Difference between revisions of "Lecce's Desert"

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|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
 
|author= [[User:4IT-Lecce|4IT★Lecce]]
 
|author= [[User:4IT-Lecce|4IT★Lecce]]
|version= v1.0
+
|version= v1.0c
|date of release= 2018-11-05
+
|date of release= 2019-02-17
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], KCLTool, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
+
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|wbz-id= 2315
 
|wbz-id= 2315
|download 1= https://cdn.discordapp.com/attachments/167117539078307840/509575449202917386/Lecces_Desert_v1.1.szs
+
|download 1= https://cdn.discordapp.com/attachments/503503105158021121/546813451129847843/Lecces_Desert_v1.0c_old_mario_64.szs
 
}}
 
}}
  
 
== Overview ==
 
== Overview ==
'''Lecce's Desert''' is a [[custom track]] created by [[4IT-Lecce|4IT★Lecce]].
+
'''Lecce's Desert''' is a [[custom track]] created by [[User:4IT-Lecce|4IT★Lecce]]. The model can be seen [https://3dwarehouse.sketchup.com/model/u2847984a-f95d-4c03-b3d0-1bd66995ee74 here].
  
 
== Media ==
 
== Media ==
Line 18: Line 18:
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://drive.google.com/file/d/0ByazNRK_0SLqVjNwTmhLOXVRSXM Beta]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Beta
 
 
| 2015-11-29
 
| 2015-11-29
 
| First release
 
| First release
 
|-
 
|-
| [https://mega.nz/#!gPQgyKBZ!44ryc5-lqVSQkioGSYrxVACo3t4ane1Sy6vEbSgAjc0 v1.0]
+
| [https://ln.sync.com/dl/9808ce5f0/ma3qjzdp-7fwg8db7-3wgzuwe2-udfd575b v1.0]
 
| 2018-09-21
 
| 2018-09-21
 
| Update by [[Okin]]:
 
| Update by [[Okin]]:
* Fixed enemy routes.
+
* Improved the model.
* Fixed item routes.
+
* Fixed item and enemy routes.
* Replaced textures.
+
* Changed some textures.
* Reduced facepoints from ~59k to ~24k.
+
* Removed {{obj-ref|0x14|enemy line controllers}}.
* Deleted palm trees.
+
* Added boost and water animations.
* Reduced texture amount from ~800 to ~30 textures.
 
* Added animations.
 
 
* Added shortcuts.
 
* Added shortcuts.
* Added boost panel ramps.
+
* Added boost ramps.
 
* Fixed pyramid texture flicker.
 
* Fixed pyramid texture flicker.
* Added and improved respawns.
+
* Added and improved respawn points.
* Improved canon entry.
+
* Improved cannon entry.
* Expanded the track at canon output.
+
* Expanded the track after the cannon.
 
* Added a fall boundary for the quicksand.
 
* Added a fall boundary for the quicksand.
* Improved position of quicksand so the pyramid section is more challenging.
+
* Improved {{obj-ref|0x209|sand pile}} positions.
* Fixed quicksand wich floats in the air after some time.
+
* Fixed floating sand pile.
* Improved angle of sd_pillar so the player doesnt get shot into the air.
+
* Improved the angle of the {{obj-ref|0x208|pillars}}.
* Added item boxes.
+
* Added and improved {{obj-ref|0x65|item box}} positions.
* Improved position of item boxes.
+
* Added a {{obj-ref|0xe9|Chain Chomp}}.
* Added a chain chomp at the start.
+
* Moved {{obj-ref|0x145|palm trees}} from the model to the [[KMP]].
* Added a palm tree object in the [[KMP]].
+
* Improved check points.
* Expand check points.
+
* Remade [[KCL]].
* Removed eline_control object.
 
* Remade [[KCL]] from scratch.
 
 
|-
 
|-
| [https://cdn.discordapp.com/attachments/167117539078307840/509576089853755392/Lecces_Desert_v1_alt.szs v1 alt]
+
| [https://mega.nz/#!gPQgyKBZ!44ryc5-lqVSQkioGSYrxVACo3t4ane1Sy6vEbSgAjc0 v1.0b]
 +
| 2018-09-21
 +
| Update by [[Okin]]:
 +
* Added more item boxes.
 +
|-
 +
| [https://cdn.discordapp.com/attachments/167117539078307840/509576089853755392/Lecces_Desert_v1_alt.szs v1.0b-alt]
 
| 2018-11-07
 
| 2018-11-07
 
| Update by [[Huili]]:
 
| Update by [[Huili]]:
* Removed all pillars
+
* Removed pillars.
 +
|-
 +
| [https://cdn.discordapp.com/attachments/503503105158021121/546813451129847843/Lecces_Desert_v1.0c_old_mario_64.szs v1.0c]
 +
| 2019-02-17
 +
| Update by [[Skipper93653]]:
 +
* Upscaled to 110%.
 
|}
 
|}
  

Revision as of 07:33, 2 September 2019

Lecce's Desert
Author: 4IT★Lecce
Version: v1.0c
Date of latest version: 2019-02-17
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Lecce's Desert is a custom track created by 4IT★Lecce. The model can be seen here.

Media

v1.0 VS Race (Dolphin)
Beta VS Race

Version History

Version Date of release Information
Beta 2015-11-29 First release
v1.0 2018-09-21 Update by Okin:
  • Improved the model.
  • Fixed item and enemy routes.
  • Changed some textures.
  • Removed enemy line controllers.
  • Added boost and water animations.
  • Added shortcuts.
  • Added boost ramps.
  • Fixed pyramid texture flicker.
  • Added and improved respawn points.
  • Improved cannon entry.
  • Expanded the track after the cannon.
  • Added a fall boundary for the quicksand.
  • Improved sand pile positions.
  • Fixed floating sand pile.
  • Improved the angle of the pillars.
  • Added and improved item box positions.
  • Added a Chain Chomp.
  • Moved palm trees from the model to the KMP.
  • Improved check points.
  • Remade KCL.
v1.0b 2018-09-21 Update by Okin:
  • Added more item boxes.
v1.0b-alt 2018-11-07 Update by Huili:
  • Removed pillars.
v1.0c 2019-02-17 Update by Skipper93653:
  • Upscaled to 110%.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: Désert de Leece
German: -
Italian: Deserto di Lecce
Japanese: レッチェさばく
Korean: -
Portuguese: -
Russian: -
Spanish: Desierto de Lecce
Greek: Έρημος της Λέση
Polish: -
Finnish: -
Swedish: Lecces Öken
Czech: -
Danish: -