Difference between revisions of "Mario Kart 64"

From Custom Mario Kart
Jump to navigation Jump to search
m
m
Line 1: Line 1:
 
{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
{{DISPLAYTITLE:''{{PAGENAME}}''}}
'''''{{PAGENAME}}''''' is the second game in [[Nintendo]]'s ''[[Mario Kart]]'' series. It was first released for the [[Nintendo 64]] (N64) in 1996, and was the second bestselling game for the N64. ''Mario Kart 64'' rendered its levels using 3D models, while using sprites for characters, powerups and weapons, such as bananas. It was the first game in the series to feature blue spiny shells, and introduced mini-turbos from power slides. It was also the first in the series to offer 4-player split-screen play.
+
'''''{{PAGENAME}}''''' is the second game in [[Nintendo]]'s ''[[Mario Kart]]'' series. It was first released for the [[Nintendo 64]] (N64) in 1996, and was the second bestselling title for the system. ''Mario Kart 64'' rendered its levels using 3D models, while using sprites for characters, powerups and weapons, such as bananas. It was the first game in the series to feature blue spiny shells, and introduced mini-turbos from power slides. It was also the first in the series to offer 4-player split-screen play.
  
 
== Content ==
 
== Content ==
Line 6: Line 6:
 
=== Courses ===
 
=== Courses ===
 
''Main article: [[List of Retro Tracks from {{PAGENAME}}]]''
 
''Main article: [[List of Retro Tracks from {{PAGENAME}}]]''
==== Race courses ====
+
==== Grand Prix ====
 
''{{PAGENAME}}'' contains a total of sixteen playable race courses based upon locations in ''Mario'' series.
 
''{{PAGENAME}}'' contains a total of sixteen playable race courses based upon locations in ''Mario'' series.
  
Line 26: Line 26:
 
* [[N64 Rainbow Road|Rainbow Road]]
 
* [[N64 Rainbow Road|Rainbow Road]]
  
==== Battle courses ====
+
==== Battle ====
''{{PAGENAME}}'' also contains an additional four courses for use in the game's ''battle mode''.
+
''{{PAGENAME}}'' also contains an additional four stages for use in the game's ''battle mode''.
  
 
* [[N64 Big Donut|Big Donut]]
 
* [[N64 Big Donut|Big Donut]]
Line 37: Line 37:
 
''Main article: [[List of Retro Characters/Vehicles#{{PAGENAME}}]]''
 
''Main article: [[List of Retro Characters/Vehicles#{{PAGENAME}}]]''
  
There are eight playable drivers ''{{PAGENAME}}'', none of which need to be unlocked:
+
There are eight playable drivers in ''{{PAGENAME}}'', none of which need to be unlocked:
  
 
* [[Mario]]*
 
* [[Mario]]*

Revision as of 23:20, 13 February 2020

Mario Kart 64 is the second game in Nintendo's Mario Kart series. It was first released for the Nintendo 64 (N64) in 1996, and was the second bestselling title for the system. Mario Kart 64 rendered its levels using 3D models, while using sprites for characters, powerups and weapons, such as bananas. It was the first game in the series to feature blue spiny shells, and introduced mini-turbos from power slides. It was also the first in the series to offer 4-player split-screen play.

Content

* = this content appears in Mario Kart Wii as official Retro content

Courses

Main article: List of Retro Tracks from Mario Kart 64

Grand Prix

Mario Kart 64 contains a total of sixteen playable race courses based upon locations in Mario series.

Battle

Mario Kart 64 also contains an additional four stages for use in the game's battle mode.

Characters

Main article: List of Retro Characters/Vehicles#Mario Kart 64

There are eight playable drivers in Mario Kart 64, none of which need to be unlocked:

Custom

Ported from Mario Kart 64

A variety of content from Mario Kart 64 has been made available in Mario Kart Wii as custom content:

In addition to these, Mario Kart Wii already contains a variety courses, characters, and music tracks from this title as built-in Retro content.

Available in Mario Kart 64

Little to no custom content for Mario Kart 64 exists.

A single custom track titled "Starlight" replacing Rainbow Road was in development and released sometime between 2007-2008 as a ROM patch. The author of this track claimed to have been developing tools for creating custom tracks as well, but this utility has yet to be released.

However, a variety of cosmetic mods replacing character sprites, course textures, and UI exist online. These are typically only usable through emulator utilities that dynamically replace graphics.

External links