Difference between revisions of "N64 Banshee Boardwalk (ZPL)"

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|editors used= [[3ds Max]], [https://www.befunky.com/ BeFunky], [[Blender]], [[BrawlCrate]], [[Lorenzi's KMP Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
|editors used= [[3ds Max]], [https://www.befunky.com/ BeFunky], [[Blender]], [[BrawlCrate]], [[Lorenzi's KMP Editor]], [[SketchUp]], [[Wiimms SZS Tools]]
 
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|download= https://cdn.discordapp.com/attachments/518873687408115722/637671317352480769/old_obake_sfc.szs
 
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Revision as of 01:51, 20 November 2019

This article is about ZPL Gaming's version. For other versions, see N64 Banshee Boardwalk.
N64 Banshee Boardwalk
Creator: ZPL Gaming
Designer: Nin­tendo, IEF◇Spyro
Version: v1.1
Date of latest version: 2019-10-26
Editors used: 3ds Max, BeFunky, Blender, BrawlCrate, Lorenzi's KMP Editor, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

This version is created by ZPL Gaming. The model was ported from Mario Kart DS, but was then later scaled, edited and re-mapped with better textures by IEF◇Spyro. The track now tries to resemble how it may look in Mario Kart 8 by adding in new elements and shortcuts.

Media

v1.0 VS Race
Preview 2 Time Trial
Preview 1 Time Trial

Version History

Version Date of release Information
v1.0 2019-10-06 First release
v1.1 2019-10-26 Update by ZPL Gaming and IEF◇Spyro:
  • Adjusted minimap.
  • Fixed disappearing item bug.
  • Improved KCL.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Template:User-ZPL Gaming-Link