Difference between revisions of "KMP Modifier"
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*Add and delete Sections used for routes and checkpoints | *Add and delete Sections used for routes and checkpoints | ||
*Edit sectionsettings | *Edit sectionsettings | ||
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'''Added with 2.0''' | '''Added with 2.0''' | ||
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! SZS Support | ! SZS Support | ||
|Makes use of the brres and the kmp of a szs file | |Makes use of the brres and the kmp of a szs file | ||
+ | |- | ||
+ | ! Obj to section | ||
+ | | Converts an obj to a whole collection of sections and points. | ||
|} | |} | ||
+ | Further: | ||
+ | * Full screen point dragger | ||
+ | * Resizeable table by double clicking it | ||
+ | * Pluginsupport so you can choice your own way to edit | ||
+ | * Advanced errorhandler that searches for invalid pointers and itemamounts. | ||
'''Plugins''' | '''Plugins''' |
Revision as of 07:44, 23 January 2012
Creator: | kHacker35000vr |
---|---|
File Formats: | |
Version: | 1.1.0.1 |
Video: | YouTube |
Download: | kmpmodifier.bravehost.com |
What do you think about this software? 1 (Very bad) 2 3 4 5 6 7 8 9 10 (Amazing) </Rating>
KMP Modifier is a program created by kHacker35000vr that can expand and edit KMP files.
Official Site: http://kmpmodifier.bravehost.com/index.html
Tutorial Video: http://www.youtube.com/watch?v=3yeBqwyRrd4
Original Post: http://www.mariokartwii.com/f72/kmp-editor-72386.html
Main Program
This program will be able to edit the KMP in ways the SZS Modifier can't. Not very good but it's a temp. way to edit kmp files the easy way until chadderz releases his. When using this software it's recommend to read the readme (see below). There are some hidden and unexplained stuff explained there.
What can it do?
- Add and delete start positions, Routes, objects and other points
- Add and delete Sections used for routes and checkpoints
- Edit sectionsettings
Added with 2.0
Parsing | Done |
---|---|
Filling table | In progress |
Drawing | No progress |
Parsing sections | No progress |
Saving | No progress |
.Obj importer | No progress |
Img importer | No progress |
Plugins | No progress |
Final stuff | No progress |
Coming in later version | |
SZS Support | Makes use of the brres and the kmp of a szs file |
Obj to section | Converts an obj to a whole collection of sections and points. |
Further:
- Full screen point dragger
- Resizeable table by double clicking it
- Pluginsupport so you can choice your own way to edit
- Advanced errorhandler that searches for invalid pointers and itemamounts.
Plugins
The v2.0 will contain 2 plugins by default, they will be the route editor and the object editor. Both make use of extra features which are not used by the main program.
Readme
This is the content of the readme of the program package:
KMP Modifier usage
When opening the program you'll see the form that contains almost everything. Every change you make will directly be saved to the KMP you're editing. What's recommended is to create a new KMP. Unfortunately, this application can't edit routes, CAME, AREA, and the STGI. This has multiple reasons, but the main reason is that editing them can cause a freeze in the game.
Showing amount of points
We start with the checkpoints and the datagridview at the bottom of the startup form. When checking these boxes, you'll see how much of them are stored in the KMP. They can not be edited.
Editing points without sections
When changing the item at the top-left of the screen youll see a lot options coming, when choosing as example startposition a box will appear at the empty place. Here you can edit the amount but also using auto amounts to have directly a battle stage. When adding objects the editor will ask the id of the object. (0065 for itembox)
Editing section-amount
When changing the item to something with a section the datagridview and the numericupdown will become enabled. When changing the digit youll add or delete a section, after adding a section the default values are all 0x00
Changing next/previous section
Double-clicking on a section will cause a new form to show up. Most text will speak for how it works. This is the only place that doesnt save every change you made, you save it when pressing ok.
Changing points with sections
When pressing the button that showed up youll see another form. Again a numericupdown but this time for changing the amount of points. The datagridview contains again section settings but now for the points. It can be edited and stored directly. Note: Adding and deleting a point will require section editing, if you dont do this the kmp is unstable and will freeze the game.
Version 2.0
It is finnaly annouced that there'll be a better version, this edition can edit every parameter in the kmp. Some parameters require a plugin.
Yes, the new kmp modifier supports plugins, you can choose which one you want to use. Double clicking on a certain point will make this plugin work. The first release contains 2 plugins: The v1.1 route editor and a small CAME plugin that can edit the first opening camara.
Links
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive