Difference between revisions of "MKWiiCTC"
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|name= {{PAGENAME}} | |name= {{PAGENAME}} | ||
|creator= [[Rinorocks]] | |creator= [[Rinorocks]] | ||
− | |version= v1. | + | |version= v1.01 |
|date of release= 2018-10-07 | |date of release= 2018-10-07 | ||
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Blender]], [[Wiimms SZS Tools]], [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk FBX Converter 2013.3] | |editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Blender]], [[Wiimms SZS Tools]], [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk FBX Converter 2013.3] |
Revision as of 00:49, 11 October 2018
Author: | Rinorocks |
---|---|
Version: | v1.01 |
Date of latest version: | 2018-10-07 |
Editors used: | BrawlBox, CTools, KMP Cloud, Blender, Wiimms SZS Tools, Autodesk FBX Converter 2013.3 |
Download: | https://goo.gl |
Overview
This a tool that streamlines custom track creation. The program has buttons to convert FBX to DAE or OBJ, a button to modify KMPs with 3 different programs (KMP Cloud, KMP Modifier, Lorenzi's KMP Editor), a button that creates the SZS using Wiimms SZS Tools and a button that checks the it; a button that updates game for Dolphin, a button that creates a FLAG file from OBJ, a button that opens the FLAG file, and a button that makes the FLAG into a KCL file with the lower-walls option. Okin helped with some code.