sinking driveable rock from Grumble Volcano.<br>Slot [[Slot#3.4|3.4]] enables its SFX<br>The normal KCL file is always active, KCL b activates when the rock starts shaking and falls with the rock, KCL c activates when the rock starts to fall (It stays in place while the rock falls)
 
}}
 
}}
  
 
{{Object|2|1fd|509|FlamePole|<br/>FlamePole(BEK)|-S T--
 
{{Object|2|1fd|509|FlamePole|<br/>FlamePole(BEK)|-S T--
|s1= Cycle time in x/60 sec + 9s.
+
|s1= Cycle time in 1/60 seconds + 9 seconds
|s2= Start delay in 1/60s.
+
|s2= Start delay in 1/60 seconds
 
|s3= Size factor
 
|s3= Size factor
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,773: Line 2,723:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Ground fire geyser from BC.
+
|info= Ground fire geyser from Bowser's Castle.
 
}}
 
}}
  
Line 2,785: Line 2,735:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving section from BC
+
|info= Moving section from Bowser's Castle. Cannot be rotated or scaled.
 
}}
 
}}
  
 
{{Object|2|1ff|511|TownBridgeDSc|<br/>TownBridgeDS(BK)|-S T--
 
{{Object|2|1ff|511|TownBridgeDSc|<br/>TownBridgeDS(BK)|-S T--
|s1= ''unknown''
+
|s1= Angle α of inclination in degrees, with 0°≤α<45°; if α ≥ 45° causes beauty flaws and stops the bridge at 45°
|s2= ''unknown''
+
|s2= Time in 1/60 seconds used to lift and lower
|s3= ''unknown''
+
|s3= Time in 1/60 seconds of stop after lift
|s4= ''unknown''
+
|s4= Time in 1/60 seconds of stop after lowering
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bridge of rDS
+
|info= Drawbridge from DS Delfino Square; the bridge in DS Delfino Square is created using two of these objects face to face. Regardless of Y-rotation, the object will always rotate on the Z-axis of the stage when the bridge is being lifted or lowered.
 
}}
 
}}
  
 
{{Object|1|200|512|DKship64|<br/> DKship64(BE)<br/> group_enemy_a(B)<br/> group_enemy_b(B)|RS T--
 
{{Object|1|200|512|DKship64|<br/> DKship64(BE)<br/> group_enemy_a(B)<br/> group_enemy_b(B)|RS T--
|s1= ''unknown''
+
|s1= Speed
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 2,809: Line 2,759:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Ship from rDKJP
+
|info= Ferry-boat and audience from N64 DK's Jungle Parkway.
 
}}
 
}}
  
Line 2,821: Line 2,771:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track. It is the stem of both green and bouncy mushrooms.
 
}}
 
}}
  
Line 2,833: Line 2,783:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bridge from rDKM
+
|info= Wooden, Swaying bridge from GCN DK Mountain. The object collision is not affected by rotation or scale, so all rotation values need to be 0 and scale 1 in order to work properly.
 
}}
 
}}
  
Line 2,845: Line 2,795:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 2,857: Line 2,807:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moving section from RR
+
|info= Moving section from Rainbow Road. Cannot be rotated or scaled.
 
}}
 
}}
  
 
{{Object|2|205|517|venice_saku|<br/>venice_saku(BK)|-S -A-
 
{{Object|2|205|517|venice_saku|<br/>venice_saku(BK)|-S -A-
|s1= ''unknown''
+
|s1= Time  until it goes up (in frames)
|s2= ''unknown''
+
|s2= How far up it goes
|s3= ''unknown''
+
|s3= Speed that it moves up
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,869: Line 2,819:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Fence gate from Delfino Pier. Slot [[Slot#battle1.2|A1.2]] enables its SFX. Using multiple of this object appears to cause all of them to rise simultaneously.
 
}}
 
}}
  
Line 2,881: Line 2,831:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Almost the entirety of CCR
+
|info= The rotating parts of Chain Chomp Wheel; when used with [[KCL flag#Moving Road (0x1D)|KCL flag 0x1D]], the road slowly rotates around the object counterclockwise.<br/>X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. Additionally, the file must have a [[SRT0| texture animation]] named "dushBoard" (without quotations), or else the game will freeze.<br/> Arena [[slot]] 1.4 enables functionality that causes players to additionally rotate the direction they are facing on both the object by itself and on KCL flag 0x1D.<br/> For more information, see the [[Moving Terrain#Rotating Road (KCL 0x1D)|Moving Terrain]] page.
 
}}
 
}}
  
Line 2,893: Line 2,843:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|1|208|520|dc_pillar|<br/>dc_pillar(BEK)|-S T--
 
{{Object|1|208|520|dc_pillar|<br/>dc_pillar(BEK)|-S T--
|s1= Time before falling in 1/60s.
+
|s1= Time before falling in 1/60 seconds in 150cc and mirror mode
|s2= ''unknown''
+
|s2= Final angle in degrees<br>(0° = vertical, 90° = horizontal), normally ≥ 90°
|s3= ''unknown''
+
|s3= Time before falling in 1/60 seconds in 100cc mode
|s4= ''unknown''
+
|s4= Time before falling in 1/60 seconds in 50cc mode
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Falling pillar from Dry Dry Ruins.
 
}}
 
}}
  
 
{{Object|2|209|521|dc_sandcone|<br/>dc_sandcone(BEK)|-S T--
 
{{Object|2|209|521|dc_sandcone|<br/>dc_sandcone(BEK)|-S T--
|s1= ''unknown''
+
|s1= Growth speed
|s2= ''unknown''
+
|s2= Final size
|s3= ''unknown''
+
|s3= Start delay before it starts to grow in 1/60 seconds (starts 4 seconds before the timer in-game)
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,917: Line 2,867:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Pile of sand from DDR
+
|info= Pile of sand from Dry Dry Ruins.
 
}}
 
}}
  
 
{{Object|1|20a|522|venice_hasi|<br/>venice_hasi(BEK)|-S -A-
 
{{Object|1|20a|522|venice_hasi|<br/>venice_hasi(BEK)|-S -A-
|s1= ''unknown''
+
|s1= Time until the bridge goes up (and animation starts playing)
|s2= ''unknown''
+
|s2= Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow)
|s3= ''unknown''
+
|s3= ''Unknown''
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 2,929: Line 2,879:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Bridge from Delfino Pier. Slot [[Slot#battle1.2|A1.2]] enables its SFX (includes a bell sound).<br/> Animation capped at 30 frames. S3 might be a relic of old animation length.
 
}}
 
}}
  
{{Object|2|20b|523|venice_gondola|<br/> venice_gondola<br/> monte_a(B)|-S ---
+
{{Object|2|20b|523|venice_gondola|<br/> venice_gondola(BE)<br/> monte_a(B)|RS ---
 +
|s1= Speed
 +
|s2= &mdash;
 +
|s3= &mdash;
 +
|s4= &mdash;
 +
|s5= &mdash;
 +
|s6= &mdash;
 +
|s7= &mdash;
 +
|s8= &mdash;
 +
|info= Object not used in any track.<br>A gondola ship that would have traversed the outside of Delfino Pier. This object can be seen briefly in the course selection screen video for Delfino Pier. The game places a Pianta waving at a fixed position on top of the object.<br>No graphic files for this object exist in the final game. This object is solid and must have a route. If the player touches the top, they will bounce forwards. In addition, the bone of its model must be named ''hune''.
 +
}}
 +
 
 +
{{Object|1|20c|524|quicksand|<br/> quicksand(BE)<br/> dossun(BE)|-- -A-
 +
|s1= 0 = Use Thwomp<br>1 = Don't use Thwomp
 +
|s2= Sand shake wave length. 0 by default if s1 = 0
 +
|s3= Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1
 +
|s4= Sand push and pull strength.
 +
|s5= &mdash;
 +
|s6= &mdash;
 +
|s7= &mdash;
 +
|s8= &mdash;
 +
|info= Thwomp Desert controller. <br/> Arena [[slot]] 1.5 enables its SFX.<br/> {{obj-ref|s_itembox}} is affected by the push/pull factor on slots other than arena slot 1.5, causing buggy interactions. Cannot be scaled, due to hard-coded collision.
 +
}}
 +
 
 +
{{Object|2|20d|525|bblock|<br/> bblock1(BK)<br/> MiiStatue1|-S -A-
 +
|s1= Model/KCL reference
 +
|s2= Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer)
 +
|s3= Time it shakes in seconds at 150cc and mirror mode
 +
|s4= Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer)
 +
|s5= Time it shakes in seconds at 100cc
 +
|s6= Time until it shakes in seconds at 50cc and battle (already starts 4 seconds before in-game timer)
 +
|s7= Time it shakes in seconds at 50cc and battle
 +
|s8= Time in frames between shaking and falling
 +
|info= Block parts from Block Plaza, with statues. The normal KCL file is active until block starts shaking, KCL b activates when the block starts shaking and falls with the block.<br> Slot [[Slot#battle1.1|A1.1]] uses 150cc timing settings unlike other battle slots.
 +
}}
 +
 
 +
{{Object|1|20e|526|ami|<br/>ami(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 2,941: Line 2,927:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Bouncing bridge from Maple Treeway. The collision's rotation and scaling are hard-coded, so it is recommended to keep the object's rotation at 0,180,0 and scale at 1,1,1.
 
}}
 
}}
  
{{Object|1|20c|524|quicksand|<br/> quicksand(BE)<br/> dossun(BE)|-- -A-
+
{{Object|2|20f|527|M_obj_jump|<br/>M_obj_jump (BK)|-S ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 2,953: Line 2,939:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= TD controller
+
|info= Trick ramp used on backwards competitions; object not used in any track.
 
}}
 
}}
  
{{Object|2|20d|525|bblock|<br/> bblock1(BK)<br/> MiiStatue1|-S -A-
+
{{Object|1|210|528|starGate|<br/>starGate|-S ---
|s1= ''unknown''
+
|s1= Number (ordered)
|s2= ''unknown''
+
|s2= Trigger
|s3= ''unknown''
 
|s4= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|info= ?
 
}}
 
 
 
{{Object|1|20e|526|ami|<br/>ami(B)|-- T--
 
|s1= &mdash;
 
|s2= &mdash;
 
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 2,977: Line 2,951:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bouncing bridge from MT
+
|info= Gates used in some competitions; object not used in any track.
}}
 
 
 
{{Object|2|20f|527|M_obj_jump|<br/>M_obj_jump|-S ---
 
|s1= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|info= Trick ramp used on (backwards)competitions
 
}}
 
 
 
{{Object|1|210|528|starGate|<br/>starGate|-S ---
 
|s1= &mdash;
 
|s2= Number (ordered)
 
|s3= Trigger
 
|s4= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|info= The gates used in some competitions
 
 
}}
 
}}
  
 
{{Object|2|211|529|RM_ring1|<br/>RM_ring1(BK)|RS --O
 
{{Object|2|211|529|RM_ring1|<br/>RM_ring1(BK)|RS --O
|s1= ''unknown''
+
|s1= Ring ID;<br>1 = Outer ring<br>2 = ring in the middle<br>3 = Inner ring
|s2= ''unknown''
+
|s2= Time after course start when the ring starts shaking (seconds) (s2=0 means the ring will never fall)
|s3= ''unknown''
+
|s3= Time that ring shakes (seconds)
|s4= &mdash;
+
|s4= Delay after ring shakes before falling down (1/60 seconds)
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Driveable ring zones from Galaxy Colosseum; object not used in any track.
 
}}
 
}}
  
 
{{Object|1|212|530|FlamePole_v|<br/>FlamePole_v(BE)|-S T--
 
{{Object|1|212|530|FlamePole_v|<br/>FlamePole_v(BE)|-S T--
|s1= &mdash;
+
|s1= Total cycle length, affects time between rising and dropping only.
|s2= Start delay in 1/60 sec.
+
|s2= Start delay in 1/60 seconds; it starts 3 seconds before the "GO!"
|s3= A scale factor.
+
|s3= The dropping height of the pillar / 384
|s4= Cycle time in x/60 + 8.25s.
+
|s4= Idling time - 200 (1/60 seconds)
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Fire geyser without a base - GV, BC and r64BC
+
|info= Fire geyser without a base. It rises like a parabolic curve for 1 second, stays up for s1 - s4 - 490 frames, drops in a linear line for 3 seconds and waits for the time specified in s4 before restarting. Before rising, the geyser has an additional state of 50 frames whereby it is enabled but not rising yet, for this reason it is recommended to not put geysers above track section.
 
}}
 
}}
  
{{Object|2|213|531|M_obj_s_jump|<br/>M_obj_s_jump|-S ---
+
{{Object|2|213|531|M_obj_s_jump|<br/>M_obj_s_jump (BK)|-S ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 3,037: Line 2,987:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Ramp used on competitions
+
|info= Ramp used on competitions; object not used in any track.
 
