Difference between revisions of "KMP Editing/Cameras"

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You'll be pleased to know most of this can be done in the [[KMP]] editor  
 
You'll be pleased to know most of this can be done in the [[KMP]] editor  
  
All screenshots below come from the current version of SZS Modifier, not the new one.
+
All screen shots below come from the current version of SZS Modifier, not the new one.
  
 
First and foremost. In the [[KMP (File Format)#CAME|CAME]] section of each track (see the [[KMP]]) are all the cameras each track uses. They are organised like this:
 
First and foremost. In the [[KMP (File Format)#CAME|CAME]] section of each track (see the [[KMP]]) are all the cameras each track uses. They are organised like this:
 
[[File:CAME firstbox bean.png]]
 
[[File:CAME firstbox bean.png]]
  
The first Settings collumn defines everything about the camera. As labelled in the picture, the first two bytes dictate camera type, the next two point to the next camera if the camera is in a sequence (opening pans typically), the next two are 00 and the two that follow indicate what Route the camera is on.
+
The first Settings column defines everything about the camera. As labeled in the picture, the first two bytes dictate camera type, the next two point to the next camera if the camera is in a sequence (opening pans typically), the next two are 00 and the two that follow indicate what Route the camera is on.
  
 
A full list of camera types according to beta data:
 
A full list of camera types according to beta data:
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[[KMP (File Format)#AREA|AREA]] also has a ton of types, like [[KMP (File Format)#CAME|CAME]], but the one we're interested in is 00, which refers to a camera.
 
[[KMP (File Format)#AREA|AREA]] also has a ton of types, like [[KMP (File Format)#CAME|CAME]], but the one we're interested in is 00, which refers to a camera.
  
Basically, what happens is when a kart/bike gets near an AREA point with a type 00 in replay mode (or after race), it calls upon the camera that is assigned to that AREA point. By altering the camera ID it points at, you can reorganise the cameras or make different cameras trigger at certain times. The scaling values are useful for making an AREA encompass more of a track.
+
Basically, what happens is when a kart/bike gets near an AREA point with a type 00 in replay mode (or after race), it calls upon the camera that is assigned to that AREA point. By altering the camera ID it points at, you can reorganize the cameras or make different cameras trigger at certain times. The scaling values are useful for making an AREA encompass more of a track.
  
  
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With that, you should be able to mess around with the cameras and create some interesting effects and pans  Juggling the other settings not shown in the screenshots will affect where the camera points, etc. And of course, reorganising the Routes data will make the cameras fly around all over the place at your will.
+
With that, you should be able to mess around with the cameras and create some interesting effects and pans  Juggling the other settings not shown in the screen shots will affect where the camera points, etc. And of course, reorganizing the Routes data will make the cameras fly around all over the place at your will.
  
  
Now, here's a bit of trivia  Despite there being only three opening pans, in each SZS file, there are 5 cameras with the type labelled "05". The reason for this? The other two ones are the ones that are shown in the menu screens when you're hovering over a track name. They are never actually used for anything (as the menu screens employ video files) but they are left over. Sometimes interesting to put them into the opening sequence and have a look at them properly  
+
Now, here's a bit of trivia  Despite there being only three opening pans, in each SZS file, there are 5 cameras with the type labeled "05". The reason for this? The other two ones are the ones that are shown in the menu screens when you're hovering over a track name. They are never actually used for anything (as the menu screens employ video files) but they are left over. Sometimes interesting to put them into the opening sequence and have a look at them properly  
  
 
Have fun, CT makers and texture hackers...  
 
Have fun, CT makers and texture hackers...  
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''Scale''
 
''Scale''
 
The point of this part is trying to find how big an AREA point is ingame, so you can scale it perfectly instead of guessing.
 
The point of this part is trying to find how big an AREA point is ingame, so you can scale it perfectly instead of guessing.
 +
 +
== Opening Pan ==
 +
 +
Each MKW track support 2 opening pans. The first hat two scenes of 5+5 seconds (time values 2*300.00) and the second one three scenes of 3.67+4.28+4.90 seconds (time values 220+257+294). The second one is used for offline versus races. As example see the following video with 4 different modifications of the opening pan of ''SNES Ghost Valley 2'':
 +
{{youtube-box||7NMN5Au5VqI|4x Opening Pan}}
 +
; T1 : Original opening pan. The 2 cuts are synchronized to the sound. Therefor all tracks uses identical timings.
 +
; T2 : The length has been modified to 3*8.33 seconds (value 500.00). The intro sound will stop after 12 seconds, but the video will go until the end.
 +
; T3 : The length has been modified to 3*1.66 seconds (value 100.00). The complete intro pan will be stopped after 5 seconds.
 +
; T4 : Same as ''T3'', but the the third scene is looped to the first one. The opening pan will continue until the player terminates it.
 +
 +
=== Listing of the Opening Pans ===
 +
 +
<pre>
 +
#CAME#
 +
#--------------------------------------------------------------------
 +
#idx  type          ________position  (x,y,z)________    zoom_beg
 +
#    next    4x    ________unknown    (x,y,z)________    zoom_end
 +
#  unknown settings ________view point (x,y,z)________        -
 +
#    route          ________view dest  (x,y,z)________        time
 +
#--------------------------------------------------------------------
 +
  c9    5      0  -14961.742    3320.466    653.831      60.000
 +
  >  c10    0x2        0.000      0.000      0.000      45.000
 +
  >    0    0x1    -7035.000    3220.000    4525.000
 +
  >    r4      0    -7035.000    3220.000    4525.000      300.000
 +
#--------------------------------------------------------------------
 +
c10    5      0  -13634.079    5257.404    633.831      50.000
 +
  >    c9    0x2        0.000      0.000      0.000      65.000
 +
  >    0  0x1f4  -29700.000    4060.000  -7680.000
 +
  >    r5      0  -29700.000      0.000  -7680.000      300.000
 +
#--------------------------------------------------------------------
 +
#--------------------------------------------------------------------
 +
c11    5      0  -15356.597  11416.276    1959.135      45.000
 +
  >  c12    0x5        0.000      0.000      0.000      60.000
 +
  >    0    0x96    1300.000    3180.000  -13260.000
 +
  >  r13      0    1300.000    4180.000  -13260.000      220.000
 +
#--------------------------------------------------------------------
 +
c12    5      0  -14650.420  11416.276    1959.135      60.000
 +
  >  c13    0x5        0.000      0.000      0.000      40.000
 +
  >    0    0x1  -12250.000    3250.000  20935.000
 +
  >  r14      0  -12250.000    3250.000  20935.000      257.000
 +
#--------------------------------------------------------------------
 +
c13    5      0  -13944.244  11416.276    2023.456      55.000
 +
  >    -1    0xa        0.000      0.000      0.000      25.000
 +
  >    0    0x1  -28800.000    2800.000  -7000.000
 +
  >  r15      0  -28800.000    2800.000  -7000.000      294.000
 +
#--------------------------------------------------------------------
 +
</pre>
 +
  
 
[[category:File Format]]
 
[[category:File Format]]

Revision as of 14:49, 28 August 2011

Everything about camera's should come here.

MrBean35000vr's analysis

While testing the updated SZS Modifier due for release very soon, me and Chadderz decided to have a look into the camera pans and how they work (useful since we plan to incorporate File --> New). Up till now, camera edits have been a bit random on CTs/not done at all, but hopefully now this should shed some light on how everything works.


You'll be pleased to know most of this can be done in the KMP editor

All screen shots below come from the current version of SZS Modifier, not the new one.

First and foremost. In the CAME section of each track (see the KMP) are all the cameras each track uses. They are organised like this: CAME firstbox bean.png

The first Settings column defines everything about the camera. As labeled in the picture, the first two bytes dictate camera type, the next two point to the next camera if the camera is in a sequence (opening pans typically), the next two are 00 and the two that follow indicate what Route the camera is on.

A full list of camera types according to beta data:

  • 00 = Camera immediately after finishing (the one that looks at you. Yeah, you can change it )
  • 01 = ObjClip
  • 02 = PathSearch
  • 03 = KartFollow
  • 04 = KartPathFollow
  • 05 = Opening Pans
  • 06 = OP_PathMoveAt
  • 07 = MiniGame
  • 08 = MissionSuccess (left over from MKDS?)


Secondly, AREA has plenty to do with the cameras too.

AREA camera bean.png

AREA also has a ton of types, like CAME, but the one we're interested in is 00, which refers to a camera.

