Difference between revisions of "Kartwood Creek (Rich Petty)"
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|version= v1 | |version= v1 | ||
|difficulty= 3/10 | |difficulty= 3/10 | ||
− | |download 1= http:// | + | |wbz-id=52 |
+ | |download 1= | ||
+ | }} | ||
+ | {{Misc-Info | ||
+ | |name= {{PAGENAME}} | ||
+ | |creator= [[User:TokukuMKW|TokukuMKW]], [[Riidefi]] | ||
+ | |designer= [http://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty] | ||
+ | |type= | ||
+ | |date of release= 2018-05-29 | ||
+ | |editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]] | ||
+ | |version= v2.1 | ||
+ | |difficulty= | ||
+ | |wbz-id=4270 | ||
+ | |download 1= | ||
}} | }} | ||
</div> | </div> | ||
− | ==Overview== | + | == Overview == |
''"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!'' | ''"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!'' | ||
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''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."'' | ''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."'' | ||
− | ===Known | + | In 2018 the track was remade by [[User:TokukuMKW|TokukuMKW]]. Shadows and the great majority of the BRRES in the remake were made by [[Riidefi]]. |
+ | |||
+ | === Known Bugs === | ||
These glitches have all been fixed as of RC2 and on. | These glitches have all been fixed as of RC2 and on. | ||
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough. | * It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough. | ||
Line 28: | Line 43: | ||
* If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor. | * If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor. | ||
− | ==Media== | + | == Media == |
+ | {{youtube-box||zk2NYsyk-Uo|v2.1 VS Race (Dolphin)}} | ||
+ | {{youtube-box||2XtJwc-7D4s|v2.0 VS Race}} | ||
{{youtube-box||9iHFltEMAco|RC2 VS Race}} | {{youtube-box||9iHFltEMAco|RC2 VS Race}} | ||
− | ==Version History== | + | == Version History == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 40: | Line 57: | ||
| RC1 | | RC1 | ||
| 2010-05-14 | | 2010-05-14 | ||
− | | | + | | First release |
|- | |- | ||
| [https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing RC2] | | [https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing RC2] | ||
Line 53: | Line 70: | ||
| [http://wiimm.de/r/d/mkw-tracks v1] | | [http://wiimm.de/r/d/mkw-tracks v1] | ||
| 2013-11-23 | | 2013-11-23 | ||
− | | Update by [[Wiimm]] | + | | Update by [[Wiimm]]: |
* KCL remade. | * KCL remade. | ||
− | * Complete new checkpoints following the [[quadrilateral model]] to fix all [[Position Jump Bug]]s | + | * Complete new checkpoints following the [[quadrilateral model]] to fix all [[Position Jump Bug]]s. |
* Finish line and start position moved according to the visual model. | * Finish line and start position moved according to the visual model. | ||
− | * Optimal height of enemy and item route points | + | * Optimal height of enemy and item route points. |
+ | |- | ||
+ | | v2.0 | ||
+ | | 2018-05-29 | ||
+ | | Remake by [[User:TokukuMKW|TokukuMKW]]. | ||
+ | |- | ||
+ | | v2.1 | ||
+ | | 2018-05-31 | ||
+ | | Remake update: | ||
+ | * New road and grass textures made by [[Caron]]. | ||
+ | * Updated fence texture. | ||
+ | * Scaled Piranha Plants up by 30%. | ||
|} | |} | ||
− | ==Custom Track Distributions== | + | == Custom Track Distributions == |
This track is part of the following [[Custom Track Distribution]]s: | This track is part of the following [[Custom Track Distribution]]s: | ||
− | |||
* [[CTGP 2.8]] (RC1) | * [[CTGP 2.8]] (RC1) | ||
* [[CTGP Revolution]] (RC1) | * [[CTGP Revolution]] (RC1) | ||
* [[CTGP Revolution v1.03]] (RC2) | * [[CTGP Revolution v1.03]] (RC2) | ||
* [[CtocKartWii 3.0]] (RC1) | * [[CtocKartWii 3.0]] (RC1) | ||
− | * [[ | + | * [[MKW Hack Pack]] |
− | + | * {{Distrib-ref|Wiimms Mario Kart Fun|52|mkwfun}} | |
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | ==Names in Other Languages== | + | == Names in Other Languages == |
{{Language-Info | {{Language-Info | ||
− | + | |nl=Kartwood-Baai | |
− | |nl=Kartwood- | ||
|fr=Ruisseau Boisbolide | |fr=Ruisseau Boisbolide | ||
|de=Kartwald-Bach | |de=Kartwald-Bach | ||
Line 85: | Line 105: | ||
|ja=カートウッドクリーク | |ja=カートウッドクリーク | ||
|ko=자동차 크리크 | |ko=자동차 크리크 | ||
− | |pt= | + | |pt=Arroio Kartwood |
|ru=Ручей Картвуд | |ru=Ручей Картвуд | ||
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL) | |es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL) | ||
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|sv=Kartwoodbäcken | |sv=Kartwoodbäcken | ||
|cs=Leskárová Zátoka | |cs=Leskárová Zátoka | ||
− | |||
|da=Kartwood-åen | |da=Kartwood-åen | ||
}} | }} | ||
+ | {{User-TokukuMKW-Link}} | ||
[[Category:Track/Custom]] | [[Category:Track/Custom]] | ||
+ | [[Category:Broken Downloads]] |
Revision as of 19:41, 12 February 2019
Author: | Rich Petty |
---|---|
Version: | v1 |
Date of latest version: | 2013-11-24 |
Editors used: | CTools, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | — |
Creator: | TokukuMKW, Riidefi |
---|---|
Designer: | Rich Petty |
Version: | v2.1 |
Date of latest version: | 2018-05-29 |
Editors used: | BrawlBox, CTools, KMP Cloud, SketchUp, Wiimms SZS Tools |
WBZ files: | ct.wiimm.de |
Download: | — |
Overview
"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."
In 2018 the track was remade by TokukuMKW. Shadows and the great majority of the BRRES in the remake were made by Riidefi.
Known Bugs
These glitches have all been fixed as of RC2 and on.
- It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
- As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
- Water splash is absent.
- When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
- If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.
Media
Version History
Version | Date of release | Information |
---|---|---|
RC1 | 2010-05-14 | First release |
RC2 | 2013-03-28 | Hotfixes by Torran:
|
v1 | 2013-11-23 | Update by Wiimm:
|
v2.0 | 2018-05-29 | Remake by TokukuMKW. |
v2.1 | 2018-05-31 | Remake update:
|
Custom Track Distributions
This track is part of the following Custom Track Distributions:
- CTGP 2.8 (RC1)
- CTGP Revolution (RC1)
- CTGP Revolution v1.03 (RC2)
- CtocKartWii 3.0 (RC1)
- MKW Hack Pack
- Wiimms Mario Kart Fun (Details)
Names in Other Languages
Dutch: | Kartwood-Baai |
---|---|
French: | Ruisseau Boisbolide |
German: | Kartwald-Bach |
Italian: | Torrente Kartwood |
Japanese: | カートウッドクリーク |
Korean: | 자동차 크리크 |
Portuguese: | Arroio Kartwood |
Russian: | Ручей Картвуд |
Spanish: | Arroyo Kartwood (NTSC) Rancho Kartwood (PAL) |
Greek: | Ποταμάκι Κάρτγουντ |
Polish: | Zatoka Kartwood |
Finnish: | Kartpuun joki |
Swedish: | Kartwoodbäcken |
Czech: | Leskárová Zátoka |
Danish: | Kartwood-åen |
Custom Tracks:
Pillarstone Raceway –
Cartoon City
Remakes:
Jungle Safari –
Kartwood Creek