Difference between revisions of "Kartwood Creek (Rich Petty)"

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{{Misc-Info
 
{{Misc-Info
 
|name= {{PAGENAME}}
 
|name= {{PAGENAME}}
|creator= [[Rich Petty]]
+
|creator= [http://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
|designer= [[Rich Petty]]
+
|designer=
 
|type= Garden
 
|type= Garden
|date of release= 2013-03-28
+
|date of release= 2013-11-24
|editors used= [[CTools]], Paint.NET, [[Sketchup]], [[SZS Modifier]], [[Wiimms SZS Tools]]
+
|editors used= [[CTools]], Paint.NET, [[SketchUp]], [[SZS Modifier]], [[Wiimms SZS Tools]]
|version= RC2
+
|version= v1
 
|difficulty= 3/10
 
|difficulty= 3/10
|download 1= https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing
+
|wbz-id=52
 +
|download 1=  
 +
}}
 +
{{Misc-Info
 +
|name= {{PAGENAME}}
 +
|creator= [[User:TokukuMKW|TokukuMKW]], [[Riidefi]]
 +
|designer= [http://www.youtube.com/channel/UCV9Dti6qtLKYzxa6Rk69GQA Rich Petty]
 +
|type=
 +
|date of release= 2018-05-29
 +
|editors used= [[BrawlBox]], [[CTools]], [[KMP Cloud]], [[SketchUp]], [[Wiimms SZS Tools]]
 +
|version= v2.1
 +
|difficulty=
 +
|wbz-id=4270
 +
|download 1=
 
}}
 
}}
{{track rating}}
 
 
</div>
 
</div>
  
 
== Overview ==
 
== Overview ==
"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!
+
''"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!''
 +
 
 +
''For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.''
  
For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.
+
''So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."''
  
So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."
+
In 2018 the track was remade by [[User:TokukuMKW|TokukuMKW]]. Shadows and the great majority of the BRRES in the remake were made by [[Riidefi]].  
  
=== Known Glitches ===
+
=== Known Bugs ===
''These glitches have all been fixed as of RC2 and on.''
+
These glitches have all been fixed as of RC2 and on.
 
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
 
* It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
 
* As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
 
* As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
Line 30: Line 44:
  
 
== Media ==
 
== Media ==
{{youtube-box||9iHFltEMAco|RC2 Offline Race}}
+
{{youtube-box||zk2NYsyk-Uo|v2.1 VS Race (Dolphin)}}
{{youtube-box||VykS41Onk0Q|RC1 Time Trial}}
+
{{youtube-box||2XtJwc-7D4s|v2.0 VS Race}}
 +
{{youtube-box||9iHFltEMAco|RC2 VS Race}}
  
==Version History==
+
== Version History ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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| RC1
 
| RC1
 
| 2010-05-14
 
| 2010-05-14
| Initial release.
+
| First release
 
|-
 
|-
| RC2
+
| [https://docs.google.com/file/d/0BzP93HviBIt9SWZBRDBndjl5RDQ/edit?usp=sharing RC2]
 
| 2013-03-28
 
| 2013-03-28
 
| Hotfixes by [[User:Torran|Torran]]:
 
| Hotfixes by [[User:Torran|Torran]]:
 
* [branch] [[CTGP Revolution]] v1.02 revision by [[User:MrBean35000vr|MrBean35000vr]].
 
* [branch] [[CTGP Revolution]] v1.02 revision by [[User:MrBean35000vr|MrBean35000vr]].
* [add] Fall boundaries and invisible walls.
+
* [add] Fall boundaries and invisible walls
 
* [fix] Laps should count despite how fast you go.
 
* [fix] Laps should count despite how fast you go.
* [misc] Uncleaned unused.
+
* [misc] Cleaned unused.
 
