Difference between revisions of "Mario Kart: Double Dash!!"

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{{DISPLAYTITLE:''{{PAGENAME}}''}}
 
{{DISPLAYTITLE:''{{PAGENAME}}''}}
== File Formats ==
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'''''Mario Kart: Double Dash!!''''' is the fourth game in [[Nintendo]]'s ''[[Mario Kart]]'' series. It was first released for the [[Nintendo GameCube]] (GCN, NGC) in 2003, and was the second bestselling title for the system. ''Double Dash!!'' is the first in the series to fully utilize 3D graphics for gameplay, following ''[[Mario Kart 64]]'''s blended use of 2D sprites for characters and 3D graphics for race environments. Additionally, it is the first in the series to exclude the [[Pipe Frame]], introducing the ability to select from several kart bodies. The game was unique for its dual-controlled racing style, mandating the use of two characters per vehicle, controllable between one or two players, as well as its utilization of character-specific items. It is the last in the main series to not feature a selection of [[Retro]] courses from a previous title.
During the [[GameCube]] era, many ''Mario'' games appeared to work very similar.
 
  
=== [[BMD and BDL (File Format)|BMD]] ===
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The game's development was partially shared with ''[[Mario Kart Arcade GP]]'' and its sequels; as such, the titles share certain amounts of data and gameplay elements, including character models, course assets, and the use of the per-character item system. ''[[Mario Kart Arcade GP DX]]'' notably reintroduces the dual-controlled racing style in the form of the ''Kart Fusion'' mechanic. ''[[Mario Kart Tour]]'' additionally utilizes per-character item selection.
A BMD file is a 3D model format developed by [[Nintendo]]. It is closely related to the BDL file format more commonly used in modern [[Wii]] games.
 
  
''Needs expansion & more information''
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== Content ==
 +
<small>''* = this content appears in [[Mario Kart Wii]] as official [[Retro]] content''</small>
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=== Courses ===
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''Main article: [[List of Retro Tracks from {{PAGENAME}}]]''
  
== Links ==
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==== Grand Prix ====
* [[List of Retro Tracks from Mario Kart: Double Dash!!|List of Retro Tracks from ''Mario Kart: Double Dash!!'']]
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''{{PAGENAME}}'' contains a total of sixteen playable race courses inspired by locations in ''Mario'' series.
* [[Mario Kart: Double Dash!! Distributions|''Mario Kart: Double Dash!!'' Distributions]]
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* [[GCN Luigi Circuit|Luigi Circuit]]
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* [[GCN Peach Beach|Peach Beach]]*
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* [[GCN Baby Park|Baby Park]]
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* [[GCN Dry Dry Desert|Dry Dry Desert]]
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* [[GCN Mushroom Bridge|Mushroom Bridge]]
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* [[GCN Mario Circuit|Mario Circuit]]*
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* [[GCN Daisy Cruiser|Daisy Cruiser]]
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* [[GCN Waluigi Stadium|Waluigi Stadium]]*
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* [[GCN Sherbet Land|Sherbet Land]]
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* [[GCN Mushroom City|Mushroom City]]
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* [[GCN Yoshi Circuit|Yoshi Circuit]]
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* [[GCN DK Mountain|DK Mountain]]*
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* [[GCN Wario Colosseum|Wario Colosseum]]
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* [[GCN Dino Dino Jungle|Dino Dino Jungle]]
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* [[GCN Bowser's Castle|Bowser's Castle]]
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* [[GCN Rainbow Road|Rainbow Road]]
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 +
==== Battle ====
 +
''{{PAGENAME}}'' also contains an additional six stages for use in the game's ''battle mode''.
 +
 
 +
* [[GCN Cookie Land|Cookie Land]]*
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* [[GCN Block City|Block City]]
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* [[GCN Nintendo GameCube|Nintendo GameCube]]
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* [[GCN Pipe Plaza|Pipe Plaza]]
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* [[GCN Luigi's Mansion|Luigi's Mansion]]
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* [[GCN Tilt-a-Kart|Tilt-a-Kart]]
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 +
==== Unused/Beta ====
 +
 
 +
* ''GCN Dekoboko'' - name given to an early build of [[GCN Sherbet Land]] found on a European demo disc
 +
 
 +
=== Player ===
 +
''Main article: [[List of Retro Characters/Vehicles#{{PAGENAME}}]]''
 +
 
 +
There are twenty playable drivers and twenty-one vehicle bodies in ''{{PAGENAME}}''.
 +
 
