Model Database
Introduction
This page is for Custom Track authors to share models to be re-used in other tracks. Examples are flowers, trees, buildings, lamp posts, signs, etc. These models can be directly added to custom track models with out seeking permission from the authors, but be sure to credit their contributions to your level. See the list of Custom Objects for another type of custom model that can be added to a level. Additionally, Jefe maintains a collection of track components on Google's 3D Warehouse. You can request for your component to be added to the collection on his talk page.
Sketchup models and components should be listed on the 3D Warehouse. DAE format models should be distributed as ZIP files containing a DAE (OpenCOLLADA) file along with textures. Please use short and relevant filenames.
Model Downloads
Brief description | Author | DAE Download | Sketch-Up Warehouse |
---|---|---|---|
Billboards and Mario Kart banners from Psyduck Cliffs | Jefe | Not available | 3D Warehouse |
Habitat domes from F-Zero Big Blue | Jefe | Not available | 3D Warehouse |
Hilton-style Hotel made for Jungle Island | Jefe | Not available | 3D Warehouse |
Left & Right Signs Styled After rDS/MTW from Jungle Island | SuperMario64DS | Not available | 3D Warehouse |
Mario Circuit-style Houses from Rooster Island and Psyduck Cliffs | Jefe | Not available | 3D Warehouse |
SM64DS Replica Cannon | SuperMario64DS | Not available | 3D Warehouse |
Sofas from Slot Circuit | Jefe | Not available | 3D Warehouse |
Tree from Mushroom Gorge | Vulcanus2 | Mediafire | 3D Warehouse |
Additional Jefe-Style Billboards | SuperStarLight | Not available | 3D Warehouse |
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive