Difference between revisions of "MKW Hack Pack/Track Wishlist"

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Revision as of 18:00, 4 September 2019

For track wishlists for other distributions, see Track Wishlist.
Track Wishlist
This is the track wishlist for MKW Hack Pack.
General discussion goes on the talk page.
Notice!
Please keep alphabetical order when adding to this page!
Please do not make duplicate listings!

Legend

Accepted The track has been accepted without any issues.
Needs Fixes The track has been accepted, but the author needs to work on a few more things.
Updated The track has been previously accepted, but has been updated since the latest review.
Rejected The track has been rejected since the latest review.
Updated The track has been previously rejected, but has been updated since the latest review.
Unreviewed The track has never been reviewed before.
Notice!
Add new tracks to the topmost table! If you don't, your course may stay unreviewed!
Notice!
Authors! If you have read the feedback for your rejected track(s), please remove its entry to make way for new ones!

MKW Hack Pack vX Wishlist

Track Name Status Track Slot Music Slot Laps Speed Notes Track Review/Issues
Vanilla Lake 3 Unreviewed N64 Sherbet Land N64 Sherbet Land 3 0.8×
Vanilla Lake 4 Unreviewed N64 Sherbet Land N64 Sherbet Land 3 0.5×
Notice!
Please do not add tracks or edit anything in this list below!
The tracks below have already been selected for review!

Tracks already reviewed for vX MKW Hack Pack

Accepted Tracks

Track Name Status Track Slot Music Slot Laps Speed Notes
Abandoned Desert Accepted DS Desert Hills DS Desert Hills Update by Toxic Prime
Acaia's Village Accepted Luigi Circuit Mario Circuit
Akina Pass Accepted Luigi Circuit Mario Circuit
Alpine Mountain Accepted GCN DK Mountain GCN DK Mountain
Alternative N64 Bowser's Castle Accepted N64 Bowser's Castle N64 Bowser's Castle
Andrychów Accepted SNES Ghost Valley 2 DS Delfino Square
Aperture Laboratories Accepted Coconut Mall Coconut Mall
Athletic Raceway Accepted N64 Mario Raceway N64 Mario Raceway
Bandit Plains Accepted DS Desert Hills DS Desert Hills
Banshee Boardwalk 2 Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
Beagle Plains Accepted DS Peach Gardens DS Peach Gardens
Big Nature City Accepted DS Delfino Square DS Delfino Square 2
Block's Castle Accepted GBA Bowser Castle 3 GBA Bowser Castle 3
Blue Sky Box Accepted GCN Peach Beach GCN Peach Beach
Bowser Circuit Accepted GBA Bowser Castle 3 GBA Bowser Castle 3
Bowser's Spaceway Accepted N64 Bowser Castle N64 Bowser Castle
Chomp Valley Accepted DS Peach Gardens DS Peach Gardens
Cliffside Falls Accepted DS Yoshi Falls DS Yoshi Falls
Compact Highway Accepted SNES Mario Circuit 3 SNES Battle Course 4
Cossland Accepted Maple Treeway Maple Treeway
Dash Cannon Woods Accepted Maple Treeway Maple Treeway
Desert Fort Accepted Dry Dry Ruins Dry Dry Ruins
Desert Mushroom Ruins Accepted Dry Dry Ruins Dry Dry Ruins
Dim Dungeon Accepted N64 Bowser Castle N64 Bowser CAstle
DK's Trick Joint Accepted Mushroom Gorge Rainbow Road 0.6×
Drift Brake Circuit Accepted Moo Moo Meadows Moo Moo Meadows 2
Faraway Land Accepted GBA Shy Guy Beach GBA Shy Guy Beach
Fireway Accepted Grumble Volcano Grumble Volcano
Fishdom Island Accepted GCN Peach Beach GCN Peach Beach
Flooded Grassland Accepted DS Peach Gardens DS Peach Gardens
Forest Island Accepted Maple Treeway Maple Treeway 2
Frigid Waterfalls Accepted DK Summit DK Summit
Frost Fun Stadium Accepted GCN Waluigi Stadium Chain Chomp Wheel 2
Galvarny Falls Accepted DS Yoshi Falls DS Yoshi Falls
GCN Wario Colosseum Accepted GCN Waluigi Stadium GCN Waluigi Stadium 2
GK7 Baby Circuit Accepted SNES Mario Circuit 3 GCN Cookie Land
Grand Metropolis Accepted Luigi Circuit Moonview Highway
Grassy Plains Accepted Koopa Cape Mario Circuit
Green Forest Accepted DS Peach Gardens DS Peach Gardens
Haunted Hill Accepted SNES Ghost Valley 2 DS Twilight House 1
Heaven & Hell Accepted Mario Circuit Mario Circuit
Hidden Land Accepted SNES Mario Circuit 3 SNES Mario Circuit 3
Horror Valley Accepted SNES Ghost Valley 2 SNES Ghost Valley 2 5
Icy Mountains Accepted DK Summit DK Summit
King Boo's Area Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
King Boo's Area 2 Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
Kinoko Garden Accepted Mushroom Gorge DS Peach Gardens
Lair Land Accepted Bowser Castle Bowser Castle
Libero Circuit Accepted SNES Mario Circuit Chain Chomp Wheel
Lonely Desert Accepted DS Desert Hills DS Desert Hills
Luigi Park Accepted Luigi Circuit Mario Circuit
Luigi's Island Accepted Luigi Circuit Mario Circuit
Luigi's Village Accepted Luigi Circuit Mario Circuit
Magma Chamber Accepted Bowser Castle Bowser Castle
Mikoopa's Citadel Accepted Bowser Castle Bowser Castle
Molten Desert Accepted DS Desert Hills DS Desert Hills
Moonlight Way Accepted Luigi Circuit SNES Battle Course 4
Mushroom Mountain Accepted Mushroom Gorge Mushroom Gorge 2
Mushroom Mountain Oasis Accepted Mushroom Gorge Mushroom Gorge
Night Factory Accepted Toad's Factory Toad's Factory 2
Night Fortress Accepted N64 Bowser Castle N64 Bowser Castle
Peach's Ruined Castle Accepted N64 Bowser's Castle N64 Bowser's Castle 2
Peak Garden Accepted DS Peach Gardens DS Peach Gardens
Pipe Circuit Accepted SNES Mario Circuit 3 SNES Mario Circuit 3
PMWR King's Kourse Accepted Coconut Mall GBA Battle Course 3
Puppy Play Park Accepted Moo Moo Meadows Moo Moo Meadows
Puzzle Plank Pass Accepted GCN Mario Circuit GCN Mario Circuit
Rainbow Jungle (MrDark35000vr) Accepted Rainbow Road Rainbow Road Freeze bug fixed.