* [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
 
* [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
 +
|-
 +
| [http://wiimm.de/r/d/mkw-tracks v1]
 +
| 2013-11-23
 +
| Update by [[Wiimm]]:
 +
* KCL remade.
 +
* Complete new checkpoints following the [[quadrilateral model]] to fix all [[Position Jump Bug]]s.
 +
* Finish line and start position moved according to the visual model.
 +
* Optimal height of enemy and item route points.
 +
|-
 +
| v2.0
 +
| 2018-05-29
 +
| Remake by [[User:TokukuMKW|TokukuMKW]].
 +
|-
 +
| v2.1
 +
| 2018-05-31
 +
| Remake update:
 +
* New road and grass textures made by [[Caron]].
 +
* Updated fence texture.
 +
* Scaled Piranha Plants up by 30%.
 
|}
 
|}
 
== Variants ==
 
=== Boost Variant by Wiimm ===
 
 
[[Wiimm]] has made a boost variant:
 
{{youtube-box||Ho5krhMsviw|Kartwood Creek - Boost Variant}}
 
 
* [http://www.mediafire.com/?s52jhcz94p8fqc7 Download]
 
 
=== Snow Variant by PC Freak ===
 
 
[[PC Freak]] has made a snow variant.
 
 
* [http://www.mediafire.com/?yeaiejiblxzt2is Download]
 
  
 
== Custom Track Distributions ==
 
== Custom Track Distributions ==
 
This track is part of the following [[Custom Track Distribution]]s:
 
This track is part of the following [[Custom Track Distribution]]s:
* [[CTGP 2.8]]
+
* [[CTGP 2.8]] (RC1)
* [[CTGP 4.4]]
+
* [[CTGP Revolution]] (RC1)
* [[CTGP Revolution]]
+
* [[CTGP Revolution v1.03]] (RC2)
* [[CtocKartWii 3.0]]
+
* [[CtocKartWii 3.0]] (RC1)
* [[Wiimms Mario Kart Boost 2012-03]] (RC1.boost)
+
* [[MKW Hack Pack]]
* [[Wiimms Mario Kart Fun 2010-12]] (RC1)
+
* {{Distrib-ref|Wiimms Mario Kart Fun|52|mkwfun}}
* [[Wiimms Mario Kart Fun 2011-03]] (RC1)
 
* [[Wiimms Mario Kart Fun 2011-07]] (RC1.boost)
 
* [[Wiimms Mario Kart Revival 2012-02]] (RC1)
 
  
 
== Names in Other Languages ==
 
== Names in Other Languages ==
The translated names for this track as they appear in [[CTGP Revolution]]:
+
{{Language-Info
{| class="wikitable"
+
|nl=Kartwood-Baai
! Language !! Track Name
+
|fr=Ruisseau Boisbolide
|-
+
|de=Kartwald-Bach
| Dutch || Kartwood Baai  
+
|it=Torrente Kartwood
|-
+
|ja=カートウッドクリーク
| French || Crique Kartwoods
+
|ko=자동차 크리크
|-
+
|pt=Arroio Kartwood
| German || Kartwald Bach
+
|ru=Ручей Картвуд
|-
+
|es=Arroyo Kartwood (NTSC)<br>Rancho Kartwood (PAL)
| Italian || Torrente Kartwood  
+
|el=Ποταμάκι Κάρτγουντ
|-
+
|pl=Zatoka Kartwood
| Japanese || カートウッドクリーク  
+
|fi=Kartpuun joki
|-
+
|sv=Kartwoodbäcken
| Korean || 자동차 크리크
+
|cs=Leskárová Zátoka
|-
+
|da=Kartwood-åen
| Spanish (NTSC) || Arroyo Kartwood
+
}}
|-
 
| Spanish (PAL) || Rancho Kartwood
 
|-
 
| Greek || Ποταμάκι Κάρτγουντ  
 
|-
 
| Portuguese || Ribeiro Kartwood  
 
|-
 
| Polish || Zatoczka Lasu dla Kartów
 
|-
 
| Finnish || Kartpuun joki
 
|-
 
| Swedish || Kartwoodbäcken
 
|-
 
| Czech || Zátoka Kartwood
 
|-
 
| Albanian || {{no|-}}
 
|}
 
  
 +
{{User-TokukuMKW-Link}}
 
[[Category:Track/Custom]]
 
[[Category:Track/Custom]]
 +
[[Category:Broken Downloads]]

Revision as of 19:41, 12 February 2019

Kartwood Creek (Rich Petty)
Author: Rich Petty
Version: v1
Date of latest version: 2013-11-24
Editors used: CTools, Paint.NET, SketchUp, SZS Modifier, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:
Kartwood Creek (Rich Petty)
Creator: TokukuMKW, Riidefi
Designer: Rich Petty
Version: v2.1
Date of latest version: 2018-05-29
Editors used: BrawlBox, CTools, KMP Cloud, SketchUp, Wiimms SZS Tools
WBZ files: ct.wiimm.de
Download:

Overview

"Thanks to Riivolution, I can now build custom tracks on Mario Kart Wii without using Homebrew at all. For about as long as I've been into the Mario Kart series, I've always wanted to make my own tracks to race on, especially for Mario Kart Wii as most of its tracks disappoint me. In this video, I will give you a tour of my first track, Kartwood Creek!

