Difference between revisions of "List of File Formats"

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! Description
 
! Description
 
|-
 
|-
| [[BMG (File Format)|BMG files]]
+
| align=center | [[BMG (File Format)|BMG]]
 
| Message files containing localized text for use in game screens and menus.
 
| Message files containing localized text for use in game screens and menus.
 
|-
 
|-
| [[BRFNT (File Format)|BRFNT files]]
+
| align=center | [[BRFNT (File Format)|BRFNT]]
 
| Font files used to display text, stored in BMG files
 
| Font files used to display text, stored in BMG files
 
|-
 
|-
| [[BRRES (File Format)|BRRES files]]
+
| align=center | [[BRRES (File Format)|BRRES]]
 
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
 
| Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
 
|-
 
|-
| [[KCL (File Format)|KCL files]]
+
| align=center | [[KCL (File Format)|KCL]]
 
| Collision information files containing information about when and how objects collide with a course or object.
 
| Collision information files containing information about when and how objects collide with a course or object.
 
|-
 
|-
| [[KMP (File Format)|KMP files]]
+
| align=center | [[KMP (File Format)|KMP]]
 
| Course description files containing information on start positions, check points, etc.
 
| Course description files containing information on start positions, check points, etc.
 
|-
 
|-
| [[RKC (File Format)|RKC files]]
+
| align=center | [[RKC (File Format)|RKC]]
 
| Data about competitions and the new [[KMP]] file.  
 
| Data about competitions and the new [[KMP]] file.  
 
|-
 
|-
| [[SZS (File Format)|SZS files]]
+
| align=center | [[RKG (File Format)|RKG]]
 +
| File format for ''ghost data''.
 +
|-
 +
| align=center | [[SZS (File Format)|SZS]]
 
| Archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
 
| Archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
 
|-
 
|-
| [[TPL (File Format)|TPL files]]
+
| align=center | [[TPL (File Format)|TPL]]
 
| Image files containing images for use in menus.
 
| Image files containing images for use in menus.
 
|-
 
|-
| [[U8 (File Format)|U8 files]]
+
| align=center | [[U8 (File Format)|U8]]
 
| File archive with a hierarchical file system. Most used together with [[YAZ0]] compression and stored as [[SZS]] file.
 
| File archive with a hierarchical file system. Most used together with [[YAZ0]] compression and stored as [[SZS]] file.
 
|-
 
|-
| [[YAZ0 (File Format)|YAZ0 files]]
+
| align=center | [[YAZ0 (File Format)|YAZ0]]
 
| Compressed files with any data. [[SZS]] files are most [[YAZ0]] files.
 
| Compressed files with any data. [[SZS]] files are most [[YAZ0]] files.
 
|}
 
|}

Revision as of 12:16, 17 April 2011

This article contains a list of file formats in Mario Kart Wii as well as a quick description of each.

Name Description
BMG Message files containing localized text for use in game screens and menus.
BRFNT Font files used to display text, stored in BMG files
BRRES Object files, containing model, animation, and texture information on an object, such as an itembox, a character or a course.
KCL Collision information files containing information about when and how objects collide with a course or object.
KMP Course description files containing information on start positions, check points, etc.
RKC Data about competitions and the new KMP file.
RKG File format for ghost data.
SZS Archive files containing many other files. Examples of use include storing an entire course, a menu or a character.
TPL Image files containing images for use in menus.
U8 File archive with a hierarchical file system. Most used together with YAZ0 compression and stored as SZS file.
YAZ0 Compressed files with any data. SZS files are most YAZ0 files.

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