Difference between revisions of "Nightmare to Dream World"

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|designer= [[User:xBlue98|xBlue98]], [[User:TodoNintendoS|TodoNintendoS]].
 
|designer= [[User:xBlue98|xBlue98]], [[User:TodoNintendoS|TodoNintendoS]].
 
|type= Haunted
 
|type= Haunted
|version= v1.0
+
|version= v2.0
|date of release= 2013-08-26
+
|date of release= 2013-08-29
 
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]], [[BrawlBox]], [[Wiimm's Tools]]
 
|editors used= [[SketchUp]], [[SZS Modifier]], [[CTools]], [[BrawlBox]], [[Wiimm's Tools]]
 
|difficulty= 5/10
 
|difficulty= 5/10
|download 1= http://www.mediafire.com/download/d1t476xksh8xuwg/Nightmare_to_Dream_World.zip}}
+
|download 1= http://www.mediafire.com/download/a1bk8334nq9m6qn/Nightmare_to_Dream_World_v2.0.zip}}
 
{{track rating}}
 
{{track rating}}
 
</div>
 
</div>
  
 
==Overview==
 
==Overview==
The race starts in a nightmare, in a grassland plain. then, the players must go underground through a rainbow pipe. Then there's an haunted hallway with some ghosts. After that the players must choose 2 ways to take in the cemetery part. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. In the 2° way there's a picture of an old king of denmark that is unsolid and you can go though it. Inside the mansion there are a lot of objects: boos, dancers and chandeliers. At the outside of the mansion there's a boardwalk and a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.
+
The race starts in a nightmare, in a grassland plain. then, the players must go underground through a rainbow pipe. Then there's an haunted hallway with some ghosts. After that the players must choose 2 ways to take in the cemetery part. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion there are a lot of objects: boos, dancers and chandeliers.
 +
In the v2.0 the players can go through hidden ways going through pictures, and there are some "?" doors. Inside or there's a boo or a Toad.If u meet boo you will go in fall boundary. If you pick the right door (toad) you continue with a boost pad way and a final cannon. At the outside of the mansion there's a boardwalk and a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.
 
* Many thanks to [[SpyKid]] for fixing some checkpoints issues!
 
* Many thanks to [[SpyKid]] for fixing some checkpoints issues!
 
==Media==
 
==Media==
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| First release
 
| First release
 
|-
 
|-
| v1.1
+
| v2.0
| 2013-??-??
+
| 2013-08-29
 
|
 
|
* Darker Mansion textures
+
* Darker and better textures.
* More ghosts
+
* added hidden ways to take and traps.
* More item boxes
+
* more objects.
* more ramps
+
* More item boxes.
 +
 
 
|}
 
|}
  

Revision as of 20:22, 29 August 2013

Nightmare to Dream World
Creator: xBlue98
Designer: xBlue98, TodoNintendoS.
Version: v2.0
Date of latest version: 2013-08-29
Editors used: SketchUp, SZS Modifier, CTools, BrawlBox, Wiimm's Tools
Download: MediaFire

Template:Track rating

Overview

The race starts in a nightmare, in a grassland plain. then, the players must go underground through a rainbow pipe. Then there's an haunted hallway with some ghosts. After that the players must choose 2 ways to take in the cemetery part. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion there are a lot of objects: boos, dancers and chandeliers. In the v2.0 the players can go through hidden ways going through pictures, and there are some "?" doors. Inside or there's a boo or a Toad.If u meet boo you will go in fall boundary. If you pick the right door (toad) you continue with a boost pad way and a final cannon. At the outside of the mansion there's a boardwalk and a cannon that shoot the players on the room of the treasure. So the "nightmare" here is a dream. Then there's another cannon that shoots the players on the principal area at the start.

  • Many thanks to SpyKid for fixing some checkpoints issues!

Media

v1.0 Release Video
v1.0 Online Test

Version History

Version Date of release Information
v1.0 2013-08-26 First release
v2.0 2013-08-29
  • Darker and better textures.
  • added hidden ways to take and traps.
  • more objects.
  • More item boxes.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Template:User-xBlue98-linkTemplate:User-TodoNintendoS-link