MKW Hack Pack/Track Wishlist
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For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!
Please do not make duplicate listings!
Legend
Accepted | The track has been accepted without any issues. |
Updated | The track has been previously accepted, but has been updated since the latest review. |
Rejected | The track has been rejected since the latest review. |
Updated | The track has been previously rejected, but has been updated since the latest review. |
Unreviewed | The track has never been reviewed before. |
Notice!
Add new tracks to the topmost table! If you don't, your course may stay unreviewed!
Notice!
Authors! If you have read the feedback for your rejected track(s), please remove its entry to make way for new ones!
MKW Hack Pack vX Wishlist
Track Name | Status | Track Slot | Music Slot | Laps | Speed | Notes | Track Review/Issues |
---|---|---|---|---|---|---|---|
ASDF_Course (Retrostyle12) | unreviewed | Mushroom Gorge | Mushroom Gorge | 3 | 1.0× | Updated to v2.05a. | — |
Spassraum | unreviewed | Toad's Factory | Block Plaza | 3 | 1.0× | Beta 1.2 Untested. | — |
Notice!
Please do not add tracks or edit anything in this list below!
The tracks below have already been selected for review!
The tracks below have already been selected for review!
Tracks already reviewed for vX MKW Hack Pack
Accepted Tracks
Track Name | Status | Track Slot | Music Slot | Laps | Speed | Notes |
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Rejected Tracks
Track Name | Status | Notes | Track Review/Issues |
---|---|---|---|
3DS Wuhu Loop | Rejected | — | Cannons lead to fall boundaries, various kcl problems. |
79T Space Road | Rejected | — | Too many rainbow road styled tracks to consider this one |
Aqua Temple | Rejected | — | Too many akward turns, doesn't exactly look fun to drive on. |
Aquadrom Stage 2 | Rejected | — | An even worse version of an outdated Aquadrom Stage. No thanks. |
Arrow Circuit | Rejected | — | I like square tracks, but this one, texture-wise, doesn't look great, and it's quite narrow too. |
Arrow Course | Rejected | Remake by Retrostyle12. | This track is too simple and unengaging. |
ASDF_Course | Rejected | Remake by Retrostyle12. | Not accepting anyone's version, they're all bland. |
Autumn Treeway | Rejected | — | There's more texture glitches in this remake than in it's previous version. |
Bananaland | Rejected | — | Drive everywhere, extremely narrow, bill would be far too over powering. |
Barren Badlands | Rejected | — | Reminds me of Mecha Donut Arena, which was also removed. Very bland and uninteresting. |
Bayou Bay Boardwalk | Rejected | — | Track is bland and appears to have bean corners, potentially. Could use some objects. |
Bendy Raceway | Rejected | — | Interesting skybox, but boring track otherwise. |
Birdo Island | Rejected | — | Rejecting all versions, the tracks is bland in general. |
Black Loop | Rejected | — | The theme doesn't fit the name, and it doesn't look very appealing |
Blue Green Road | Rejected | — | Track is too narrow, upscale will make it bigger. Road is boring, lack of detail. |
Blue Loop | Rejected | — | Rejecting all versions of this track, will wait for Atlas' version, if it ever comes out. |
Bob-omb Factory | Rejected | — | Feels quite empty and lacks the theme appropriate for the track. Could use some bomb cars and other bomb-oriented custom objects and a scale down. |
Bowser Multiverse | Rejected | — | Very basic, boring, and one turn in particular can be tricky. |
Bowser's Castle 1 | Rejected | — | It's narrow, walls are sketchy when you clip the top, and too many Bowser Castle tracks to even think about this one. |
Bridge Canyon | Rejected | — | Feels rather bland and long, nothing really redeeming. |
Bumper's Roundabout | Rejected | — | Got other similarly styled tracks that outshine this. |
Candyland | Rejected | — | Textures seem underwhelming, and track feels cramped and not very engaging in my opinion. Also, better options for similar tracks. |
Cannon City II | Rejected | Update by Huili. | Once released, Cannon City III will ultimately replace this |
