List of File Formats
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This article contains a list of file formats in Mario Kart Wii as well as a quick description of each.
Name | Description |
---|---|
BMG | Message files containing localized text for use in game screens and menus. |
BRFNT | Font files used to display text, stored in BMG files |
BRRES | Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course. |
BREFF | (Animated graphics) |
BREFT | (Animated graphics) |
KCL | Collision information files containing information about when and how objects collide with a course or object. |
KMP | Course description files containing information on start positions, check points, etc. |
REL | Relocatable binary object file. |
RKC | Data about competitions and the new KMP file. |
RKG | File format for ghost data. |
SZS | Archive files containing many other files. Examples of use include storing an entire course, a menu or a character. |
TPL | Image files containing images for use in menus. |
U8 | File archive with a hierarchical file system. Most used together with YAZ0 compression and stored as SZS file. |
YAZ0 | Compressed files with any data. SZS files are most YAZ0 files. |