Magnetic City

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Magnetic City
Author: xBlue98
Version: RC5.4
Date of latest version: 2021-08-15
Editors used: BrawlBox, CTools, SketchUp, SZS Modifier
WBZ files: ct.wiimm.de
Download: Icedrive

Overview

Magnetic City is a custom track created by xBlue98. It is set in a city at night. This is the first ever track that is directly inspired by Mario Kart 8, as the track uses anti-gravity elements, where you can drive on the walls of the skyscrapers. The race starts on a highway, then the players must exit from it and go inside the city. There are a lot of alternative paths, magnetic sections, details, road signals, and a restaurant that has special item boxes. The racers must then climb a skyscraper and get onto the roof. After that, there are other magnetic sections that return to the highway again. Finally, the players then take a path to the last magnetic wall part that will lead them to the finish line.

Media

RC5 VS Race (1:00:36)
RC2 VS Race
RC1 VS Race

Version History

Version Date of release Information
2013-07-07 Start of development
RC1 2013-11-02 First release
RC2 2014-03-17
  • Added and improved animations.
  • Fixed Slow Motion Bug.
  • Improved model and textures.
  • Improved KCL.
  • Removed a cannon.
  • Set intro cameras.
RC2.ctgp 2015-05-18 Update by MrBean35000vr:
  • Changed metal road texture.
  • Adjusted key checkpoints.
  • Removed lap sections.
RC2.pro 2017-07-04 Update by aplumafreak500:
  • Changed sections to one lap.
RC2+ 2015-12-12 Update by Sucht93a:
  • Downscaled to 88%.
  • Changed lap modifier from three to two.
  • Added 1.3× speed modifier.
RC2.1 2015-01-30 Update by Keiichi1996:
  • Improved minimap.
  • Changed lap modifier from three to one.
RC2.2 2016-04-18 Update by PhillyG:
RC2.3 2016-12-18 Update by Rz:
  • Upscaled to 95%.
  • Normalized a texture.
  • Added invisible walls.
  • Remade respawn points.
RC2.4 2017-12-29 Update by PhillyG:
  • Fixed Bean corners.
RC3 2017-07-08 Update by Sucht93a based on RC2:
  • Edited checkpoints.
  • Optimized meshes.
  • Added mipmaps.
  • Improved KCL.
  • Fixed minimap.
RC4 2019-02-08 Update by ZPL and Jasperr:
RC5 2020-03-25 Update by Jasperr and KantoEpic:
  • Removed PAT0.
  • Lowered texture sizes.
  • Changed boost panel materials.
  • Added more SRT0 frames.
  • Slowed down boost panel gradient.
  • Reformatted transparent materials.
  • Increased mipmap levels.
  • Changed road, skyscraper and guard rail materials.
  • Optimized KCL model.
  • Fixed half-pipes.
  • Patched road holes before the cannon (KmoonZ).
  • Moved car and truck routes on the highway a bit and slowed them down.
  • Fixed Item Position Bug.
  • Added secondary start position to display the finish line correctly (LE-CODE only).
RC5.top100 2020-05-30 Update by Skipper93653:
  • Readded PAT0.
RC5.1 2020-10-28 Update by KantoEpic:
  • Fixed road collision at the first turn and the rightmost road near it.
  • Improved invisible wall at the anti-gravity section before the highway.
  • Added invisible wall at the final anti-gravity section.
RC5.2 2020-11-08 Update by KantoEpic:
  • Fixed KCL.
  • Added two checkpoints and adjusted a few.
  • Adjusted respawn point links.
  • Added a respawn point and improved a few of them.
RC5.3 2021-05-18 Update by KantoEpic:
  • Added invisible walls to prevent a shortcut in the half-pipe section (WLdokanGC).
RC5.4 2021-08-15 Update by PeachKia52250vr:
  • Minor enemy and item route fixes.
  • Fixed a respawn point.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Magnetische Stad
French: Magnéticopolis
German: Magnetstadt
Italian: Città magnetica
Japanese: マグネティックシティ
Korean: 마그네틱 시티
Portuguese: Cidade Magnética
Russian: Магнитный город
Spanish: Ciudad Magnética
Greek: Μαγνητική Πόλη
Polish: Magnetyczne Miasto
Finnish: -
Swedish: Magnetiska Staden
Czech: -
Danish: Magnetisk Byen