Random Rainbows Accepted Rainbow Road Rainbow Road
Rainbow Ray Road Accepted Rainbow Road Rainbow Road
Rainbow Rollercoaster Accepted Rainbow Road GBA Battle Course 3
Rainbow Run Accepted Rainbow Road Rainbow Road
Rooftop Raceway Accepted Mario Circuit Mario Circuit
SADX Twinkle Circuit Accepted SNES Mario Circuit 3 Chain Chomp Wheel
Scary Cemetery Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
Seasonal Circuit Accepted Maple Treeway Maple Treeway
Shifting Sand Land Accepted DS Desert Hills DS Desert Hills 1
Sinister Vault Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
SMG Star Festival Accepted GCN Mario Circuit GCN Mario Circuit
SMO RC Car Circuit Accepted SNES Mario Circuit 3 SNES Mario Circuit 3 5 1.25×
Snowy Thrill Trail Accepted DK Summit DK Summit
Space City Accepted Rainbow Road Rainbow Road 2
Space Odyssey Accepted Rainbow Road Rainbow Road 1
Sphynx Road Accepted Dry Dry Ruins Dry Dry Ruins
Star Circuit (Retrostyle12) Accepted DK Summit DK Summit
Stone Route Accepted DS Desert Hills Thwomp Desert 1.5×
Sunset Cliffs Accepted GCN Peach Beach GCN Peach Beach
Sunshine City Accepted GCN Mario Circuit GCN Mario Circuit
Suzuka Circuit Accepted Daisy Circuit N64 Mario Raceway
The Haunted Mansion 2 Accepted SNES Ghost Valley 2 SNES Ghost Valley 2
Thwomp Loop Accepted Grumble Volcano Grumble Volcano
Tim's Weird World Accepted Coconut Mall SNES Battle Course 4
Universe Sandsoil Accepted Wario's Gold Mine Wario's Gold Mine
Unknown Dungeon Accepted Dry Dry Ruins Dry Dry Ruins 2
Unnamed (Maurice6912) Accepted DS Desert Hills DS Desert Hills
Volador Castle Accepted Bowser Castle Bowser Castle
Volcanic Skyway Accepted GCN DK Mountain GCN DK Mountain 2
Water Tower Accepted Koopa Cape Koopa Cape
Yankees' Octagon Accepted GCN Waluigi Stadium GCN Waluigi Stadium
Zelda OoT Lon Lon Ranch Accepted Moo Moo Meadows Moo Moo Meadows
Zelda WW Forest of Fairies Accepted DS Peach Gardens DS Peach Gardens Update by Huili.
Zelda WW Hyrule Castle Accepted N64 Bowser Castle N64 Bowser Castle Update by Huili.

Rejected Tracks

Track Name Status Track Slot Music Slot Laps Speed Notes Track Review/Issues
3DS Mario Circuit (Fatality94 and ZPL Gaming) Rejected Mario Circuit N64 Mario Raceway Probably will be getting into CTGP, and I had another version in for awhile, time to represent other tracks
3DS Wuhu Loop (MrDark35000vr) Rejected Daisy Circuit Delfino Pier Initially accepted but because previous versions of this track got rejected, this one is rejected as well. The straightaways make this track very boring.
Acid Factory Rejected Toad's Factory Toad's Factory Unintended shortcut that is OP. Also track seems unpolished and in need of better textures and objects.
Alaska Needs Fixes DK Summit DK Summit Ramp collision needs to be changed and arrows have to be added in and around the cave section, seems promising tho.
Alpine Circuit Needs Fixes DK Summit DK Summit Update by Huili. Won't be accepted until the texture glitches are fixed, along with an upscale and other elements being added.
Alpine Skyway Needs Fixes DK Summit DK Summit Update by Huili. Won't be accepted until a fix is made for the opening in the cannon near the end of the track, and other model changes
Aqua Temple Rejected Koopa Cape Koopa Cape Too many akward turns, doesn't exactly look fun to drive on.
