Track Name
|
Status
|
Notes
|
Track Review/Issues
|
3DS Wuhu Loop
|
Rejected
|
—
|
Cannons lead to fall boundaries, various kcl problems.
|
79T Space Road
|
Needs Fixes
|
—
|
Too many rainbow road styled tracks to consider this one
|
Aquadrom Stage 2
|
Rejected
|
—
|
An even worse version of an outdated Aquadrom Stage. No thanks.
|
Arrow Circuit
|
Rejected
|
—
|
I like square tracks, but this one, texture-wise, doesn't look great, and it's quite narrow too.
|
Arrow Course
|
Rejected
|
Remake by Retrostyle12.
|
This track is too simple and unengaging.
|
ASDF_Course
|
Rejected
|
Remake by Retrostyle12.
|
Not accepting anyone's version, they're all bland.
|
Azria Temple
|
Rejected
|
v1.0
|
Despite being visually pleasing, the track is a box, not much potential in it's current state ironically enough.
|
Bananaland
|
Rejected
|
—
|
Drive everywhere, extremely narrow, bill would be far too over powering.
|
Barren Badlands
|
Rejected
|
—
|
Reminds me of Mecha Donut Arena, which was also removed. Very bland and uninteresting.
|
Bayou Bay Boardwalk
|
Rejected
|
—
|
Track is bland and appears to have bean corners, potentially. Could use some objects.
|
Bendy Raceway
|
Rejected
|
—
|
Interesting skybox, but boring track otherwise.
|
Black Loop
|
Rejected
|
—
|
The theme doesn't fit the name, and it doesn't look very appealing
|
Blue Loop
|
Rejected
|
—
|
Rejecting all versions of this track, will wait for Atlas' version, if it ever comes out.
|
Bowser's Castle 1
|
Rejected
|
—
|
It's narrow, walls are sketchy when you clip the top, and too many Bowser Castle tracks to even think about this one.
|
Bridge Canyon
|
Rejected
|
—
|
Feels rather bland and long, nothing really redeeming.
|
Bumper's Roundabout
|
Rejected
|
—
|
Got other similarly styled tracks that outshine this.
|
Cannon City II
|
Rejected
|
Update by Huili.
|
Once released, Cannon City III will ultimately replace this
|
Cannon Course
|
Rejected
|
—
|
Even with the fixes, it stills feels quite bland.
|
Carefree Crossing
|
Rejected
|
—
|
Trickable tree stumps are glitchy and track in general feel like a wannabee Crossingville.
|
Cheese Road 1
|
Rejected
|
—
|
Rejecting all versions, they're rather bland.
|
Cheese Road 2
|
Rejected
|
—
|
Rejecting all versions, they're rather bland.
|
Cheese Road 3
|
Rejected
|
—
|
Rejecting all versions, they're rather bland.
|
Cherry Blossom Garden
|
Rejected
|
—
|
Although this looks nice, it could use some objects and maybe even a daytime version
|
Chill Hill
|
Rejected
|
—
|
It looks promising, but the track length and lack of objects aren't doing much for this track.
|
Choco Island 3
|
Rejected
|
—
|
Not really liking this track, it's bland to me.
|
Choco Island 4
|
Rejected
|
v1.0
|
If I wanted this, I'd take the retro variants, and I'm not interested in those either
|
Coin Soup Pot
|
Rejected
|
RC1
|
This track has no potential in it's current state. Feels a lot like Lava Fortress which is also rejected. Needs a visual overhaul potentially.
|
Crystal Valley
|
Rejected
|
—
|
Reminds me of Skylane. Although it has a great atmosphere around it, the track isn't much to look at.
|
Currency Courseway
|
Rejected
|
v1.0
|
Interesting concept, but I don't really care for the money on it, could be a potential copyright issue
|
Daisy's Garden
|
Rejected
|
RC4
|
Although the update is nice, this track doesn't have any potential in it's current state. Would like to see it remade.
