Difference between revisions of "Lecce's Desert"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
|creator= [[4IT-Lecce|4IT★Lecce]]
+
|author= [[User:4IT-Lecce|4IT★Lecce]]
|designer=
+
|version= v1.0c
|type= Custom
+
|date of release= 2019-02-17
|version= v1.0
+
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
|date of release= 2018-09-21
 
|editors used= [[3ds Max]], [[BrawlBox]], [[CTools]], [[KMP Cloud]], KCLTool, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
 
|difficulty= 3/10
 
 
|wbz-id= 2315
 
|wbz-id= 2315
|download 1= https://mega.nz/#!gPQgyKBZ!44ryc5-lqVSQkioGSYrxVACo3t4ane1Sy6vEbSgAjc0
+
|download 1= https://cdn.discordapp.com/attachments/503503105158021121/546813451129847843/Lecces_Desert_v1.0c_old_mario_64.szs
 
}}
 
}}
</div>
 
  
 
== Overview ==
 
== Overview ==
'''Lecce's Desert''' is a [[custom track]] created by [[4IT-Lecce|4IT★Lecce]].
+
'''Lecce's Desert''' is a [[custom track]] created by [[User:4IT-Lecce|4IT★Lecce]]. The model can be seen [https://3dwarehouse.sketchup.com/model/u2847984a-f95d-4c03-b3d0-1bd66995ee74 here].
  
 
== Media ==
 
== Media ==
Line 23: Line 18:
 
== Version History ==
 
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://drive.google.com/file/d/0ByazNRK_0SLqVjNwTmhLOXVRSXM Beta]
! align=left| Date of release
 
! align=left| Information
 
|-
 
| Beta
 
 
| 2015-11-29
 
| 2015-11-29
 
| First release
 
| First release
 
|-
 
|-
| [https://mega.nz/#!gPQgyKBZ!44ryc5-lqVSQkioGSYrxVACo3t4ane1Sy6vEbSgAjc0 v1.0]
+
| [https://ln.sync.com/dl/9808ce5f0/ma3qjzdp-7fwg8db7-3wgzuwe2-udfd575b v1.0]
 +
| 2018-09-21
 +
| Update by [[Okin]]:
 +
* Improved the model.
 +
* Fixed item and enemy routes.
 +
* Changed some textures.
 +
* Removed {{obj-ref|0x14|enemy line controllers}}.
 +
* Added boost and water animations.
 +
* Added shortcuts.
 +
* Added boost ramps.
 +
* Fixed pyramid texture flicker.
 +
* Added and improved respawn points.
 +
* Improved cannon entry.
 +
* Expanded the track after the cannon.
 +
* Added a fall boundary for the quicksand.
 +
* Improved {{obj-ref|0x209|sand pile}} positions.
 +
* Fixed floating sand pile.
 +
* Improved the angle of the {{obj-ref|0x208|pillars}}.
 +
* Added and improved {{obj-ref|0x65|item box}} positions.
 +
* Added a {{obj-ref|0xe9|Chain Chomp}}.
 +
* Moved {{obj-ref|0x145|palm trees}} from the model to the [[KMP]].
 +
* Improved check points.
 +
* Remade [[KCL]].
 +
|-
 +
| [https://mega.nz/#!gPQgyKBZ!44ryc5-lqVSQkioGSYrxVACo3t4ane1Sy6vEbSgAjc0 v1.0b]
 
| 2018-09-21
 
| 2018-09-21
 
| Update by [[Okin]]:
 
| Update by [[Okin]]:
* Fixed enemy routes
+
* Added more item boxes.
* Fixed item routes
+
|-
* Replaced textures
+
| [https://cdn.discordapp.com/attachments/167117539078307840/509576089853755392/Lecces_Desert_v1_alt.szs v1.0b-alt]
* Reduced facepoints from ~59k to ~24k
+
| 2018-11-07
* Deleted palm trees
+
| Update by [[Huili]]:
* Reduced texture amount from ~800 to ~30 textures
+
* Removed pillars.
* Added animations
+
|-
* Added shortcuts
+
| [https://cdn.discordapp.com/attachments/503503105158021121/546813451129847843/Lecces_Desert_v1.0c_old_mario_64.szs v1.0c]
* Added boost panel ramps
+
| 2019-02-17
* Fixed pyramid texture flicker
+
| Update by [[Skipper93653]]:
* Added and Improved respawns
+
* Upscaled to 110%.
* Improved canon entry
 
* Expanded the track at canon output
 
* Added fallboundary quicksand
 
* Improved position of quicksand so the pyramid section is more challenging
 
* Fixed quicksand wich floats in the air after some time
 
* Improved angle of sd_pillar so the player doesnt get shot into the air
 
* Added itemboxes
 
* Improved position of itemboxes
 
* Added chain chomp at the start
 
* Added palm tree as object in kmp
 
* Expand checkpoints
 
* Removed eline_control object
 
* Redone kcl from scratch
 
 
|}
 
|}
  
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|ko={{no|-}}
 
|ko={{no|-}}
 
|es=Desierto de Lecce
 
|es=Desierto de Lecce
|el={{no|-}}
+
|el=Έρημος της Λέση
 
|pt={{no|-}}
 
|pt={{no|-}}
 
|ru={{no|-}}
 
|ru={{no|-}}

Revision as of 07:33, 2 September 2019

Lecce's Desert
Author: 4IT★Lecce
Version: v1.0c
Date of latest version: 2019-02-17
Editors used: 3ds Max, BrawlBox, CTools, KMP Cloud, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Lecce's Desert is a custom track created by 4IT★Lecce. The model can be seen here.

Media

v1.0 VS Race (Dolphin)
Beta VS Race

Version History

Version Date of release Information
Beta 2015-11-29 First release
v1.0 2018-09-21 Update by Okin:
  • Improved the model.
  • Fixed item and enemy routes.
  • Changed some textures.
  • Removed enemy line controllers.
  • Added boost and water animations.
  • Added shortcuts.
  • Added boost ramps.
  • Fixed pyramid texture flicker.
  • Added and improved respawn points.
  • Improved cannon entry.
  • Expanded the track after the cannon.
  • Added a fall boundary for the quicksand.
  • Improved sand pile positions.
  • Fixed floating sand pile.
  • Improved the angle of the pillars.
  • Added and improved item box positions.
  • Added a Chain Chomp.
  • Moved palm trees from the model to the KMP.
  • Improved check points.
  • Remade KCL.
v1.0b 2018-09-21 Update by Okin:
  • Added more item boxes.
v1.0b-alt 2018-11-07 Update by Huili:
  • Removed pillars.
v1.0c 2019-02-17 Update by Skipper93653:
  • Upscaled to 110%.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

  • (none)

Names in Other Languages

Dutch: -
French: Désert de Leece
German: -
Italian: Deserto di Lecce
Japanese: レッチェさばく
Korean: -
Portuguese: -
Russian: -
Spanish: Desierto de Lecce
Greek: Έρημος της Λέση
Polish: -
Finnish: -
Swedish: Lecces Öken
Czech: -
Danish: -