Difference between revisions of "Molten Mountainway"

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|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
 
|image= [[File:MoltenMountainwayPreview.png|256px|center]]
 
|image= [[File:MoltenMountainwayPreview.png|256px|center]]
|creator= [[kHacker35000vr]]
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|creator= [[KHacker35000vr]]
 
|version= v3.1
 
|version= v3.1
 
|date of release= 2019-07-01
 
|date of release= 2019-07-01
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== Overview ==
 
== Overview ==
'''Molten Mountainway''' is [[kHacker35000vr]]'s eighth [[custom track]] and his first track to be completely made in 3ds Max. The lava theme was an easy choice, it was the only theme that kHacker hadn't used yet. Although the full design was finished in November 2012, the modeling didn't start until 2013. The course is partly be inside a volcano and partly outside it. Finally after 2 freeze problems, it is released at 5 October 2013.
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'''Molten Mountainway''' is a [[custom track]] created by [[KHacker35000vr]]. It was his first track to be completely made with [[3ds Max]]. The concept for the track was made in November 2012, but modeling phase didn't start until 2013. The track takes place on a volcanic island with lava flowing down the track, and a cave section which drive through until you reach the finish line.
  
The start is at a relative boring part. Shortly after it the road splits up: an easy to take small corner and a sharp corner. By taking the sharp corner you can skip the track a bit, but there is a chance you won't make the corner or don't make the jump over the lava after it. What you will notice at the easy route is the raising/dropping pool of lava. No worries, you can drive in it (to a certain depth). After this lava part the big climb of the mountain begins, if you successfully dodged the stones rolling off the mountain, it is time to get in the volcano. It is not easy to find a good strategic stat to jump in the hole, if you don't go fast enough you won't get the boost when landing, if you go too fast, you hit the wall. After this hole you drive in the narrow caves of the volcano.
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===Credits===
 +
* [[Riidefi]], for making the [[BLIGHT]] and fixing the course model when the [[BRRES]] got corrupted.
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* CTGP Track Testers, for feedback and advice.
  
 
=== Development ===
 
=== Development ===
 +
<spoiler>
 
The first design of Molten Mountainway appeared in August 2012, but there weren't real plans for creating a new CT. The serious creation of a complete design didn't start until two months later. Then after the [[KMP Modifier]] v3 was finished the real modeling started. Shortly after the start in 3ds Max the actual model was already done for a big part but after the first week of January motivation dropped and the modeling stopped. Real progress hasn't been made until the end of March and shortly after the revival the full model was finished and texturing started. Unlike the creator's previous projects, the textures aren't made by [[WorldsBoss]] but are ripped from Super Mario Galaxy and edited by kHacker himself. After the last improvements and the lava was added, the model was completed at the second half of June. Shortly after the model was completed, the [[KCL]] was taking shape, but until now it hasn't completely been finished. As Augustus started, the track was put on a hold for a month. Progress was made with small steps, but after the announcement of a track voting stream for [[CTGP Revolution]] many hours were made and the 'trailer' was uploaded. Sadly, the track posted for the stream froze on [[Wii]]. The freeze is later resolved with help from [[Chadderz]]. When the final Wii testing stage began, another unknown mid-game freeze came up while playing VS offline. This delayed the development stage a bit but the expected date of release stayed the same.
 
The first design of Molten Mountainway appeared in August 2012, but there weren't real plans for creating a new CT. The serious creation of a complete design didn't start until two months later. Then after the [[KMP Modifier]] v3 was finished the real modeling started. Shortly after the start in 3ds Max the actual model was already done for a big part but after the first week of January motivation dropped and the modeling stopped. Real progress hasn't been made until the end of March and shortly after the revival the full model was finished and texturing started. Unlike the creator's previous projects, the textures aren't made by [[WorldsBoss]] but are ripped from Super Mario Galaxy and edited by kHacker himself. After the last improvements and the lava was added, the model was completed at the second half of June. Shortly after the model was completed, the [[KCL]] was taking shape, but until now it hasn't completely been finished. As Augustus started, the track was put on a hold for a month. Progress was made with small steps, but after the announcement of a track voting stream for [[CTGP Revolution]] many hours were made and the 'trailer' was uploaded. Sadly, the track posted for the stream froze on [[Wii]]. The freeze is later resolved with help from [[Chadderz]]. When the final Wii testing stage began, another unknown mid-game freeze came up while playing VS offline. This delayed the development stage a bit but the expected date of release stayed the same.
 
