Difference between revisions of "Mario Kart: Super Circuit"

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=== Courses ===
 
=== Courses ===
 +
''Main article: [[List of Retro Tracks from {{PAGENAME}}]]''
 +
 
''{{PAGENAME}}'' is the first entry in the series to feature courses from previous games. Unlike the modern definition of [[Retro]] content, however, the entirety of ''[[Super Mario Kart]]'''s track selection is available rather than select courses stored in "Retro Grand Prix" cups.
 
''{{PAGENAME}}'' is the first entry in the series to feature courses from previous games. Unlike the modern definition of [[Retro]] content, however, the entirety of ''[[Super Mario Kart]]'''s track selection is available rather than select courses stored in "Retro Grand Prix" cups.
  
 
==== Race courses ====
 
==== Race courses ====
''Main article: [[List of Retro Tracks from {{PAGENAME}}]]''
 
 
 
''{{PAGENAME}}'' contains a total of forty playable racecourses, 20 of which are contained within the game's unlockable "Extra Cup" selection.
 
''{{PAGENAME}}'' contains a total of forty playable racecourses, 20 of which are contained within the game's unlockable "Extra Cup" selection.
  
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==== Battle courses ====
 
==== Battle courses ====
''{{PAGENAME}}'' also contains an additional four courses for use in the game's ''battle mode'', each themed8i after one of the race courses appearing in-game.
+
''{{PAGENAME}}'' also contains an additional four courses for use in the game's ''battle mode'', each themed after one of the race courses appearing in-game.
  
 
* [[GBA Battle Course 1|Battle Course 1]] - themed after ''Mario Circuit''
 
* [[GBA Battle Course 1|Battle Course 1]] - themed after ''Mario Circuit''
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=== Characters ===
 
=== Characters ===
''See Also: [[List of Retro Characters/Vehicles#Mario_Kart_64]]''
+
''See also: [[List of Retro Characters/Vehicles#Mario_Kart_64]]''
  
 
As ''{{PAGENAME}}'' borrows its character selection and art from ''[[Mario Kart 64]]'', it's the only character roster in the series in remain unaltered between titles.
 
As ''{{PAGENAME}}'' borrows its character selection and art from ''[[Mario Kart 64]]'', it's the only character roster in the series in remain unaltered between titles.
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==== ''Available in'' {{PAGENAME}} ====
 
==== ''Available in'' {{PAGENAME}} ====
So far nothing substantial has been made availbe as custom content for {{PAGENAME}}.
+
So far nothing substantial has been made available as custom content for {{PAGENAME}}.
  
 
There exists methods to alter in-game sprites<ref>https://www.dshack.org/forum.php?page=thread&tid=221</ref> and utilize various unused data, but beyond this there's no development.
 
There exists methods to alter in-game sprites<ref>https://www.dshack.org/forum.php?page=thread&tid=221</ref> and utilize various unused data, but beyond this there's no development.

Revision as of 01:53, 28 February 2018

Mario Kart: Super Circuit is the third game in Nintendo's Mario Kart series. It was first released for the Game Boy Advance (GBA, AGB) in 2001, and was the sixth bestselling game for the GBA. Super Circuit utilizes Mode 7 graphics for its levels, while using sprites for characters and powerups and weapons, such as shells. Super Circuit was the first handheld version of Mario Kart and the first to include Retro tracks from previous entries in the series as it included all of the original Super Mario Kart courses.

Content

* = this content appears in Mario Kart Wii as official Retro content

Much of Mario Kart: Super Circuit's visuals are taken from Mario Kart 64, such as playable character sprites, menu graphics, and concept art.

Courses

Main article: List of Retro Tracks from Mario Kart: Super Circuit

Mario Kart: Super Circuit is the first entry in the series to feature courses from previous games. Unlike the modern definition of Retro content, however, the entirety of Super Mario Kart's track selection is available rather than select courses stored in "Retro Grand Prix" cups.

Race courses

Mario Kart: Super Circuit contains a total of forty playable racecourses, 20 of which are contained within the game's unlockable "Extra Cup" selection.

Extra Cup

See also: List of Retro Tracks from Super Mario Kart

Note: tracks do not appear with the console "SNES" abbreviation in-game

Battle courses

Mario Kart: Super Circuit also contains an additional four courses for use in the game's battle mode, each themed after one of the race courses appearing in-game.

Characters

See also: List of Retro Characters/Vehicles#Mario_Kart_64

As Mario Kart: Super Circuit borrows its character selection and art from Mario Kart 64, it's the only character roster in the series in remain unaltered between titles.

There are eight playable drivers Mario Kart: Super Circuit, none of which need to be unlocked:

Unused

In the game exists data for four unused battle courses from Super Mario Kart. They are fully playable if loaded into the game.

Custom

Ported from Mario Kart: Super Circuit

A variety of content from Mario Kart: Super Circuit has been made available in Mario Kart Wii as custom content:

In addition to these, Mario Kart Wii already contains a variety courses, characters, and music tracks from this title as built-in Retro content.

Available in Mario Kart: Super Circuit

So far nothing substantial has been made available as custom content for Mario Kart: Super Circuit.

There exists methods to alter in-game sprites[1] and utilize various unused data, but beyond this there's no development.

External links

References