Difference between revisions of "Kartwood Creek (Rich Petty)"

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<div class="float-right">
 
 
{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
|creator= [[Rich Petty]]
+
|author= [https://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
|designer= [[Rich Petty]]
+
|date of release= 2013-11-24
|type= Garden
+
|editors used= [[Paint]], [[SZS Modifier]]
|date of release= 2013-03-28
+
|version= v1.0
|editors used= [[CTools]], Paint.NET, [[Sketchup]], [[SZS Modifier]], [[Wiimms SZS Tools]]
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|wbz-id= 52
|version= RC2
+
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/644620069309120522/old_mario_gc.szs
|difficulty= 3/10
+
}}
|download 1= https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing
+
{{Misc-Info
 +
|name= {{PAGENAME}}
 +
|creator= [[TokukuMKW]], [[Riidefi]]  
 +
|designer= [https://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
 +
|date of release= 2018-05-29
 +
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
 +
|version= v2.1
 +
|wbz-id= 4270
 +
|download 1= https://cdn.discordapp.com/attachments/518873687408115722/571525818379927558/farm_course.szs
 
}}
 
}}
{{track rating}}
 
</div>
 
  
 
== Overview ==
 
== Overview ==
"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
+
'''Kartwood Creek''' is a [[custom track]] created by [https://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty].
 +
 
 +
<spoiler text="A quote from the author">
 +
''"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!''
  
For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
+
''For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.''
  
So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."
+
''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."''
 +
</spoiler>
  
=== Known Glitches ===
+
== Tokuku's Remake ==
''These glitches have all been fixed as of RC2 and on.''
+
In 2018 the track was remade by [[TokukuMKW]]. [[Shadows]] and the great majority of the [[BRRES]] was done by [[Riidefi]].  
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
+
 
* As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
+
=== Credits ===
* Water splash is absent.
+
* [[Caron]], for the grass and road textures in v2.1.
* When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
 
* If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.
 
  
 
== Media ==
 
== Media ==
{{youtube-box||9iHFltEMAco|RC2 Offline Race}}
+
{{youtube-box||zk2NYsyk-Uo|v2.1 VS Race (Dolphin)}}
{{youtube-box||VykS41Onk0Q|RC1 Time Trial}}
+
{{youtube-box||2XtJwc-7D4s|v2.0 VS Race}}
 +
{{youtube-box||9iHFltEMAco|RC2 VS Race}}
  
==Version History==
+
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 +
!  Version
 +
! Date of release
 +
! Information
 
|-
 
|-
! align=left| Version
+
| [https://cdn.discordapp.com/attachments/518873687408115722/644619241861021731/old_mario_gc.szs RC1]
! align=left| Date of release
+
| 2010-05-14
! align=left| Information
+
| First release
 
|-
 
|-
| RC1
+
| [https://cdn.discordapp.com/attachments/518873687408115722/644619364754128968/old_mario_gc.szs RC1.ctgp]
| 2010-05-14
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| 2012-08-31
| Initial release.
+
| Second release
 
|-
 
|-
| RC2
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| [https://cdn.discordapp.com/attachments/518873687408115722/644619423961055232/old_mario_gc.szs RC2]
 
| 2013-03-28
 
| 2013-03-28
| Hotfixes by [[User:Torran|Torran]]:
+
| Update  by [[Torran]]:
* [branch] [[CTGP Revolution]] v1.02 revision by [[User:MrBean35000vr|MrBean35000vr]].
+
* Added fall boundaries and invisible walls.
* [add] Fall boundaries and invisible walls.
+
* Improved check points.
* [fix] Laps should count despite how fast you go.
+
* Removed unused files.
* [misc] Uncleaned unused.
+
* Other minor improvements.
* [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
+
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/644620069309120522/old_mario_gc.szs v1.0]
 +
| 2013-11-23
 +
| Update by [[Wiimm]]:
 +
* Edited enemy and item routes.
 +
* Moved finish line and start position.
 +
* Remade check points.
 +
* Remade [[KCL]].
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/571526152464891924/farm_course.szs v2.0]
 +
| 2018-05-29
 +
| Remake by [[TokukuMKW]] and [[Riidefi]].
 +
|-
 +
| [https://cdn.discordapp.com/attachments/518873687408115722/571525818379927558/farm_course.szs v2.1]
 +
| 2018-05-31
 +
|
 +
* Changed some textures.
 +
* Scaled {{obj-ref|0x1aa|Piranha Plants}} up by 30%.
 