Basically, what happens is when a kart/bike gets near an AREA point with a type 00 in replay mode (or after race), it calls upon the camera that is assigned to that AREA point. By altering the camera ID it points at, you can reorganize the cameras or make different cameras trigger at certain times. The scaling values are useful for making an AREA encompass more of a track.


Finally, if you're feeling particularly creative and want to mess even more with opening pans...

CAMEHEX bean.png

The digit shown there indicates what camera the SZS file looks for first, for the first member of the opening pans. Change this value and you can assign a different starting camera completely. Of course, for that, you need to use a hex editor, as this is part of the CAME header and the KMP editor doesn't show it.


With that, you should be able to mess around with the cameras and create some interesting effects and pans Juggling the other settings not shown in the screen shots will affect where the camera points, etc. And of course, reorganizing the Routes data will make the cameras fly around all over the place at your will.


Now, here's a bit of trivia Despite there being only three opening pans, in each SZS file, there are 5 cameras with the type labeled "05". The reason for this? The other two ones are the ones that are shown in the menu screens when you're hovering over a track name. They are never actually used for anything (as the menu screens employ video files) but they are left over. Sometimes interesting to put them into the opening sequence and have a look at them properly

Have fun, CT makers and texture hackers...

More info

Incomplete

CAME

First Settings box


Second Settings box


Vectors

AREA

First Settings box

Second Settings box

Third Settings box

Scale The point of this part is trying to find how big an AREA point is ingame, so you can scale it perfectly instead of guessing.

Opening Pan

Each MKW track support 2 opening pans. The first hat two scenes of 5+5 seconds (time values 2*300.00) and the second one three scenes of 3.67+4.28+4.90 seconds (time values 220+257+294). The second one is used for offline versus races. As example see the following video with 4 different modifications of the opening pan of SNES Ghost Valley 2:

4x Opening Pan
T1
Original opening pan. The 2 cuts are synchronized to the sound. Therefor all tracks uses identical timings.
T2
The length has been modified to 3*8.33 seconds (value 500.00). The intro sound will stop after 12 seconds, but the video will go until the end.
T3
The length has been modified to 3*1.66 seconds (value 100.00). The complete intro pan will be stopped after 5 seconds.
T4
Same as T3, but the the third scene is looped to the first one. The opening pan will continue until the player terminates it.

Listing of the Opening Pans

#CAME#
#--------------------------------------------------------------------
#idx  type           ________position   (x,y,z)________     zoom_beg
#     next     4x    ________unknown    (x,y,z)________     zoom_end
#   unknown settings ________view point (x,y,z)________         -
#    route           ________view dest  (x,y,z)________        time
#--------------------------------------------------------------------
  c9     5       0   -14961.742    3320.466     653.831       60.000
   >   c10     0x2        0.000       0.000       0.000       45.000
   >     0     0x1    -7035.000    3220.000    4525.000
   >    r4       0    -7035.000    3220.000    4525.000      300.000
#--------------------------------------------------------------------
 c10     5       0   -13634.079    5257.404     633.831       50.000
   >    c9     0x2        0.000       0.000       0.000       65.000
   >     0   0x1f4   -29700.000    4060.000   -7680.000
   >    r5       0   -29700.000       0.000   -7680.000      300.000
#--------------------------------------------------------------------
#--------------------------------------------------------------------
 c11     5       0   -15356.597   11416.276    1959.135       45.000
   >   c12     0x5        0.000       0.000       0.000       60.000
   >     0    0x96     1300.000    3180.000  -13260.000
   >   r13       0     1300.000    4180.000  -13260.000      220.000
#--------------------------------------------------------------------
 c12     5       0   -14650.420   11416.276    1959.135       60.000
   >   c13     0x5        0.000       0.000       0.000       40.000
   >     0     0x1   -12250.000    3250.000   20935.000
   >   r14       0   -12250.000    3250.000   20935.000      257.000
#--------------------------------------------------------------------
 c13     5       0   -13944.244   11416.276    2023.456       55.000
   >    -1     0xa        0.000       0.000       0.000       25.000
   >     0     0x1   -28800.000    2800.000   -7000.000
   >   r15       0   -28800.000    2800.000   -7000.000      294.000
#--------------------------------------------------------------------