|
Dark Mushroom Peaks
|
Rejected
|
—
|
Mushroom Mountain is preferred over this
|
Death Chamber 2
|
Rejected
|
—
|
Narrow, upscale probably wouldn't do it justice either, feels rather bland too.
|
Delfino Island
|
Rejected
|
—
|
I hate the boardwalk section and years of practicing it hasn't helped in that regard.
|
Delfino Pier (Race)
|
Rejected
|
—
|
Rejecting this because it's a battle track, plain and simple.
|
Desert City
|
Rejected
|
—
|
Despite it being the authors first track, feels rather underwhelming, might accept if improved on.
|
Desert Run 1
|
Rejected
|
—
|
Lack of fall boundaries, and it's quite bland
|
Desert Run 2
|
Rejected
|
—
|
Lack of fall boundaries, and it's quite bland
|
Donut Steppe 1
|
Rejected
|
—
|
Not really anything bad to say, just not really feeling this track
|
Donut Steppe 2
|
Rejected
|
—
|
Not really anything bad to say, just not really feeling this track
|
Donut Steppe 3
|
Rejected
|
—
|
Not really anything bad to say, just not really feeling this track
|
Dry Island
|
Rejected
|
—
|
Unintended shortcut needs a fall boundary, respawns need to be added, and respawn height adjusted.
|
DS Dokan Course
|
Rejected
|
—
|
Warp Pipe Island makes this track obsolete
|
DS Twilight House (Race)
|
Rejected
|
—
|
Rejecting this because it's a battle track, plain and simple.
|
Eclipse Cove
|
Rejected
|
—
|
Some jumps are unintutive, and it lags in one area. I tried to fix it, but it wouldn't save.
|
Electric Shredder
|
Rejected
|
—
|
I don't like this track has position bugs and predetermined item selections in it.
|
Entei Castle 1
|
Rejected
|
—
|
It's another GBA BC3 ripoff track, not much going on here.
|
Entei Castle 2
|
Rejected
|
—
|
Not a fan of Pokemon tracks, this just feels like another bowser castle ripoff anyways
|
Ermelber Circuit 1
|
Rejected
|
—
|
Not accepting anyones version, they're bkland.
|
F-Zero Mute City 1
|
Rejected
|
—
|
This track is quite narrow in comparison to the other F-Zero and has the cactus KCL.
|
Fire Base
|
Rejected
|
v1.1
|
Just another BC3 rip off with some random elements. Would need an overhaul to be considered.
|
Flooded Cavern
|
Rejected
|
—
|
It's lacking detail, could use more objects and other stuff.
|
Frosty Mountains
|
Rejected
|
—
|
Not really liking the turns, the questionable fall boundaries when you touch so much as the offroad on it.
|
Galactic Tube
|
Rejected
|
—
|
Needs respawn points and check points fixed. I was able to have the lap counted by being on the topmost route.
|
GCN Cookie Land (Race)
|
Rejected
|
—
|
Rejecting this because it's a battle track, plain and simple.
|
GCN Dekoboko
|
Rejected
|
—
|
Probably wouldn't be interested in this since it is an predecessor of GCN Sherbet Land. That, and I'm not really a retro guy anyways.
|
Ghost Valley 4
|
Rejected
|
—
|
Textures are too bright for this track, design is very generic, and I don't like holes in the floor
|
Ghost Valley 5
|
Rejected
|
—
|
Generic track design, bright textures. Promising shortcut tho, but that's about it.
|
Ghost Valley 6
|
Rejected
|
—
|
Questionable dark road, textures bright, same issues as the other 2.
|
Giant Highway
|
Rejected
|
—
|
Ridiculously long cannon, and seizure inducing textures.
|
GK2 Rainbow Road
|
Rejected
|
—
|
N64 Rainbow Road Lunar is preferred over this track
|
Glaced Valley
|
Rejected
|
Update by Huili.
|
Weird KCL glitches, road edges could use some work. Better textures, more enemies would also be nice.
