Difference between revisions of "Kartwood Creek (Rich Petty)"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
|creator= [[Rich Petty]]
+
|author= [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
|designer= [[Rich Petty]]
+
|version= v1.0
|type= Garden
 
 
|date of release= 2013-11-24
 
|date of release= 2013-11-24
|editors used= [[CTools]], Paint.NET, [[Sketchup]], [[SZS Modifier]], [[Wiimms SZS Tools]]
+
|editors used= [[Paint]], [[SZS Modifier]]
|version= v1
+
|wbz-id= 52
|difficulty= 3/10
+
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/644620069309120522/old_mario_gc.szs
|download 1= http://wiimm.de/r/d/mkw-tracks
+
|download 2= https://icedrive.net/0/56HQQserKL (Boost version)
 +
}}
 +
{{Misc-Info
 +
|name= {{PAGENAME}}
 +
|creator= [[TokukuMKW]], [[Riidefi]]
 +
|designer= [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty], [[TokukuMKW]]
 +
|version= v2.2
 +
|date of release= 2020-03-23
 +
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
 +
|wbz-id= 4270
 +
|download= https://drive.google.com/file/d/1ykL_4tYayNRnDTM4uRnrVXYtWD2ZWpFP
 
}}
 
}}
{{track rating}}
 
</div>
 
  
 
== Overview ==
 
== Overview ==
"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
+
'''Kartwood Creek''' is a [[custom track]] created by [https://youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty].
  
For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
+
<spoiler text="A quote from the author">
 +
''"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!''
  
So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."
+
''For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.''
  
=== Known Glitches ===
+
''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."''
''These glitches have all been fixed as of RC2 and on.''
+
</spoiler>
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
+
 
* As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
+
=== TokukuMKW and Riidefi's Remake ===
* Water splash is absent.
+
In 2018, the track was remade by [[TokukuMKW]]. While it still contains fencing, the grass is more open. [[Shadows]] were done by [[Riidefi]].
* When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
+
 
* If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.
+
=== Credits ===
 +
* [[Caron]], for the grass and road textures in v2.1.
  
 
== Media ==
 
== Media ==
{{youtube-box||9iHFltEMAco|RC2 Offline Race}}
+
{{youtube-box||zk2NYsyk-Uo|v2.1 VS Race (Dolphin)}}
{{youtube-box||VykS41Onk0Q|RC1 Time Trial}}
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{{youtube-box||RYCjlP65nmM|v1.0 VS Race}}
 +
{{youtube-box||4fSOGpCVem8|RC1 VS Race|height=300}}
  
==Version History==
+
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Version
 +
! Date of release
 +
! Information
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/644619241861021731/old_mario_gc.szs RC1]
 +
| 2010-05-14
 +
| First release
 
|-
 
|-
! align=left| Version
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| [https://icedrive.net/0/c4lfytmpZW RC1.boost]
! align=left| Date of release
+
| 2011-06-14
! align=left| Information
+
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| RC1
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| [https://cdn.discordapp.com/attachments/518873687408115722/644619364754128968/old_mario_gc.szs RC1.ctgp]
| 2010-05-14
+
| 2012-09-30
| Initial release.
+
| Update by [[MrBean35000vr]]:
 +
* Improved checkpoints.
 +
* Added troll block ({{obj-ref|0x217|Mdush}}).
 +
* Removed a {{obj-ref|0x1a2|Piranha Plant pipe}}.
 
|-
 
|-
| [https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing RC2]
+
| [https://cdn.discordapp.com/attachments/518873687408115722/644619423961055232/old_mario_gc.szs RC2]
 
| 2013-03-28
 
| 2013-03-28
| Hotfixes by [[User:Torran|Torran]]:
+
| Update by [[Torran]]:
* [branch] [[CTGP Revolution]] v1.02 revision by [[User:MrBean35000vr|MrBean35000vr]].
+
* Added fall boundaries and invisible walls.
* [add] Fall boundaries and invisible walls.
+
* Improved checkpoints.
* [fix] Laps should count despite how fast you go.
+
* Removed unused files.
* [misc] Uncleaned unused.
+
* Other minor improvements.
* [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
+
|-
 +
| [https://icedrive.net/0/53YANCeYF5 RC2.boost]
 +
| 2013-10-12
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 
|-
 
|-
| [http://wiimm.de/r/d/mkw-tracks v1]
+
| [https://cdn.discordapp.com/attachments/518873687408115722/644620069309120522/old_mario_gc.szs v1.0]
 
| 2013-11-23
 
| 2013-11-23
| Update by [[Wiimm]], based on RC2
+
| Update by [[Wiimm]]:
* KCL remade.
+
* Edited enemy and item routes.
* Complete new check points following the [[quadrilateral model]] to fix all [[Position Jump Bug]]s.
+
* Moved finish line and start position.
* Finish line and start position moved according to the visual model.
+
* Remade checkpoints.
* Optimal height of enemy and item route points.
+
* Remade [[KCL]].
 +
|-
 +
| [https://icedrive.net/0/56HQQserKL v1.0.boost]
 +
| 2013-11-24
 +
| Update by [[Wiimm]]:
 +
* Changed road collision to boost.
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/571526152464891924/farm_course.szs v2.0]
 +
| 2018-05-29
 +
| Remake by [[TokukuMKW]] and [[Riidefi]].
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/571525818379927558/farm_course.szs v2.1]
 +
| 2018-05-31
 +
|
 +
* Changed some textures.
 +
* Upscaled {{obj-ref|0x1aa|Piranha Plants}} to 130%.
 +
|-
 +
| [https://drive.google.com/file/d/1ykL_4tYayNRnDTM4uRnrVXYtWD2ZWpFP v2.2]
 +
| 2020-03-23
 +
| Update by [[Zachruff]]
 +
* Blocked cave shortcut.
 +
* Adjusted intro and outro cameras.
 