}}
 
}}
  
 
{{Object|1|214|532|InsekiA|<br/>InsekiA(B)|-- T--
 
{{Object|1|214|532|InsekiA|<br/>InsekiA(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= 0 = Clockwise, 1 = Counterclockwise
|s3= ''unknown''
+
|s3= Rotation speed.
|s4= ''unknown''
+
|s4= Rotation offset.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Asteroids from Rainbow Road.
 
}}
 
}}
  
 
{{Object|2|215|533|InsekiB|<br/>InsekiB(B)|-- T--
 
{{Object|2|215|533|InsekiB|<br/>InsekiB(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= 0 = Clockwise, 1 = Counterclockwise
|s3= ''unknown''
+
|s3= Rotation speed.
|s4= ''unknown''
+
|s4= Rotation offset.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Star bits from Rainbow Road.
 
}}
 
}}
  
 
{{Object|1|216|534|FlamePole_v_big|<br/> FlamePole_v_big(E)<br/> FlamePole_v(BE)|-S T--
 
{{Object|1|216|534|FlamePole_v_big|<br/> FlamePole_v_big(E)<br/> FlamePole_v(BE)|-S T--
|s1= ''unknown''
+
|s1= If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex):<br>X < K → Stays outside the lava for 5 seconds<br>X ≥ K → Stays outside the lava for X/100 seconds.
|s2= ''unknown''
+
|s2= Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!"
|s3= ''unknown''
+
|s3= S1 activator and S2 conditioner:<br>0 = S1 Deactivated<br>1 = S1 Activated
 
|s4= &mdash;
 
|s4= &mdash;
 
|s5= &mdash;
 
|s5= &mdash;
Line 3,073: Line 3,023:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Really, really big fire geyser without a base - r64BC
+
|info= Really, really big fire geyser without a base from N64 Bowser's Castle.<br>Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1.
 
}}
 
}}
  
Line 3,085: Line 3,035:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Small jump ramp - MC
+
|info= Small jump ramp from Mario Circuit.
 
}}
 
}}
  
Line 3,097: Line 3,047:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 3,109: Line 3,059:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Collision zone from the losing demo screen, located in a grass part from Mario Circuit; object not used in any track.
 
}}
 
}}
  
{{Object|1|21a|538|M_obj_s_jump2|<br/>M_obj_s_jump2|-S ---
+
{{Object|1|21a|538|M_obj_s_jump2|<br/>M_obj_s_jump2 (BK)|-S ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 3,121: Line 3,071:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Ramp used on competitions; object not used in any track.
 
}}
 
}}
  
{{Object|2|21b|539|M_obj_jump2|<br/>M_obj_jump2|-S ---
+
{{Object|2|21b|539|M_obj_jump2|<br/>M_obj_jump2 (BK)|-S ---
 
|s1= &mdash;
 
|s1= &mdash;
 
|s2= &mdash;
 
|s2= &mdash;
Line 3,133: Line 3,083:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Ramp used on competitions; object not used in any track.
 
}}
 
}}
  
Line 3,145: Line 3,095:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= DK cannon from rDKM
+
|info= DK cannon from GCN DK Mountain.
 
}}
 
}}
  
Line 3,157: Line 3,107:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= First set of belts from TF
+
|info= Second set of belts from Toad's Factory.<br/> For more information, see the [[Moving Terrain#Moving Road (KCL 0x15)|Moving Terrain]] page.
 
}}
 
}}
  
Line 3,169: Line 3,119:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Second set of belts from TF
+
|info= First set of belts from Toad's Factory.<br/> For more information, see the [[Moving Terrain#Moving Road (KCL 0x15)|Moving Terrain]] page.
 
}}
 
}}
  
 
{{Object|2|25c|604|BeltCurveA|<br/>BeltCurveA(B)|-- T--
 
{{Object|2|25c|604|BeltCurveA|<br/>BeltCurveA(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= &mdash;
+
|s2= Initial starting side. A value of 1 means the fast side will be on the left first, every other value means the opposite.
|s3= ''unknown''
+
|s3= Time until it switches
|s4= ''unknown''
+
|s4= Time until it switches back
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Third set of belts from TF
+
|info= Third set of belts from Toad's Factory. Object is not scalable.<br/> For more information, see the [[Moving Terrain#Moving Road (KCL 0x15)|Moving Terrain]] page.
 
}}
 
}}
  
Line 3,193: Line 3,143:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|2|25e|606|escalator|<br/>escalator(BK)|-S T--
 
{{Object|2|25e|606|escalator|<br/>escalator(BK)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= Speed 1 (units per second, signed)
|s3= ''unknown''
+
|s3= Time until it switches to Speed 2
|s4= ''unknown''
+
|s4= Speed 2 (units per second, signed)
|s5= ''unknown''
+
|s5= (Total) time until it switches to Speed 3
|s6= ''unknown''
+
|s6= Speed 3 (units per second, signed)
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= CM escalator
+
|info= Coconut Mall escalator.<br/> For more information, see the [[Moving Terrain#Usage in Coconut Mall|Moving Terrain]] page.
 
}}
 
}}
  
Line 3,217: Line 3,167:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= DK cannon from DKSC/DKS
+
|info= DK cannon from DK Summit.
 
}}
 
}}
  
 
{{Object|2|260|608|escalator_group|<br/> escalator(BK)<br/> monte_a(B)|-S T--
 
{{Object|2|260|608|escalator_group|<br/> escalator(BK)<br/> monte_a(B)|-S T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= Speed 1 (units per second, signed)
|s3= ''unknown''
+
|s3= Time until it switches to Speed 2
|s4= ''unknown''
+
|s4= Speed 2 (units per second, signed)
|s5= ''unknown''
+
|s5= (Total) time until it switches to Speed 3
|s6= ''unknown''
+
|s6= Speed 3 (units per second, signed)
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= 2 Time Escalators from CM
+
|info= 2 Time Escalators from Coconut Mall. One of the two escalators uses the given speed, the other uses a multiplied speed of -1 (negative speed), so they always run in opposite directions.<br/> For more information, see the [[Moving Terrain#Usage in Coconut Mall|Moving Terrain]] page.
 
}}
 
}}
  
Line 3,241: Line 3,191:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Cannon from MT
+
|info= Cannon from Maple Treeway.
 
}}
 
}}
  
Line 3,253: Line 3,203:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Enemy audience
+
|info= Enemy audience.
 
}}
 
}}
  
Line 3,265: Line 3,215:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Enemy audience
+
|info= Toads audience.
 
}}
 
}}
  
Line 3,277: Line 3,227:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Torch from rDKJP (Inside the cave)
+
|info= Flame of the torches from N64 DK's Jungle Parkway (torches inside the cave) and Bowser Castle (on the wall).
 
}}
 
}}
  
 
{{Object|1|2c0|704|truckChimSmkW|<br/>truckChimSmkW(BE)|-S -A-
 
{{Object|1|2c0|704|truckChimSmkW|<br/>truckChimSmkW(BE)|-S -A-
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= 0 = Light<br>1 = Dark smoke and it interacts with the Player.<br>2 = Same as 1.
 
|s3= &mdash;
 
|s3= &mdash;
 
|s4= &mdash;
 
|s4= &mdash;
Line 3,289: Line 3,239:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Houses' smoke from Delfino Pier.
 
}}
 
}}
  
Line 3,301: Line 3,251:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 3,313: Line 3,263:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= TV screen from DK Summit.
 
}}
 
}}
  
Line 3,325: Line 3,275:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Enemy audience.
 
}}
 
}}
  
Line 3,337: Line 3,287:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Bright Shell Flag from KC
+
|info= Bright Shell Flag from Koopa Cape.
 
}}
 
}}
  
Line 3,349: Line 3,299:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Spotlights from Chain Chomp Wheel.
 
}}
 
}}
  
Line 3,361: Line 3,311:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 3,373: Line 3,323:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Dark Shell Flag from KC
+
|info= Dark Shell Flag from Koopa Cape.
 
}}
 
}}
  
Line 3,385: Line 3,335:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Enemy audience from Mario Circuit.
 
}}
 
}}
  
Line 3,397: Line 3,347:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Enemy audience from Delfino Pier.
 
}}
 
}}
  
Line 3,409: Line 3,359:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Enemy audience from Mario Circuit.
 
}}
 
}}
  
Line 3,421: Line 3,371:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Waterfall from Koopa Cape.
 
}}
 
}}
  
Line 3,433: Line 3,383:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Waterfall from Koopa Cape.
 
}}
 
}}
  
Line 3,445: Line 3,395:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
 
{{Object|1|2ce|718|volsmk|<br/>volsmk(E)|-- T--
 
{{Object|1|2ce|718|volsmk|<br/>volsmk(E)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= Time until it starts emitting smoke in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer)
|s3= ''unknown''
+
|s3= Time it emits smoke in seconds at 150cc and mirror mode
|s4= ''unknown''
+
|s4= Time until it starts emitting smoke in seconds at 100cc (already starts 4 seconds before in-game timer)
|s5= ''unknown''
+
|s5= Time it emits smoke in seconds at 100cc
|s6= ''unknown''
+
|s6= Time until it starts emitting smoke in seconds at 50cc (already starts 4 seconds before in-game timer)
|s7= ''unknown''
+
|s7= Time it emits smoke in seconds at 50cc
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Smoke used by the trembling rocks from Grumble Volcano.
 
}}
 
}}
  
Line 3,469: Line 3,419:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Moonview Highway.
 
}}
 
}}
  
Line 3,481: Line 3,431:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Audience camera flashes on Luigi Circuit.
 
}}
 
}}
  
Line 3,493: Line 3,443:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Audience camera flashes on DK Summit.
 
}}
 
}}
  
 
{{Object|1|2d2|722|Flash_W|<br/>Flash_W(E)|-- T--
 
{{Object|1|2d2|722|Flash_W|<br/>Flash_W(E)|-- T--
|s1= ''unknown''
+
|s1= 0 = flashWaluigi_A<br>1 = flashWaluigi_B<br>2 = flashWaluigi_C
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 3,505: Line 3,455:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Audience camera flashes on GCN Waluigi Stadium. Active whenever the player performs a trick.
 
}}
 
}}
  
Line 3,517: Line 3,467:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Audience camera flashes on N64 Mario Raceway. Active whenever the [[KCL_flag#Slot_5.4_.28N64_Mario_Raceway.29|audience ambience]] is playing.
 
}}
 
}}
  
 
{{Object|1|2d4|724|Flash_S|<br/>Flash_S(E)|-- -A-
 
{{Object|1|2d4|724|Flash_S|<br/>Flash_S(E)|-- -A-
|s1= ''unknown''
+
|s1= 0 = flashSkate_A<br>1 = flashSkate_B
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 3,529: Line 3,479:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Audience camera flashes on Funky Stadium. Active whenever the player performs a trick.
 
}}
 
}}
  
Line 3,541: Line 3,491:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Koopa face sign from Koopa Cape.
 
}}
 
}}
  
Line 3,553: Line 3,503:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Piped Unagis (eels) from Koopa Cape.
 
}}
 
}}
  
Line 3,565: Line 3,515:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Spotlights from N64 Skyscraper.
 
}}
 
}}
  
Line 3,577: Line 3,527:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Fireworks used in the Mario Circuit winning demo.
 
}}
 
}}
  
Line 3,589: Line 3,539:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Part of the waterfall effect from MH
+
|info= Part of the waterfall effect from Moonview Highway.
 
}}
 
}}
  
 
{{Object|1|2da|730|Fall_Y|<br/>Fall_Y(E)|-- T--
 
{{Object|1|2da|730|Fall_Y|<br/>Fall_Y(E)|-- T--
|s1= ''unknown''
+
|s1= 0 = A<br>1 = B<br>2 = C
 
|s2= &mdash;
 
|s2= &mdash;
 
|s3= &mdash;
 
|s3= &mdash;
Line 3,601: Line 3,551:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Part of the waterfall effects from rYF
+
|info= Breff animation of the waterfall effects from Koopa Cape and DS Yoshi Falls.
 
}}
 
}}
  
Line 3,613: Line 3,563:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Lakitu model from the Mario Circuit winning demo.
 
}}
 
}}
  
Line 3,625: Line 3,575:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Enemy audience from the Mario Circuit winning demo.
 
}}
 
}}
  
Line 3,637: Line 3,587:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Pianta audience from the Mario Circuit winning demo.
 
}}
 
}}
  
Line 3,649: Line 3,599:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Object not used in any track.
 
}}
 
}}
  
Line 3,661: Line 3,611:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mario statue from DK Summit.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 3,673: Line 3,623:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Peach face poster from Moonview Highway.
 
}}
 
}}
  
Line 3,685: Line 3,635:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Luigi statue from Luigi Circuit.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 3,697: Line 3,647:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Wario Face Sign in WGM
+
|info= Wario Face Sign in Wario's Gold Mine.
 
}}
 
}}
  
Line 3,709: Line 3,659:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Baby Luigi Statue from DC
+
|info= Baby Luigi statue from Daisy Circuit.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 3,721: Line 3,671:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Baby Daisy Statue from DC
+
|info= Baby Daisy statue from Daisy Circuit.<br>The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
 
}}
 
}}
  
Line 3,733: Line 3,683:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Confetti from Winning Scene.
 
