Difference between revisions of "Nightmare to Dream World"

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Line 39: Line 39:
 
! align=left| Information
 
! align=left| Information
 
|-
 
|-
| N/A
+
|
 
| 2013-07-31
 
| 2013-07-31
 
| Start of development
 
| Start of development
Line 52: Line 52:
 
* Darker and better textures
 
* Darker and better textures
 
* Added hidden paths to take and traps
 
* Added hidden paths to take and traps
* More Objects
+
* More objects
* More Item Boxes
+
* More item boxes
 
|-
 
|-
 
| v2.1
 
| v2.1
 
| 2013-09-02
 
| 2013-09-02
 
|
 
|
* Item routes work everywhere, also in the shortcuts
+
* Item routes work everywhere, also in the shortcuts.
* Added moving tables
+
* Added moving tables.
* Added jumping Boos
+
* Added jumping Boos.
* Added some red torches
+
* Added some red torches.
 
* Minor texture fixes
 
* Minor texture fixes
 
|-
 
|-
Line 67: Line 67:
 
| 2013-09-27
 
| 2013-09-27
 
|
 
|
* Added animations
+
* Added animations.
 
* Some new stuff added, like a new tunnel and some libraries.
 
* Some new stuff added, like a new tunnel and some libraries.
* Removed [[Ultra Shortcut]]
+
* Removed [[Ultra Shortcut]].
 
* Less [[Slow Motion Bug]]
 
* Less [[Slow Motion Bug]]
* The cannon now is better, with an animation
+
* The cannon now is better, with an animation.
* The room of the treasure is now better (texture changes)
+
* The room of the treasure is now better. (texture changes)
* Removed respawn
+
* Removed respawn.
* Fixed [[KCL]] bugs
+
* Fixed [[KCL]] bugs.
* Fixed some [[Z Fighting]]
+
* Fixed some [[Z-fighting]].
 
|-
 
|-
 
| v3.1
 
| v3.1
 
| 2013-10-03
 
| 2013-10-03
 
|
 
|
* Changed boost texture
+
* Changed boost texture.
* Fixed item routes and respawn glitches
+
* Fixed item routes and respawn glitches.
* Dancers are now semi-transparent  
+
* Dancers are now semi-transparent.
* Chandeliers added
+
* Added chandeliers.
 
* Better grass texture
 
* Better grass texture
 
* Better vrcorn model
 
* Better vrcorn model
Line 90: Line 90:
 
| 2013-10-31
 
| 2013-10-31
 
|
 
|
* Added fog effect
+
* Added fog effect.
 
|-
 
|-
 
| v4.0
 
| v4.0
Line 97: Line 97:
 
* Better model
 
* Better model
 
* Better animations (boosts, pipe cannon)
 
* Better animations (boosts, pipe cannon)
* Added intro cameras
+
* Added intro cameras.
* Added more objects ([[Super-Daisy55]]'s moving Boos)
+
* Added more objects. ([[Super-Daisy55]]'s moving Boos)
* Added Star Coins (Easter Egg)
+
* Added Star Coins. (Easter egg)
* Resized textures
+
* Resized textures.
 
|-
 
|-
 
| v4.1
 
| v4.1
 
| 2014-01-03
 
| 2014-01-03
 
|
 
|
* Fixed KCL bugs
+
* Fixed KCL bugs.
* Fixed Respawn Bug
+
* Fixed respawn bug.
 
|-
 
|-
 
| v4.2
 
| v4.2
 
| 2014-01-13
 
| 2014-01-13
 
|
 
|
* Fixed KCL issue of moving tables (now old ones)
+
* Fixed KCL issue of moving tables. (now old ones)
 
|}
 
|}
  

Revision as of 08:49, 28 March 2016

Nightmare to Dream World
Creator: xBlue98
Designer: xBlue98, TodoNintendoS
Version: v4.2
Date of latest version: 2014-01-13
Editors used: SketchUp, SZS Modifier, CTools, BrawlBox, Wiimms SZS Tools
Download: MediaFire

Overview

Nightmare to Dream World takes place in a nightmare, starting in a grassy plain. Then, the players must go underground through a rainbow pipe. Then, there's a haunted hallway with some ghosts. After that, the players must choose 2 ways to take in the cemetery section. The tombstones have some fast trick ramps. These 2 ways go in a haunted mansion. Inside the mansion, there are a lot of objects: pictures, Piantas, spidernets, chandeliers. The players can go through hidden paths by going through pictures. There are some "?" doors. Inside is a Boo or a Toad. The Boos room will cause the racer to respawn. The Toad's room will allow the racer to continue with a boost pad and a final cannon. At the outside of the mansion there's a cannon that shoots the players to the treasure room, so the "nightmare" here is a dream. Then there's a tunnel that follow the racers to the nightmare starting area again.

Since v4.0, there are 3 star coins hidden on the course (like in the New Super Mario Bros. series by Nintendo), they cannot be found on the regular course road, so you need to explore a bit to find them.

Credits

Media

v4.0 VS Race

Version History

Version Date of release Information
2013-07-31 Start of development
v1.0 2013-08-26 First release
v2.0 2013-08-29
  • Darker and better textures
  • Added hidden paths to take and traps
  • More objects
  • More item boxes
v2.1 2013-09-02
  • Item routes work everywhere, also in the shortcuts.
  • Added moving tables.
  • Added jumping Boos.
  • Added some red torches.
  • Minor texture fixes
v3.0 2013-09-27
  • Added animations.
  • Some new stuff added, like a new tunnel and some libraries.
  • Removed Ultra Shortcut.
  • Less Slow Motion Bug
  • The cannon now is better, with an animation.
  • The room of the treasure is now better. (texture changes)
  • Removed respawn.
  • Fixed KCL bugs.
  • Fixed some Z-fighting.
v3.1 2013-10-03
  • Changed boost texture.
  • Fixed item routes and respawn glitches.
  • Dancers are now semi-transparent.
  • Added chandeliers.
  • Better grass texture
  • Better vrcorn model
v3.2 2013-10-31
  • Added fog effect.
v4.0 2013-12-30
  • Better model
  • Better animations (boosts, pipe cannon)
  • Added intro cameras.
  • Added more objects. (Super-Daisy55's moving Boos)
  • Added Star Coins. (Easter egg)
  • Resized textures.
v4.1 2014-01-03
  • Fixed KCL bugs.
  • Fixed respawn bug.
v4.2 2014-01-13
  • Fixed KCL issue of moving tables. (now old ones)

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Nachtmerrie naar Droomwereld
French: Monde de Cauchemardenrêve
German: Albtraum ins Traumland
Italian: Incubo al Mondo dei Sogni
Japanese: ナイトメアドリームワールド
Korean: 나이트메어 드림 월드
Portuguese: Pesadelo no Mundo Onírico
Russian: Кошмар в сказочную
Spanish: Pesadilla al Mundo de los Sueños
Greek: Εφιάλτης προς Κόσμο Ονείρων
Polish: Koszmar w Świecie Marzeń
Finnish: Painajaisesta unimaailmaan
Swedish: Mardröm till Drömvärlden
Czech: -
Danish: Mareridt til Drømverden
By the same author: TodoNintendoS