|
GP Yoshi Park 1
|
Rejected
|
—
|
Doesn't work properly right now, watched a video on it and you respawn endlessly.
|
Grass Blast
|
Rejected
|
—
|
I saw a video of it before it went down, it was a rather plain track, nothing redeeming about it.
|
Green Loop
|
Rejected
|
Remake by Retrostyle12.
|
Rejecting all versions, as they're quite bland to me.
|
Italian Way
|
Rejected
|
—
|
Texture glitches, bean corners. If this is gonna be Italian Way, Mario and Luigi custom objects. Endless Respawn
|
IuCat03's Road
|
Rejected
|
—
|
Too simple, grass cuts galore, needs fencing, objects, etc.
|
Jiyuu's Test Track
|
Rejected
|
—
|
Better choices for similar tracks, plus this is a test track, probably not the best idea to add this in.
|
Kamek's Castle
|
Rejected
|
—
|
The layout doesn't make it look polished.
|
Koopa Beach 4
|
Rejected
|
—
|
Not really anything bad to say, just not really feeling this track
|
Koopa Beach 5
|
Rejected
|
—
|
Not really anything bad to say, just not really feeling this track
|
Koopa Beach 6
|
Rejected
|
—
|
Not really anything bad to say, just not really feeling this track
|
Koopa Paratroopa Castle
|
Rejected
|
—
|
It's really bland, could use a lot more work.
|
Koopa Canyon
|
Rejected
|
v1.0
|
In it's current state, this track has no potential of getting into MKW Hack Pack, would have to be remade in order to get considered.
|
Koretato Circuit
|
Rejected
|
—
|
The whole theme of the track is silly, road texture is bland and mismatched, potential for overpowering shortcuts.
|
Lakeside Skyway
|
Rejected
|
—
|
This track reminds me of Skylane in a way, which was removed from the last version of Hack Pack. Although the ramps are neat, it's not redeeming enough.
|
Lateral Shift
|
Rejected
|
—
|
I prefer Bulzeeb's edit of Star Circuit over this
|
Lava Pit
|
Rejected
|
—
|
Could use a visual overhaul.
|
Leafy Lake
|
Rejected
|
v1.0
|
Between this or Cossland I'd pick Cossland, and that is also rejected and in need of fixes.
|
Lecce's Factory
|
Rejected
|
—
|
It feels more like a ripoff of Toad's Factory than a custom track.
|
Library of Shitopia
|
Rejected
|
—
|
Initially accepted, but only one route is really viable, whereas the other routes, the cannon in particular, wastes precious time.
|
LOL Kichitwi Festival
|
Rejected
|
—
|
Very random and unfitting track for Hack Pack.
|
Love Circuit
|
Rejected
|
Retrostyle12's version.
|
I prefer FunkyDude15's version.
|
Luxville
|
Rejected
|
—
|
I have rejected similarly styled tracks. This track has some boring straights and nothing interesting to offer.
|
Mario Circuit 5
|
Rejected
|
—
|
Even with the update, still don't want it, too many similar tracks that outshine this.
|
Mecha Donut Arena
|
Rejected
|
—
|
It's round and boring, even with the objects.
|
Mew's Circuit
|
Rejected
|
v1.0
|
In it's current state, this track has no potential, would need to be remade to be considered.
|
Minecrafteer3 Oval
|
Rejected
|
—
|
Already got GK7 Baby Circuit going in. This track could use some railings and have that hill nerfed for karts.
|
Monty Mole Lake
|
Rejected
|
RC2
|
Track needs a major overhaul to be considered, as it has no potential in it's current state
|
Moo Moo Highway
|
Rejected
|
v1.0
|
Initially I thought I wanted this track, but now don't. The spiral on this track kills any potential and it's really bland otherwise.
|
Mozzarella Mountain
|
Rejected
|
v1.0
|
Nothing wrong with the track, but seems underwhelming anyways. Maybe add decorations?