Cannon Course | Rejected | — | Even with the fixes, it stills feels quite bland. |
Carefree Crossing | Rejected | — | Trickable tree stumps are glitchy and track in general feel like a wannabee Crossingville. |
Carrera Circuit | Rejected | — | This track has texture glitches and doesn't look very polished in light of the DS version. |
Castle Moat | Rejected | — | There's water on one small area of the track, and the textures could be better, not very engaging. |
Cheese Road 1 | Rejected | — | Rejecting all versions, they're rather bland. |
Cheese Road 2 | Rejected | — | Rejecting all versions, they're rather bland. |
Cheese Road 3 | Rejected | — | Rejecting all versions, they're rather bland. |
Cherry Blossom Garden | Rejected | — | Although this looks nice, it could use some objects and maybe even a daytime version |
Chill Hill | Rejected | — | It looks promising, but the track length and lack of objects aren't doing much for this track. |
Choco Island 3 | Rejected | — | Not really liking this track, it's bland to me. |
Colorful Paint | Rejected | — | Feels like a seizure waiting to happen honestly. Not going to take chances with this track unfortunately. |
Containers Raceway | Rejected | — | Sharp turns, there's a ledge that you can get stuck on, the layout is wonky. |
Crystal Valley | Rejected | — | Reminds me of Skylane. Although it has a great atmosphere around it, the track isn't much to look at. |
Dark Mushroom Peaks | Rejected | — | Mushroom Mountain is preferred over this |
Death Chamber 2 | Rejected | — | Narrow, upscale probably wouldn't do it justice either, feels rather bland too. |
Delfino Island | Rejected | — | I hate the boardwalk section and years of practicing it hasn't helped in that regard. |
Delfino Pier (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Desert of the Two Roads | Rejected | — | One path is faster than the other. Looks rather generic |
Desert Run 1 | Reected | — | Lack of fall boundaries, and it's quite bland |
Desert Run 2 | Reected | — | Lack of fall boundaries, and it's quite bland |
Deserted Mountain | Rejected | — | It has potential, but the track is visually lackluster, and unintuitive in a few spots, with questionable kcl variants. |
Donut Steppe 1 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Donut Steppe 2 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Donut Steppe 3 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Dry Island | Rejected | — | Unintended shortcut needs a fall boundary, respawns need to be added, and respawn height adjusted. |
DS Dokan Course | Rejected | — | Warp Pipe Island makes this track obsolete |
DS Twilight House (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Eclipse Cove | Rejected | — | Some jumps are unintutive, and it lags in one area. I tried to fix it, but it wouldn't save. |
Electric Shredder | Rejected | — | I don't like this track has position bugs and predetermined item selections in it. |
Entei Castle 1 | Rejected | — | It's another GBA BC3 ripoff track, not much going on here. |
Entei Castle 2 | Rejected | — | Not a fan of Pokemon tracks, this just feels like another bowser castle ripoff anyways |
Ermelber Circuit 1 | Rejected | — | Not accepting anyones version, they're bkland. |
Evening Creek | Rejected | — | It looks really bland to play on, and has the potential for unwanted shortcuts. |
F-Zero Mute City 1 | Rejected | — | This track is quite narrow in comparison to the other F-Zero and has the cactus KCL. |
Flooded Cavern | Rejected | — | It's lacking detail, could use more objects and other stuff. |
Forbidden Factory | Rejected | — | Although sight unseen, I'm rejecting this track due to what BillyNoodles told me about the track. It's an old track that just got released and not good. |
Frosty Mountains | Rejected | — | Not really liking the turns, the questionable fall boundaries when you touch so much as the offroad on it. |
Galactic Tube | Rejected | — | Needs respawn points and check points fixed. I was able to have the lap counted by being on the topmost route. |