|}
 
|}
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP 2.8]]
+
* {{Distrib-ref|CTGP Revolution|52,4270|ctgp-r}}
* [[CTGP 4.4]]
+
* [[CtocKartWii 3.0]] (RC1)
* [[CTGP Revolution]]
+
* {{Distrib-ref|Cuberluigi CT Pack|4270}}
* [[CtocKartWii 3.0]]
+
* [[Luma's CT Pack]] (v1.0)
* [[Wiimms Mario Kart Boost 2012-03]] (RC1.boost)
+
* {{Distrib-ref|MKW Hack Pack|4270|hackpack}}
* [[Wiimms Mario Kart Fun 2010-12]] (RC1)
+
* {{Distrib-ref|Wiimms Mario Kart Fun|52|mkwfun}}
* [[Wiimms Mario Kart Fun 2011-03]] (RC1)
+
* {{Distrib-ref|Yeet Kart Wii|4270|yeet-kart-wii}}
* [[Wiimms Mario Kart Fun 2011-07]] (RC1.boost)
+
* {{Distrib-ref|ZPL Kart Wii|4270|zpl-kart-wii}}
* [[Wiimms Mario Kart Fun 2013-10]] (v2 and v2.boost)
 
* [[Wiimms Mario Kart Revival 2012-02]] (RC1)
 
  
==Names in Other Languages==
+
== Names in Other Languages ==
The translated names for this track as they appear in [[CTGP Revolution]]:
 
 
{{Language-Info
 
{{Language-Info
|name=Translations
+
|nl=Kartwood-Baai
|nl=Kartwood Baai  
+
|fr=Ruisseau Boisbolide
|fr=Crique Kartwoods
+
|de=Kartwald-Bach
|de=Kartwald Bach
+
|it=Torrente Kartwood
|it=Torrente Kartwood  
+
|ja=カートウッドクリーク
|ja=カートウッドクリーク  
 
 
|ko=자동차 크리크
 
|ko=자동차 크리크
 +
|pt=Arroio Kartwood
 +
|ru=Ручей Картвуд
 
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL)
 
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL)
|el=Ποταμάκι Κάρτγουντ
+
|el=Ποταμάκι Κάρτβουντ
|pt=Ribeiro Kartwood
 
 
|pl=Zatoka Kartwood
 
|pl=Zatoka Kartwood
|fi=Kartpuun joki
+
|fi=Kartpuun Joki
 
|sv=Kartwoodbäcken
 
|sv=Kartwoodbäcken
|cs=Zátoka Kartwood
+
|cs=Leskárová Zátoka
|sq={{no|-}}
+
|da=Kartwood-åen
 
}}
 
}}
  
 +
{{User-TokukuMKW-Link}}
 +
{{User-Riidefi-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]
 +
[[Category:Split Article]]

Revision as of 01:31, 6 July 2020

Kartwood Creek (Rich Petty)
Author: Rich Petty
Version: v1.0
Date of latest version: 2013-11-24
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download:
Kartwood Creek (Rich Petty)
Creator: TokukuMKW, Riidefi
Designer: Rich Petty, TokukuMKW
Version: v2.2
Date of latest version: 2020-03-23
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Google Drive

Overview

Kartwood Creek is a custom track created by Rich Petty.

A quote from the author


TokukuMKW and Riidefi's Remake

In 2018, the track was remade by TokukuMKW. While it still contains fencing, the grass is more open. Shadows were done by Riidefi.

Credits

  • Caron, for the grass and road textures in v2.1.

Media

v2.1 VS Race (Dolphin)
v1.0 VS Race
RC1 VS Race

Version History

Version Date of release Information
RC1 2010-05-14 First release
RC1.boost 2011-06-14 Update by Wiimm:
  • Changed road collision to boost.
RC1.ctgp 2012-09-30 Update by MrBean35000vr:
RC2 2013-03-28 Update by Torran:
  • Added fall boundaries and invisible walls.
  • Improved checkpoints.
  • Removed unused files.
  • Other minor improvements.
RC2.boost 2013-10-12 Update by Wiimm:
  • Changed road collision to boost.
v1.0 2013-11-23 Update by Wiimm:
  • Edited enemy and item routes.
  • Moved finish line and start position.
  • Remade checkpoints.
  • Remade KCL.
v1.0.boost 2013-11-24 Update by Wiimm:
  • Changed road collision to boost.
v2.0 2018-05-29 Remake by TokukuMKW and Riidefi.
v2.1 2018-05-31
v2.2 2020-03-23 Update by Zachruff
  • Blocked cave shortcut.
  • Adjusted intro and outro cameras.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Kartwood-Baai
French: Ruisseau Boisbolide
German: Kartwald-Bach
Italian: Torrente Kartwood
Japanese: カートウッドクリーク
Korean: 자동차 크리크
Portuguese: Arroio Kartwood
Russian: Ручей Картвуд
Spanish: Arroyo Kartwood (NTSC)
Rancho Kartwood (PAL)
Greek: Ποταμάκι Κάρτβουντ
Polish: Zatoka Kartwood
Finnish: Kartpuun Joki
Swedish: Kartwoodbäcken
Czech: Leskárová Zátoka
Danish: Kartwood-åen
By the same author: TokukuMKW