Difference between revisions of "MKWiiCTC"

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|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
 
|creator= [[Rinorocks]]
 
|creator= [[Rinorocks]]
|version= v1.0
+
|version= v1.01
 
|date of release= 2018-10-07
 
|date of release= 2018-10-07
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Blender]], [[Wiimms SZS Tools]], [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk FBX Converter 2013.3]
 
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[Blender]], [[Wiimms SZS Tools]], [https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives Autodesk FBX Converter 2013.3]

Revision as of 00:49, 11 October 2018

MKWiiCTC
Author: Rinorocks
Version: v1.01
Date of latest version: 2018-10-07
Editors used: BrawlBox, CTools, KMP Cloud, Blender, Wiimms SZS Tools, Autodesk FBX Converter 2013.3
Download: https://goo.gl

Overview

This a tool that streamlines custom track creation. The program has buttons to convert FBX to DAE or OBJ, a button to modify KMPs with 3 different programs (KMP Cloud, KMP Modifier, Lorenzi's KMP Editor), a button that creates the SZS using Wiimms SZS Tools and a button that checks the it; a button that updates game for Dolphin, a button that creates a FLAG file from OBJ, a button that opens the FLAG file, and a button that makes the FLAG into a KCL file with the lower-walls option. Okin helped with some code.

Media

File:MKWiiCTC.PNG
This shows a preview of all the buttons for the tool as well as design and layout