Difference between revisions of "Lorenzi's KMP Editor"
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It will automatically load a [[KCL|course.kcl]] file from the same folder and will display it as 3D world with easy navigation. It can also load [[BRRES|course_model.brres files]] or any other models using the [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] format. | It will automatically load a [[KCL|course.kcl]] file from the same folder and will display it as 3D world with easy navigation. It can also load [[BRRES|course_model.brres files]] or any other models using the [https://en.wikipedia.org/wiki/Wavefront_.obj_file Wavefront OBJ] format. | ||
− | Creating points, paths, and forks is as easy as dragging points with the mouse | + | Creating points, paths, and forks is as easy as dragging points with the mouse — no need to set up indices, or prev/next links —, and with [[automated height correction]], makes editing courses a breeze. |
== Media == | == Media == | ||
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− | File:Lorenzi's KMP Editor Preview.png|Preview of the program in use. | + | [[File:Lorenzi's KMP Editor Preview.png|400px|Preview of the program in use.]] |
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== Version History == | == Version History == |
Revision as of 20:22, 23 May 2018
Author: | Hlorenzi |
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Platform: | Windows, or any platform supporting Node.js and Electron from source |
Programming language: | JavaScript |
Software Type: | Editor |
File Formats: | |
Current Version: | v0.3.0 |
Download: | GitHub |
Lorenzi's KMP Editor is a very young KMP editor started in 2018. It's based on Node.js and Electron, and is available as free GitHub project.
It will automatically load a course.kcl file from the same folder and will display it as 3D world with easy navigation. It can also load course_model.brres files or any other models using the Wavefront OBJ format.
Creating points, paths, and forks is as easy as dragging points with the mouse — no need to set up indices, or prev/next links —, and with automated height correction, makes editing courses a breeze.
Media
Version History
Version | Date of release | Information |
---|---|---|
v0.3.0 | 2018-05-22 | First public release |
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive