List of File Formats

From Custom Mario Kart
Revision as of 17:52, 19 January 2013 by Wiimm (talk | contribs) (table sorted)
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This article contains a list of file formats in Mario Kart Wii as well as a quick description of each.

Name Description
BMG Message files containing localized text for use in game screens and menus.
BREFF (Animated graphics)
BREFT (Animated graphics)
BRFNT Font files used to display text, stored in BMG files
BRRES Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
KCL Collision information files containing information about when and how objects collide with a course or object.
KMP Course description files containing information on start positions, check points, etc.
REL Relocatable binary object file.
RKC Data about competitions and the new KMP file.
RKG File format for ghost data.
SZS Archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
TPL Image files containing images for use in menus.
U8 File archive with a hierarchical file system. Most used together with YAZ0 compression and stored as SZS file.
YAZ0 Compressed files with any data. SZS files are most YAZ0 files.