}}
 
}}
  
Line 3,745: Line 3,695:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Moon from rSC
+
|info= Crescent Moon from N64 Skyscraper.
 
}}
 
}}
  
Line 3,757: Line 3,707:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Toad face sign from Toad's Factory.
 
}}
 
}}
  
Line 3,769: Line 3,719:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Daisy Circuit. At most one instance of this object can be defined, as otherwise the game will crash.
 
}}
 
}}
  
Line 3,781: Line 3,731:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Daisy Circuit. At most one instance of this object can be defined, as otherwise the game will crash.
 
}}
 
}}
  
Line 3,793: Line 3,743:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Mii audience from Daisy Circuit. At most one instance of this object can be defined, as otherwise the game will crash.
 
}}
 
}}
  
 
{{Object|2|2eb|747|mare_a|<br/>mare_a(B)|-- T--
 
{{Object|2|2eb|747|mare_a|<br/>mare_a(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= 1 = Enable player rotation and clapping.
|s3= ''unknown''
+
|s3= Distance at which it rotates to face the player.
|s4= ''unknown''
+
|s4= Distance at which it loads the clapping chr0. If higher than setting 3, this will be ignored until that setting's distance is reached.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Yellow Noki from GCN Peach Peach.
 
}}
 
}}
  
 
{{Object|1|2ec|748|mare_b|<br/>mare_b(B)|-- T--
 
{{Object|1|2ec|748|mare_b|<br/>mare_b(B)|-- T--
 
|s1= &mdash;
 
|s1= &mdash;
|s2= ''unknown''
+
|s2= 1 = Enable player rotation and clapping.
|s3= ''unknown''
+
|s3= Distance at which it rotates to face the player.
|s4= ''unknown''
+
|s4= Distance at which it loads the clapping chr0. If higher than setting 3, this will be ignored until that setting's distance is reached.
 
|s5= &mdash;
 
|s5= &mdash;
 
|s6= &mdash;
 
|s6= &mdash;
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Green Noki from GCN Peach Peach.
 
}}
 
}}
  
Line 3,829: Line 3,779:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Unknown controller - MT
+
|info= Downward Leaf effect on screen from Maple Treeway; [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 0x01]] activates this object.
 
}}
 
}}
  
Line 3,841: Line 3,791:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Unknown controller - BC
+
|info= Lava particle effect from Bowser's Castle; [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 0x01]] deactivates this object.
 
}}
 
}}
  
Line 3,853: Line 3,803:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= Unknown controller - DKS/DKSC
+
|info= Snow effect from DK Summit; [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 0x01]] deactivates this object. Only works on slot [[Slot#2.3|2.3]].
 
}}
 
}}
  
Line 3,865: Line 3,815:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Start line used in competitions; object not used in any track.
 
}}
 
}}
  
Line 3,877: Line 3,827:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Upward Leaf effect on screen from Maple Treeway; [[AREA type#AREA type 0x01 (EnvEffect)|AREA type 0x01]] activates this object if the first AREA setting is set to 1. Instead of surrounding the player with the particle effect, the object's position is used to create a region in which the effect will occur. This region is loosely 10000un eastward and 10000un above the object's position.
 
}}
 
}}
  
Line 3,889: Line 3,839:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= Yellow/black fence with an arrow on it, can be found in competitions; object not used in any track.
 
}}
 
}}
  
Line 3,901: Line 3,851:
 
|s7= &mdash;
 
|s7= &mdash;
 
|s8= &mdash;
 
|s8= &mdash;
|info= ?
+
|info= The waterfall splash effect found on N64 DK's Jungle Parkway.
 
}}
 
}}
  
 
|}
 
|}
  
== Presence Flags ==
+
== Presence flags ==
 +
The last four digits in the last settings column in the [[SZS Modifier]]'s KMP editor control whether or not the object exists in various modes. 003F means present in all game modes.
  
The last four digits in the last settings column in the [[SZS Modifier]]'s KMP editor control whether or not the object exists in various modes. 003F means present in all game modes (though things like item boxes still won't appear in time trials).
+
Read »[[Presence flag]]s« for more details.
Adding a digit to another digit will let the item show up in both modes. Ex. 1 + 2 + 4 + 8 + 10 + 20 = 3F = Shows up in all modes
 
 
 
All values in the following table are '''sure''' (derived from [[Filesystem/Race/Course/koopa_couse.szs/course.0]]).
 
{| class="wikitable"
 
! Value
 
! 0x01
 
! 0x02
 
! 0x04
 
! 0x08
 
! 0x10
 
! 0x20
 
|-
 
! Description
 
| Offline single player<br/>and Time Trials
 
| Offline two player
 
| Offline three or four player
 
| Online single player
 
| Online two player
 
| Online three or four player
 
|}
 
  
 
== Remarks ==
 
== Remarks ==
 
+
* The different tools support decimal and/or [[hexadecimal]] numbers. Be sure to understand the differences between both numbering systems and to know, how your used tool accept numbers. See »'''[[Hexadecimal]]'''« for details.
* Some objects like '''pylon01''' work only in some slots. If your track will start with a black screen after adding a object, look into the '''[[Object/Reference|track reference]]''' and try a slot that Nintendo uses for the object.
+
* Objects '''pylon01''' and '''sunDS''' work only in [[slot]]s 3.1 and 7.1. Other objects may also be restricted. If a track will start with a black screen after adding an object, look into the '''[[Object/Reference|track reference]]''' and try a slot that [[Nintendo]] uses for the object.
* Objects '''choropu''' and '''choropu2''' can't be used together. Both objects use the same [[BRRES]] file. Perhaps this is the problem.
+
* Objects '''choropu''' and '''choropu2''' cannot be used together. Both objects use the same [[BRRES]] file. This is most likely the problem.
 +
* Objects '''InsekiA''' and '''InsekiB''' will crash the game if Setting 3 is left at 0.
  
 
== Custom Objects ==
 
== Custom Objects ==
 
Hackers were able to edit the model and other properties of the game's original objects to create new, custom ones. For a list of custom objects and the custom tracks where they are used, look at the [[Custom Objects|custom objects]] page.
 
Hackers were able to edit the model and other properties of the game's original objects to create new, custom ones. For a list of custom objects and the custom tracks where they are used, look at the [[Custom Objects|custom objects]] page.
  
[[category:File Format]][[category:Object]]
+
{{Custom Track Tutorial}}
 +
[[Category:File Format/MKW]]
 +
[[Category:Object]]

Latest revision as of 16:30, 19 March 2024

Overview

Here is a list with used global objects which can be edited in a KMP Editor.

Main List

This list includes the names of the object as found in Race/Common.szs/ObjFlow.bin. It also contains an explanation of the setting values, in the same order as in the KMP files.

Note [1]: Name

Name extracted from ObjFlow.bin. If you click the link under the object name you will enter Wiimms Track Reference with more info and a cross reference.

Note [2]: Filenames

List of filenames extracted from ObjFlow.bin. Most filenames are followed by one or more flags:

  • B : BRRES file is needed.
  • E : Effect files (BREFF+BREFT pair in sub directory ./effect/) are needed.
  • K : KCL file is needed.
  • D : BRASD file in sub directory ./brasd/ is needed.
  • A number before a letter is a multiplicator.
  • ?: No related file found. The question mark appears for objects that are not used by any track.

Note [3]: Flags

The flags are generated by scanning ObjFlow.bin and analyzing the track and arenas files:

  • R: All analyzed tracks have a route.
  • r: Optional route (all tracks analyzed)
  • S: Solid object (ObjFlow.bin)
  • T: Used in a standard track.
  • A: Used in a battle arena.
  • O: Used in other SZS files (old, demo, ...)

Note [4]: Settings

If at least one of Nintendo tracks use a setting for an object with a non null value and no other description is available, the field is marked with "Unknown".

Object Table

There is also a cross reference to all tracks and battle arenas. If you want to search objects you can also use Wiimms external KMP Object Query.
His object database is based on this page and updated frequently.

2*ID
Name[1]
Filenames[2]
Flags[3]
Object Info
Settings[4]
1 2 3 4
5 6 7 8
0x001 = 1
airblock
-S ---

Object not used in regular tracks.
Used in tournaments as an "invisible wall" above barriers so you cannot fly/jump over them. They are boxes of 200x200x200 units with a pivot in the bottom face.
0x002 = 2
Psea
Psea(B)
-- T--

The sea on GCN Peach Beach; for details see Object/Psea.
0x003 = 3
lensFX
lensFX
-- TA-

Generates a lens flare object when looking at the sun; it is also highly recommended to place this object near or coincident to sun.
0x004 = 4
venice_nami
venice_nami(B)
-- -A-

The rising and dropping sea on Delfino Pier. It requires pocha if the player can interact with it, or else the game will freeze upon respawning. Slot A1.2 enables its SFX.
This object goes through five stages before it ends at its final height given in setting 2. Stages 1, 3 and 5 are active until a target height is reached, stages 2 and 4 are active for a given time period.
The object has an ongoing additional cyclus of rising and dropping between -80 and 80 added to its current height. All target heights are relative to the placement height, the rising speed is in units per frame.
Rising speed in odd stages Stage 5 target height Stage 1 target height Stage 2 frame count
Stage 3 target height Stage 4 frame count Rising speed in even stages
0x005 = 5
sound_river
R- T--

Generates a river sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2, 5.2, and 7.3.
0x006 = 6
sound_water_fall
R- T--

Generates a waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2 and 7.3.
0x007 = 7
pocha
pocha(BE)
-- TA-

Generates a water splash effect when a player touches KCL flag 0x10 with variants 1 (water) or 3 (icy water that also needs the ice object). Also works for KCL flag 0x1A with variant 2, but cannot be triggered again until the player respawns. Only the Y coordinate is used.
Group Y KCL Index
0x008 = 8
sound_lake
R- T--

Generates a lake sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 2.2, 3.1, 5.1, and 8.2.
0x009 = 9
sound_big_fall
R- T--

Generates a louder waterfall sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2 and 7.3.
0x00a = 10
sound_sea
R- T--

Generates a sea sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 5.1 and 6.3.
0x00b = 11
sound_fountain
R- T--

Generates a fountain sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 2.2, 3.1, 5.1, and 8.2.
0x00c = 12
sound_volcano
R- T--

Generates a volcano sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slot 8.3.
0x00d = 13
sound_audience
R- T--

Generates an audience sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Works on slots 1.1, 1.4, 2.3, 3.1, and 5.4; slot 3.1 does not feature slot-based audience ambience.
0x00e = 14
sound_big_river
R- T--

Generates a louder river sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 3.2, 4.2, 5.2, and 7.3.
0x00f = 15
sound_sand_fall
R- ---

Object not used in any track.
Generates a sand fall sound effect. The range where the sound comes from is controlled by the route. This object must have a route.
0x010 = 16
sound_lift
R- T--

Generates a lift sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Route Setting 1 is always 1 in all Nintendo tracks.
0x011 = 17
pochaYogan
pochaYogan(BE)
-- T--

Generates a lava splash effect when a player touches KCL flag 0x10 with variant 2. Only the Y coordinate is used.
Group Y KCL Index
0x012 = 18
entry
entry(E)
-- T-O

Generates a fire around the player when falls through a burning air fall boundary flag.
0x013 = 19
pochaMori
pochaMori(E)
-- TA-

Generates a leaf splash effect when a player touches KCL flag 0x1A with variant 2. Only the Y coordinate is used. Only works on slots 4.2 and arena slot 2.5 with group Y KCL index set to 5.
Group Y KCL Index
0x014 = 20
eline_control
-- TA-

Enemy line controller. Multiple controllers can be chained together. The timer of the next controller in a chain begins after the end of the previous controller.
Controller ID 0 is reserved to indicate the end of a controller chain. Enemies can choose to not obey a controller unless the next ENPH Section is set to -1.
Found in slots 1.4, 2.2, 3.4, 4.1, and arena slot 1.2.
Entry Flag:
0 = Do Not Enter
1 = Enter
Time to Next Controller (seconds) Controller ID Next Controller ID
ENPH Section; if -1, use ENPH of previous controller
0x015 = 21
sound_Mii
R- T--

Generates a Mii crowd sound effect. The range where the sound comes from is controlled by the route, so make use of it.
Only works on slots 1.1 and 3.1.
0x016 = 22
begoman_manager
-- --O

Galaxy Colosseum Topmen manager; object not used in any track. Once the Topmen controlled by the first manager are defeated, the Topmen controlled by the second manager will spawn and so forth.
Only works on slots 3.1, 4.2, 6.2, 7.1, and Galaxy Colosseum.
Manager ID (1-based) Number of Topmen to control First Topman ID to control Topman behavior:
0: *unknown*
1: Coward, they will ignore the player
2: Aggressive, they will attack the player
Number of Topmen under control + Number of Topmen controlled by the previous manager *unknown* *unknown* *unknown*
0x017 = 23
ice
ice(B)
-- T--

Generates ice around the player when respawned after falling in an icy water fall boundary flag; the location does not matter, the ice effect is always enabled. The ice's scale and position for each vehicle is defined in kartPartsDispParam.bin and bikePartsDispParam.bin.
This object can be used to enable tracks for slot 6.1, but it only has impact in combination with an icy boundary flag. In this case, it only works on slot 6.1.
0x018 = 24
startline2D
-- ---

Generates a finish line at given location. This object is used in tournaments where you have to drive laps on a battle arena and some others; object not used in any track.
0x065 = 101
itembox
itembox(B)
-S TAO

Spinning box with a question mark inside it. If touched, it snaps and an item lottery begins; after the lottery, the item shown is retrieved.
Unknown Item type (player) Item type (enemy) Disables shadow if set
Timing lottery Additional height, multiplied with unknown number (always 1?). Unknown
0x066 = 102
DummyPole
-S T-O

Pole solidity across different tracks. Deleting this object will cause the pole itself to be unsolid.
Wall KCL Variant
0x067 = 103
flag
flag
-S ---

Object not used in any track.
0x068 = 104
flagBlend
flagBlend
-S ---

Object not used in any track.
0x069 = 105
gnd_sphere
-- ---

Object not used in any track.
Solid green sphere with an animation.
0x06a = 106
gnd_trapezoid
-- ---

Object not used in any track.
Solid red trapezoid with an animation.
0x06b = 107
gnd_wave1
-- ---

Object not used in any track.
Blue object that makes a wave animation.
0x06c = 108
gnd_wave2
-- ---

Object not used in any track.
Yellow object that makes a wave animation.
0x06d = 109
gnd_wave3
-- ---

Object not used in any track.
Orange object that makes a wave animation.
0x06e = 110
gnd_wave4
-- ---

Object not used in any track.
Blue object that makes a wave animation.
0x06f = 111
sun
sun(B)
-- TA-

The sun in the background; often used with lensFX.
0x070 = 112
woodbox
woodbox(BE)
-S T--

Wooden box. When touched, the player slows down and the box drops an item. The wooden boxes respawn after five seconds, drop from 5000 units above the origin and drop onto the first face they touch.
In Time Trials, it becomes an unbreakable ironbox.
Item to give Chance to give an item
LE-CODE only: Replace the standard drop height by this value.
0x071 = 113
KmoonZ
KmoonZ(B)
-- T--

The moon of Rainbow Road.
0x072 = 114
sunDS
sunDS(B)
R- T--

The Angry Sun from DS Desert Hills. It changes point of view and rotation of the crown according to player's position.
Route Setting 2 controls the behavior depending on the value X:
X < 30 (1E in hex) → Stays for X/60 seconds
X ≥ 30 (1E in hex) → Drops a FireSnake staying for X/60 seconds.
In both cases, the dropping animation is viewed; if the route start point is set to drop, it will drop at the second "lap" of the route.
Only slots 3.1, 4.2, 6.2, and 7.1 support this object.
Speed Delay before starting in 1/60 seconds after starting of countdown.
240 (F0 in hex) = Starts immediately after the "GO!"
0x073 = 115
coin
coin(BE)
-S -A-

Present within all battle arenas in Coin Runners mode and in some tournaments. When touched, it disappears and the player gets one coin.
Some coins do not appear at the start of the battle but show up later on. See Object/coin for details.
Mode.
0 = Battle
1 = Tournament or Mission Mode.
Start or respawn place. See Coin for details. Spawn behavior. See Coin for details.
0x074 = 116
ironbox
-S ---

Object not used in any track.
It seems to be born as an object separate from woodbox.
0x075 = 117
ItemDirect
-- ---

Object used in tournaments (Daisy Circuit and SNES Battle Course 4).
Can be used to place an item directly onto the track; they will not show up in Time Trials.
You must not place more than 10 of these in a track; otherwise, your track will freeze or hang in online play.
0 = Green Shell
1 = Red Shell
2 = Banana
3 = Mushroom
4 = Star
0x076 = 118
s_itembox
itembox(B)
-S TA-

Item box that acts similarly to a placed item. It moves in conjunction with most moving objects and is normally locked in a relative Y-position, moving along with the object's behavior. Otherwise, it typically phases through object collision altogether.
Some interactions might be slot specific, such as with quicksand.
When placed high without an object underneath, it falls until it reaches the ground, and when placed on a steep surface, it falls down the slope, but can sometimes cause a freeze due to unknown reasons if used in this way.
For more information, see the Moving Terrain page.
Unknown Item type (player) Item type (enemy) Disables shadow if set
Timing lottery Height offset with object's position, signed. Unknown
0x077 = 119
pile_coin
coin(BE)
-S ---

Object not used in any track.
This is the pile of coins above the players used in Battle Mode; static and without collision.
0x0c9 = 201
f_itembox
itembox(B)
RS T-O

Route controlled item box. If any Route Setting 2 = 1, the box breaks at that point.
Start speed in units per 1/60 seconds; if a Route Setting 1 > 0, then a new speed value is defined Item type (player) Item type (enemy) Disables shadow if set
Route start point
0x0ca = 202
MashBalloonGC
MashBalloonGC(B)
R- T-O

Air balloon as seen in GCN Mario Circuit. It has an assigned route but also floats from Y to Y. It turns to face the direction it is traveling in.
Speed Max Y difference
0x0cb = 203
WLwallGC
WLwallGC(BK)
-S T--

Horizontally moving Piranha Plant wall from GCN Waluigi Stadium, where it is combined with WLdokanGC. Its movement is in the direction opposite its rotation; for example its vanilla usage is rotated to face into the pipe, and it technically backs out towards the road. This movement direction fully obeys the object rotation, allowing it to move vertically if desired. Unlike a sine wave, it stays perfectly still at its initial position and post-movement destination, and its movement back and forth between the two is at a constant speed.
Time stationary at initial position in 1/60 seconds Time stationary at destination in 1/60 seconds Speed of movement in units per 1/60 seconds Movement distance
Delay until it begins moving for the first time in 1/60 seconds
0x0cc = 204
CarA1
CarA1(B)
RS T--

Moving car from Coconut Mall. It moves exactly like WLwallGC but instead left → right.
Speed Acceleration Time of pause
0x0cd = 205
basabasa
basabasa(B)
RS T--

Swoops that follow a route. When touched, they act like a wall. They are released as groups which can be edited in any way.
Speed in units per 1/60 seconds Delay until start of the next group in 1/60 seconds.
Multiple groups can be on the way
Number of Swoops per group How far they can get off the route (unknown values)
Maximum height Distance between the bats in the same group Start delay in 1/60 seconds
0x0ce = 206
HeyhoShipGBA
HeyhoShipGBA(B)
R- T--

Shy Guy ship which shoots exploding cannonballs; cannonball object is HeyhoBallGBA.
This object is made for counterclockwise directed tracks, so if a track is clockwise directed, this object must be modified with BrawlBox in the following ways:
CullMode from Materials must be set on Cull_Outside and the Z scale in the KMP must be -1.
Only slot 6.2 supports this object and it is necessary to allow tracks to work on this slot.
Speed How strong it moves up and down
0x0cf = 207
koopaBall
koopaBall(BE)
RS T--

Gigantic exploding fireball; used with koopaFigure. It bounces on every new route point and explodes on the last one if the route cycle setting is turned on. This object always spins northward. Scale is only obeyed if the route cycle setting is turned off, although the fiery effect still does not obey scaling.
0x0d0 = 208
kart_truck
K_truck(B)
RS T--

Truck from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right).
Route Setting 2 selects the speed (0 or 1).
Route start point Speed 0 in 1/60 seconds Speed 1 in 1/60 seconds Texturing:
0 = MooMoo
1 = Fruit
2 = Factory
0x0d1 = 209
car_body
K_car_body(B)
RS T--

Car from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right)
Route Setting 2 selects the speed (0 or 1).
Route start point Speed 0 in 1/60 seconds Speed 1 in 1/60 seconds Color:
0 = Blue
1 = Red
2 = Yellow
Unknown
0x0d2 = 210
skyship
skyship(B)
R- T-O

Blimp from Luigi Circuit. It turns to face the direction it is traveling in.
Speed Max Y difference
0x0d3 = 211
w_woodbox
woodbox(BE)
RS T--

Wooden box that follows a route.
Route Setting 1 sets the speed (gets added to S1).
Speed Item to give Chance to give an item Unknown
Start delay Time between 2 boxes Max amount of boxes
0x0d4 = 212
w_itembox
itembox(B)
RS T--

Multiple item boxes that follow a route from a starting point to an ending point.
Speed Item type (player) Item type (enemy) Disables shadow if set
Start delay Time between 2 boxes Number of itemboxes on the route (default 5)
0x0d5 = 213
w_itemboxline
Block(BE)
itembox(B)
Press(BE)
RS T--

Press, block.brres and itembox combination from Toad's Factory.
Each block follows a route until it reach the press and the press converts it to an item box which continues the route. Route setting 1 is the speed it slows down to (if 0 it uses the speed setting in S1).
Route setting 2:
0x1: press activates when a block reaches this point
0x2: determines where the item box goes
Speed
Delay until the first block spawns (time in frames) Delay between block spawns (time in frames) Number of Blocks/Item Boxes that can exist at any one time
0x0d6 = 214
VolcanoBall1
VolcanoBall1(BE)
RS T--

Fiery rock from Grumble Volcano.
When created, a volcano explosion occurs and it follows the route until it touches a solid part, then it becomes a fire.
Requires route points to be relatively close together; otherwise, the game freezes. Slot 3.4 enables its SFX.
Fireball speed Delay before starting Time between 2 fireballs Time until the fire goes out
0x0d7 = 215
penguin_s
penguin_s(BE3D)
RS T--

Small penguin from N64 Sherbet Land. It creates a symmetrical copy of itself under the ground to simulate an ice reflection.
Route Setting 1: 0 = Default; 1 = Glide; 2 = Animation faster; 3 = Default.
Route Setting 2 describes the speed when Route Setting 1 ≠ 0, but always requires a value ≠ 0.
Slot 6.1 enables its SFX.
Speed
0x0d8 = 216
penguin_m
penguin_m(BED)
RS T--

Medium penguin from N64 Sherbet Land.
Slot 6.1 enables its SFX.
Speed LE-CODE or cheat code required:
Route start point.
LE-CODE or cheat code required:
If S8=1: Item to drop (same as ItemDirect).
LE-CODE or special cheat code required:
0: normal behavior
1: custom "mushroom car" behavior developed by kHacker35000vr.
0x0d9 = 217
penguin_l
penguin_l(BE)
R- T--

Large penguin from N64 Sherbet Land.
Speed
0x0da = 218
castleballoon1
castleballoon1(B)
R- T-O

Balloon from Mario Circuit.
Speed Max Y difference
0x0db = 219
dossunc
dossun(BE)
rS T--

Thwomp with optional route; without route, S1 and S2 must be 0.
If S2 = 2, a 3-point route is needed to make effect:
1 → Start point, Route Setting 2 = 0
2 → Rotation point, Route Setting 2 = 1
3 → Going down point, Route Setting 2 = 0.
The couple starts, at the second point turns of 180° and goes left and right, going down around the third point according to player's direction, then goes back to the first point.
To make effect, the object needs a rotation of ±90°, route points must have the same Y and Z coordinate and no other object must be near the start point.
In Grand Prix and VS races, the object is activated by the proximity of a main player (not a CPU) and the speed is proportional to the player's; in Time Trial speed and start delay are the same of respective settings in KMP file.
If S2 = 3, Route Setting 2 ("cycle") must be 1 (Back and Forth motion), and the object's Y rotation should also be set anywhere between -180° to 180°, or else the Thwomp will spin endlessly when hit by an item.
Route speed Behaviour with route:
1 = Stomp on every route point
2 = Couple of Thwomps, goes left and right before going down; read the description
3 = Grounded Thwomp, goes left and right
Start delay in 1/60 seconds after start of countdown.
240 (F0 in hex) = Starts immediately after the "GO!"
Sleep time in 1/60 seconds after start of countdown
0x0dc = 220
dossunc_soko
-- ---

Object not used in any track.
0x0dd = 221
boble
boble(BE)
RS T--

Lava bubble from GBA Bowser Castle 3.
Route Setting 1 controls the speed (gets added to S1), Route Setting 2 = 1 means that the model flips horizontally.
Speed
0x0de = 222
K_bomb_car
K_bomb_car(BE)
RS T--

Bomb car from Moonview Highway.
Route Setting 1 is used for blinking (1 = Left, 2 = Right).
Route Setting 2 selects the speed (0 or 1).
Route start point Speed 0 in 1/60 seconds Speed 1 in 1/60 seconds
0x0df = 223
K_bomb_car_dummy
K_bomb_car_dummy
-S ---

Dummy/Nonexistent object entry. Used by K_bomb_car as a reference to GeoHitTable to switch collision type during invincibility frames.
0x0e0 = 224
car_body_dummy
car_body_dummy
-S ---

Dummy/Nonexistent object entry. Used by car_body as a reference to GeoHitTable to switch collision type during invincibility frames.
0x0e1 = 225
kart_truck_dummy
kart_truck_dummy
-S ---

Dummy/Nonexistent object entry. Used by kart_truck as a reference to GeoHitTable to switch collision type during invincibility frames.
0x0e2 = 226
hanachan
hanachan(BE2D)
RS T--

Wiggler from Maple Treeway. It shows up on the minimap in non-racing modes.
Route Setting 1 sets the time in 1/60 seconds of stop in that point.
Define the route heights carefully. If the Wiggler has issues with the body segments, move the route to a more flat area.
Speed
0x0e3 = 227
seagull
seagull(B)
R- T--

Seagull that follows a route. It is found in tracks with a marine setting.
Speed Number of seagulls
0x0e4 = 228
moray
moray(B)
R- TA-

Unagi (eel) from Koopa Cape and Chain Chomp Wheel.
Speed
0x0e5 = 229
crab
crab(BE3D)
RS T--

Crab from GBA Shy Guy Beach.
Route Setting 1 sets the time in 1/60 seconds of stop in that point.
Speed in units per 1/60 seconds Crab view direction:
0 = Left
1 = Right
0x0e6 = 230
basabasa_dummy
-S ---

Object not used in any track.
0x0e7 = 231
CarA2
CarA2(B)
RS T--

Moving car from Coconut Mall.
Speed Acceleration Time of pause
0x0e8 = 232
CarA3
CarA3(B)
RS T--

Moving car from Coconut Mall.
Speed Acceleration Time of pause
0x0e9 = 233
Hwanwan
wanwan(BE)
RS T--

Route-following Chain Chomp from DS Peach Gardens.
Hwanwan and wanwan only work together if the effect files are absent.
Route Setting 2 = 1 plays a rollover animation, originally used within a tournament in Rainbow Road.
Speed Amount of item boxes carried
0x0ea = 234
HeyhoBallGBA
HeyhoBallGBA(BE)
-S T--

Cannonball landing area that explodes after three seconds, shot by HeyhoShipGBA; in Grand Prix and VS races, it explodes if touched.
The object's scale does not affect the explosion effect's dimension. Generally, CPUs do not go against this object as they try to avoid them.
This objects requires HeyhoShipGBA, and therefore, it can only be used on slot 6.2. Note that no more than 59 of this object can be used.
Route id from where HeyhoShipGBA shoots Time between shot and arrival in 1/60 seconds
0x0eb = 235
Twanwan
Twanwan(B)
RS -A-

Rolling Chain Chomp from Chain Chomp Wheel.
The object has two different kind of movements; one being a route and one relative to its current location based on a sine wave, whereby the wave is controlled by s3 and s4.
It appears on the minimap when playing on arena slot 1.4.
Route speed 0 = start and wait on first route point
1 = start at object location and enable release action
Amplitude Period length
Start delay in 1/60 seconds Time until it starts following route in 1/60 seconds (s5 has priority)
0x0ec = 236
cruiserR
cruiser(BE)
R- T--

Route-following boat from Daisy Circuit and Koopa Cape.
Start speed
0x0ed = 237
bird
bird(B)
R- T--

Route-following eagle from GCN DK Mountain.
Speed Number of eagles
0x0ee = 238
sin_itembox
itembox(B)
RS T--

Item box following a route back and forth; speed is like a sine function.
Route Setting 2: 0 = Asymetric; 1 = Symetric.
Cycle time in 1/60 seconds 0 = Enable shadow
1 = Disable shadow
Start delay in 1/60 seconds
0x0ef = 239
Twanwan_ue
Twanwan_ue
-S ---

Object not used in any track.
0x0f0 = 240
BossHanachan
hanachan(BE2D)
-S ---

Big Wiggler boss used in the Wario's Gold Mine tournament; follows a route.
If S2 of the route point = 0002 (S1 needs to be 0000; otherwise, it will try to do different things at the same time and Wiggler's body will glitch out), it will play Wiggler's trick animation once Wiggler gets to the point. See BossHanachan for more information about its route settings.
Primary Wiggler Speed Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s7 if player is behind point specified in s6 when wiggler stops Secondary Wiggler Speed Point player must pass to change wiggler to speed two. The wiggler must stop to activate this speed change. Route settings 0000 0001
Angry Wiggler Speed Point player must pass to allow the wiggler to become angry. Route settings 0000 0001 Time in 1/60 seconds wiggler stops before using its angry speed. Used instead of s2 if player is past point specified in s6 when wiggler stops
0x0f1 = 241
Kdossunc
-S ---

Thwomp created in the middle of quicksand object. Does not work properly when used in KMP.
0x0f2 = 242
BossHanachanHead
-S ---

Object used in the Wario's Gold Mine tournament to show the Wiggler's head on the minimap. It is not found in the KMP, but adding BossHanachan will automatically generate it in-game.
0x0f3 = 243
K_bomb_car1
K_bomb_car1
-S ---

Object not used in any track. Black Bomb car used in one of the Luigi Circuit tournaments.
0x12d = 301
dummy
dummy
-- ---

Object not used in any track.
0x12e = 302
dokan_sfc
dokan_sfc(B)
-S T--

Pipe from Luigi Circuit and SNES Mario Circuit 3.
0x12f = 303
castletree1
castletree1(B)
-- T-O

Unsolid swaying tree from Moo Moo Meadows and Mario Circuit.
0x130 = 304
castletree1c
castletree1(B)
-S T-O

Solid swaying tree from Moo Moo Meadows and Mario Circuit.
0x131 = 305
castletree2
castletree2(B)
-- T-O

Unsolid swaying tree from Moo Moo Meadows and Mario Circuit. The tree turns to look always to the player.
0x132 = 306
castleflower1
castleflower1(B)
-- T-O

Flower from Mario Circuit.
0x133 = 307
mariotreeGC
mariotreeGC(B)
-- T-O

Unsolid swaying tree from GCN Mario Circuit.
0x134 = 308
mariotreeGCc
mariotreeGC(B)
-S T-O

Solid swaying tree from GCN Mario Circuit.
0x135 = 309
donkytree1GC
donkytree1GC(B)
-- T--

Unsolid tree from GCN DK Mountain.
0x136 = 310
donkytree2GC
donkytree2GC(B)
-- T--

Unsolid tree from GCN DK Mountain.
0x137 = 311
peachtreeGC
peachtreeGC(B)
-- T--

Unsolid swaying tree from GCN Peach Beach.
0x138 = 312
peachtreeGCc
peachtreeGC(B)
-S T--

Solid swaying tree from GCN Peach Beach.
0x139 = 313
npc_mii_a
npc_mii_a
-- ---

Object not used in any track.
0x13a = 314
npc_mii_b
npc_mii_b
-- ---

Object not used in any track.
0x13b = 315
npc_mii_c
npc_mii_c
-- ---

Object not used in any track.
0x13c = 316
obakeblockSFCc
obakeblockSFC(B)
-S T--

Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T:
T = 0 → Block doesn't fall
T > 0 → Block falls after T seconds
T = 4 → Block falls immediately after the "GO!"
Additional delay of X/60 seconds, goes added to S2
0x13d = 317
WLarrowGC
WLarrowGC(B)
-- T--

Arrow with eyes from GCN Waluigi Stadium.
0x13e = 318
WLscreenGC
WLscreenGC(B)
-- T--

TV from GCN Waluigi Stadium. Nintendo disables it in Multiplayer mode (PFlag = 9).
0x13f = 319
WLdokanGC
WLdokanGC(BK)
-S T--

Big pipe from GCN Waluigi Stadium, normally combined with WLwallGC.
0x140 = 320
MarioGo64c
MarioGo64(B)
-S T--

The "GO" sign from N64 Mario Raceway.
0x141 = 321
PeachHunsuiGC
PeachHunsuiGC(BE)
-- T--

Fountain from GCN Peach Beach.
0x142 = 322
kinokoT1
kinokoT1(B)
-S T--

Moving bouncy mushroom decoration from Mushroom Gorge.
0x143 = 323
kinokoT2
kinokoT2
-S ---

Object not used in any track.
0x144 = 324
pylon01
pylon01(B)
-S T--

Street cone from Daisy Circuit. Only slots 3.1, 4.2, 6.2 and 7.1 support this object with a limit of 30. Colors can be changed in the CLR0 (maybe even added).
Color:
0 = Red
1 = Blue
2 = Yellow
0x145 = 325
PalmTree
PalmTree(B)
-S T--

Solid palm from Coconut Mall. It is the largest tree of Mario Kart Wii.
0x146 = 326
parasol
parasol(B)
-S T--

Parasol from Coconut Mall.
0x147 = 327
cruiser
cruiser(BE)
-- T--

Boat from Daisy Circuit and Koopa Cape.
0x148 = 328
K_sticklift00
K_sticklift00(B)
-S T--

Barrier gate from DK Summit.
0x149 = 329
heyho2
heyho2(B)
K_chairlift00(B)
R- T--

Manager of the Shy Guy Ski Lift from DK Summit. Spawns 30 Chairlifts that travel on a route. Route setting 0 removes the Shy Guys. Route setting 1 randomly makes either 0, 1 or 2 randomly colored Shy Guys spawn on the chair.
Which MDL0 from K_chairlift00.brres is loaded:
0 = K_chairlift00
1 = K_chairlift01
0x14a = 330
HeyhoTreeGBAc
HeyhoTreeGBA(B)
-S T--

Small solid tree from GBA Shy Guy Beach.
0x14b = 331
MFaceBill
MFaceBill
-- ---

Object not used in any track.
0x14c = 332
truckChimSmk
truckChimSmk(BE)
-S T--

Smoke generator on Wario's Gold Mine and Maple Treeway.
Time to start smoking 0 = Default smoke variant, doesnt vanish when touched.
1 = Different smoke variant (fluffy), doesnt vanish when touched.
2 = 1 but vanishes when touched.
3 = Different smoke variant (thick), doesnt vanish when touched.
4 = Same as 2?.
5+ = No smoke but "explode" effect
0x14d = 333
MiiObj01
MiiObj01(B)
-- T-O

Mii audience from Luigi Circuit.
0x14e = 334
MiiObj02
MiiObj02(B)
-- T-O

Mii audience from Luigi Circuit.
0x14f = 335
MiiObj03
MiiObj03(B)
-- T-O

Mii audience from Luigi Circuit.
0x150 = 336
gardentreeDS
gardentreeDS(B)
-- T--

Unsolid and thin tree from DS Peach Gardens.
0x151 = 337
gardentreeDSc
gardentreeDS(B)
-S T--

Solid and thin tree from DS Peach Gardens.
0x152 = 338
FlagA1
FlagA1(B)
-- T--

Starting line flag from Wario's Gold Mine.
0x153 = 339
FlagA2
FlagA2(B)
-- T--

Starting line flag from Moo Moo Meadows.
0x154 = 340
FlagB1
FlagB1(B)
-- T--

"W" flag from Wario's Gold Mine.
0x155 = 341
FlagB2
FlagB2(B)
-- T-O

"L" Flag from Luigi Circuit.
0x156 = 342
FlagA3
FlagA3(B)
-- T--

"Mario Kart" flag from DS Delfino Square.
0x157 = 343
DKtreeA64
DKtreeA64(B)
-- T--

Unsolid tree from N64 DK's Jungle Parkway.
0x158 = 344
DKtreeA64c
DKtreeA64(B)
-S T--

Solid tree from N64 DK's Jungle Parkway.
0x159 = 345
DKtreeB64
DKtreeB64(B)
-- T--

Usolid tree from N64 DK's Jungle Parkway with a small crown.
0x15a = 346
DKtreeB64c
DKtreeB64(B)
-S T--

Solid tree from N64 DK's Jungle Parkway with a small crown.
0x15b = 347
TownTreeDSc
TownTreeDS(B)
-S T--

Solid tree from DS Delfino Square with orange leaves.
0x15c = 348
Piston
Piston(B)
-- T--

Piston machine decoration from Toad's Factory.
0x15d = 349
oilSFC
oilSFC(B)
-S T--

Oil puddle from SNES Mario Circuit 3.
0x15e = 350
DKmarutaGCc
DKmarutaGC
-- ---

Object not used in any track.
0x15f = 351
DKropeGCc
DKropeGC
-S ---

Object not used in any track.
0x160 = 352
mii_balloon
mii_balloon(B)
-- T--

Floating balloon from Coconut Mall.
0x161 = 353
windmill
windmill(B)
-- T--

Rotating windmill decoration from Moo Moo Meadows.
0x162 = 354
dossun
dossun(BE)
-- T--

Thwomp caged in N64 Bowser's Castle growling when a player approaches; it is an unsolid decoration.
0x163 = 355
TownTreeDS
TownTreeDS(B)
-- T--

Unsolid tree from DS Delfino Square with orange leaves.
0x164 = 356
Ksticketc
Ksticketc(B)
-S T--

Toll booth gate from Moonview Highway, opens when approaching. Opens for cars and trucks only on slot 4.2.
0x165 = 357
monte_a
monte_a(B)
-- T--

Pianta alone.
1 = Enable player rotation and clapping. Distance at which it rotates to face the player. Distance at which it loads the clapping chr0. If higher than setting 3, this will be ignored until that setting's distance is reached.
0x166 = 358
MiiStatueM1
MiiStatueM1(B)
-- -A-

Mario statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x167 = 359
ShMiiObj01
ShMiiObj01(B)
-- T--

Mii audience from Coconut Mall.
0x168 = 360
ShMiiObj02
ShMiiObj02(B)
-- T--

Mii audience from Coconut Mall.
0x169 = 361
ShMiiObj03
ShMiiObj03(B)
-- T--

Mii audience from Coconut Mall.
0x16a = 362
Hanabi
Hanabi(E)
-- T--

Fireworks used in cutscene tracks. Only loads in GP Mode.
Frames until the firework "pops" in the intro camera sequence.
0x16b = 363
miiposter
miiposter(B)
-- T--

Mii posters from Coconut Mall.
0x16c = 364
dk_miiobj00
dk_miiobj00(B)
-- T--

Mii audience from DK Summit.
0x16d = 365
light_house
light_house(B)
-- T--

Lighthouse from Daisy Circuit.
0x16e = 366
r_parasol
r_parasol(B)
-S T--

Parasol from GBA Shy Guy Beach; it opens or closes itself when is hit.
Starting state:
0 = Open
1 = Closed
0x16f = 367
obakeblock2SFCc
obakeblockSFC(B)
-S T--

Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T:
T = 0 → Block doesn't fall
T > 0 → Block falls after T seconds
T = 4 → Block falls immediately after the "GO!"
Additional delay of X/60 seconds, goes added to S2
0x170 = 368
obakeblock3SFCc
obakeblockSFC(B)
-S T--

Falling block from SNES Ghost Valley 2. In Grand Prix and Offline VS Race falls when touched, in Time Trial and Online VS Race fall is controlled by S2 and S3. This object is solid and animated only on slot 5.3, but isn't scalable (fixed scale 1.3). In other slots it is scalable, but unsolid and doesn't fall. Blocks are solid only if X is between -30985 and 8690 and Z between -16295 and 21430; Y (height) doesn't seem to be important.

For slot 5.3, the Y angle indicates the fall's direction and not the block's rotation, which remains the same. Block's side measures 250 units (325 on slot 5.3) and the center coincides with geometrical center. If many blocks are used slot 5.3 is recommended. sGV2 uses 602 blocks.

Fall time controller in Time Trial and Online VS Race, controls the delay before starting in seconds after starting of countdown, depending on the value T:
T = 0 → Block doesn't fall
T > 0 → Block falls after T seconds
T = 4 → Block falls immediately after the "GO!"
Additional delay of X/60 seconds, goes added to S2
0x171 = 369
koopaFigure
koopaFigure(BE2D)
-- T--

Bowser statue from Bowser's Castle.
0x172 = 370
pukupuku
pukupuku(B)
-- TA-

Cheep Cheep fish.
0x173 = 371
v_stand1
v_stand1
-- ---

Object not used in any track.
0x174 = 372
v_stand2
v_stand2
-- ---

Object not used in any track.
0x175 = 373
leaf_effect
leaf_effect(E)
-S T--

Leaf effect when player drives or flies through tree leaves. Its SFX is exclusive to certain slot(s).
0x176 = 374
karehayama
karehayama(BE)
-S T--

Leaf pile from Maple Treeway. Its SFX is exclusive to certain slot(s).
Item to give Chance to give an item
0x177 = 375
EarthRing
EarthRing(B)
-- T--

Earth luminous ring from Rainbow Road.
0x178 = 376
SpaceSun
SpaceSun(B)
-- T--

The sun in Rainbow Road.
0x179 = 377
BlackHole
BlackHole
-- ---

Object not used in any track.
0x17a = 378
StarRing
StarRing(BE)
-- T--

Launch Star from Rainbow Road.
0x17b = 379
M_obj_kanban
M_obj_kanban(B)
-- ---

Yellow/black fence which can be found in competitions; object not used in any track.
0x17c = 380
MiiStatueL1
MiiStatueL1(B)
-- T--

Luigi statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x17d = 381
MiiStatueD1
MiiStatueD1(B)
-- T--

Daisy statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x17e = 382
MiiSphinxY1
MiiSphinxY1
-- ---

Mii Sphinx without head, unsolid. Object not used in any track.
0x17f = 383
MiiSphinxY2
MiiSphinxY2(B)
-- T--

Yoshi Sphinx from Dry Dry Ruins.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x180 = 384
FlagA5
FlagA5(B)
-- T--

Start line flag from Koopa Cape. It is less buggy than FlagA3.
0x181 = 385
CarB
CarB(B)
-- T--

Unsolid car decoration from Coconut Mall.
0x182 = 386
FlagA4
FlagA4
-- ---

Object not used in any track.
0x183 = 387
Steam
Steam(E)
-- T--

Steam effect from Toad's Factory.
Delay before starting in 1/60 seconds. Length of steam effect. Time between two steam effects.
0x184 = 388
Alarm
Alarm(E)
-- T--

Alarm effect from Toad's Factory.
0x185 = 389
group_monte_a
group_monte_a(B)
-- T-O

Pianta audience.
0x186 = 390
MiiStatueL2
MiiStatueL2(B)
-- -A-

Luigi statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x187 = 391
MiiStatueD2
MiiStatueD2(B)
-- -A-

Daisy statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x188 = 392
MiiStatueP1
MiiStatueP1(B)
-- -A-

Peach statue from Block Plaza.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x189 = 393
SentakuDS
SentakuDS(B)
-- T--

Hanging clothes decoration.
0x18a = 394
fks_screen_wii
fks_screen_wii(B)
-- -A-

TV from Funky Stadium.
0x18b = 395
KoopaFigure64
KoopaFigure64(BE)
-S T--

Bowser statue from N64 Bowser's Castle; it spits fire for 5 seconds, then doesn't nothing for 3 seconds, then spits fire again.
In GP and VS Race the object is activated by the proximity of a player.
Units of distance from where KoopaFigure64 starts spitting fire Fire function and effect:
0 = Decoration with default effect
1 = Obstacle with L effect
Spitting fire start delay in 1/60 seconds after start of countdown.
0 = Freeze of the game
240 (F0 in hex) = Starts spitting fire immediately after the "GO!"
0x18c = 396
b_teresa
b_teresa(B)
-- T--

Flying Boos from SNES Ghost Valley 2 controlled by AREA type 07, using exactly one object.
Object's location doesn't matter, Boos are always viewed when players enter in related AREA.
0x18d = 397
MiiStatueDK1
MiiStatueDK1
-- ---

Object not used in any track.
0x18e = 398
MiiKanban
MiiKanban(B)
-- T-O

Luigi face sign from Luigi Circuit.
0x18f = 399
BGteresaSFC
BGteresaSFC(B)
-- T--

Flying Boo from SNES Ghost Valley 2; optimal scale values for this object are values around 3 and 4.
0x191 = 401
kuribo
kuribo(B2D)
RS T-O

Goomba.
Respawn time Speed Animation speed
0x192 = 402
choropu
choropu(BE)
RS T--

Moving Monty Mole from Moo Moo Meadows.
Can't be used together with choropu2.
Route Setting 2: 0 = Burrow, 1 = Pop out.
Speed Start delay in 1/60 seconds
0x193 = 403
cow
cow(B5D)
RS T--

A cow following a route followed by some more cows (from Moo Moo Meadows).
The leader cow starts at the first point of the route, all other cows around the object position.
Number of cows following the leader cow unordered Unknown Start delay of the cows in 1/60 seconds.
The leader cow starts a few seconds earlier
0x194 = 404
pakkun_f
pakkun_f(B2D)
-S T-O

Piranha Plant from GCN Mario Circuit, normally combined with pakkun_dokan.
Idle time in 1/60 seconds between 2 attacks in time trial and online
0x195 = 405
WLfirebarGC
WLfirebarGC(B)
-S T--

Rotating fire bars from GCN Waluigi Stadium.
Can't be used together with koopaFirebar.
Fireballs per arm Rotations X per 360 seconds.
Counterclockwise = X
Clockwise = 65536 - X
Fireball distance Number or arms
0x196 = 406
wanwan
wanwan(BE)
-S T--

Chain Chomp. Snaps in a wedge shape that is directed to a given point.
Hwanwan and wanwan only work together if the effect files are absent.
Length of chain in game units Unknown Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If X is positive, X/10 is the X-Value for the setting; if X is negative, 65536 + X/10 is the X-Value for the setting (make sure to include the negative sign when adding!).
Let (X,Y) be the center of the area where the Chain Chomp snaps to (neither X nor Y are height coordinates). If Y is positive, Y/10 is the Y-Value for the setting; if Y is negative, 65536 + Y/10 is the Y-Value for the setting (make sure to include the negative sign when adding!). Time to wander around (in 1/60 seconds); if 0, about 5 seconds is used. Add 3.5 seconds for full cycle time (Width of wedge in degrees-35)/2
0x197 = 407
poihana
poihana(BE2D)
-S T--

Cataquack from GCN Peach Beach. It flings players into the air. In GP and VS race, it looks for players. In Time Trials, it flings only if touched. It is likely possible to add further colors by modifying the Pat0.

Only works on Slot 5.1 if psea or venice_nami is present for a splash sfx.

Color. Value (Frame Index) for PAT0 animation "body_color" that will be used as main texture.
Normal settings:
0 = Blue
1 = Red
2 = Violet
3 = Green
Units of distance from where poihana starts looking for players
0x198 = 408
DKrockGC
DKrockGC(BE)
RS T--

Falling rock from GCN DK Mountain, it respawns only if its Route's header has Cycle set to 1. Slot 8.3 enables its SFX.
Not 0: Delay of ~1.5 seconds for the second rock Minimal cycle time in 1/60 seconds Speed Bouncing factor
0x199 = 409
sanbo
sanbo(BED)
RS T--

Pokey from Dry Dry Ruins and DS Desert Hills.
Route Setting 1 sets the time in 1/60 seconds to stop at that point. Some of its SFX may be exclusive to certain slots. Requires the bones joint1, joint2, joint3, and joint4 in the BRRES.
Speed
0x19a = 410
choropu2
choropu(BE)
-S T--

Monty Mole from DS Peach Gardens.
Can't be used together with choropu.
Hide time in 1/60 seconds Start delay in 1/60 seconds
0x19b = 411
TruckWagon
TruckWagon(BE)
RS T--

Truck from Wario's Gold Mine.
Route Setting 1 changes the speed (if 0 it uses the speed setting in S1).
Route Setting 2: 0x0: Normal behavior
0x1: Truck sways left and right harder and will not change back until the end of the route.
0x2: Truck sways left and right.
Requires route points to be relatively close together; otherwise, the game freezes.
Speed Delay before the second (groups) truck spawns (time in frames) Delay until the first (groups) truck spawns (time in frames) 0 = collision, allows for effects/animations and spawns 12 groups of trucks.
1 = No collision, loads _LOD model instead and limits to 3 TruckWagons on a route.
0x19c = 412
heyho
heyho(B)
RS T--

Shy Guy obstacle from DK Summit. Additional colors can probably be added by expanding the Pat0.
Speed Color.
Normal settings:
0 = Red
1 = Yellow
2 = Green
0x19d = 413
Press
Press(BE)
-S T--

Press from Toad's Factory (over the belts).
The entered position is the sleeping position, so must be placed over the ground (600 is the default value); the total cycle time depends on the sleep time and the falling height.
Start delay in 1/60 seconds Sleep time in 1/60 seconds;
Special case 0 = One time shoot
0x19e = 414
Press_soko
-- ---

Object not used in any track.
0x19f = 415
pile
pile
-S ---

Object not used in any track. Chain Chomp's wooden pole seen in one of the Mario Circuit tournaments.
0x1a0 = 416
choropu_ground
-S ---

Object not used in any track.
0x1a1 = 417
WLfireringGC
WLfirebarGC(B)
-S T--

Rotating fire ring from GCN Waluigi Stadium. Scale settings refer to fireballs' dimensions and position coordinates to center's coordinates.
Number of fireballs Rotations X in 1/60 seconds.
Counterclockwise = X
Clockwise = 65536 - X
Pulsation factor, shrinks and enlarges the radius.
Special cases:
S3 = 0 or S4 = 0 no pulsation;
S3 ≥ S4 negative pulsation
Radius
0x1a2 = 418
pakkun_dokan
pakkun_dokan(B)
-S T--

Pipe of potted Piranha Plant, normally combined with pakkun_f.
0x1a3 = 419
begoman_spike
begoman_spike(BE)
-S --O

Topman from Galaxy Colosseum; object not used in any track. To appear, it (or they) must be the first object of section GOBJ. They appear to not obey wall collision. Note that the rings are hardcoded to have their centre at (0,0).
Only works on slots 3.1, 4.2, 6.2, 7.1, and Galaxy Colosseum.
ID (1-based), used in begoman_manager to control when they appear The radius of the 1st ring in which the topman is allowed to roam in. Time in frames from the start of the race until the topman will switch from the 1st ring to the 2nd ring. The radius of the 2nd ring in which the topman is allowed to roam in.
Time in frames from the start of the race until the topman will switch from the 2nd ring to the 3rd ring. The radius of the 3rd ring in which the topman is allowed to roam in. Time in frames from the start of the race until the topman will switch from the 3rd ring to the 4th ring. The radius of the 4th ring in which the topman is allowed to roam in.
0x1a4 = 420
FireSnake
FireSnake(BE)
-S T--

Grounded Podoboo from DS Desert Hills. It bounces casually around its position point.
It works with the object sunDS, so it only works on slots 3.1, 4.2, 6.2 and 7.1.
Route id from where sunDS drops Time before vanishing in 1/60 seconds
0x1a5 = 421
koopaFirebar
koopaFirebar(B)
WLfirebarGC(B)
-S T--

Rotating firebar from Bowser's Castle. Specific object rotation values cause strange behavior, such as 0,90,0.
Can't be used together with WLfirebarGC.
Number of fireballs per hand Rotations X per 1/360 seconds.
Counterclockwise = X
Clockwise = 65536 - X
Distance between fireballs Number of hands
0x1a6 = 422
Epropeller
Epropeller(BE)
-S T--

Electric propeller from Koopa Cape.
Rotations per 12 seconds if S8 = 0.