Garden Path | Rejected | Update by Huili. | There's other tracks that outshine this one, not really anything redeeming about this track. |
GCN Cookie Land (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
GCN Dekoboko | Rejected | — | Probably wouldn't be interested in this since it is an predecessor of GCN Sherbet Land. That, and I'm not really a retro guy anyways. |
Ghost Valley 4 | Rejected | — | Textures are too bright for this track, design is very generic, and I don't like holes in the floor |
Ghost Valley 5 | Rejected | — | Generic track design, bright textures. Promising shortcut tho, but that's about it. |
Ghost Valley 6 | Rejected | — | Questionable dark road, textures bright, same issues as the other 2. |
Giant Highway | Rejected | — | Ridiculously long cannon, and seizure inducing textures. |
GK2 Rainbow Road | Rejected | — | N64 Rainbow Road Lunar is preferred over this track |
GP Yoshi Park 1 | Rejected | — | Doesn't work properly right now, watched a video on it and you respawn endlessly. |
Grass Blast | Rejected | — | I saw a video of it before it went down, it was a rather plain track, nothing redeeming about it. |
Green Loop | Rejected | Remake by Retrostyle12. | Rejecting all versions, as they're quite bland to me. |
Italian Way | Rejected | — | Texture glitches, bean corners. If this is gonna be Italian Way, Mario and Luigi custom objects. Endless Respawn |
IuCat03's Road | Rejected | — | Too simple, grass cuts galore, needs fencing, objects, etc. |
Jiyuu's Test Track | Rejected | — | Better choices for similar tracks, plus this is a test track, probably not the best idea to add this in. |
Kamek's Castle | Rejected | — | The layout doesn't make it look polished. |
Koopa Beach 4 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Koopa Beach 5 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Koopa Beach 6 | Rejected | — | Not really anything bad to say, just not really feeling this track |
Koopa Paratroopa Castle | Rejected | — | It's really bland, could use a lot more work. |
Koretato Circuit | Rejected | — | The whole theme of the track is silly, road texture is bland and mismatched, potential for overpowering shortcuts. |
Lakeside Lagoon | Rejected | — | It feels really bland to me, could use some decoration, enemies, and other various objects. |
Lakeside Skyway | Rejected | — | This track reminds me of Skylane in a way, which was removed from the last version of Hack Pack. Although the ramps are neat, it's not redeeming enough. |
Lateral Shift | Rejected | — | I prefer Bulzeeb's edit of Star Circuit over this |
Lava Pit | Rejected | — | Could use a visual overhaul. |
SBSPLCP Floor It 1 | Rejected | — | There's really nothing to this track, could use some custom Spongebob objects or something |
Lecce's Factory | Rejected | — | It feels more like a ripoff of Toad's Factory than a custom track. |
Library of Shitopia | Rejected | — | Initially accepted, but only one route is really viable, whereas the other routes, the cannon in particular, wastes precious time. |
LOL Kichitwi Festival | Rejected | — | Very random and unfitting track for Hack Pack. |
Lost Lake | Needs Fixe | — | The grass is out of bounds. Some unclear paths, wonky layout. |
Love Circuit | Rejected | Retrostyle12's version. | I prefer FunkyDude15's version. |
Luxville | Rejected | — | I have rejected similarly styled tracks. This track has some boring straights and nothing interesting to offer. |
Mario Circuit 5 | Rejected | — | Even with the update, still don't want it, too many similar tracks that outshine this. |
Mecha Donut Arena | Rejected | — | It's round and boring, even with the objects. |
Midnight Starway | Rejected | — | Unintutive at the end, and grass in the mddle of the road that you're forced to drive over. |
Minecrafteer3 Oval | Rejected | — | Already got GK7 Baby Circuit going in. This track could use some railings and have that hill nerfed for karts. |
Moo Moo Island | Rejected | Update by Huili. | Another bland track, not really interested in this. |
Mountain Road | Rejected | — | The track has mismatched textures and boring straightaways. |
