Difference between revisions of "Network Protocol/Server/OTHERSLIST"
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Nintendo returns the unique nick für each friend. | Nintendo returns the unique nick für each friend. | ||
+ | |||
+ | It seems that there is no message send to Nintendo if you register a new friend or delete an existing one. This is the reason why you have to disconnect WFC sometimes when you have registered a new friend. |
Revision as of 16:53, 18 December 2013
Record "OTHERSLIST"
Sent to Nintendo:
\otherslist\ \sesskey\<sesskey> \profileid\<profileid> \numopids\<friends count> \opids\<friend-ID>|<friend-ID>|<friend-ID> \namespaceid\<unknown> \gamename\mariokartwii \final \
<sesskey> is the Session ID that you got from N-server 242 while logging in (LOGIN)
<profileid> is your profile ID (not the same as the user ID). You've also got this while logging in.
<friends count> is the number of friends in your friends list
After "opids" there are the user IDs of your friends, seperated by an "|".
Answer from Nintendo:
\otherslist\ \o\<friend-ID> \uniquenick\<unique nick> \o\<friend-ID> \uniquenick\<unique nick> \o\<friend-ID> \uniquenick\<unique nick> \oldone\ \final\
Nintendo returns the unique nick für each friend.
It seems that there is no message send to Nintendo if you register a new friend or delete an existing one. This is the reason why you have to disconnect WFC sometimes when you have registered a new friend.