|
N64 Skyscraper (Race)
|
Rejected
|
—
|
Rejecting this because it's a battle track, plain and simple.
|
Nexuz Road
|
Rejected
|
—
|
It looks really bland in it's current state, and it looks like unintended shortcuts maybe on the track.
|
Northpole Slide
|
Rejected
|
Retrostyle12's remake
|
Too bland and narrow for my liking
|
Orange Loop
|
Rejected
|
—
|
Rejecting all versions, these aren't very appealing to me
|
Petite Town
|
Rejected
|
—
|
Too simple and bland, and I already got enough similarly styled tracks going in.
|
Perplexus
|
Rejected
|
v1.0
|
Even though the design of this track is to represent the game it's from, I don't like the series of jumps that you have to do. As a whole. the track seems irredeemable to me. Lots of kcl bugs and the last jump down should be a cannon in my opinion
|
Pokémon: Let's Trade!
|
Rejected
|
—
|
The layout is very odd, ramps in the pipe section is random.
|
Quadrate Circuit
|
Rejected
|
—
|
Mushrooms are wonky, boring square
|
Rainbow Track 1
|
Rejected
|
—
|
Too many rainbow road styled tracks to consider this one
|
Riru's Course
|
Rejected
|
—
|
Really boring straightaways and an awkward sharp turn.
|
Rosalina's Purple Fortress
|
Rejected
|
—
|
There is this one turn that makes it mach bike only, and a ramp that sends you way up, which results in you falling off the track if you try to take a turn on it.
|
Rubik Circuit
|
Rejected
|
—
|
Quite bland, and standard at that.
|
Sand Speedway
|
Rejected
|
Remade the model.
|
The tracks layout and textures could be improved on, it's rather bland.
|
Sand Speedway II
|
Rejected
|
Remade the model; update by Ptpix1.
|
The tracks layout and textures could be improved on, it's rather bland.
|
Scorched Sands
|
Rejected
|
v1.1
|
Same reason for rejecting as it's non textured track
|
SD1 Green Hill G
|
Rejected
|
—
|
I prefer NinYoda's versions of Green Hill Zone
|
SD1 Green Hill R
|
Rejected
|
—
|
I prefer NinYoda's versions of Green Hill Zone
|
SD1 Green Hill Y
|
Rejected
|
—
|
I prefer NinYoda's versions of Green Hill Zone
|
Short Trash Circuit
|
Rejected
|
—
|
Look at the name and take a guess
|
Sky High Bash
|
Rejected
|
—
|
I prefer Frost Fun Stadium over this track.
|
Sky Highway
|
Rejected
|
—
|
Much too bland to be considered for Hack Pack.
|
Sky Speedway
|
Rejected
|
RC2
|
In it's current state this track has no potential, it would have to be remade entirely to be considered.
|
Skyscraper Island
|
Rejected
|
—
|
If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
|
Skylane
|
Rejected
|
—
|
Very bland, would need a complete visual overhaul to be considered
|
SMB2 Charming Banana Road
|
Rejected
|
—
|
Very bland layout.
|
SMB2 Clock Tower Hill
|
Rejected
|
—
|
Got a few similar tracks going in, don't want to add too many.
|
SMB2 Lovely Heart Ring
|
Rejected
|
—
|
Very bland layout.
|
SMS Delfino Plaza
|
Rejected
|
Update by Huili.
|
The color scheme is very disorienting, hard to see where to go because of lack of arrows. Could use a major overhaul.
|
SNES Circle
|
Rejected
|
—
|
Another boring round track.
|
SNES Ghost Valley 3
|
Rejected
|
—
|
Not really liking this retro, the holes in the floor are a major turnoff for me.
|
SNES Rainbow Road 2
|
Rejected
|
—
|
Too many rainbow tracks, this isn't very engaging
|
Sniki's Test Track
|
Rejected
|
—
|
April Fools Day track, take a guess.
