Difference between revisions of "N64 Yoshi Valley (zilly)"

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== Media ==
 
== Media ==
 
[[File:N64 Yoshi Valley (Zilla) Alpha preview.jpg|270px|thumb|A preview of the Alpha version]]
 
[[File:N64 Yoshi Valley (Zilla) Alpha preview.jpg|270px|thumb|A preview of the Alpha version]]
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{{youtube-box||QsGMIDURHYg|Beta 3 VS Race (Dolphin) (13:39)}}
 
{{youtube-box||me3FLR0uHfw|Beta VS Race}}
 
{{youtube-box||me3FLR0uHfw|Beta VS Race}}
  

Revision as of 23:48, 18 February 2020

This article is about ZillaSpaz's port. For other versions, see N64 Yoshi Valley.
N64 Yoshi Valley
Creator: ZillaSpaz
Designer: Nintendo
Version: Beta 3.1
Date of latest version: 2020-02-13
WBZ files: ct.wiimm.de
Download: Discord

Overview

This version features new textures and trickable ramps. The giant Yoshi "Egg" makes a return and Spinies are featured as new enemies.[1] The scale is only slightly larger than the original N64 version to accommodate the Mario Kart Wii physics well enough.

It was originally planned to insert many new background elements related to the course owner, but they are not in the Beta releases. However, they may be featured in v1.0.

Just like in Mario Kart 64, it is difficult to tell what position the racers are really at while in the maze, so fixed item boxes are placed in it, until the racer gets out of the maze.

Media

Beta 3 VS Race (Dolphin) (13:39)
Beta VS Race

Version History

Version Date of release Information
2013-02-25 Start of development
Beta 1 2013-07-24 First release
Beta 2 2013-07-29
  • More invisible walls added (around furthest gates)
  • Birds fly closer to the main road and lower as well
  • More precise enemy routes and item routes
Beta 3 2020-02-10 Update by Trainiax
  • Add LEX file to hide position during race like in original 64 appearance (build >15 only)
Beta 3.1 2020-02-13 Update by Trainiax
  • Refined the LEX file to only hide position in the maze portion.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Trivia

  • The first Beta version was in development for almost 5 months, mostly due to hiatus. Because of this, the author decided to save the extra background details for another release to at least get a Beta version released.
  • An inside joke of Spinies sharing the name of the enemy in Mario Kart 64's Yoshi Valley led to the former replacing the latter for this port.[1][2]

References

Template:User-Zilla-Link