Mushroom Byway | Rejected | — | Although this track looks nice and clean, it looks boring, and long. |
N64 Skyscraper (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Negative Land | Rejected | — | There's this one fall boundary that is like Yellow Loop's fall boundary, it's not there and you have to start a turn all over again. |
Nexuz Road | Rejected | — | It looks really bland in it's current state, and it looks like unintended shortcuts maybe on the track. |
Nintendo Raceway | Rejected | — | Has some awkwardly sharp turns and very generic. Also is named Nintendo, probably should be renamed to avoid copyright. |
Nocturnal Coast | Rejected | — | Too long and too boring to be considered. If it was scaled down and had more objects maybe. |
Northpole Slide | Rejected | Retrostyle12's remake | Too bland and narrow for my liking |
Oceanic Raceway | Rejected | — | Feels a bit bland at this current state. There seem to be better options, Sandy Strait, amongst other tracks. |
Orange Loop | Rejected | — | Rejecting all versions, these aren't very appealing to me |
Petite Town | Rejected | — | Too simple and bland, and I already got enough similarly styled tracks going in. |
Pokémon: Let's Trade! | Rejected | — | The layout is very odd, ramps in the pipe section is random. |
Powerpuff Funpark | Rejected | — | It's promising, but the texturing could be so much better. Needs arrows and more objects |
Purple Loop | Rejected | — | Initially accepted, but ultimately rejected, it's quite narrow, and the ending is harsh. |
Quadrate Circuit | Rejected | — | Mushrooms are wonky, boring square |
Rainbow Track 1 | Rejected | — | Too many rainbow road styled tracks to consider this one |
Riru's Course | Rejected | — | Really boring straightaways and an awkward sharp turn. |
River Plains | Rejected | — | Could use some visual updates, animations, objects, ramp edits. |
Riverside Circuit | Rejected | — | The theme of the track is unclear, which is minor, and I prefer Water Village over this, along with Compact Highway because this track reminds me of that, since it was made by the same designer. |
Rocky Hills | Rejected | — | Feels quite narrow, and based on these ports of Skipper's, it doesn't really offer anything different. |
Rosalina's Purple Fortress | Rejected | — | There is this one turn that makes it mach bike only, and a ramp that sends you way up, which results in you falling off the track if you try to take a turn on it. |
Rubik Circuit | Rejected | — | Quite bland, and standard at that. |
SD1 Green Hill G | Rejected | — | I prefer NinYoda's versions of Green Hill Zone |
SD1 Green Hill R | Rejected | — | I prefer NinYoda's versions of Green Hill Zone |
SD1 Green Hill Y | Rejected | — | I prefer NinYoda's versions of Green Hill Zone |
Short Trash Circuit | Rejected | — | Look at the name and take a guess |
Sky High Bash | Rejected | — | I prefer Frost Fun Stadium over this track. |
Sky Highway | Rejected | — | Much too bland to be considered for Hack Pack. |
Skyscraper Island | Rejected | — | If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring. |
Skylane | Rejected | — | Very bland, would need a complete visual overhaul to be considered |
SMB2 Charming Banana Road | Rejected | — | Very bland layout. |
SMB2 Clock Tower Hill | Rejected | — | Got a few similar tracks going in, don't want to add too many. |
SMB2 Lovely Heart Ring | Rejected | — | Very bland layout. |
SMS Delfino Plaza | Rejected | Update by Huili. | The color scheme is very disorienting, hard to see where to go because of lack of arrows. Could use a major overhaul. |
Snake Circuit | Rejected | — | Currently waiting for fencing to be put on |
SNES Circle | Rejected | — | Another boring round track. |
SNES Ghost Valley 3 | Rejected | — | Not really liking this retro, the holes in the floor are a major turnoff for me. |
SNES Rainbow Road 2 | Rejected | — | Too many rainbow tracks, this isn't very engaging |
Sniki's Test Track | Rejected | — | April Fools Day track, take a guess. |
Space Voyage | Rejected | — | I already got 2 variants of SNES Rainbow Road going in, this doesn't hold a candle to either of them |
Specular Return | Rejected | — | No lap count glitch, spiral is not very friendly, needs wall, the ramps could give off unwanted shortcuts potentially. |
Square Circuit DX | Rejected | — | If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring. |
Stone Circle | Rejected | — | Not much to this track, just a circle |
Storage Unit | Rejected | Will be updated by the author | It's very bland even with changes made it won't make it in. |
Sunset Bridge DX | Rejected | — | Some parts of the track are unintuitive. No railing to save you from falling. |
Sunset Circuit 2 | Rejected | — | Although visually pleasing, it feels bland to me. |
Sunset Circuit 3 | Rejected | — | Another track that looks like some unintended grass cuts can be done on. |
Sunset Rocks | Rejected | Update by Huili. | Various kcl glitches and better textures need to be implementing. |
Surfing Road | Rejected | — | It's quite bland for my tastes, looks like it came out years ago. |
Telamon Heights | Rejected | — | Just another generic Bowser Castle track with nothing different to offer |
The Box | Rejected | — | Codename: BIGBOX is preferred over this one. |
Thwomp Desert (Race) | Rejected | — | Rejecting this because it's a battle track, plain and simple. |
Tower Loop | Rejected | — | Pretty bland and narrow, nothing much to see here |
Trek of Shapes | Rejected | — | Incredible glitchy, and too vibrant. Potential seizure hazard. |
Troy Circuit 2013 | Rejected | Update by Huili. | Wonky layout, too many mushrooms, weird offroad. Could use a scale down, less enemies. |
Tsutomu's River | Rejected | — | Sketchy texture for out of bounds that doesn't fit, and the turns and jumps are far too awkward |
Tunnel Circuit | Rejected | — | Not really liking the track, seems like it could have some unintended shortcuts in it. There's other circuit tracks that seem to be better candidates too. |
Twilight Highway | Rejected | Update by Huili. | Initially accepted, but after some consideration, it's quite bland, and has a bullet bug. |
Unexcitebike Arena | Rejected | — | Although it does look like it was incomplete on purpose, doesn't look real good. Textures are quite bright and mismatched and doesn't have as much going for it as Excitebike Adventure, which is being accepted. |
Vanilla Lake 3 | Rejected | — | Not really interested in this track, another copy of the snes tracks |
Vanilla Lake 4 | Rejected | — | It's slow, and it's just another SNES Vanilla Lake 2. |
Wario Stadium | Rejected | Update by Huili. | Still contains some KCL glitches after my fix, some more improvements can be made. |
Water Speedway | Rejected | Update by Huili. | Very glitchy, barrel rolls. |
Wii U Excitebike Arena | Rejected | Update by Huili. | No longer being accepted because of Excitebike Adventure. |
Wild Canyon 1 | Rejected | — | Rather bland layout. |
Wild Canyon 3 | Rejected | — | Not very engaging, textures are boring, could be better |
Withered Fortress | Rejected | — | Heavy lag due to textures, an update is pending right now. |
Yellow Loop | Rejected | Remake by Retrostyle12. | This feels quite bland to me, not really a fan of most loop tracks anyways. |
Yoshi's Pyramid | Rejected | Update by Huili. | Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned. |
Youk Circuit | Rejected | — | Although the minimap is interesting, the track itself is nothing really special, quite bland. |
Needs Fixes
Track Name | Status | Notes | Track Review/Issues |
---|---|---|---|
Alpine Circuit | Needs Fixes | Update by Huili. | Won't be accepted until the texture glitches are fixed, along with an upscale and other elements being added. |
Alpine Skyway | Needs Fixes | Update by Huili. | Won't be accepted until a fix is made for the opening in the cannon near the end of the track, and other model changes |
Canyon Pass | Needs Fixes | Update by Huili and KantoEpic. | Textures could use some updating, shortcuts need to be nerfed. |
Castle Island | Needs Fixes | Update by Huili. | It's very narrow, has bullet bill issues. Could use an overhaul. |