Rotations per 12*S8 seconds if S8 > 0 (needs LE-CODE or this cheat code)

Direction:
0 = Clockwise
1 = Counterclockwise
Unused in the normal game.

With LE-CODE or this cheat code this setting becomes a multiplicative factor applied in Setting 1.

0x1a7 = 423
dc_pillar_c
-S ---

Invisible object created by dc_pillar responsible for dealing damage while the pillar is falling.
0x1a8 = 424
FireSnake_v
FireSnake(BE)
-S T--

Grounded Podoboo from Grumble Volcano. It jump from its position point describing a parabola and after landing bounces casually around the arrival point for 10 seconds until it vanishes.
Start delay in 1/60 seconds after starting of countdown.
240 (F0 in hex) = Starts immediately after the "GO!"
The time between two firesnake spawns. <600 causes the previous snake to disappear, 600 despawns each second snake immediately. Units of distance from position point to landing point following the Y angulation.
0x1a9 = 425
honeBall
honeBall(BE)
-S ---

Object not used in regular tracks. Used in the N64 Bowser's Castle tournament with Dry Bowser.
For use of this object in Mission Mode, at least one CPU must be defined. The location of the object does not matter.
If more than one CPU is defined, it will cause weird behavior. If more than one CPU exists in a mission with this object, only the one that is the closest to the player will fire at them. Occasionally, some will try and fire at the same time, but this causes them to spin out repeatedly until another fireball is fired. Regardless of how many CPUs are defined in a mission with this object, or how many times this object is added, only one of the CPUs will fire at the player.
0x1aa = 426
puchi_pakkun
puchi_pakkun(BD)
-S T--

Small Piranha Plant from N64 Mario Raceway.
0x1ab = 427
sanbo_big
sanbo(BED)
-S ---

Giant Pokey used in the Thwomp Desert tournament, where its scale is 7 on the X, Y and Z-axes.
KMP Cloud always saves it as sanbo_big.2.
0x1ac = 428
sanbo_big.2
sanbo(BED)
-S ---

Object not used in any track. Giant Pokey's body parts used in the Thwomp Desert tournament. When used in the KMP, it works identical as sanbo_big; however, its minimap icon does not appear correctly and no sounds can be heard.
0x1f5 = 501
kinoko_ud
kinoko(BK)
-S T--

Moving bouncy mushroom from Mushroom Gorge.
Texturing: nonzero values load the dark variant for the stem instead Amplitude of the up-down movement Time in 1/60s for a full up-down cycle Cycle shift (controls where in the cycle to start)
Time in 1/60s to pause at the lowest point in the cycle
0x1f6 = 502
kinoko_bend
kinoko(BK)
-S T--

Bouncy mushroom. The model perpetually loops an animation that resembles pulling a rubber band and letting go. It appears on the minimap as a solid circle in non-racing modes.
Texturing: nonzero values load the dark variant instead Maximum angle Time in 1/60s for a full cycle Cycle shift (controls where in the cycle to start)
0x1f7 = 503
VolcanoRock1
VolcanoRock1(BK)
-S T--

Floating drivable rock (at Grumble Volcano in the lava). It moves like a cosine on the Z-axis and the Y-axis.
Model/Effect/KCL file to use (0 or 1) Time of one period on the Z-axis in 1/60 seconds Amplitude of the cosine on the Z-axis Offset starting Z position within the specified movement in 1/60 seconds
Time of one period on the Y-axis in 1/60 seconds Amplitude of the cosine on the Y-axis
0x1f8 = 504
bulldozer_left
bulldozer_left(BK)
-S T--

Moving bulldozer from Toad's Factory. Regardless of Y-rotation, it moves eastward from its current position.
Movement Distance Movement Time Time before starting
Time of standing still
0x1f9 = 505
bulldozer_right
bulldozer_right(BK)
-S T--

Moving bulldozer from Toad's Factory.
Movement distance Movement time Time before starting
Time of standing still
0x1fa = 506
kinoko_nm
kinoko(B)
-S T--

Green mushroom. It appears on the minimap as a solid circle in non-racing modes.
Texturing: nonzero values load the dark variant instead
0x1fb = 507
Crane
Crane(BK)
-S T--

Crane platform Toad's Factory. Slot 1.4 enables its SFX.
Period of the motion (in 1/60s) Amplitude of the motion (in game units) Time before starting
0x1fc = 508
VolcanoPiece
VolcanoPiece1(BK)
-S T--

Floating, shaking and sinking driveable rock from Grumble Volcano.
Slot 3.4 enables its SFX
The normal KCL file is always active, KCL b activates when the rock starts shaking and falls with the rock, KCL c activates when the rock starts to fall (It stays in place while the rock falls)
Model/KCL reference Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) Time it shakes in seconds at 150cc and mirror mode Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer)
Time it shakes in seconds at 100cc Time until it shakes in seconds at 50cc and battle (already starts 4 seconds before in-game timer) Time it shakes in seconds at 50cc and battle Time in frames between shaking and falling (always 30 frames on GV)
0x1fd = 509
FlamePole
FlamePole(BEK)
-S T--

Ground fire geyser from Bowser's Castle.
Cycle time in 1/60 seconds + 9 seconds Start delay in 1/60 seconds Size factor
0x1fe = 510
TwistedWay
TwistedWay(B)
-- T--

Moving section from Bowser's Castle. Cannot be rotated or scaled.
0x1ff = 511
TownBridgeDSc
TownBridgeDS(BK)
-S T--

Drawbridge from DS Delfino Square; the bridge in DS Delfino Square is created using two of these objects face to face. Regardless of Y-rotation, the object will always rotate on the Z-axis of the stage when the bridge is being lifted or lowered.
Angle α of inclination in degrees, with 0°≤α<45°; if α ≥ 45° causes beauty flaws and stops the bridge at 45° Time in 1/60 seconds used to lift and lower Time in 1/60 seconds of stop after lift Time in 1/60 seconds of stop after lowering
0x200 = 512
DKship64
DKship64(BE)
group_enemy_a(B)
group_enemy_b(B)
RS T--

Ferry-boat and audience from N64 DK's Jungle Parkway.
Speed
0x201 = 513
kinoko_kuki
-S ---

Object not used in any track. It is the stem of both green and bouncy mushrooms.
0x202 = 514
DKturibashiGCc
DKturibashiGC(B)
-- T--

Wooden, Swaying bridge from GCN DK Mountain. The object collision is not affected by rotation or scale, so all rotation values need to be 0 and scale 1 in order to work properly.
0x203 = 515
FlamePoleEff
FlamePoleEff
-S ---

Object not used in any track.
0x204 = 516
aurora
aurora(B)
-- T--

Moving section from Rainbow Road. Cannot be rotated or scaled.
0x205 = 517
venice_saku
venice_saku(BK)
-S -A-

Fence gate from Delfino Pier. Slot A1.2 enables its SFX. Using multiple of this object appears to cause all of them to rise simultaneously.
Time until it goes up (in frames) How far up it goes Speed that it moves up
0x206 = 518
casino_roulette
casino_roulette(BK)
-S -A-

The rotating parts of Chain Chomp Wheel; when used with KCL flag 0x1D, the road slowly rotates around the object counterclockwise.
X, Y and Z positions and rotations need to be 0 and scales need to be 1 in order to work properly. Additionally, the file must have a texture animation named "dushBoard" (without quotations), or else the game will freeze.
Arena slot 1.4 enables functionality that causes players to additionally rotate the direction they are facing on both the object by itself and on KCL flag 0x1D.
For more information, see the Moving Terrain page.
0x207 = 519
BossField01_OBJ1
BossField01_OBJ1
-S ---

Object not used in any track.
0x208 = 520
dc_pillar
dc_pillar(BEK)
-S T--

Falling pillar from Dry Dry Ruins.
Time before falling in 1/60 seconds in 150cc and mirror mode Final angle in degrees
(0° = vertical, 90° = horizontal), normally ≥ 90°
Time before falling in 1/60 seconds in 100cc mode Time before falling in 1/60 seconds in 50cc mode
0x209 = 521
dc_sandcone
dc_sandcone(BEK)
-S T--

Pile of sand from Dry Dry Ruins.
Growth speed Final size Start delay before it starts to grow in 1/60 seconds (starts 4 seconds before the timer in-game)
0x20a = 522
venice_hasi
venice_hasi(BEK)
-S -A-

Bridge from Delfino Pier. Slot A1.2 enables its SFX (includes a bell sound).
Animation capped at 30 frames. S3 might be a relic of old animation length.
Time until the bridge goes up (and animation starts playing) Animation / Bridge opening speed (0x3 normal, 0x1 faster, 0x10 slow) Unknown
0x20b = 523
venice_gondola
venice_gondola(BE)
monte_a(B)
RS ---

Object not used in any track.
A gondola ship that would have traversed the outside of Delfino Pier. This object can be seen briefly in the course selection screen video for Delfino Pier. The game places a Pianta waving at a fixed position on top of the object.
No graphic files for this object exist in the final game. This object is solid and must have a route. If the player touches the top, they will bounce forwards. In addition, the bone of its model must be named hune.
Speed
0x20c = 524
quicksand
quicksand(BE)
dossun(BE)
-- -A-

Thwomp Desert controller.
Arena slot 1.5 enables its SFX.
s_itembox is affected by the push/pull factor on slots other than arena slot 1.5, causing buggy interactions. Cannot be scaled, due to hard-coded collision.
0 = Use Thwomp
1 = Don't use Thwomp
Sand shake wave length. 0 by default if s1 = 0 Time until sand wave reaches the end. 0 by default if s1 = 0. Must not be 0 if s1 = 1 Sand push and pull strength.
0x20d = 525
bblock
bblock1(BK)
MiiStatue1
-S -A-

Block parts from Block Plaza, with statues. The normal KCL file is active until block starts shaking, KCL b activates when the block starts shaking and falls with the block.
Slot A1.1 uses 150cc timing settings unlike other battle slots.
Model/KCL reference Time until it shakes in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) Time it shakes in seconds at 150cc and mirror mode Time until it shakes in seconds at 100cc (already starts 4 seconds before in-game timer)
Time it shakes in seconds at 100cc Time until it shakes in seconds at 50cc and battle (already starts 4 seconds before in-game timer) Time it shakes in seconds at 50cc and battle Time in frames between shaking and falling
0x20e = 526
ami
ami(B)
-- T--

Bouncing bridge from Maple Treeway. The collision's rotation and scaling are hard-coded, so it is recommended to keep the object's rotation at 0,180,0 and scale at 1,1,1.
0x20f = 527
M_obj_jump
M_obj_jump (BK)
-S ---

Trick ramp used on backwards competitions; object not used in any track.
0x210 = 528
starGate
starGate
-S ---

Gates used in some competitions; object not used in any track.
Number (ordered) Trigger
0x211 = 529
RM_ring1
RM_ring1(BK)
RS --O

Driveable ring zones from Galaxy Colosseum; object not used in any track.
Ring ID;
1 = Outer ring
2 = ring in the middle
3 = Inner ring
Time after course start when the ring starts shaking (seconds) (s2=0 means the ring will never fall) Time that ring shakes (seconds) Delay after ring shakes before falling down (1/60 seconds)
0x212 = 530
FlamePole_v
FlamePole_v(BE)
-S T--

Fire geyser without a base. It rises like a parabolic curve for 1 second, stays up for s1 - s4 - 490 frames, drops in a linear line for 3 seconds and waits for the time specified in s4 before restarting. Before rising, the geyser has an additional state of 50 frames whereby it is enabled but not rising yet, for this reason it is recommended to not put geysers above track section.
Total cycle length, affects time between rising and dropping only. Start delay in 1/60 seconds; it starts 3 seconds before the "GO!" The dropping height of the pillar / 384 Idling time - 200 (1/60 seconds)
0x213 = 531
M_obj_s_jump
M_obj_s_jump (BK)
-S ---

