Difference between revisions of "Lorenzi's KMP Editor"
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Creating points, paths, and forks is as easy as dragging points with the mouse ― no need to set up indices, or prev/next links ―, and with [[automated height correction]], makes editing courses a breeze! | Creating points, paths, and forks is as easy as dragging points with the mouse ― no need to set up indices, or prev/next links ―, and with [[automated height correction]], makes editing courses a breeze! | ||
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== Version History == | == Version History == |
Revision as of 17:55, 23 May 2018
Author: | hlorenzi |
---|---|
Platform: | Windows executable, or any platform supporting Node.js and Electron from source |
Programming language: | JavaScript |
Software Type: | KMP Editor |
File Formats: | |
Current Version: | 0.3.0 |
Download: | https://github.com/hlorenzi/kmp-editor/releases |
Lorenzi's KMP Editor is a very young KMP editor started in 2018. It's based on Node.js and Electron, and is available as free GitHub project.
It will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other custom .obj models!
Creating points, paths, and forks is as easy as dragging points with the mouse ― no need to set up indices, or prev/next links ―, and with automated height correction, makes editing courses a breeze!
Version History
Version | Date of release | Information |
---|---|---|
0.3.0 | 22 May 2018 | First public release. |
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive