KMP Cloud
Creator: | Vulcanus2 |
---|---|
File Format: | |
Version: | 1.2.0.0 |
Video: | — |
Download: | vulcanus.woelmuis.nl |
<Rating comment=false>
What do you think about the KMP Cloud? 1 (Very bad) 2 3 4 5 6 7 8 9 10 (Amazing) </rating> A KMP editor made by Vulcanus2
KMP Cloud
Current version: v1.2.0.0
Look at [1] for the download.
Changelog:
- New plugin system
- Scale on OBJ background
- Bug-fix on the section indexer (which was just a visual bug)
Known bugs:
- Failing relative plugin loading, if you start Kmp Cloud from any other location than the exe itself it changes it's relative path the where you started it resulting the plugin search to take place at the wrong place. It'll give an error that the configuration file ToolList.txt cannot be found on startup, you can ignore it.
- OBJ background scaler is limited to x 100, this is the default value for such a box.
Screens:
- KmpCloudScreen1.JPG
- KmpCloudScreen2.JPG
- KmpCloudScreen3.JPG
- KmpCloudScreen4.JPG
Version 2.0
The next version of KMP Cloud has been planned, this time it'll be part of a little editor platform. From this platform you can load other programs to edit your files. This platform (It's not sure what it will be eventually called, the codename is WiiCloud), is able to open SZS files and cooperate with other programs made for it or let another program open it in a temporary file. This is similar to SZS Explorer, but it allows you to actually load the temporary files back in without saving it to a new location. The platform will contains a simple extendable script language, for KMP Cloud it'll be extended to work together with the UI. But now on to the actual features of KMP Cloud v2.
All features found in v1 will make a return, except the plugin feature, because KMP Cloud itself is a plugin for the platform it runs on. If you want to add functionality to KMP Cloud you should make a plugin for the platform and reference KMP Cloud, but most custom functionality can be created using the new script language. Really new features include dropping (which is already in other programs), multi-selecting like you're used to with Windows, Splines and the ability to save half-finished KMP files as XML file (so it saves a textual representation of the internal format).
Splines or more specific, cubic splines are curves that represent a set of points. These points do not exist if you create them and will be created if you save the kmp file. The spline data is stored with a set of key positions and a parameter that sets the amount of points between each key position, it further also contains a string with script data that will be executed if you save the kmp file. In this format it will also be saved to the XML file, that means your spline stays intact when using the XML format.
Note that this new version of KMP Cloud is not gonna be released anytime soon, think of spring next year or something if it's not later.
Main Tutorials
Introduction –
Textures –
Scale –
Modeling ⇒ Using Blender –
BRRES: CTools
BRRES: BrawlBox –
BRRES: RiiStudio –
Minimap –
Solidity –
KCL: Wiimms Tools –
KMP Editing
Object Editing –
Cameras –
Cannons –
Post-effects –
Videos
Battle Arenas
Battle Arenas –
Enemy routes in battle arenas ⇒ Using Wiimm's Tools –
Coins
Misc. Tutorials
Getting Files –
BrawlBox Tricks –
Animations –
Shadows –
Mipmaps
Custom Effects –
Moving Terrain –
Music –
Ports –
Paint Remakes –
Tutorial Archive
Extended presence flags: Track Tutorial –
LE-CODE Track FAQ
Testing and Reviewing
Testing a Track –
Visual Review –
Track Transformation –
Fixing Errors
Software
3D Tools –
BrawlBox –
CTools Pack –
KMP3D –
KMP Cloud –
KMP Modifier
Lorenzi's KMP Editor –
MagicY –
Material Tool –
Post-Effect Editor –
Wiimms SZS Tools –
Wiimm's Tool Manager
Other
KMP Objects –
Custom Objects –
Model Database –
Tutorial Archive