Christmas Raceway | Needs Fixes | — | Although it has some different objects that I'm not used to seeing, at the same time it looks bland. |
Cold Circuit | Needs Fixes | Update by Huili. | Initially accepted, but there are some things still needed to fix, downscale, change kcl, amongst other things |
Delfino Town | Needs Fixes | Update by Huili. | It's rather plain in it's current state, and the last turn is weird. |
Desert City | Needs Fixes | — | Despite it being the authors first track, feels rather underwhelming, might accept if improved on. |
DK Falls | Needs Fixes | — | Could use some work on becoming intuitive. Some blind turns, and sketchy texturing. Really seems promising though. |
DK Jungle Tour II | Needs Fixes | Update by Huili. | Needs clear fall boundaries and visual improvements |
Dry Dry Temple | Needs Fixes | Update by Huili. | Too many enemies, odd layout. Could use better textures and layout overall. |
DS Tick-Tock Clock: Neo Edition | Needs Fixes | Update by Huili. | Cannon is short and random, could use some KCL fixes and railings throughout the track. |
Ghostly Mansion | Needs Fixes | Update by Huili. | Texturing could be better, you can skip the mansion part by going offroad, making this track magikruiser friendly, and lack of out of bounds in the offroad sections. |
Glaced Valley | Needs Fixes | Update by Huili. | Weird KCL glitches, road edges could use some work. Better textures, more enemies would also be nice. |
Ibuki Luigi's Mansion | Needs Fixes | Update by Huili. | The staircase section as a whole needs to be remade and the track needs to be upscaled before it's accepted. |
Jungle Park | Needs Fixes | — | One of my gripes with the track are that the "rock walls" are sometimes in the way of this one shortcut. There's also various bugs and the fall boundary is odd. |
Ice Creek | Needs Fixes | — | Although initially accepted, it is now rejected because of being too bland, needs more objects and that first downhill slope needs some realignment. |
Lecce's Classic Road | Needs Fixes | — | Initially accepted, but because of questionable out of bounds and rather dull layout, it got rejected |
Lecce's Desert | Needs Fixes | — | Initially accepted, but it's quite dull and bland, plus there's other desert tracks that show more promise in the pack than this one |
Lecce's Snow Road | Needs Fixes | Update by Huili | Offroad snow is problematic, item routes bugged. |
Mario Speedway | Needs Fixes | Update by Huili. | No lap count bug, too much offroad, you can skip some parts of the track with speed mod. |
Mountain Adventure | Needs Fixes | — | It's a lot like Mountain Town but bigger, it has stretched textures, which is minor but still a concern, KCL could be a problem. I would like to add a speed mod but that will probably add to the problems. |
Mushroom Meadows | Needs Fixes | — | Shortcut is very OP, feels like a very Magikruiser reliant track. Very lacking in objects, it's scaled a little too big for my liking despite the Magikruiser statement. Needs objects. |
Office Rush | Needs Fixes | Update by Huili. | The track is quite narrow in parts and texture glitches need to be fixed. |
Penguin Canyon | Needs Fixes | — | Although intially accepted, it's now rejected because of there being too many ice tracks and this remake doesn't make this track age well, it's rather bland and dull. |
Sand Speedway | Needs Fixes | Remade the model. | The tracks layout and textures could be improved on, it's rather bland. |
Sand Speedway II | Needs Fixes | Remade the model; update by Ptpix1. | The tracks layout and textures could be improved on, it's rather bland. |
Tree Circuit | Needs Fixes | Update by Huili. | Initially accepted, but the track lacks detail, and is scaled too large, speed mod wouldn't save it either. |
Volcano Canyon | Needs Fixes | Update by Huili. | The fencing on the top of the canyon isn't solid in one area, you can go right through it. Textures need updating too. |
Zelda TP Kakariko Village | Needs Fixes | Update by Huili. | This track could use some arrows, updating textures are a must, block off paths that aren't needed. Basically a big overhaul. |