Mario Kart: Super Circuit
Mario Kart: Super Circuit is the third game in Nintendo's Mario Kart series. It was first released for the Game Boy Advance (GBA, AGB) in 2001, and was the sixth bestselling title for the system. Super Circuit utilizes Mode 7 graphics for its levels, while using sprites for characters and powerups and weapons, such as shells. Super Circuit was the first handheld version of Mario Kart and the first to include Retro tracks from previous entries in the series as it included all of the original Super Mario Kart courses.
Much of Mario Kart: Super Circuit's visuals are taken from Mario Kart 64, such as playable character sprites, menu graphics, and concept art.
Main article: List of Retro Tracks from Mario Kart: Super Circuit
Mario Kart: Super Circuit is the first entry in the series to feature courses from previous games. Unlike the modern definition of Retro content, however, the entirety of Super Mario Kart's track selection is available rather than select courses stored in "Retro Grand Prix" cups.
Mario Kart: Super Circuit contains a total of forty playable racecourses, 20 of which are contained within the game's unlockable "Extra Cup" selection.
- Peach Circuit
- Shy Guy Beach*
- Riverside Park
- Bowser Castle 1
- Mario Circuit
- Boo Lake
- Cheese Land
- Bowser Castle 2
- Luigi Circuit
- Sky Garden
- Cheep-Cheep Island
- Sunset Wilds
- Snow Land
- Ribbon Road
- Yoshi Desert
- Bowser Castle 3*
- Lakeside Park
- Broken Pier
- Bowser Castle 4
- Rainbow Road
Note: tracks do not appear with the console "SNES" abbreviation in-game
- SNES Mario Circuit 1
- SNES Donut Plains 1
- SNES Ghost Valley 1
- SNES Bowser Castle 1
- SNES Mario Circuit 2
- SNES Choco Island 1
- SNES Ghost Valley 2*
- SNES Donut Plains 2
- SNES Bowser Castle 2
- SNES Mario Circuit 3*
- SNES Koopa Beach 1
- SNES Choco Island 2
- SNES Vanilla Lake 1
- SNES Bowser Castle 3
- SNES Mario Circuit 4
- SNES Donut Plains 3
- SNES Koopa Beach 2
- SNES Ghost Valley 3
- SNES Vanilla Lake 2
- SNES Rainbow Road
Mario Kart: Super Circuit also contains an additional four stages for use in the game's battle mode, each themed after one of the race courses appearing in-game.
- Battle Course 1 - themed after Mario Circuit
- Battle Course 2 - themed after Bowser Castle 2
- Battle Course 3* - themed after Peach Circuit
- Battle Course 4 - themed after Yoshi Desert
In the game exists data for four unused battle stages from Super Mario Kart. They are fully playable if loaded into the game.
As Mario Kart: Super Circuit borrows its character selection and art from Mario Kart 64, it's the only character roster in the series in remain unaltered between titles.
There are eight playable drivers in Mario Kart: Super Circuit, none of which need to be unlocked:
Ported from Mario Kart: Super Circuit
In addition to these, Mario Kart Wii already contains a variety courses, characters, and music tracks from this title as built-in Retro content.
Available in Mario Kart: Super Circuit
So far nothing substantial has been made available as custom content for Mario Kart: Super Circuit.
There exists methods to alter in-game sprites and utilize various unused data, but beyond this there's no development.
- Mario Kart: Super Circuit on Wikipedia
- Mario Kart: Super Circuit on the Super Mario Wiki
- Mario Kart: Super Circuit maps on MarioUniverse