 +
==== Characters ====
 +
 
 +
'''''Default''''':
 +
* [[Mario]]*
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* [[Luigi]]*
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* [[Princess Peach]]*
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* [[Princess Daisy]]*
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* [[Yoshi]]*
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* [[Birdo]]*
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* [[Baby Mario]]*
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* [[Baby Luigi]]*
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* [[Koopa]]*
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* [[Paratroopa]]
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* [[Donkey Kong]]*
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* [[Diddy Kong]]*
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* [[Bowser]]*
 +
* [[Bowser Jr.]]*
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* [[Wario]]*
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* [[Waluigi]]*
 +
 
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'''''Unlockable''''':
 +
* [[Toad]]*
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* [[Toadette]]*
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* [[Petey Piranha]]
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* [[King Boo]]*
 +
 
 +
==== Vehicles ====
 +
 
 +
'''''Default''''':
 +
* [[Red Fire]]
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* [[Heart Coach]]
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* [[Turbo Yoshi]]
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* [[Goo-Goo Buggy]]
 +
* [[Koopa Dasher]]
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* [[DK Jumbo]]
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* [[Koopa King]]
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* [[Wario Car]]
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 +
'''''Unlockable''''':
 +
* [[Green Fire]]
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* [[Bloom Coach]]
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* [[Turbo Birdo]]
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* [[Rattle Buggy]]
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* ''Standard Kart Body''
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** [[Toad Kart]]
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** [[Toadette Kart]]
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* [[Para-Wing]]
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* [[Barrel Train]]
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* [[Bullet Blaster]]
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* [[Waluigi Racer]]
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* ''Pipes''
 +
** [[Piranha Pipes]]
 +
** [[Boo Pipes]]
 +
* [[Parade Kart]]
 +
 
 +
== External Links ==
 
* [[wikipedia:Mario Kart: Double Dash!!|''Mario Kart: Double Dash!!'' on Wikipedia]]
 
* [[wikipedia:Mario Kart: Double Dash!!|''Mario Kart: Double Dash!!'' on Wikipedia]]
 
* [http://www.mariowiki.com/Mario_Kart:_Double_Dash!! ''Mario Kart: Double Dash!!'' on the Super Mario Wiki]
 
* [http://www.mariowiki.com/Mario_Kart:_Double_Dash!! ''Mario Kart: Double Dash!!'' on the Super Mario Wiki]
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[[Category:General Information]]
 
[[Category:General Information]]
 
[[Category:Mario Kart Series]]
 
[[Category:Mario Kart Series]]
[[Category:Stub]]
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[[Category:Mario Kart: Double Dash!!]]

Revision as of 03:52, 14 February 2020

Mario Kart: Double Dash!! is the fourth game in Nintendo's Mario Kart series. It was first released for the Nintendo GameCube (GCN, NGC) in 2003, and was the second bestselling title for the system. Double Dash!! is the first in the series to fully utilize 3D graphics for gameplay, following Mario Kart 64's blended use of 2D sprites for characters and 3D graphics for race environments. Additionally, it is the first in the series to exclude the Pipe Frame, introducing the ability to select from several kart bodies. The game was unique for its dual-controlled racing style, mandating the use of two characters per vehicle, controllable between one or two players, as well as its utilization of character-specific items. It is the last in the main series to not feature a selection of Retro courses from a previous title.

The game's development was partially shared with Mario Kart Arcade GP and its sequels; as such, the titles share certain amounts of data and gameplay elements, including character models, course assets, and the use of the per-character item system. Mario Kart Arcade GP DX notably reintroduces the dual-controlled racing style in the form of the Kart Fusion mechanic. Mario Kart Tour additionally utilizes per-character item selection.

Content

* = this content appears in Mario Kart Wii as official Retro content

Courses

Main article: List of Retro Tracks from Mario Kart: Double Dash!!

Grand Prix

Mario Kart: Double Dash!! contains a total of sixteen playable race courses inspired by locations in Mario series.

Battle

Mario Kart: Double Dash!! also contains an additional six stages for use in the game's battle mode.

Unused/Beta

  • GCN Dekoboko - name given to an early build of GCN Sherbet Land found on a European demo disc

Player

Main article: List of Retro Characters/Vehicles#Mario Kart: Double Dash!!

There are twenty playable drivers and twenty-one vehicle bodies in Mario Kart: Double Dash!!.

Characters

Default:

Unlockable:

Vehicles

Default:

Unlockable:

External Links