Aquadrom Stage 2 Needs Fixes Koopa Cape Koopa Cape An even worse version of an outdated Aquadrom Stage. No thanks.
Arrow Circuit Rejected Luigi Circuit Mario Circuit I like square tracks, but this one, texture-wise, doesn't look great, and it's quite narrow too.
Arrow Course Rejected Mario Circuit DS Peach Gardens Remake by Retrostyle12. This track is too simple and unengaging.
Autumn Treeway Needs Fixes Maple Treeway Maple Treeway Initially accepted, but now is rejected because there's more texture glitches in this remake than in it's previous version. So promising though, as it has the bouncing trees removed.
Bananaland Rejected Wario's Gold Mine Wario's Gold Mine Drive everywhere, extremely narrow, bill would be far too over powering.
Barren Badlands Rejected DS Desert Hills DS Desert Hills Reminds me of Mecha Donut Arena, which was also removed. Very bland and uninteresting.
Bayou Bay Boardwalk Rejected Moo Moo Meadows DS Delfino Square Track is bland and appears to have bean corners, potentially. Could use some objects.
Beach Gardens Rejected Daisy Circuit Daisy Circuit Update by Huili. Could use better textures and respawns, more enemies too.
Bendy Raceway Rejected Rainbow Road GBA Battle Course 3 1 1.2× Interesting skybox, but boring track otherwise.
Birdo Island Rejected DS Yoshi Falls DS Yoshi Falls The corners are unclear, not really a fan of the cloud section being transparent, bland overall.
Birdo Island (Toxic Prime & ZPL Gaming) Rejected Koopa Cape Koopa Cape This track is quite bland in comparison to the other variant, which also is rejected.
Black Loop Rejected Dry Dry Ruins Dry Dry Ruins 0.8× The theme doesn't fit the name, and it doesn't look very appealing
Blue Green Road Rejected Rainbow Road GCN Cookie Land 2 0.9× Track is too narrow, upscale will make it bigger. Road is boring, lack of detail.
Blue Loop (9Paran) Rejected Mario Circuit SNES Mario Circuit 3 This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (Retrostyle12) Rejected GBA Bowser Castle 3 Block Plaza This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (Toxic Prime & TZ) Rejected DK Summit DS Twilight House This feels quite bland to me, not really a fan of most loop tracks anyways.
Blue Loop (YellowYoshi) Rejected SNES Mario Circuit 3 GCN DK Mountain 5 This feels quite bland to me, not really a fan of most loop tracks anyways.
Bob-omb Factory Rejected Toad's Factory Toad's Factory 2 Feels quite empty and lacks the theme appropriate for the track. Could use some bomb cars and other bomb-oriented custom objects and a scale down.
Bowser Multiverse Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 Very basic, boring, and one turn in particular can be tricky.
Bowser's Castle 1 Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 It's narrow, walls are sketchy when you clip the top, and too many Bowser Castle tracks to even think about this one.
Bowser's Challenge Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 Update by Huili. Rather plain track, it has potential, but speed mods destory some of the jumps.
Brain Age Circuit Rejected Mario Circuit N64 Skyscraper Too much white, the bounce pad sections don't look too kart friendly.
Bridge Canyon Rejected GCN DK Mountain GCN DK Mountain Feels rather bland and long, nothing really redeeming.
Bumper's Roundabout Rejected DS Desert Hills Thwomp Desert 7 1.2× Got other similarly styled tracks that outshine this.
Candyland Rejected Coconut Mall GCN Cookie Land Textures seem underwhelming, and track feels cramped and not very engaging in my opinion. Also, better options for similar tracks.
Cannon City II Rejected Moonview Highway Moonview Highway Update by Huili. Once released, Cannon City III will ultimately replace this
Cannon Course Rejected Toad's Factory Toad's Factory A bug fix update was released in the YKW discord. Even with the fixes, it stills feels quite bland.
Canyon Pass Rejected DS Desert Hills GCN DK Mountain Update by Huili and KantoEpic. Textures could use some updating, shortcuts need to be nerfed.
Carefree Crossing Rejected DS Delfino Square DS Delfino Square Trickable tree stumps are glitchy and track in general feel like a wannabee Crossingville.
Carrera Circuit Rejected Coconut Mall Coconut Mall This track has texture glitches and doesn't look very polished in light of the DS version.
Casino Park Rejected Coconut Mall Chain Chomp Wheel Update by Huili. Disappearing item bug
Castle Island Rejected GBA Shy Guy Beach GBA Shy Guy Beach Update by Huili. It's very narrow, has bullet bill issues. Could use an overhaul.
Castle Moat Rejected Mario Circuit GBA Battle Course 3 There's water on one small area of the track, and the textures could be better, not very engaging.
Castle of Spades Rejected N64 Bowser Castle N64 Bowser Castle It feels like a knockoff of Castle of Darkness. Not very engaging to me, even with the update.
Cheese Road 1 (Retrostyle12) Rejected Luigi Circuit Mario Circuit It looks rather bland, not much going on, too simple for my liking.
Cheese Road 2 (Retrostyle12) Rejected Luigi Circuit Mario Circuit It looks rather bland, not much going on, too simple for my liking.
