Difference between revisions of "Network Protocol/QUIT"
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* If switching the Wii off by using the Wiimote, QUIT messages are also send. | * If switching the Wii off by using the Wiimote, QUIT messages are also send. | ||
* After sending QUIT to all other clients, MKW waits a little bit. If more packets arrive, that a new QUIT message is send for each arrived packet. | * After sending QUIT to all other clients, MKW waits a little bit. If more packets arrive, that a new QUIT message is send for each arrived packet. | ||
+ | * A QUIT message is also send as acknowledge for a received QUIT. So, it does not mean "I quit the race", but "I close the connection to you". | ||
<br/> | <br/> | ||
{{MKWii Network Protocol}} | {{MKWii Network Protocol}} | ||
[[category: Network Protocol|Q]] | [[category: Network Protocol|Q]] |
Revision as of 17:39, 17 June 2015
This pages is related to MKWii Network Protocol and describes the record type QUIT.
Every time a client (1 or 2 users of a Wii) leaves a room or race, it sends to all other active clients the QUIT message. A QUIT message is a simple 3 bytes long packet: fe fe 68
- Notes after some observations
- QUIT is used, if you leave a room or between global races.
- If switching the Wii off by using the Wiimote, QUIT messages are also send.
- After sending QUIT to all other clients, MKW waits a little bit. If more packets arrive, that a new QUIT message is send for each arrived packet.
- A QUIT message is also send as acknowledge for a received QUIT. So, it does not mean "I quit the race", but "I close the connection to you".