|}
 
|}
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP 2.8]]
+
* {{Distrib-ref|CTGP Revolution|52|ctgp-r}}
* [[CTGP 4.4]]
+
* [[CtocKartWii 3.0]] (RC1)
* [[CTGP Revolution]]
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* [[MKW Hack Pack]]
* [[CtocKartWii 3.0]]
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* {{Distrib-ref|Wiimms Mario Kart Fun|52|mkwfun}}
* [[Wiimms Mario Kart Boost 2012-03]] (RC1.boost)
 
* [[Wiimms Mario Kart Fun 2010-12]] (RC1)
 
* [[Wiimms Mario Kart Fun 2011-03]] (RC1)
 
* [[Wiimms Mario Kart Fun 2011-07]] (RC1.boost)
 
* [[Wiimms Mario Kart Revival 2012-02]] (RC1)
 
  
==Names in Other Languages==
+
== Names in Other Languages ==
The translated names for this track as they appear in [[CTGP Revolution]]:
 
 
{{Language-Info
 
{{Language-Info
|name=Translations
+
|nl=Kartwood-Baai
|nl=Kartwood Baai  
+
|fr=Ruisseau Boisbolide
|fr=Crique Kartwoods
+
|de=Kartwald-Bach
|de=Kartwald Bach
+
|it=Torrente Kartwood
|it=Torrente Kartwood  
+
|ja=カートウッドクリーク
|ja=カートウッドクリーク  
 
 
|ko=자동차 크리크
 
|ko=자동차 크리크
 +
|pt=Arroio Kartwood
 +
|ru=Ручей Картвуд
 
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL)
 
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL)
|el=Ποταμάκι Κάρτγουντ  
+
|el=Ποταμάκι Κάρτγουντ
|pt=Ribeiro Kartwood  
+
|pl=Zatoka Kartwood
|pl=Zatoczka Lasu dla Kartów
+
|fi=Kartpuun Joki
|fi=Kartpuun joki
 
 
|sv=Kartwoodbäcken
 
|sv=Kartwoodbäcken
|cs=Zátoka Kartwood
+
|cs=Leskárová Zátoka
|sq={{no|-}}
+
|da=Kartwood-åen
 
}}
 
}}
  
 +
{{User-TokukuMKW-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]

Revision as of 19:52, 14 November 2019

Kartwood Creek (Rich Petty)
Author: Rich Petty
Version: v1.0
Date of latest version: 2013-11-24
Editors used: Paint, SZS Modifier
WBZ files: ct.wiimm.de
Download: Discord
Kartwood Creek (Rich Petty)
Creator: TokukuMKW, Riidefi
Designer: Rich Petty
Version: v2.1
Date of latest version: 2018-05-29
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download: Discord

Overview

Kartwood Creek is a custom track created by Rich Petty.

A quote from the author


Tokuku's Remake

In 2018 the track was remade by TokukuMKW. Shadows and the great majority of the BRRES was done by Riidefi.

Credits

  • Caron, for the grass and road textures in v2.1.

Media

v2.1 VS Race (Dolphin)
v2.0 VS Race
RC2 VS Race

Version History

Version Date of release Information
RC1 2010-05-14 First release
RC1.ctgp 2012-08-31 Second release
RC2 2013-03-28 Update by Torran:
  • Added fall boundaries and invisible walls.
  • Improved check points.
  • Removed unused files.
  • Other minor improvements.
v1.0 2013-11-23 Update by Wiimm:
  • Edited enemy and item routes.
  • Moved finish line and start position.
  • Remade check points.
  • Remade KCL.
v2.0 2018-05-29 Remake by TokukuMKW and Riidefi.
v2.1 2018-05-31

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Kartwood-Baai
French: Ruisseau Boisbolide
German: Kartwald-Bach
Italian: Torrente Kartwood
Japanese: カートウッドクリーク
Korean: 자동차 크리크
Portuguese: Arroio Kartwood
Russian: Ручей Картвуд
Spanish: Arroyo Kartwood (NTSC)
Rancho Kartwood (PAL)
Greek: Ποταμάκι Κάρτγουντ
Polish: Zatoka Kartwood
Finnish: Kartpuun Joki
Swedish: Kartwoodbäcken
Czech: Leskárová Zátoka
Danish: Kartwood-åen
By the same author: TokukuMKW