Cheese Road 2 (Toxic Prime) Rejected Rainbow Road Block Plaza 5 Although the skybox looks nice, the track doesn't really make up for it.
Cheese Road 3 Rejected Mario Circuit Dry Dry Ruins 5 It looks rather bland, not much going on, too simple for my liking.
Cherry Blossom Garden Rejected DS Peach Gardens DS Peach Gardens Not interested since I believe this will be getting into CTGP.
Chill Hill Rejected DK Summit DK Summit It looks promising, but the track length and lack of objects aren't doing much for this track.
Choco Island 3 Rejected GCN DK Mountain Daisy Circuit 0.7× Not really liking this track, it's bland to me.
Christmas Raceway Rejected DK Summit DK Summit Although it has some different objects that I'm not used to seeing, at the same time it looks bland.
Cold Circuit Rejected DK Summit DK Summit Update by Huili. Initially accepted, but there are some things still needed to fix, downscale, change kcl, amongst other things
Colorful Paint Rejected Rainbow Road Rainbow Road Feels like a seizure waiting to happen honestly. Not going to take chances with this track unfortunately.
Containers Raceway Rejected Daisy Circuit GCN Peach Beach Sharp turns, there's a ledge that you can get stuck on, the layout is wonky.
Crazy Chasm Needs Fixes N64 Bowser's Castle N64 Bowser's Castle Trouble with item routes
Crystal Dungeon Rejected Maple Treeway Maple Treeway This track will stay rejected unless it ever gets removed from CTGP. Trying to represent the underdog.
Crystal Valley Rejected Mushroom Gorge Mushroom Gorge Reminds me of Skylane. Although it has a great atmosphere around it, the track isn't much to look at.
Death Chamber 2 Rejected Dry Dry Ruins Dry Dry Ruins Narrow, upscale probably wouldn't do it justice either, feels rather bland too.
Delfino Pier (Race) Rejected DS Delfino Square Delfino Pier 4 Rejecting this because it's a battle track, plain and simple.
Delfino Town Rejected DS Delfino Square DS Delfino Square Update by Huili. It's rather plain in it's current state, and the last turn is weird.
Desert City Rejected Dry Dry Ruins Moonview Highway Despite it being the authors first track, feels rather underwhelming, might accept if improved on.
Desert of the Two Roads Rejected Dry Dry Ruins Dry Dry Ruins 2 One path is faster than the other. Looks rather generic
Deserted Mountain Rejected Dry Dry Ruins Dry Dry Ruins It has potential, but the track is visually lackluster, and unintuitive in a few spots, with questionable kcl variants.
DK Falls Needs Fixes N64 DK Jungle Parkway N64 DK Jungle Parkway Could use some work on becoming intuitive. Some blind turns, and sketchy texturing. Really seems promising though.
DK Jungle Tour II Needs Fixes N64 DK Jungle Parkway N64 DK Jungle Parkway Update by Huili. Needs clear fall boundaries and visual improvements
Dongo Cave Rejected Wario's Gold Mine Wario's Gold Mine As much as I like the Death Mountain theme of the track from the Legend of Zelda, this track is rather bland, could use some more decoration to make it worthwhile.
Donut Steppe 1 Rejected N64 DK's Jungle Parkway N64 DK's Jungle Parkway Not really anything bad to say, just not really feeling this track
Donut Steppe 2 Rejected N64 DK's Jungle Parkway N64 DK's Jungle Parkway Not really anything bad to say, just not really feeling this track
Donut Steppe 3 Rejected N64 DK's Jungle Parkway N64 DK's Jungle Parkway Not really anything bad to say, just not really feeling this track
Dry Dry Temple Needs Fixes Dry Dry Ruins Dry Dry Ruins Update by Huili. Too many enemies, odd layout. Could use better textures and layout overall.
Dry Island Needs Fixes Koopa Cape Koopa Cape Unintended shortcut needs a fall boundary, respawns need to be added, and respawn height adjusted.
DS Dokan Course (Wingcapman) Rejected DS Yoshi Falls DS Yoshi Falls 1 An update to this track is available, making this track not viable for MKW Hack Pack
DS Tick-Tock Clock: Neo Edition Rejected Toad's Factory Toad's Factory Update by Huili. Cannon is short and random, could use some KCL fixes and railings throughout the track.
DS Twilight House (Race) Rejected Mario Circuit DS Twilight House 8 Rejecting this because it's a battle track, plain and simple.
Electric Shredder Needs Fixes GBA Bowser Castle 3 GBA Bowser Castle 3 I don't like this track has position bugs and predetermined item selections in it.
Entei Castle 1 Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 4 It's another GBA BC3 ripoff track, not much going on here.
Entei Castle 2 Rejected GBA Bowser Castle 3 Bowser's Castle Not a fan of Pokemon tracks, this just feels like another bowser castle ripoff anyways
Ermelber Circuit 1 Rejected Luigi Circuit Mario Circuit Standard circuit style track, nothing special.
Evening Creek Rejected DS Peach Gardens DS Peach Gardens It looks really bland to play on, and has the potential for unwanted shortcuts.
F-Zero Mute City 1 Rejected Luigi Circuit Mario Circuit This track is quite narrow in comparison to the other F-Zero and has the cactus KCL.
Festival Track Rejected DS Peach Gardens DS Peach Gardens Update by Huili. Too much offroad, could use some fencing to prevent that. Upscale too.