|
Space Voyage
|
Rejected
|
—
|
I already got 2 variants of SNES Rainbow Road going in, this doesn't hold a candle to either of them
|
Spassraum
|
Rejected
|
Beta 1.2 Untested.
|
This track has no potential in it's current state, despite this being the creators only track on this wishlist, of 2 tracks.
|
Specular Return
|
Rejected
|
—
|
No lap count glitch, spiral is not very friendly, needs wall, the ramps could give off unwanted shortcuts potentially.
|
Square Circuit DX
|
Rejected
|
—
|
If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
|
Stone Circle
|
Rejected
|
—
|
Not much to this track, just a circle
|
Sunset Bridge DX
|
Rejected
|
—
|
Some parts of the track are unintuitive. No railing to save you from falling.
|
Sunset Mountain
|
Rejected
|
v1.0
|
Too many similar tracks, this one doesn't have anything different elements in it to make it stand out
|
Sunset Rocks
|
Rejected
|
Update by Huili.
|
Various kcl glitches and better textures need to be implementing.
|
Surfing Road
|
Rejected
|
—
|
It's quite bland for my tastes, looks like it came out years ago.
|
Telamon Heights
|
Rejected
|
—
|
Just another generic Bowser Castle track with nothing different to offer
|
The Box
|
Rejected
|
—
|
Codename: BIGBOX is preferred over this one.
|
The Hole Cave
|
Rejected
|
RC2
|
In it's current state, this track has no potential, it would have to be remade in order for it to be considered.
|
Thwomp Desert (Race)
|
Rejected
|
—
|
Rejecting this because it's a battle track, plain and simple.
|
Thwomp Meadows
|
Rejected
|
v1.0
|
Even if the track didn't have as much forced offroad, it's just another BC3 knock off.
|
Tower Loop
|
Rejected
|
—
|
Pretty bland and narrow, nothing much to see here
|
Tsutomu's River
|
Rejected
|
—
|
Sketchy texture for out of bounds that doesn't fit, and the turns and jumps are far too awkward
|
Tunnel Circuit
|
Rejected
|
—
|
Not really liking the track, seems like it could have some unintended shortcuts in it. There's other circuit tracks that seem to be better candidates too.
|
Unexcitebike Arena
|
Rejected
|
—
|
Although it does look like it was incomplete on purpose, doesn't look real good. Textures are quite bright and mismatched and doesn't have as much going for it as Excitebike Adventure, which is being accepted.
|
Vanilla Lake 3
|
Rejected
|
—
|
Not really interested in this track, another copy of the snes tracks
|
Vanilla Lake 4
|
Rejected
|
—
|
It's slow, and it's just another SNES Vanilla Lake 2.
|
Wario Stadium
|
Rejected
|
Update by Huili.
|
Still contains some KCL glitches after my fix, some more improvements can be made.
|
Water Speedway
|
Rejected
|
Update by Huili.
|
Very glitchy, barrel rolls.
|
Waterfall Terrain
|
Rejected
|
v1.0
|
The way this track is layed out, there is no good checkpoint system. In it's current state, it's past the point of no return, must be remade with a good checkpoint system that can't be spoofed
|
Wii U Excitebike Arena
|
Rejected
|
Update by Huili.
|
No longer being accepted because of Excitebike Adventure.
|
Wild Canyon 1
|
Rejected
|
—
|
Rather bland layout.
|
Wild Canyon 3
|
Rejected
|
—
|
Not very engaging, textures are boring, could be better
|
X Circuit
|
Rejected
|
Beta 1.0.
|
Track isn't too engaging, feels like a loop track anyways.
|
Yellow Loop
|
Rejected
|
Remake by Retrostyle12.
|
This feels quite bland to me, not really a fan of most loop tracks anyways.
|
Yoshi's Pyramid
|
Rejected
|
Update by Huili.
|
Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned.
|
Youk Circuit
|
Rejected
|
—
|
Although the minimap is interesting, the track itself is nothing really special, quite bland.
|