For my first time working with the SZS modifier, I think I did a pretty good job. All textures except for the background trees were made by me, so you won't find them on the Internet. I decided to start out with a rather simple idea of mine so that I could understand how it works easier. That's why the layout is flat everywhere. Pinching the green fences and the track itself was a little too confusing for me, but I thank MrBean35000vr for assisting me in that part. Once I did get the hang of it, I constructed a building structure with a roof, door, and windows on the bottom-left corner which, besides the fences, is the only vertical polygon on the track; the dancing trees were pre-existing objects in the KMP. The most time-consuming part of this track to make were the backgrounds as the textures repeated in a complicated pattern; that part still looks a little shabby, but I'm done fiddling with it. No, this does NOT mean I'm a hacker.

So where did I come up with Kartwood Creek anyway? About five or six years ago I had a nightmare probably from playing too much of Luigi's Mansion. I had gotten lost in a forest and I found an old mansion. It was once owned by a rich family that managed this area of land for cotton-farming in the nineteenth century, but it was all abandoned during the American Civil War. The family was killed, but their ghosts never left the mansion as I found out when I knocked on the door. Although the original concept was this haunted mansion, I turned it into part of the background and instead made the creek the main theme for this track. Kartwood Creek is available for download through the SZS Modifier and no further changes will be made."

In 2018 the track was remade by TokukuMKW. Shadows and the great majority of the BRRES in the remake were made by Riidefi.

Known Bugs

These glitches have all been fixed as of RC2 and on.

  • It it possible to get out of bounds by using a mushroom and hopping from the bridge to the other side of the fence. This is also possible in some areas due to fences not being extended far enough.
  • As with many other custom tracks, the external cameras have not been fixed to follow the correct routes. As a result the cameras are normally below the track during live views and replays of the course.
  • Water splash is absent.
  • When looking down into the water the player can see piranha plants deep underwater, these are still there from the base track (GCN Mario Circuit) and have not been removed.
  • If looking back on 2-split-screen playing the camera position is under the ground and the players see only the floor.

Media

v2.1 VS Race (Dolphin)
v2.0 VS Race
RC2 VS Race

Version History

Version Date of release Information
RC1 2010-05-14 First release
RC2 2013-03-28 Hotfixes by Torran:
  • [branch] CTGP Revolution v1.02 revision by MrBean35000vr.
  • [add] Fall boundaries and invisible walls
  • [fix] Laps should count despite how fast you go.
  • [misc] Cleaned unused.
  • [misc] Further improvements to overall stability and other minor adjustments have been made to enhance the user experience.
v1 2013-11-23 Update by Wiimm:
  • KCL remade.
  • Complete new checkpoints following the quadrilateral model to fix all Position Jump Bugs.
  • Finish line and start position moved according to the visual model.
  • Optimal height of enemy and item route points.
v2.0 2018-05-29 Remake by TokukuMKW.
v2.1 2018-05-31 Remake update:
  • New road and grass textures made by Caron.
  • Updated fence texture.
  • Scaled Piranha Plants up by 30%.

Custom Track Distributions

This track is part of the following Custom Track Distributions:

Names in Other Languages

Dutch: Kartwood-Baai
French: Ruisseau Boisbolide
German: Kartwald-Bach
Italian: Torrente Kartwood
Japanese: カートウッドクリーク
Korean: 자동차 크리크
Portuguese: Arroio Kartwood
Russian: Ручей Картвуд
Spanish: Arroyo Kartwood (NTSC)
Rancho Kartwood (PAL)
Greek: Ποταμάκι Κάρτγουντ
Polish: Zatoka Kartwood
Finnish: Kartpuun joki
Swedish: Kartwoodbäcken
Czech: Leskárová Zátoka
Danish: Kartwood-åen
By the same author: TokukuMKW