Difference between revisions of "List of File Formats"

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(table sorted)
(new formats added)
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This article contains a list of file formats in [[Mario Kart Wii]] as well as a quick description of each.
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This article contains a list of file formats in [[Mario Kart Wii]] and by the custom users.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! Description
 
! Description
 +
|-
 +
| align=center | [[Blight (File Format)|BLIGHT]]
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| Control lighting effects on characters, karts, items and objects in a track.
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|-
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| align=center | [[BMD and BDL (File Format)|BDL]]
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| ?
 +
|-
 +
| align=center | [[BMD and BDL (File Format)|BMD]]
 +
| ?
 
|-
 
|-
 
| align=center | [[BMG (File Format)|BMG]]
 
| align=center | [[BMG (File Format)|BMG]]
 
| Message files containing localized text for use in game screens and menus.
 
| Message files containing localized text for use in game screens and menus.
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|-
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| align=center | [[BOL (File Format)|BOL]]
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| A BOL file contains information about a course's setup.
 
|-
 
|-
 
| align=center | [[BREFF (File Format)|BREFF]]
 
| align=center | [[BREFF (File Format)|BREFF]]
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| align=center | [[BRRES (File Format)|BRRES]]
 
| align=center | [[BRRES (File Format)|BRRES]]
 
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
 
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
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|-
 +
| align=center | [[BRSTM (File Format)|BRSTM]]
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| Music files used by Mario Kart Wii.
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|-
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| align=center | [[BTI (File Format)|BTI]]
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| BTI is an [[Image Formats|image file format]].
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|-
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| align=center | [[CHR0 (File Format)|CHR0]]
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| CHR0 files are model movement animation files and usually a sub file of [[BRRES]] archives.
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|-
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| align=center | [[CLR0 (File Format)|CLR0]]
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| CLR0 files are color swapping animation files and usually a sub file of [[BRRES]] archives.
 
|-
 
|-
 
| align=center | [[KCL (File Format)|KCL]]
 
| align=center | [[KCL (File Format)|KCL]]
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| align=center | [[KMP (File Format)|KMP]]
 
| align=center | [[KMP (File Format)|KMP]]
 
| Course description files containing information on start positions, check points, etc.
 
| Course description files containing information on start positions, check points, etc.
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|-
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| align=center | [[MDL0 (File Format)|MDL0]]
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| Modell animation and usually a sub file of [[BRRES]] archives.
 
|-
 
|-
 
| align=center | [[REL (File Format)|REL]]
 
| align=center | [[REL (File Format)|REL]]
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| align=center | [[RKG (File Format)|RKG]]
 
| align=center | [[RKG (File Format)|RKG]]
 
| File format for ''ghost data''.
 
| File format for ''ghost data''.
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|-
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| align=center | [[SRT0 (File Format)|SRT0]]
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| SRT0 files are texture movement animation files and usually a sub file of [[BRRES]] archives.
 
|-
 
|-
 
| align=center | [[SZS (File Format)|SZS]]
 
| align=center | [[SZS (File Format)|SZS]]
| Archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
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| SZS are compressed archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
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|-
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| align=center | [[TEX0 (File Format)|TEX0]]
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| TEX0 files are [[Image Formats|texture files]] and usually a sub file of [[BRRES]] archives.
 
|-
 
|-
 
| align=center | [[TPL (File Format)|TPL]]
 
| align=center | [[TPL (File Format)|TPL]]
| Image files containing images for use in menus.
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| TPL is an [[Image Formats|image file format]] used for menues.
 
|-
 
|-
 
| align=center | [[U8 (File Format)|U8]]
 
| align=center | [[U8 (File Format)|U8]]
| File archive with a hierarchical file system. Most used together with [[YAZ0]] compression and stored as [[SZS]] file.
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| File archive with a hierarchical file system. Most used together with [[Yaz0]] compression and stored as [[SZS]] file.
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|-
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| align=center | [[WBZ (File Format)|WBZ]]
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| WBZ is an alternative format for [[Yaz0]]. It is dedicated to the [[WU8]] patching file format to allow small files without copyrighted material.
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|-
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| align=center | [[WU8 (File Format)|WU8]]
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| The file format WU8 is designed to allow exchanging of custom tracks over the Internet without any Nintendo stuff and without license problems. The design is similar to the file format [[U8]].  
 
|-
 
|-
 
| align=center | [[YAZ0 (File Format)|YAZ0]]
 
| align=center | [[YAZ0 (File Format)|YAZ0]]

Revision as of 14:06, 15 April 2013

This article contains a list of file formats in Mario Kart Wii and by the custom users.

Name Description
BLIGHT Control lighting effects on characters, karts, items and objects in a track.
BDL ?
BMD ?
BMG Message files containing localized text for use in game screens and menus.
BOL A BOL file contains information about a course's setup.
BREFF (Animated graphics)
BREFT (Animated graphics)
BRFNT Font files used to display text, stored in BMG files
BRRES Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
BRSTM Music files used by Mario Kart Wii.
BTI BTI is an image file format.
CHR0 CHR0 files are model movement animation files and usually a sub file of BRRES archives.
CLR0 CLR0 files are color swapping animation files and usually a sub file of BRRES archives.
KCL Collision information files containing information about when and how objects collide with a course or object.
KMP Course description files containing information on start positions, check points, etc.
MDL0 Modell animation and usually a sub file of BRRES archives.
REL Relocatable binary object file.
RKC Data about competitions and the new KMP file.
RKG File format for ghost data.
SRT0 SRT0 files are texture movement animation files and usually a sub file of BRRES archives.
SZS SZS are compressed archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
TEX0 TEX0 files are texture files and usually a sub file of BRRES archives.
TPL TPL is an image file format used for menues.
U8 File archive with a hierarchical file system. Most used together with Yaz0 compression and stored as SZS file.
WBZ WBZ is an alternative format for Yaz0. It is dedicated to the WU8 patching file format to allow small files without copyrighted material.
WU8 The file format WU8 is designed to allow exchanging of custom tracks over the Internet without any Nintendo stuff and without license problems. The design is similar to the file format U8.
YAZ0 Compressed files with any data. SZS files are most YAZ0 files.