Difference between revisions of "N64 Yoshi Valley (zilly)"

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|-
 
|-
 
! Type:
 
! Type:
| Ported, Canyon/Valley
+
| Ported, Canyon, Valley
 
|-
 
|-
 
! Version:
 
! Version:
 
| Beta 2
 
| Beta 2
 
|-
 
|-
! Date of Latest Version:
+
! Date of Latest<br>Version:
 
| 2013-07-29
 
| 2013-07-29
 
|-
 
|-
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* [https://docs.google.com/file/d/0B1Sp-q-IcFYjSGlwNm1rVExobmc/edit?sharing=usp Google Drive]
 
* [https://docs.google.com/file/d/0B1Sp-q-IcFYjSGlwNm1rVExobmc/edit?sharing=usp Google Drive]
 
|}
 
|}
<!-- Reserved for dis/like bar. -->
 
 
</div>
 
</div>
  
 
==Overview==
 
==Overview==
This version features new textures and trick-able ramps. The Giant Yoshi "Egg" makes a return and Spinies are featured as new enemies.<ref name="Mario 1 Spiny">http://www.mariowiki.com/Spiny</ref> The scale is only slightly larger than the original N64 version to accommodate the [[Mario Kart Wii]] physics well enough.
+
This version features new textures and trickable ramps. The giant Yoshi "Egg" makes a return and Spinies are featured as new enemies.<ref name="Mario 1 Spiny">http://www.mariowiki.com/Spiny</ref> The scale is only slightly larger than the original N64 version to accommodate the [[Mario Kart Wii]] physics well enough.
  
 
It was originally planned to insert many new background elements related to the course owner, but they are not in the Beta releases. However, they may be featured in v1.0.
 
It was originally planned to insert many new background elements related to the course owner, but they are not in the Beta releases. However, they may be featured in v1.0.
  
Just like in [[Mario Kart 64]], it is difficult to tell what position the racers are really at while in the maze, so fixed Item Boxes are placed in it, until the racer gets out of the maze.
+
Just like in [[Mario Kart 64]], it is difficult to tell what position the racers are really at while in the maze, so fixed item boxes are placed in it, until the racer gets out of the maze.
  
 
==Media==
 
==Media==
[[File:N64 Yoshi Valley (Zilla) Alpha preview.jpg|200px|thumb|Preview of the Alpha version]]
+
[[File:N64 Yoshi Valley (Zilla) Alpha preview.jpg|270px|thumb|right|A preview of the Alpha version]]
{{youtube-box||me3FLR0uHfw|Beta 1}}
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{{youtube-box||me3FLR0uHfw|Beta VS Race}}
 
<br clear="all">
 
<br clear="all">
  
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* More invisible walls added (around furthest gates)
 
* More invisible walls added (around furthest gates)
 
* Birds fly closer to the main road and lower as well
 
* Birds fly closer to the main road and lower as well
* More precise Enemy Routes and Item Routes
+
* More precise enemy routes and item routes
 
|}
 
|}
  
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* [[CTGP Revolution v1.03]] (Beta 2)
 
* [[CTGP Revolution v1.03]] (Beta 2)
 
* [[Mario Kart 64 Wii (Miky Jacksanne)]] (Beta 2)
 
* [[Mario Kart 64 Wii (Miky Jacksanne)]] (Beta 2)
 +
* [[Pro CT Pack]] (Beta 2)
 
* [[Wiimms Mario Kart Fun 2013-10]] (Beta 2)
 
* [[Wiimms Mario Kart Fun 2013-10]] (Beta 2)
* [[Wiimms Mario Kart Fun 2014-01]] (Beta 2)
+
* [[Wiimms Mario Kart Fun 2014-01]] (Beta 2+)
 +
* [[Wiimms Mario Kart Fun 2014-04]] (Beta 2+)
 
* [[Wiimms Mario Kart Retro 2014-02]] (Beta 2)
 
* [[Wiimms Mario Kart Retro 2014-02]] (Beta 2)
* [[Pro CT Pack]] (Beta 2)
 
  
 
==Trivia==
 
==Trivia==

Revision as of 16:59, 5 November 2014

This article is about Zilla's port of the retro track N64 Yoshi Valley. For other ports of the same name by different authors, see »N64 Yoshi Valley«.
N64 Yoshi Valley
Creator: ZillaSpaz
Designer: Nintendo
Type: Ported, Canyon, Valley
Version: Beta 2
Date of Latest
Version:
2013-07-29
Difficulty: 4/10
Download:

Overview

This version features new textures and trickable ramps. The giant Yoshi "Egg" makes a return and Spinies are featured as new enemies.[1] The scale is only slightly larger than the original N64 version to accommodate the Mario Kart Wii physics well enough.

It was originally planned to insert many new background elements related to the course owner, but they are not in the Beta releases. However, they may be featured in v1.0.

Just like in Mario Kart 64, it is difficult to tell what position the racers are really at while in the maze, so fixed item boxes are placed in it, until the racer gets out of the maze.

Media

Beta VS Race


Version History

Version Date of release Information
2013-02-25 Start of development
Beta 1 2013-07-24 First release
Beta 2 2013-07-29
  • More invisible walls added (around furthest gates)
  • Birds fly closer to the main road and lower as well
  • More precise enemy routes and item routes

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

  • The first Beta version was in development for almost 5 months, mostly due to hiatus. Because of this, the author decided to save the extra background details for another release to at least get a Beta version released.
  • An inside joke of Spinies sharing the name of the enemy in Mario Kart 64's Yoshi Valley led to the former replacing the latter for this port.[1][2]

References

Template:User-Zilla-Link