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</spoiler>
 
=== Recording ===
 
=== Recording ===
 
Just like [[BigOto2]] has done with [[Halogen Highway]], the full creation containing all modeling, texturing and other stuff has been recorded. Not only does this give a time-lapse where progress can be visible, but it is also possible to see the total working time which is used to find out how far progress is.
 
Just like [[BigOto2]] has done with [[Halogen Highway]], the full creation containing all modeling, texturing and other stuff has been recorded. Not only does this give a time-lapse where progress can be visible, but it is also possible to see the total working time which is used to find out how far progress is.
 
===Credits===
 
* [[Riidefi]], for making the [[BLIGHT]] and fixing the course model when the [[BRRES]] got corrupted.
 
* CTGP Track Testers, for feedback and advice.
 
  
 
== Media ==
 
== Media ==
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* Fixed collision for the lava tide.
 
* Fixed collision for the lava tide.
 
* Lava tide blocks the faster route on lap 1 and 3.
 
* Lava tide blocks the faster route on lap 1 and 3.
* Wooden ramp shortcut only possible with a mushroom on lap 2.
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* Made wooden ramp shortcut only possible with a Mushroom on lap 2.
 
* Large cut before wooden ramp blocked.
 
* Large cut before wooden ramp blocked.
 
|-
 
|-

Revision as of 11:09, 16 August 2019

Molten Mountainway
Author: KHacker35000vr
Version: v3.1
Date of latest version: 2019-07-01
Editors used: 3ds Max, Brawlbox, KMP Modifier, Wiimm's SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Molten Mountainway is a custom track created by KHacker35000vr. It was his first track to be completely made with 3ds Max. The concept for the track was made in November 2012, but modeling phase didn't start until 2013. The track takes place on a volcanic island with lava flowing down the track, and a cave section which drive through until you reach the finish line.

Credits

  • Riidefi, for making the BLIGHT and fixing the course model when the BRRES got corrupted.
  • CTGP Track Testers, for feedback and advice.

Development

Show text

Recording

Just like BigOto2 has done with Halogen Highway, the full creation containing all modeling, texturing and other stuff has been recorded. Not only does this give a time-lapse where progress can be visible, but it is also possible to see the total working time which is used to find out how far progress is.

Media

v3.0 VS Race (Dolphin)
v2.0 VS Race
Time-lapse of the creation

Version History

Version History

Version Date of release Information
Beta 2013-09-29 First release
RC1 2013-10-02
  • Fixed Wii freeze.
  • Made cameras pans.
v1.0a 2013-10-05 Fixed mid-game freeze.
v1.0b 2013-10-24 Added invisible walls to prevent anybody to enter the glitched fall boundary.
v1.0c 2014-01-19 Fixed random freeze.
v2.0 2014-04-30
  • Made the cave model higher.
  • Lowered cave exit ramp.
  • Lowered almost every other ramp as well.
  • Fixed enemy routes.
  • Added sticky road on volcano.
  • Fixed check points.
  • Moved around floating rocks with ramp.
  • Lowered wooden ramp at the start.
  • Added a new wooden ramp at the lava island near the cave entry.
v3.0 2019-06-05 Major model overhaul:
  • Cave entrance moved closer to ramp and made larger.
  • Widened cave entrance and landing area.
  • Remodelled ending cave section.
  • Fixed collision for the lava tide.
  • Lava tide blocks the faster route on lap 1 and 3.
  • Made wooden ramp shortcut only possible with a Mushroom on lap 2.
  • Large cut before wooden ramp blocked.
v3.1 2019-07-01
  • Added a lava splash to lava tide near the beginning.
  • Altered KCL inside the tunnel shortcut.
  • Blocked a no lap count shortcut inside the cave with a fall boundary.
  • Changed sticky road KCL variant.
  • Rotated boost panel animation on a ramp in the cave.


Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Gesmolten Bergweg
French: Sierra en Fusion
German: Geschmolzener Bergpfad
Italian: Sentiero Fuso
Japanese: モルテンマウンテンウェイ
Korean: 모르텐 마운틴웨이
Portuguese: Montanha Derretida
Russian: Раскаленный перевал
Spanish: Montañapista Fundida
Greek: Λιωμένος Βουνόδρομος
Polish: Płynna Droga Górska
Finnish: Sula vuoristo
Swedish: Smälta Bergsidan
Czech: -
Danish: Smeltet Bjergsiden

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