Flooded Cavern Rejected N64 DK's Jungle Parkway DS Yoshi Falls It's lacking detail, could use more objects and other stuff.
Forbidden Factory Rejected Toad's Factory Toad's Factory Although sight unseen, I'm rejecting this track due to what BillyNoodles told me about the track. It's an old track that just got released and not good.
Forest Plains Rejected Maple Treeway Maple Treeway 2 Potential for broken shortcuts is possible, because too much offroad. Some paths can be unintuitive.
Frosty Mountains Rejected DK Summit DK Summit Not really liking the turns, the questionable fall boundaries when you touch so much as the offroad on it.
Fuego Castle Rejected Bowser Castle Bowser Castle Mismatched textures. I feel like there's better options than this one, so I want to keep hack pack diversified. Feels a lot like Bowser's Infernal Fortress.
Galactic Tube Needs Fixes GCN Mario Circuit DS Twilight House Needs respawn points and check points fixed. I was able to have the lap counted by being on the topmost route.
Garden Path Rejected DS Peach Gardens DS Peach Gardens Update by Huili. There's other tracks that outshine this one, not really anything redeeming about this track.
GCN Cookie Land (Race) Rejected SNES Mario Circuit 3 GCN Cookie Land 8 0.6× Rejecting this because it's a battle track, plain and simple.
GCN Dekoboko Rejected N64 Sherbet Land N64 Sherbet Land Probably wouldn't be interested in this since it is an predecessor of GCN Sherbet Land. That, and I'm not really a retro guy anyways.
GCN Luigi Circuit (Tock) Rejected GCN Mario Circuit Luigi Circuit Getting into CTGP.
Ghost Valley 4 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Textures are too bright for this track, design is very generic, and I don't like holes in the floor
Ghost Valley 5 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Generic track design, bright textures. Promising shortcut tho, but that's about it.
Ghost Valley 6 Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Questionable dark road, textures bright, same issues as the other 2.
Ghostly Mansion Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Update by Huili. Texturing could be better, you can skip the mansion part by going offroad, making this track magikruiser friendly, and lack of out of bounds in the offroad sections.
Giant Highway Rejected SNES Ghost Valley 2 Moonview Highway 2 Ridiculously long cannon, and seizure inducing textures.
Glaced Valley Rejected DK Summit DK Summit Update by Huili. Weird KCL glitches, road edges could use some work. Better textures, more enemies would also be nice.
GP Yoshi Park 1 Rejected DS Yoshi Falls DS Yoshi Falls Doesn't work properly right now, watched a video on it and you respawn endlessly.
Grass Blast Rejected N64 DK Jungle Parkway N64 DK Jungle Parkway I saw a video of it before it went down, it was a rather plain track, nothing redeeming about it.
Grassy Plains (Rosalina Speedruns) Rejected Mario Circuit Moo Moo Meadows 5 1.2× Even with this nice remake, it's bland.
Green Loop Rejected Rainbow Road Block Plaza Remake by Retrostyle12. This feels quite bland to me, not really a fan of most loop tracks anyways.
Ice Creek Rejected N64 Sherbet Land N64 Sherbet Land Although initially accepted, it is now rejected because of being too bland, needs more objects and that first downhill slope needs some realignment.
Ibuki Luigi's Mansion Needs Fixes SNES Ghost Valley 2 SNES Ghost Valley 2 Update by Huili. The staircase section as a whole needs to be remade and the track needs to be upscaled before it's accepted.
Icestone Shaft Rejected DK Summit DK Summit Initially accepted, but after seeing texture glitches on the track, along with a no lap count shortcut and other things, it was rejected
IuCat03's Road Rejected Mario Circuit Mario Circuit Too simple, grass cuts galore, needs fencing, objects, etc.
Jiyuu Village Rejected DS Delfino Square DS Delfino Square Not enough trick potential, and there's a shortcut, that is intentional, that cuts off a section of the track without a shroom.
Jiyuu's Test Track Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Better choices for similar tracks, plus this is a test track, probably not the best idea to add this in.
Jungle Park Needs Fixes N64 DK's Jungle Parkway Rainbow Road One of my gripes with the track are that the "rock walls" are sometimes in the way of this one shortcut. There's also various bugs and the fall boundary is odd.
Kamek's Castle Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 The layout doesn't make it look polished.
Kamek's Crazy Castle Rejected N64 Bowser's Castle GBA Bowser Castle 3 Feel like there's better candidates out there than this one sadly.
Koopa Beach 4 Rejected GBA Shy Guy Beach GBA Shy Guy Beach Not really anything bad to say, just not really feeling this track
Koopa Beach 5 Rejected GBA Shy Guy Beach GBA Shy Guy Beach Not really anything bad to say, just not really feeling this track
Koopa Beach 6 Rejected GBA Shy Guy Beach GBA Shy Guy Beach Not really anything bad to say, just not really feeling this track
Koopa Paratroopa Castle Rejected Bowser Castle Bowser Castle It's really bland, could use a lot more work.
Koretato Circuit Rejected Luigi Circuit Mario Circuit 1 The whole theme of the track is silly, road texture is bland and mismatched, potential for overpowering shortcuts.
Lakeside Lagoon‎ Rejected DS Peach Gardens DS Peach Gardens It feels really bland to me, could use some decoration, enemies, and other various objects.
Lakeside Skyway Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 This track reminds me of Skylane in a way, which was removed from the last version of Hack Pack. Although the ramps are neat, it's not redeeming enough.
Lateral Shift Rejected DK Summit DK Summit I prefer Bulzeeb's edit of Star Circuit over this
Lava Pit Rejected Grumble Volcano Grumble Volcano Could use a visual overhaul.
Lavaflow Volcano Rejected Grumble Volcano Grumble Volcano Update by Huili. Initially accepted, but it has a disappearing item bug, will accept once that is fixed.
Lecce's Classic Road Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Initially accepted, but because of questionable out of bounds and rather dull layout, it got rejected
Lecce's Desert Rejected DS Yoshi Falls DS Desert Hills Initially accepted, but it's quite dull and bland, plus there's other desert tracks that show more promise in the pack than this one
Lecce's Factory Rejected Toad's Factory Toad's Factory It feels more like a ripoff of Toad's Factory than a custom track.
Lecce's Snow Road Needs Fixes DK Summit DK Summit Update by Huili Offroad snow is problematic, item routes bugged.
Library of Shitopia Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Initially accepted, but only one route is really viable, whereas the other routes, the cannon in particular, wastes precious time.
LOL Kichitwi Festival Rejected Coconut Mall Coconut Mall Very random and unfitting track for Hack Pack.
Lonely Island Rejected GCN Peach Beach GCN Peach Beach Feels narrow in some areas, Anthro Valley has a similar but in my opinion nicer vibe to it. Also unclear offroad near the end, you don't know it's there until you step on it.
Lost Lake Needs Fixe N64 Bowser's Castle Bowser's Castle The grass is out of bounds. Some unclear paths, wonky layout.
Love Circuit Rejected SNES Mario Circuit N64 Skyscraper Retrostyle12's version. I prefer FunkyDude15's version.
Luxville Rejected Mario Circuit DS Peach Gardens I have rejected similarly styled tracks. This track has some boring straights and nothing interesting to offer.
Mario Circuit 5 Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Even with the update, still don't want it, too many similar tracks that outshine this.
Mario Speedway Rejected N64 Mario Raceway N64 Mario Raceway Update by Huili. No lap count bug, too much offroad, you can skip some parts of the track with speed mod.
Mecha Donut Arena Rejected Luigi Circuit Mario Circuit It's round and boring, even with the objects.
Melody Motorway Rejected Rainbow Road Chain Chomp Wheel Updates by Sniki and Sucht93a Probably going to get in CTGP.
Midnight Starway Needs Fixes Bowser's Castle Bowser's Castle 2 The last turn is really bad, I couldn't even see it until I found myself in the out of bounds grass. Also last boost panel is sketchy, I get caught in the offroad.
Mine Shaft Rejected Luigi Circuit Mario Circuit Seems promising enough to get into CTGP
Minecrafteer3 Oval Rejected Mario Circuit N64 Mario Raceway Already got GK7 Baby Circuit going in. This track could use some railings and have that hill nerfed for karts.
Molten Mountainway Rejected Grumble Volcano Grumble Volcano Update by Oh ok. Initially accepted, but rejected due to potentially getting into CTGP.
Moo Moo Island Rejected Moo Moo Meadows Moo Moo Meadows Update by Huili. Another bland track, not really interested in this.
Motocross Circuit Rejected GCN Waluigi Stadium GCN Waluigi Stadium I prefer Waluigi's Motocross over this track.
Mountain Adventure Rejected DK Snowboard Cross N64 Sherbet Land 1 It's a lot like Mountain Town but bigger, it has stretched textures, which is minor but still a concern, KCL could be a problem. I would like to add a speed mod but that will probably add to the problems.
Mushroom Byway Rejected Mushroom Gorge Mushroom Gorge Although this track looks nice and clean, it looks boring, and long.
Mushroom Meadows Rejected Moo Moo Meadows Moo Moo Meadows Shortcut is very OP, feels like a very Magikruiser reliant track. Very lacking in objects, it's scaled a little too big for my liking despite the Magikruiser statement. Needs objects.
N64 Skyscraper (Race) Rejected N64 Bowser's Castle N64 Skyscraper 4 Rejecting this because it's a battle track, plain and simple.
Negative Land Needs Fixes SNES Mario Circuit 3 SNES Mario Circuit 3 There's this one fall boundary that is like Yellow Loop's fall boundary, it's not there and you have to start a turn all over again.
New Moon Highway Rejected Moonview Highway Moonview Highway 2 Feels really bland, I prefer Moonlight Downtown over this. The track consists mostly of boring straights, needs some objects.
Nexuz Road Rejected Luigi Circuit Mario Circuit It looks really bland in it's current state, and it looks like unintended shortcuts maybe on the track.
Nintendo Raceway Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Has some awkwardly sharp turns and very generic. Also is named Nintendo, probably should be renamed to avoid copyright.
Nocturnal Coast Rejected Moonview Highway Moonview Highway Too long and too boring to be considered. If it was scaled down and had more ojects maybe.
Northpole Slide Rejected N64 Sherbet Land N64 Sherbet Land Not a fan of either the old or new, both have their share of problems. Current one is narrow and is easy to fall off of, and the old one is bland.
Office Rush Rejected Coconut Mall Coconut Mall Update by Huili. The track is quite narrow in parts and texture glitches need to be fixed.
Oceanic Raceway Rejected Koopa Cape Koopa Cape Feels a bit bland at this current state. There seem to be better options, Sandy Strait, amongst other tracks.
Orange Loop (Retrostyle12) Rejected GBA Bowser Castle 3 Block Plaza This feels quite bland to me, not really a fan of most loop tracks anyways.
Orange Loop (SpartaYoshi) Rejected GCN DK Mountain GCN DK Mountain This feels quite bland to me, not really a fan of most loop tracks anyways.
Orange Loop (Toxic Prime & Bri) Rejected Dry Dry Ruins Dry Dry Ruins This feels quite bland to me, not really a fan of most loop tracks anyways.
Penguin Canyon Rejected N64 Sherbet Land GCN DK Mountain Although intially accepted, it's now rejected because of there being too many ice tracks and this remake doesn't make this track age well, it's rather bland and dull.
Petite Town Rejected Daisy Circuit Daisy Circuit Similar to Shining Town, which is also rejected from v6 MKW Hack Pack. Too simple and bland, and I already got enough similarly styled tracks going in.
Purple Loop Rejected GCN Mario Circuit Block Plaza 1 Initially accepted, but ultimately rejected, it's quite narrow, and the ending is harsh.
Rainbow Speedway Rejected Rainbow Road Rainbow Road It gives off vibes of Daydream. Not really a fan of it's design overall, can get a little confusing at some spots, and almost tight turns.
Riru's Course Rejected Mario Circuit GBA Battle Course 3 Really boring straightaways and an awkward sharp turn.
River Plains Rejected Luigi Circuit Mario Circuit Could use some visual updates, animations, objects, ramp edits.
Riverside Circuit Rejected Luigi Circuit Mario Circuit The theme of the track is unclear, which is minor, and I prefer Water Village over this, along with Compact Highway because this track reminds me of that, since it was made by the same designer.
Rocky Hills Rejected GCN DK Mountain GCN DK Mountain Feels quite narrow, and based on these ports of Skipper's, it doesn't really offer anything different.
Rosalina's Purple Fortress Rejected N64 Bowser Castle N64 Bowser Castle There is this one turn that makes it mach bike only, and a ramp that sends you way up, which results in you falling off the track if you try to take a turn on it.
Rubik Circuit Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Quite bland, and standard at that.
Sand Speedway Rejected Dry Dry Ruins Dry Dry Ruins Remade the model. The tracks layout and textures could be improved on, it's rather bland.
Sand Speedway II Rejected Dry Dry Ruins Dry Dry Ruins Remade the model; update by Ptpix1. The tracks layout and textures could be improved on, it's rather bland.
Sandcastle Beach Rejected GBA Shy Guy Beach GBA Shy Guy Beach Update by Huili. Bullet routes need reworking, the beginning part of the fort section needs redone, textures updated.
SD1 Green Hill G Rejected SNES Mario Circuit 3 GCN Cookie Land 8 1.2× I prefer NinYoda's versions of Green Hill Zone
SD1 Green Hill R Rejected SNES Mario Circuit 3 GCN Cookie Land 8 1.2× I prefer NinYoda's versions of Green Hill Zone
SD1 Green Hill Y Rejected SNES Mario Circuit 3 GCN Cookie Land 8 1.2× I prefer NinYoda's versions of Green Hill Zone
Sky Courtyard Rejected N64 Bowser Castle N64 Bowser Castle Still needs some KCL fixes and invisible walls. Hidden cannon could probably stay though.
Sky High Bash Rejected Rainbow Road Block Plaza 7 I prefer Frost Fun Stadium over this track.
Sky Highway‎ Rejected Luigi Circuit Mario Circuit Much too bland to be considered for Hack Pack.
Sky Lakeway Rejected Luigi Circuit Mario Circuit It feels like a very standard track with nothing over the top, not really too interested in this particular circuit track.
Skyscraper Island Rejected Luigi Circuit Mario Circuit If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
SMB2 Charming Banana Road Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Very bland layout.
SMB2 Clock Tower Hill Rejected Daisy Circuit Block Plaza Got a few similar tracks going in, don't want to add too many.
SMB2 Lovely Heart Ring Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Very bland layout.
SMS Delfino Plaza Rejected DS Delfino Square DS Delfino Square Update by Huili. The color scheme is very disorienting, hard to see where to go because of lack of arrows. Could use a major overhaul.
Snake Circuit Needs Fixes DS Peach Gardens SNES Battle Course 4 Currently waiting for fencing to be put on
SNES Circle Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 Another boring round track.
SNES Ghost Valley 3 (Omonimo747) Rejected SNES Ghost Valley 2 SNES Ghost Valley 2 Retro track not in CTGP Not really liking this retro, the holes in the floor are a major turnoff for me.
SNES Rainbow Road 2‎ Rejected Rainbow Road Rainbow Road Too many rainbow tracks, this isn't very engaging
Sniki's Test Track Rejected SNES Mario Circuit 3 SNES Mario Circuit 3 April Fools Day track, take a guess.
Snowy Hills Rejected DK Summit DK Summit There's better options for snow tracks than this one, this feels rather dull.
Specular Return Needs Fixes Maple Treeway Maple Treeway No lap count glitch, spiral is not very friendly, needs wall, the ramps could give off unwanted shortcuts potentially.
Square Circuit DX Rejected Daisy Circuit Daisy Circuit If this was updated in the style of Downtown Underground then MAYBE I would accept it, but not in it's current state, too boring.
Stone Circle Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 6 Not much to this track, just a circle
Storage Unit Rejected Luigi Circuit Mario Circuit Will be updated by the author Too many to be listed - Edit: Rejected because it looks like a track from 2010, although done up nicely, it's very bland even with changes made it won't make it in.
Sunset Bridge Rejected Daisy Circuit Delfino Pier Upscaled Used to be interested, but now, not really. Rather bland and no railings
Sunset Bridge DX Rejected Daisy Circuit Daisy Circuit Some parts of the track are unintuitive. No railing to save you from falling.
Sunset Circuit Rejected Maple Treeway Maple Treeway Initially accepted, but rejected due to it's inclusion into CTGP
Sunset Circuit 2 Rejected Daisy Circuit Daisy Circuit Although visually pleasing, it feels bland to me.
Sunset Circuit 3 Rejected Daisy Circuit Daisy Circuit Another track that looks like some unintended grass cuts can be done on.
Sunset Pass Rejected GCN DK Mountain GCN DK Mountain Feels like a track made a few years ago. Quite bumpy and feels rather unpolished texture-wise.
Sunset Rocks Rejected GCN Peach Beach GCN Peach Beach Update by Huili. Various kcl glitches and better textures need to be implementing.
Surfing Road Rejected Koopa Cape GCN Peach Beach It's quite bland for my tastes, looks like it came out years ago.
Telamon Heights Rejected GBA Bowser Castle 3 GBA Bowser Castle 3 Just another generic Bowser Castle track with nothing different to offer
The Box Rejected Coconut Mall Block Plaza Codename: BIGBOX is preferred over this one.
Thwomp Desert (Race) Rejected Dry Dry Ruins Thwomp Desert Rejecting this because it's a battle track, plain and simple.
Thwomp Road Rejected Wario's Gold Mine Thwomp Desert Better options for similar tracks out there, this one in particular is rather bland and doesn't exactly live up to it's name.
Torrential Flood Lake Rejected DS Yoshi Falls DS Yoshi Falls Although the idea is neat, it's basically the same concept of Aquadrom Stage 2. The layout seems unpolished as well, although I'm guessing that might be intentional.
Tower Loop Rejected Mushroom Gorge Mushroom Gorge Pretty bland and narrow, nothing much to see here
Tree Circuit Rejected Maple Treeway Maple Treeway Update by Huili. Initially accepted, but the track lacks detail, and is scaled too large, speed mod wouldn't save it either.
Trek of Shapes Rejected Rainbow Road Rainbow Road Incredible glitchy, and too vibrant. Potential seizure hazard.
Troy Circuit 2013 Rejected GCN Peach Beach GCN Peach Beach Update by Huili. Wonky layout, too many mushrooms, weird offroad. Could use a scale down, less enemies.
Tunnel Circuit Rejected Luigi Circuit Mario Circuit Not really liking the track, seems like it could have some unintended shortcuts in it. There's other circuit tracks that seem to be better candidates too.
Twilight Highway Rejected Luigi Circuit Moonview Highway Update by Huili. Initially accepted, but after some consideration, it's quite bland, and has a bullet bug.
Unexcitebike Arena Rejected GCN Waluigi Stadium Funky Stadium Although it does look like it was incomplete on purpose, doesn't look real good. Textures are quite bright and mismatched and doesn't have as much going for it as Excitebike Adventure, which is being accepted.
Village Passthrough Rejected Mario Circuit Delfino Pier This feels really bland and could use some objects and other shortcuts
Volcano Canyon Rejected Grumble Volcano Grumble Volcano Update by Huili. The fencing on the top of the canyon isn't solid in one area, you can go right through it. Textures need updating too.
Wario Stadium Rejected N64 Mario Raceway N64 Mario Raceway Update by Huili. Still contains some KCL glitches after my fix, some more improvements can be made.
Water Speedway Rejected GBA Shy Guy Beach GBA Shy Guy Beach Update by Huili. Very glitchy, barrel rolls.
Wii U Excitebike Arena Needs Fixes GCN Waluigi Stadium Funky Stadium Update by Huili. No longer being accepted because of Excitebike Adventure.
Wild Canyon 1 Rejected Dry Dry Ruins Dry Dry Ruins Rather bland layout.
Wild Canyon 3 Rejected SNES Mario Circuit 3 DS Desert Hills 0.8× Not very engaging, textures are boring, could be better
Windy Whirl Rejected Mario Circuit N64 Skyscraper Looks like a candidate for CTGP
Yellow Loop Rejected GBA Bowser Castle 3 Block Plaza Remake by Retrostyle12. This feels quite bland to me, not really a fan of most loop tracks anyways.
Yoshi's Pyramid Rejected Dry Dry Ruins Dry Dry Ruins Update by Huili. Checkpoint issues leading to being disconnect on lap 2 due to how the start line is positioned.
Zelda TP Kakariko Village Rejected DS Desert Hills DS Desert Hills Update by Huili. This track could use some arrows, updating textures are a must, block off paths that aren't needed. Basically a big overhaul.