Ramp used on competitions; object not used in any track.
0x214 = 532
InsekiA
InsekiA(B)
-- T--

Asteroids from Rainbow Road.
0 = Clockwise, 1 = Counterclockwise Rotation speed. Rotation offset.
0x215 = 533
InsekiB
InsekiB(B)
-- T--

Star bits from Rainbow Road.
0 = Clockwise, 1 = Counterclockwise Rotation speed. Rotation offset.
0x216 = 534
FlamePole_v_big
FlamePole_v_big(E)
FlamePole_v(BE)
-S T--

Really, really big fire geyser without a base from N64 Bowser's Castle.
Time outside the lava is regulated by S1 if S3 = 1, if not it stays outside the lava for 5 seconds independently form the valuse of S1.
If S3 = 1, time outside the lava in 1/100 s, K reference value is 500 (1F4 in hex):
X < K → Stays outside the lava for 5 seconds
X ≥ K → Stays outside the lava for X/100 seconds.
Start delay in 1/60 seconds, it starts 3 seconds before the "GO!" if S3 = 0, if not 2 seconds before the "GO!" S1 activator and S2 conditioner:
0 = S1 Deactivated
1 = S1 Activated
0x217 = 535
Mdush
Mdush(BK)
-S T--

Small jump ramp from Mario Circuit.
0x218 = 536
HP_pipe
HP_pipe
-S ---

Object not used in any track.
0x219 = 537
DemoCol
DemoCol(BK)
-S --O

Collision zone from the losing demo screen, located in a grass part from Mario Circuit; object not used in any track.
0x21a = 538
M_obj_s_jump2
M_obj_s_jump2 (BK)
-S ---

Ramp used on competitions; object not used in any track.
0x21b = 539
M_obj_jump2
M_obj_jump2 (BK)
-S ---

Ramp used on competitions; object not used in any track.
0x259 = 601
DonkyCannonGC
DonkyCannonGC(BED)
-- T--

DK cannon from GCN DK Mountain.
0x25a = 602
BeltEasy
BeltEasy(B)
-- T--

Second set of belts from Toad's Factory.
For more information, see the Moving Terrain page.
0x25b = 603
BeltCrossing
BeltCrossing(B)
-- T--

First set of belts from Toad's Factory.
For more information, see the Moving Terrain page.
0x25c = 604
BeltCurveA
BeltCurveA(B)
-- T--

Third set of belts from Toad's Factory. Object is not scalable.
For more information, see the Moving Terrain page.
Initial starting side. A value of 1 means the fast side will be on the left first, every other value means the opposite. Time until it switches Time until it switches back
0x25d = 605
BeltCurveB
BeltCurveB
-- ---

Object not used in any track.
0x25e = 606
escalator
escalator(BK)
-S T--

Coconut Mall escalator.
For more information, see the Moving Terrain page.
Speed 1 (units per second, signed) Time until it switches to Speed 2 Speed 2 (units per second, signed)
(Total) time until it switches to Speed 3 Speed 3 (units per second, signed)
0x25f = 607
DonkyCannon_wii
DonkyCannon_wii(BED)
-- T--

DK cannon from DK Summit.
0x260 = 608
escalator_group
escalator(BK)
monte_a(B)
-S T--

2 Time Escalators from Coconut Mall. One of the two escalators uses the given speed, the other uses a multiplied speed of -1 (negative speed), so they always run in opposite directions.
For more information, see the Moving Terrain page.
Speed 1 (units per second, signed) Time until it switches to Speed 2 Speed 2 (units per second, signed)
(Total) time until it switches to Speed 3 Speed 3 (units per second, signed)
0x261 = 609
tree_cannon
tree_cannon(BED)
-- T--

Cannon from Maple Treeway.
0x2bd = 701
group_enemy_b
group_enemy_b(B)
-- T-O

Enemy audience.
0x2be = 702
group_enemy_c
group_enemy_c(B)
-- T-O

Toads audience.
0x2bf = 703
taimatsu
taimatsu(E)
-- T--

Flame of the torches from N64 DK's Jungle Parkway (torches inside the cave) and Bowser Castle (on the wall).
0x2c0 = 704
truckChimSmkW
truckChimSmkW(BE)
-S -A-

Houses' smoke from Delfino Pier.
0 = Light
1 = Dark smoke and it interacts with the Player.
2 = Same as 1.
0x2c1 = 705
Mstand
Mstand
-- ---

Object not used in any track.
0x2c2 = 706
dkmonitor
dkmonitor(B)
-- T--

TV screen from DK Summit.
0x2c3 = 707
group_enemy_a
group_enemy_a(B)
-- T-O

Enemy audience.
0x2c4 = 708
FlagB3
FlagB3(B)
-- T--

Bright Shell Flag from Koopa Cape.
0x2c5 = 709
spot
spot(B)
-- -A-

Spotlights from Chain Chomp Wheel.
0x2c6 = 710
group_enemy_d
group_enemy_d
-- ---

Object not used in any track.
0x2c7 = 711
FlagB4
FlagB4(B)
-- T--

Dark Shell Flag from Koopa Cape.
0x2c8 = 712
group_enemy_e
group_enemy_e(B)
-- T--

Enemy audience from Mario Circuit.
0x2c9 = 713
group_monte_L
group_monte_a(B)
-- -A-

Enemy audience from Delfino Pier.
0x2ca = 714
group_enemy_f
group_enemy_f(B)
-- T--

Enemy audience from Mario Circuit.
0x2cb = 715
FallBsA
FallBsA(E)
-- T--

Waterfall from Koopa Cape.
0x2cc = 716
FallBsB
FallBsB(E)
-- T--

Waterfall from Koopa Cape.
0x2cd = 717
FallBsC
FallBsC
-- ---

Object not used in any track.
0x2ce = 718
volsmk
volsmk(E)
-- T--

Smoke used by the trembling rocks from Grumble Volcano.
Time until it starts emitting smoke in seconds at 150cc and mirror mode (already starts 4 seconds before in-game timer) Time it emits smoke in seconds at 150cc and mirror mode Time until it starts emitting smoke in seconds at 100cc (already starts 4 seconds before in-game timer)
Time it emits smoke in seconds at 100cc Time until it starts emitting smoke in seconds at 50cc (already starts 4 seconds before in-game timer) Time it emits smoke in seconds at 50cc
0x2cf = 719
ridgemii00
ridgemii00(B)
-- T--

Mii audience from Moonview Highway.
0x2d0 = 720
Flash_L
Flash_L(E)
-- T--

Audience camera flashes on Luigi Circuit.
0x2d1 = 721
Flash_B
Flash_B(E)
-- T--

Audience camera flashes on DK Summit.
0x2d2 = 722
Flash_W
Flash_W(E)
-- T--

Audience camera flashes on GCN Waluigi Stadium. Active whenever the player performs a trick.
0 = flashWaluigi_A
1 = flashWaluigi_B
2 = flashWaluigi_C
0x2d3 = 723
Flash_M
Flash_M(E)
-- T--

Audience camera flashes on N64 Mario Raceway. Active whenever the audience ambience is playing.
0x2d4 = 724
Flash_S
Flash_S(E)
-- -A-

Audience camera flashes on Funky Stadium. Active whenever the player performs a trick.
0 = flashSkate_A
1 = flashSkate_B
0x2d5 = 725
MiiSignNoko
MiiSignNoko(B)
-- T--

Koopa face sign from Koopa Cape.
0x2d6 = 726
UtsuboDokan
UtsuboDokan(B)
-- T--

Piped Unagis (eels) from Koopa Cape.
0x2d7 = 727
Spot64
Spot64(B)
-- -A-

Spotlights from N64 Skyscraper.
0x2d8 = 728
DemoEf
DemoEf(E)
-- --O

Fireworks used in the Mario Circuit winning demo.
0x2d9 = 729
Fall_MH
Fall_MH(E)
-- T--

Part of the waterfall effect from Moonview Highway.
0x2da = 730
Fall_Y
Fall_Y(E)
-- T--

Breff animation of the waterfall effects from Koopa Cape and DS Yoshi Falls.
0 = A
1 = B
2 = C
0x2db = 731
DemoJugemu
DemoJugemu(BE)
-- --O

Lakitu model from the Mario Circuit winning demo.
0x2dc = 732
group_enemy_a_demo
group_enemy_a_demo(B)
-- --O

Enemy audience from the Mario Circuit winning demo.
0x2dd = 733
group_monte_a_demo
group_monte_a_demo(B)
-- --O

Pianta audience from the Mario Circuit winning demo.
0x2de = 734
volfall
volfall
-- ---

Object not used in any track.
0x2df = 735
MiiStatueM2
MiiStatueM2(B)
-- T--

Mario statue from DK Summit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x2e0 = 736
RhMiiKanban
RhMiiKanban(B)
-- T--

Peach face poster from Moonview Highway.
0x2e1 = 737
MiiStatueL3
MiiStatueL3(B)
-- T-O

Luigi statue from Luigi Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x2e2 = 738
MiiSignWario
MiiSignWario(B)
-- T--

Wario Face Sign in Wario's Gold Mine.
0x2e3 = 739
MiiStatueBL1
MiiStatueBL1(B)
-- T--

Baby Luigi statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x2e4 = 740
MiiStatueBD1
MiiStatueBD1(B)
-- T--

Baby Daisy statue from Daisy Circuit.
The following subfiles are used by the environment map for Mii heads: course.bmm, course.btiEnv, course.btiMat
0x2e5 = 741
Kamifubuki
Kamifubuki(E)
-- --O

Confetti from Winning Scene.
0x2e6 = 742
Crescent64
Crescent64(B)
-- -A-

Crescent Moon from N64 Skyscraper.
0x2e7 = 743
MiiSighKino
MiiSighKino(B)
-- T--

Toad face sign from Toad's Factory.
0x2e8 = 744
MiiObjD01
MiiObjD01(B)
-- T--

Mii audience from Daisy Circuit. At most one instance of this object can be defined, as otherwise the game will crash.
0x2e9 = 745
MiiObjD02
MiiObjD02(B)
-- T--

Mii audience from Daisy Circuit. At most one instance of this object can be defined, as otherwise the game will crash.
0x2ea = 746
MiiObjD03
MiiObjD03(B)
-- T--

Mii audience from Daisy Circuit. At most one instance of this object can be defined, as otherwise the game will crash.
0x2eb = 747
mare_a
mare_a(B)
-- T--

Yellow Noki from GCN Peach Peach.
1 = Enable player rotation and clapping. Distance at which it rotates to face the player. Distance at which it loads the clapping chr0. If higher than setting 3, this will be ignored until that setting's distance is reached.
0x2ec = 748
mare_b
mare_b(B)
-- T--

Green Noki from GCN Peach Peach.
1 = Enable player rotation and clapping. Distance at which it rotates to face the player. Distance at which it loads the clapping chr0. If higher than setting 3, this will be ignored until that setting's distance is reached.
0x2ed = 749
EnvKareha
EnvKareha(E)
-- T--

Downward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object.
0x2ee = 750
EnvFire
EnvFire(E)
-- T--

Lava particle effect from Bowser's Castle; AREA type 0x01 deactivates this object.
0x2ef = 751
EnvSnow
EnvSnow(E)
-- T--

Snow effect from DK Summit; AREA type 0x01 deactivates this object. Only works on slot 2.3.
0x2f0 = 752
M_obj_start
M_obj_start
-- ---

Start line used in competitions; object not used in any track.
0x2f1 = 753
EnvKarehaUp
EnvKarehaUp(E)
-- T--

Upward Leaf effect on screen from Maple Treeway; AREA type 0x01 activates this object if the first AREA setting is set to 1. Instead of surrounding the player with the particle effect, the object's position is used to create a region in which the effect will occur. This region is loosely 10000un eastward and 10000un above the object's position.
0x2f2 = 754
M_obj_kanban_y
M_obj_kanban_y
-- ---

Yellow/black fence with an arrow on it, can be found in competitions; object not used in any track.
0x2f3 = 755
DKfalls
DKfalls(E)
-- T--

The waterfall splash effect found on N64 DK's Jungle Parkway.

Presence flags

The last four digits in the last settings column in the SZS Modifier's KMP editor control whether or not the object exists in various modes. 003F means present in all game modes.

Read »Presence flags« for more details.

Remarks

  • The different tools support decimal and/or hexadecimal numbers. Be sure to understand the differences between both numbering systems and to know, how your used tool accept numbers. See »Hexadecimal« for details.
  • Objects pylon01 and sunDS work only in slots 3.1 and 7.1. Other objects may also be restricted. If a track will start with a black screen after adding an object, look into the track reference and try a slot that Nintendo uses for the object.
  • Objects choropu and choropu2 cannot be used together. Both objects use the same BRRES file. This is most likely the problem.
  • Objects InsekiA and InsekiB will crash the game if Setting 3 is left at 0.

Custom Objects

Hackers were able to edit the model and other properties of the game's original objects to create new, custom ones. For a list of custom objects and the custom tracks where they are used, look at the custom objects page.