List of File Formats

From Custom Mario Kart
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This article contains a list of file formats in Mario Kart Wii as well as a quick description of each.

Name Description
BMG files Message files containing localized text for use in game screens and menus.
BRFNT files Font files used to display text, stored in BMG files
BRRES files Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
KCL files Collision information files containing information about when and how objects collide with a course or object.
KMP files Course description files containing information on start positions, check points, etc.
SZS files Archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
TPL files Image files containing images for use in menus.
U8 files File archive with a hierarchical file system. Most used together with YAZ0 compression and stored as SZS file.
YAZ0 files Compressed files with any data. SZS files are most YAZ0 files.

Last Changes

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